Mods are now synced up with latest version of Erbosoft Plus pack

Also added configuration for more modules, modlist sorting.
This commit is contained in:
Eric J. Bowersox 2015-11-05 22:43:02 -07:00
parent 7707955fe7
commit baa37b0439
14 changed files with 2873 additions and 15 deletions

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@ -24,6 +24,11 @@ verify-mods:
scripts/verify-mod-downloads mods-source/server
scripts/verify-mod-downloads mods-source/client
sort-modlists:
scripts/sort-modlist mods-source/forge
scripts/sort-modlist mods-source/server
scripts/sort-modlist mods-source/client
clean:
-rm -rf build/
find . -name '*~' -delete

110
config-source/FoodPlus.cfg Normal file
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# Configuration file
##########################################################################################################
# booleans
#--------------------------------------------------------------------------------------------------------#
# You can change the booleans to true/false if you want to modify the behaviour of Food Plus
##########################################################################################################
booleans {
# If you turn it false, chocolate blocks won't slow the movement of any player or mob while walking on them
B:"Enable Chocolate blocks soul sand effect"=true
# If you turn it false, Food Plus won't load its content to the Forge OreDictionary
B:"Enable OreDictionary"=true
# If you turn it false, my WorldGen won't spawn any flower, bush, ore, etc. in your world
B:"Enable misc generation"=true
# If you turn it false, my WorldGen won't spawn any tree in your world
B:"Enable tree generation"=true
# If you turn it false, the Food Plus updater will be deactivated (You'll have to visit the forum to see what's new)
B:"Enable updater"=false
}
##########################################################################################################
# frequencies
#--------------------------------------------------------------------------------------------------------#
# You can change the spawn frequencies of my WorldGen. Please, report any issues with world generating
##########################################################################################################
frequencies {
# Put 1 if you want a rare chance to spawn this tree. Put 10 if you want A LOT of trees like this
I:"Banana tree"=3
# Use a higher value if you want more bushes in your world. Use a lower value if you want less bushes in your world
I:"Blueberry bush"=3
# Use a higher value if you want more flowers in your world. Use a lower value if you want less flowers in your world
I:"Candy Flower"=2
# Put 1 if you want a rare chance to spawn this tree. Put 10 if you want A LOT of trees like this
I:"Cherry tree"=3
# Put 1 if you want a rare chance to spawn this tree. Put 10 if you want A LOT of trees like this
I:"Coconut tree"=3
# Put 1 if you want a rare chance to spawn this tree. Put 10 if you want A LOT of trees like this
I:"Kiwi tree"=3
# Put 1 if you want a rare chance to spawn this tree. Put 10 if you want A lot of trees like this.
I:"Orange tree"=3
# Put 1 if you want a rare chance to spawn this tree. Put 10 if you want A LOT of trees like this
I:"Pear tree"=3
# Use a higher value if you want more seaweeds in your world. Use a lower value if you want less seaweeds in your world
I:Seaweed=10
# Use a higher value if you want more bushes in your world. Use a lower value if you want less bushes in your world
I:"Strawberry bush"=3
# Put 1 if you want a rare chance to spawn surprise boxes. Put 10 if you want A LOT of boxes
I:"Surprise box"=4
# Use a higher value if you want more bushes in your world. Use a lower value if you want less bushes in your world
I:"Tea bush"=3
# Put 1 if you want a rare chance to spawn this tree. Put 10 if you want A LOT of trees like this
I:"Walnut tree"=3
}
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# You can change the misc values of the mod
##########################################################################################################
misc {
# This value will change the exp points that the trashcan will give to the player
I:"Trashcan recycling exp"=1
# This value will change the trashcan item reward chance (1/YOURNUMBER)
I:"Trashcan reward chance"=70
# This value will change the radius (in blocks) of the Zeus's Candy Thunder
I:"Zeus' Thunder radius"=500
}
##########################################################################################################
# modcompatibility
#--------------------------------------------------------------------------------------------------------#
# You can enable or disable the Food Plus mod compatibility
##########################################################################################################
modcompatibility {
# If you turn it false, Food Plus won't load the MineFactoryReloaded mod compatibility (NOT COMPATIBLE WITH 1.7 ATM)
B:"Enable MFR mod compatibility"=false
# If you turn it false, Food Plus won't load the Mr'Crayfish Furniture mod compatibility (NOT COMPATIBLE WITH 1.7 ATM)
B:"Enable MrCrayfish mod compatibility"=false
# If you turn it false, Food Plus won't load the Thaumcraft mod compatibility
B:"Enable Thaumcraft mod compatibility"=true
}

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# Configuration file
enchantments {
# ID for the Jetpack Fuel Efficiency enchantment.
I:"Fuel Efficiency ID"=80
}
general {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
B:3Dlogicwires=true
# Ticks between router searches.
I:"Detection Frequency"=20
# If enabled, the player will be alerted if a newer version of PR is available
B:"Enable Version checking"=false
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# Max number of links to explore when discovering new routers.
I:"Max Detection Count"=100
# Maximum number of pipes an object can wander through before being erased. 0 for unlimited.
I:"Max Pipes Wandered"=0
# Minimum amount of ticks the timer gates can be set to. (Cannot be lower than 4)
I:"Mininum Timer Ticks"=4
# Number of active threads that update routing tables.
I:"Router Update Thread Count"=4
# Use sticks instead of wood strips in framed wire recipes.
B:"Simple Framed Wire recipe"=false
# Enable compatability with ColoredLightsCore. CLC is in beta state and is known to cause many glitches.
B:coloredLightsCompat=false
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
B:renderStaticGates=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
B:renderStaticWires=true
}
##########################################################################################################
# world generation
#--------------------------------------------------------------------------------------------------------#
# Toggle generation of structures, or increase resistance to lessen chances for generation.
##########################################################################################################
"world generation" {
B:"Copper Ore"=true
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Deviating Lily"=true
I:"Deviating Lily resistance"=0
B:"Deviating Lily retrogen"=false
B:"Electrotine Ore"=true
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=true
I:"Marble Caves resistance"=0
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=true
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=true
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=true
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=true
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Spreading Moss"=true
B:"Tin Ore"=true
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=0
B:"Volcano retrogen"=false
B:Volcanos=false
}

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# Configuration file
allow {
# Set to false, if nobody is allowed to change that option! [default: true]
B:allowFeeding=true
# Set to false, if nobody is allowed to change that option! [default: true]
B:allowHealing=true
# Set to false, if nobody is allowed to change that option! [default: true]
B:allowNeutralizingAffects=true
# Set to false, if nobody is allowed to change that option! [default: true]
B:allowRepairing=true
}
default {
# Set to false or true, if that option is enabled on default! [default: true]
B:defaultFeeding=true
# Set to false or true, if that option is enabled on default! [default: true]
B:defaultHealing=true
# Set to false or true, if that option is enabled on default! [default: false]
B:defaultNeutralizingAffects=false
# Set to false or true, if that option is enabled on default! [default: true]
B:defaultRepairing=true
}
general {
# set to true, if you want HD textures, needs restart [default: false]
B:HDTextures=false
# set to false, to turn off updatechecker [default: true]
B:checkForUpdates=false
# Item names that cannot be repaired by dispenser.
# For itemnames see: http://minecraft.gamepedia.com/Data_values#Item_itemsCfg.
# For specific mod items, ask your modder. In most cases it's "modID:unlocalizedItemName", e.g. "TF2Dispenser:TF2Dispenser"
# Syntax: <
# iron_shovel
# diamond_sword
# TF2Dispenser:TF2Dispenser
# > [default: ]
S:ignoredItems <
>
}
sound {
D:beamVolume=0.3
D:fillUpVolume=0.4
}

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# Configuration file
general {
# set to true, if you want HD textures, needs restart [default: false]
B:HDTextures=false
# set to false, to turn off updatechecker [default: true]
B:checkForUpdates=false
# amount of frequencies, could cause data loss of the teleporter locations [range: 10 ~ 10000, default: 100]
I:numFrequencies=100
}
sound {
D:spinVolume=0.05
D:teleportVolume=0.2
}

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# Configuration file
client {
B:allowUnpureCommands=true
# Lets you open the pocket crafting table from GUIs
B:anywherePocketCraft=true
# Show invisible lamp-air
B:debugLightAir=false
# If false, mirrors won't draw sunbeams
B:drawMirrorSunbeams=true
# If true, enables a thread that dumps a stack trace of Minecraft if it is paused for longer than lagWatchDogInterval
B:enableLagWatchDog=false
# Make middle clicking more useful
B:fixPickBlock=true
# If the game is stuck for longer than this amount of time (in seconds), dump a stacktrace of what it is doing.
D:lagWatchDogInterval=0.25
# Render servo instructions extra-large. This can also be toggled on and off using '/f servoInstructionSize'.
B:largeServoInstructions=false
# (Broken; don't use this. Attempts to limit integrated server tick speed to match the client's, but can cause deadlocks.)
B:limitIntegratedServer=false
# Sets a lower bound on time dilation. Between 0 and 1.
D:lowestTimeDilation=0.6000000238418579
# Use this to change the /f command to avoid conflict with the Factions bukkit plugin
S:miscClientCommand=f
# 4 keys for: removing (x), cycling (c), balancing (b), filling (f)
S:pocketCraftingActionKeys=xcbf
# If false, never use smooth lighting for drawing sculptures
B:renderAmbientOcclusion=true
# If true, render barrel info only when nearby
B:renderBarrelClose=false
# If true, render barrels the same way as item frames. Setting to false may fix some render issues, at the cost of looking lame.
B:renderBarrelForceItemFrameStyle=false
# If true, don't use hacks to avoid enchantment effect rendering issues. Setting to false may fix some render issues, at the cost of making the enchantment effect from, eg, enchanted books visible through walls.
B:renderBarrelForceNoIntercept=false
B:renderBarrelItem=true
B:renderBarrelText=true
# If true, use OpenGL display lists for rendering barrels. Setting to false may fix some render issues, at the cost of making barrels render less efficiently
B:renderBarrelUseDisplayLists=true
# If false, most TEs won't draw, making everything look broken but possibly improving FPS
B:renderOtherTileEntities=true
# If true, show the time every half hour
B:showTimeOnFullscreen=true
# If this is enabled, the client will run as slowly as the server does. This avoids visual artifacts on laggy servers.
B:useTimeDilation=true
}
fzds {
S:README=See hammerChannels.cfg for FZDS-related configuration
}
general {
B:addBranding=false
# Distance between colossi in chunks
I:colossusSpacing=48
I:entityRelightTask=3
# If true, Colossi will generate in the world. If false, the player will be given an LMP instead of a lost map.
B:generateColossi=true
# Set to false to disable dark iron ore generation
B:generateDarkIronOre=true
# Set to false to disable silver ore generation
B:generateSilverOre=true
# If set to true, then you must have a manual in your inventory to look up items
B:requireBookForManual=true
# The size of silver ore nodes. Between 5 & 35. Default is 18
I:silverOreNodeNewSize=18
}
retrogen {
B:enableRetrogen=false
B:retrogenDarkIron=false
S:retrogenKey=DEFAULT
B:retrogenSilver=false
}
server {
# Adds recipes for bark variants of logs
B:barkRecipes=true
# If true, then recently placed blocks break easily
B:blockUndo=true
# If true, then blocks broken with blockundo will be instantly picked up
B:blockUndoGrab=true
# If false, water must be piped in
B:boilersSuckWater=true
# Naming entities gives them +5 hearts
B:buffedNametags=true
# If set to true, then endermen will not pick up blocks.
B:disableEndermenGriefing=true
# Set to false to disable the crafting recipe for solar2steam machines
B:enableSolarSteam=true
# Causes some mobs to rarely spawn wearing your armor
B:equalOpportunitiesForMobs=true
# If set to false, fanturpellers will not move players.
B:fanturpellerWorksOnPlayers=true
# Compatability with IC2's IKineticSource
B:ic2KineticCompat=true
# If set to true, the Lost Map won't take damage
B:infiniteGuideUse=false
# Comma-separated list of block names. In front of the list must be either a +, for white-listing, or a -, for black-listing.
S:laceratorBlockGraylist=-minecraft:bedrock,minecraft:end_portal
# Textures giant mushroom blocks when placed
B:mushroomNormalize=true
# If set to true, players will find a lost map after getting the diamonds achievement. If colossi are disabled, they'll get an LMP instead.
B:playersDiscoverColossusGuides=true
# Makes projectiles start with the velocity of the thrower
B:properProjectilePhysics=true
# Set to false to let socket blocks detect redstone from their front; provided for legacy worlds.
B:socketsIgnoreFacePower=true
# Scale how much steam is produced by the solar boiler
D:steamOutputAdjustment=1.0
# If true, maximum clay lump volume is 1 m³ instead of (1 m³)/4
B:stretchyClay=true
# How many ticks the server will wait before sending out TPS reports. 20 ticks = 1 second, unless it's lagging.
I:tpsReportInterval=20
}

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# Configuration file
~CONFIG_VERSION: 1.1.0
crafting {
# Enables the crafting recipe for bronze. [default: true]
B:bronze=true
stamps {
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
S:disabled <
20n
50n
100n
>
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
B:enabled=true
}
}
debug {
# Enable Debug mode (only useful to developers). [default: false]
B:enabled=false
}
difficulty {
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
S:game.mode=EASY
# Makes dungeon loot generated by forestry rarer. [default: false]
B:loot.rare=false
# Forces recreation of the game mode definitions in config/forestry/gamemodes.
B:recreate.definitions=false
}
genetics {
# Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
B:clear.invalid.chromosomes=false
# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
B:pollinate.vanilla.trees=true
research {
boost {
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
S:max.percent=5.0
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
S:multiplier=1.5
}
}
}
performance {
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
B:backpacks.resupply=true
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
B:particleFX=true
}
structures {
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
S:disabled <
>
}
tweaks {
# Enables access restrictions on forestry machines. [default: true]
B:permissions=true
gui {
# Enables the new mail alert box. [default: true]
B:mail.alert=true
tabs {
# Display the energy statistics tab on energy consumers. [default: true]
B:energy=true
# Enables the hints tab on machine and engine guis. [default: true]
B:hints=true
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
I:speed=8
}
}
farms {
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
B:enderlily=true
# Enables farm support for Magical Crops. [default: true]
B:magicalcrops=true
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
I:size=2
# Makes farms use a square layout instead of a diamond one. [default: false]
B:square=false
}
}
world {
generate {
# Generates forestry villagers and their houses. [default: true]
B:villagers=true
retrogen {
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
B:forced=false
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
B:normal=false
}
beehives {
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
S:amount=2.0
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
B:debug=false
}
ore {
# Generates apatite ore blocks in the world. [default: true]
B:apatite=true
# Generates copper ore blocks in the world. [default: true]
B:copper=true
# Generates tin ore blocks in the world. [default: true]
B:tin=true
}
}
}

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# Configuration file
anchors {
#
# change to craftable=false to disable World Anchor crafting, they will still be available via Creative
#
B:craftable=true
#
# change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
# Value resets to false after each session.
# To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.anchors=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
#
B:interact.with.pipes=true
#
# change to passive.craftable=false to disable Passive Anchor crafting, they will still be available via Creative
#
B:passive.craftable=true
#
# the number of hours that an item will power a Passive Anchor
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Passive Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:passive.fuel=minecraft:ender_pearl=12
#
# change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
#
B:personal.craftable=true
#
# the number of hours that an item will power a Personal Anchor or Personal Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Personal Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:personal.fuel=minecraft:ender_pearl=12
#
# change to 'print.debug=true' to log debug info for Anchors
#
B:print.debug=false
#
# change to print.locations=true to print Anchor locations to the log on startup
#
B:print.locations=false
#
# the number of hours that an item will power a World Anchor or World Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, World Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:world.fuel=minecraft:ender_pearl=12
}
##########################################################################################################
# carts
#--------------------------------------------------------------------------------------------------------#
# Disable individual carts here.
##########################################################################################################
carts {
B:cart.anchor=true
B:cart.anchor.admin=true
B:cart.anchor.personal=true
B:cart.bore=true
B:cart.cargo=true
B:cart.energy.batbox=true
B:cart.energy.cesu=true
B:cart.energy.mfe=true
B:cart.energy.mfsu=true
B:cart.gift=true
B:cart.loco.electric=true
B:cart.loco.steam.solid=true
B:cart.pumpkin=true
B:cart.tank=true
B:cart.tnt=true
B:cart.tnt.wood=true
B:cart.track.layer=true
B:cart.track.relayer=true
B:cart.track.remover=true
B:cart.undercutter=true
B:cart.work=true
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantment ids are defined here.
#
##########################################################################################################
enchantments {
I:ench_destruction=192
I:ench_implosion=191
I:ench_wrecking=190
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'check.version.online=false' to disable latest version checking
#
B:check.version.online=false
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Loot chances are defined here.
# Smaller values are rarer.
# Example Loot:
# Bread = 100
# Redstone = 50
# Record = 5
# Golden Apple = 1
##########################################################################################################
loot {
I:armor.goggles=5
I:armor.overalls=10
I:armor.steel.boots=5
I:armor.steel.helmet=5
I:armor.steel.legs=5
I:armor.steel.plate=5
I:cart.basic=10
I:cart.chest=10
I:cart.hopper=5
I:cart.tnt=5
I:cart.tnt.wood=5
I:cart.work=8
I:creosote.bottle=20
I:fuel.coal=20
I:fuel.coke=20
I:gear.bushing=5
I:rail.part=20
I:steel.block=5
I:steel.ingot=10
I:tie.stone=10
I:tie.wood=20
I:tool.crowbar=10
I:tool.electric.meter=5
I:tool.magnifying.glass=5
I:tool.signal.tuner=5
I:tool.steel.axe=5
I:tool.steel.pickaxe=5
I:tool.steel.shears=5
I:tool.steel.shovel=5
I:tool.steel.sword=5
I:tool.surveyor=5
I:track.basic=30
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the creosote and woool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'furnace=true' to enable the Furnace Minecart recipe
#
B:furnace=false
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
#
B:cobble=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
#
B:obsidian=true
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
}
}
forestry {
misc {
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'creosote.block=false' to disable the Carptenter Creosote Block recipe
#
B:creosote.block=true
#
# change to 'ties=false' to disable the Carptenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carptenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cartdispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
irontank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
machines {
#
# change to 'requirePower=false' to disable the Power Requirements for most machines
#
B:requirePower=true
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
items {
goggles {
#
# Change to 'trackingAura=false' to disable the Tracking Aura
#
B:trackingAura=true
}
}
tracks {
speed {
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
#
B:allowLiquids=false
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common seperated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensative entries can be defined in the form 'modid:blockname#metadata'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMulitplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
}
}
worldgen {
##########################################################################################################
# generate
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
##########################################################################################################
generate {
B:abyssal=false
B:copper=true
B:firestone=true
B:gold=true
B:iron=true
B:lead=true
B:quarried=true
B:saltpeter=true
B:sulfur=true
B:tin=true
B:workshop=true
}
id {
I:workshop=456
}
}

View File

@ -1,4 +1,4 @@
InventoryTweaks-1.58-147.jar|https://inventory-tweaks.readthedocs.org/
liteloader-1.7.10.jar|http://www.liteloader.com/
mod_voxelMap_1.5.17_for_1.7.10.litemod|http://minecraft.curseforge.com/projects/voxelmap/files
InventoryTweaks-1.58-147.jar|https://inventory-tweaks.readthedocs.org/
Waila-1.5.10_1.7.10.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289765-waila-1-5-7-for-1-7-10-1-6-0-for-1-8-1

View File

@ -1,20 +1,47 @@
ForgeMultipart-1.7.10-1.2.0.345-universal.jar|http://files.minecraftforge.net/ForgeMultipart/
industrialcraft-2-2.2.791-experimental.jar|http://www.industrial-craft.net/
CodeChickenCore-1.7.10-1.0.6.44-universal.jar|http://chickenbones.net/Pages/links.html
NotEnoughItems-1.7.10-1.0.4.107-universal.jar|http://chickenbones.net/Pages/links.html
buildcraft-7.1.12.jar|http://www.mod-buildcraft.com/
forestry_1.7.10-4.1.1.46.jar|http://forestry.sengir.net/
Railcraft_1.7.10-9.8.0.0.jar|http://www.railcraft.info/releases/
immibis-core-59.1.2.jar|http://immibis.com/mcmoddl/
dimensional-anchor-59.0.3.jar|http://immibis.com/mcmoddl/
tubestuff-59.0.4.jar|http://immibis.com/mcmoddl/
[1.7.10]bspkrsCore-universal-6.16.jar|http://www.curse.com/mc-mods/minecraft/bspkrscore
[1.7.10]Treecapitator-universal-2.0.4.jar|http://www.curse.com/mc-mods/minecraft/treecapitator
advanced-machines-59.0.2.jar|http://immibis.com/mcmoddl/
adv-repulsion-systems-59.0.3.jar|http://immibis.com/mcmoddl/
appliedenergistics2-rv2-stable-10.jar|http://ae-mod.info/Downloads/
MoVillages-1.3.1.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294582-mo-villages-more-biomes-more-buildings-adjustable
[1.7.10]bspkrsCore-universal-6.16.jar|http://www.curse.com/mc-mods/minecraft/bspkrscore
[1.7.10]Treecapitator-universal-2.0.4.jar|http://www.curse.com/mc-mods/minecraft/treecapitator
AsieLib-1.7.10-0.4.4.jar|http://wiki.vex.tty.sh/wiki:asielib
backpack-2.0.1-1.7.x.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286124-1-6-x-1-7-x-backpacks-v-2-0-1
weaponmod-1.14.3.jar|http://www.curse.com/mc-mods/minecraft/balkons-weaponmod
BedrockLayer_1.7.2-v1.0.9.jar|http://forum.minecraftuser.jp/viewtopic.php?t=13399
BiblioCraft[v1.11.4][MC1.7.10].jar|http://www.bibliocraftmod.com/downloads/
buildcraft-7.1.12.jar|http://www.mod-buildcraft.com/
buildcraft-compat-7.1.2.jar|http://www.mod-buildcraft.com/pages/download.html
Carpenter's Blocks v3.3.7 - MC 1.7.10.jar|http://www.carpentersblocks.com/downloads.html
CodeChickenCore-1.7.10-1.0.6.44-universal.jar|http://chickenbones.net/Pages/links.html
CompactSolars-1.7.10-4.4.39.315-universal.jar|http://www.curse.com/mc-mods/minecraft/228759-compact-solars
Computronics-1.7.10-1.5.9.jar|http://wiki.vex.tty.sh/wiki:computronics
dimensional-anchor-59.0.3.jar|http://immibis.com/mcmoddl/
ExtraCells-1.7.10-2.2.73b129.jar|http://www.curse.com/mc-mods/minecraft/229218-extracells2
Factorization-1.7.10-0.8.99b.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284592-factorization-0-8-99b
FoodPlus-1.7.2-3.2rS.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288375-food-plus-mod-more-food-than-you-can-imagine-v3
forestry_1.7.10-4.1.1.46.jar|http://forestry.sengir.net/
ForgeMultipart-1.7.10-1.2.0.345-universal.jar|http://files.minecraftforge.net/ForgeMultipart/
ForgeRelocation-0.0.1.4-universal.jar|http://www.curse.com/mc-mods/minecraft/232075-forge-relocation
ForgeRelocationFMP-0.0.1.2-universal.jar|http://www.curse.com/mc-mods/minecraft/232076-forge-relocation-fmp-plugin
GregsLighting-1.11.2-mc1.7.10.jar|http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsLighting/
IGW-Mod-1.7.10-1.1.11-32-universal.jar|http://minecraft.curseforge.com/projects/in-game-wiki-mod
immibis-core-59.1.2.jar|http://immibis.com/mcmoddl/
industrialcraft-2-2.2.791-experimental.jar|http://www.industrial-craft.net/
iridiummod-1.7-0.8.jar|http://forum.industrial-craft.net/index.php?page=Thread&threadID=10700
ironchest-1.7.10-6.0.60.741-universal.jar|http://www.curse.com/mc-mods/minecraft/228756-iron-chests
MoVillages-1.3.1.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294582-mo-villages-more-biomes-more-buildings-adjustable
MrCrayfishFurnitureModv3.4.8(1.7.10).jar|http://www.mrcrayfish.com/mods.php?id=cfm
MrTJPCore-1.1.0.31-universal.jar|http://www.curse.com/mc-mods/minecraft/229002-mrtjpcore
NotEnoughItems-1.7.10-1.0.4.107-universal.jar|http://chickenbones.net/Pages/links.html
OpenComputers-MC1.7.10-1.5.19.37-universal.jar|http://www.curse.com/mc-mods/minecraft/223008-opencomputers
ProjectRed-1.7.10-4.7.0pre9.92-Base.jar|http://www.curse.com/mc-mods/minecraft/228702-project-red-base
ProjectRed-1.7.10-4.7.0pre9.92-Compat.jar|http://www.curse.com/mc-mods/minecraft/229050-project-red-compat
ProjectRed-1.7.10-4.7.0pre9.92-Fabrication.jar|http://www.curse.com/mc-mods/minecraft/230111-project-red-fabrication
ProjectRed-1.7.10-4.7.0pre9.92-Integration.jar|http://www.curse.com/mc-mods/minecraft/229045-project-red-integration
ProjectRed-1.7.10-4.7.0pre9.92-Lighting.jar|http://www.curse.com/mc-mods/minecraft/229046-project-red-lighting
ProjectRed-1.7.10-4.7.0pre9.92-Mechanical.jar|http://www.curse.com/mc-mods/minecraft/229048-project-red-mechanical
ProjectRed-1.7.10-4.7.0pre9.92-World.jar|http://www.curse.com/mc-mods/minecraft/229049-project-red-world
Railcraft_1.7.10-9.8.0.0.jar|http://www.railcraft.info/releases/
StevesCarts2.0.0.b18.jar|http://minecraft.curseforge.com/projects/steves-carts-2/files
TF2Dispenser-1.7.10.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1273889-team-fortress-2-teleporter-sentry-dispenser
TF2Teleporter-1.7.10.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1273889-team-fortress-2-teleporter-sentry-dispenser
tubestuff-59.0.4.jar|http://immibis.com/mcmoddl/
weaponmod-1.14.3.jar|http://www.curse.com/mc-mods/minecraft/balkons-weaponmod

24
scripts/sort-modlist Executable file
View File

@ -0,0 +1,24 @@
#!/bin/sh
# Sorts the modlist.txt file in one of the module directories.
# EJB 11/5/2015
if [ "x$1" = "x" ]; then
echo "Usage: $0 directory-name"
exit 1
fi
dir=$1
if [ ! -d $dir ]; then
echo "$0: $dir is not a directory"
exit 1
fi
if [ ! -f $dir/modlist.txt ]; then
echo "$0: modlist.txt not found in $dir"
exit 1
fi
[ -f $dir/modlist.txt.old ] && rm $dir/modlist.txt.old
[ -f $dir/modlist.txt.new ] && rm $dir/modlist.txt.new
sort $dir/modlist.txt > $dir/modlist.txt.new
mv $dir/modlist.txt $dir/modlist.txt.old
mv $dir/modlist.txt.new $dir/modlist.txt
rm $dir/modlist.txt.old
exit 0

View File

@ -5,23 +5,50 @@ Forge Universal 10.13.4.1448
Advanced Machines 59.0.2
Advanced Repulsion Systems 59.0.3
Applied Energistics rv2-stable-10
AsieLib 0.4.4
Backpacks 2.0.1
Balkon's WeaponMod 1.14.3
BedrockLayer 1.0.9
BiblioCraft 1.11.4
bspkrsCore 6.16
BuildCraft 7.1.12
BuildCraftCompat 7.1.2
Carpenter's Blocks 3.3.7
CodeChickenCore 1.0.6.44
Compact Solars 4.4.39.315
Computronics 1.5.9
Dimensional Anchors 59.0.3
ExtraCells 2.2.73b129
Factorization 0.8.99b
Food Plus 3.2rS
Forestry 4.1.1.46
Forge Multipart 1.2.0.345
Forge Relocation 0.0.1.4
Forge Relocation FMP Plugin 0.0.1.2
Greg's Lighting 1.11.2
Immibis Core 59.1.2
IndustrialCraft2 2.2.791-experimental
In-Game Wiki 1.1.11-32
Inventory Tweaks 1.58-147
Iridium Mod 0.8
Iron Chests 6.0.60.741
LiteLoader 1.7.10-04
Mo' Villages 1.3.1
MrCrayfish's Furniture Mod 3.4.8
MrTJPCore 1.1.0.31
NotEnoughItems 1.0.4.107
OpenComputers 1.5.19.37
ProjectRed Base 4.7.0pre9.92
ProjectRed Compat 4.7.0pre9.92
ProjectRed Fabrication 4.7.0pre9.92
ProjectRed Integration 4.7.0pre9.92
ProjectRed Lighting 4.7.0pre9.92
ProjectRed Mechanical 4.7.0pre9.92
ProjectRed World 4.7.0pre9.92
RailCraft 9.8.0.0
Steve's Carts 2.0.0.b18
TF2 Dispenser 1.7.10
TF2 Teleporter 1.7.10
TreeCapitator 2.0.4
TubeStuff 59.0.4
VoxelMap 1.5.17

View File

@ -10,6 +10,10 @@ by Immibis - http://forum.industrial-craft.net/index.php?page=Thread&postID=6526
[u][b]Applied Energistics[/b][/u]
by AlgorithmX2 - http://ae-mod.info/
[u][b]AsieLib[/b][/u]
by asie and vexatos - http://wiki.vex.tty.sh/wiki:asielib
Released under the MIT License
[u][b]Backpacks[/b][/u]
By Eydamos - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286124-1-6-x-1-7-x-backpacks-v-2-0-1
@ -28,12 +32,37 @@ By bspkrs - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-m
[u][b]BuildCraft[/b][/u]
by the BuildCraft Team - http://www.mod-buildcraft.com
[u][b]BuildCraftCompat[/b][/u]
by the BuildCraft Team - http://www.mod-buildcraft.com
[u][b]Carpenter's Blocks[/b][/u]
by Mineshopper - http://www.carpentersblocks.com/
Released under the LGPL
[u][b]CodeChickenCore[/b][/u]
by ChickenBones - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
[u][b]Compact Solars[/b][/u]
By progwml6 - http://www.curse.com/mc-mods/minecraft/228759-compact-solars
[u][b]Computronics[/b][/u]
by asie and vexatos - http://wiki.vex.tty.sh/wiki:computronics
Released under the terms of the MIT License
[u][b]Dimensional Anchors[/b][/u]
By Immibis - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
[u][b]ExtraCells[/b][/u]
By DrummerMC - http://www.curse.com/mc-mods/minecraft/229218-extracells2
[u][b]Factorization[/b][/u]
By neptunepink - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284592-factorization-0-8-99b
Distributed under the "Post Something Interesting License"
(((TBD)))
[u][b]Food Plus[/b][/u]
By JoseTheCrafter - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288375-food-plus-mod-more-food-than-you-can-imagine-v3
[u][b]Forestry[/b][/u]
By CovertJaguar, MysteriousAges, mezz - http://forestry.sengir.net/
@ -41,29 +70,69 @@ By CovertJaguar, MysteriousAges, mezz - http://forestry.sengir.net/
By ChickenBones - http://files.minecraftforge.net/ForgeMultipart/
Licensed under LGPL
[u][b]Forge Relocation[/b][/u]
by Mr_TJP - http://projectredwiki.com/
[u][b]Forge Relocation FMP Plugin[/b][/u]
by Mr_TJP - http://projectredwiki.com/
[u][b]Greg;s Lighting[/b][/u]
by Greg Ewing - http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsLighting/
[u][b]Immibis Core[/b][/u]
By Immibis - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
[u][b]IndustrialCraft 2[/b][/u]
By the IC2 Dev Team - http://www.industrial-craft.net/
[u][b]In-Game Wiki[/b][/u]
By MineMaarten - http://www.minemaarten.com/
[u][b]Inventory Tweaks[/b][/u]
By Kobata - https://inventory-tweaks.readthedocs.org/
Available under the terms of the MIT license
[u][b]Iridium Mod[/b][/u]
by DevilDead - http://forum.industrial-craft.net/index.php?page=Thread&threadID=10700
[u][b]Iron Chests[/b][/u]
by progwml6 - http://www.curse.com/mc-mods/minecraft/228756-iron-chests
[u][b]LiteLoader[/b][/u]
By mumfrey - http://www.liteloader.com/
[u][b]Mo' Villages[/b][/u]
by Pigs_FTW - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294582-mo-villages-more-biomes-more-buildings-adjustable
[u][b]MrCrayfish's Furniture Mod[/b][/u]
by MrCrayfish - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282349-mrcrayfishs-furniture-mod-v3-4-8-the-kitchen
[u][b]MrTJPCore[/b][/u]
by Mr_TJP - http://projectredwiki.com/
[u][b]NotEnoughItems[/b][/u]
by ChickenBones - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
[u][b]OpenComputers[/b][/u]
By Kethtar - http://ocdoc.cil.li/
Licensed under the MIT License
[u][b]ProjectRed (all modules)[/b][/u]
by Mr_TJP - http://projectredwiki.com/
[u][b]RailCraft[/b][/u]
by CovertJaguar - http://railcraft.info/, http://railcraft.info/wiki
License: http://railcraft.info/wiki/info:license
[u][b]Steve's Carts[/b][/u]
by Vswe/Sir_Advew - http://stevescarts.wikia.com/
[u][b]TF2 Dispenser[/b][/u]
by pitman87 - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1273889-team-fortress-2-teleporter-sentry-dispenser
[u][b]TF2 Teleporter[/b][/u]
by pitman87 - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1273889-team-fortress-2-teleporter-sentry-dispenser
[u][b]TreeCapitator[/b][/u]
By bspkrs - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281180-daftpvfs-mods-treecapitator-crystalwing