Added a bunch of mods, added Makefile and configuration files

A bunch of mods were added, as were the Makefile and the configuration files
folder.
This commit is contained in:
Eric J. Bowersox 2015-11-05 00:42:27 -07:00
parent d1d8f0b8c2
commit 7707955fe7
15 changed files with 1395 additions and 0 deletions

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.gitignore vendored
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*~
build/
mods-source/client/*.jar
mods-source/client/*.litemod
mods-source/forge/*.jar
mods-source/server/*.jar

29
Makefile Normal file
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# Makefile for Erbosoft Vista modpack
# EJB 11/5/2015
VERSION=0.01
FORGEMOD=forge-1.7.10-10.13.4.1448-1.7.10-universal.jar
client-modpack: verify-mods
mkdir -p build/client
-rm -rf build/client/*
mkdir build/client/bin
mkdir build/client/config
mkdir build/client/coremods
mkdir build/client/mods
cp mods-source/forge/${FORGEMOD} build/client/bin/modpack.jar
cp mods-source/server/*.jar build/client/mods
cp mods-source/client/*.jar build/client/mods
cp mods-source/client/*.litemod build/client/mods
cp -r config-source/* build/client/config
-rm -f build/erbosoft-vista-${VERSION}.zip
cd build/client; zip -r ../erbosoft-vista-${VERSION}.zip .
verify-mods:
scripts/verify-mod-downloads mods-source/forge
scripts/verify-mod-downloads mods-source/server
scripts/verify-mod-downloads mods-source/client
clean:
-rm -rf build/
find . -name '*~' -delete

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# Configuration file
general {
B:allowCraftingBarbedFence=true
B:allowCraftingChainFence=true
B:allowCraftingCodeDoor=true
I:cooldownBlocksPerTick=40
I:coreRangeDefault=16
I:coreStorageDefault=1000000
I:coreStorageUpgradeAmount=2000000
B:enableReactorBlocks=true
B:enableTeslaCoil=true
I:fieldCostBase=1
I:fieldCostCreateMultiplier=10
I:fieldCostZapperMultiplier=2
I:maxDeflectorDistance=10
I:maxOffset=48
I:maxProjectorSize=32
I:maxTeslaRange=100
I:maxTubeRadius=5
I:refreshSpeed=100
B:useOldRecipes=false
}

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# Configuration file
automation {
I:formationPlaneEntityLimit=128
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=20000
I:wirelessTerminal=1600000
}
client {
# Possible Values: AE, EU, WA, RF, MK
S:PowerUnit=AE
# Possible Values: AUTOSEARCH, MANUAL_SEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH
S:SEARCH_MODE=AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInNEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=256
I:Singularity=256000
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
features {
world {
B:CertusQuartzWorldGen=true
B:ChestLoot=true
B:DecorativeLights=true
B:DecorativeQuartzBlocks=true
B:Flour=true
B:GrindStone=true
B:Inscriber=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
}
craftingfeatures {
B:CraftingCPU=true
B:MolecularAssembler=true
B:Patterns=true
}
networkfeatures {
B:Channels=true
B:PowerGen=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CraftingTerminal=true
B:ExportBus=true
B:FormationPlane=true
B:ImportBus=true
B:LevelEmitter=true
B:P2PTunnel=true
B:PartConversionMonitor=true
B:StorageBus=true
B:StorageMonitor=true
}
storage {
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
}
portablecell {
B:PortableCell=true
}
networktool {
B:NetworkTool=true
}
highercapacity {
B:DenseCables=true
B:DenseEnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelLiquids=true
B:P2PTunnelME=true
B:P2PTunnelRF=true
B:P2PTunnelRedstone=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:CraftingLog=false
B:Creative=true
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:CustomRecipes=false
B:InterfaceTerminal=true
B:enableDisassemblyCrafting=true
B:enableFacadeCrafting=true
B:inWorldFluix=true
B:inWorldPurification=true
B:inWorldSingularity=true
}
rendering {
B:AlphaPass=true
}
commands {
B:ChunkLoggerTrace=false
}
}
grindstone {
S:grinderOres <
Obsidian
Ender
EnderPearl
Coal
Iron
Gold
Charcoal
NetherQuartz
Copper
Tin
Silver
Lead
Bronze
CertusQuartz
Wheat
Fluix
Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
>
D:oreDoublePercentage=90.0
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:BetterStorage=AUTO
S:BuildCraft=AUTO
S:ColoredLightsCore=AUTO
S:CraftGuide=AUTO
S:DeepStorageUnit=AUTO
S:Factorization=AUTO
S:ForgeMultiPart=AUTO
S:ImmibisMicroblocks=AUTO
S:IndustrialCraft2=AUTO
S:InventoryTweaks=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:NotEnoughItems=AUTO
S:Railcraft=AUTO
S:RedstoneFluxPower-Items=AUTO
S:RedstoneFluxPower-Tiles=AUTO
S:RotaryCraft=AUTO
S:RotatableBlocks=AUTO
S:Waila=AUTO
}
##########################################################################################################
# orecamouflage
#--------------------------------------------------------------------------------------------------------#
# AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes.
##########################################################################################################
orecamouflage {
# OreDictionary Names: dustGold
B:GoldDust=true
# OreDictionary Names: dustIron
B:IronDust=true
# OreDictionary Names: nuggetIron
B:IronNugget=true
# OreDictionary Names: gearWood
B:WoodenGear=true
}
powerratios {
D:IC2=2.0
D:Mekanism=0.2
D:RotaryCraft=8.884150675195451E-5
D:ThermalExpansion=0.5
D:UsageMultiplier=1.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageBiomeID=40
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:ExportBus.max=60
I:ExportBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LightTunnel.max=120
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:StorageBus.max=60
I:StorageBus.min=5
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= WirelessBaseRange + WirelessBoosterRangeMultiplier * Math.pow( boosters, WirelessBoosterExp )
# PowerDrain= WirelessBaseCost + WirelessCostMultiplier * Math.pow( boosters, 1 + boosters / WirelessHighWirelessCount )
##########################################################################################################
wireless {
D:WirelessBaseCost=8.0
D:WirelessBaseRange=16.0
D:WirelessBoosterExp=1.5
D:WirelessBoosterRangeMultiplier=1.0
D:WirelessCostMultiplier=1.0
D:WirelessTerminalDrainMultiplier=1.0
}
worldgen {
D:meteoriteClusterChance=0.1
I:meteoriteDimensionWhitelist <
0
>
D:meteoriteSpawnChance=0.3
I:minMeteoriteDistance=707
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}

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#CodeChickenCore configuration file.
checkUpdates=true
#set to true to completely deobfuscate mcp names
dev.deobfuscate=false
#Various tweaks that can be applied to game mechanics.
tweaks
{
#If set to true and doFireTick is disabled in the game rules, fire will still dissipate if it's not over a fire source
doFireTickOut=true
#If set to true, creepers will not destroy landscape. (A version of mobGriefing setting just for creepers)
environmentallyFriendlyCreepers=true
#If set to true two adjacent water source blocks will not generate a third.
finiteWater=false
#Set this to true to use the pre1.5 lava textures
replaceLavaFX=false
#Set this to true to use the pre1.5 water textures
replaceWaterFX=false
#If set to false, leaves will only replace air when growing
softLeafReplace=false
}

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# Configuration file
customization {
I:"Village Distance - 32 is vanilla, 16 is more common, 8 is extremely common, 4 is just insane."=24
}
"villages to generate" {
B:"Birch Forest"=true
B:"Cold Taiga"=true
B:"Extreme Hills"=true
B:Forest=true
B:"Ice Plains/Mountains"=true
B:Jungle=true
B:"Mega Taiga"=true
B:Mesa=true
B:Mushroom=true
B:Ocean=false
B:"Roofed Forest"=true
B:Swamp=true
B:Taiga=true
}

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# Configuration file
~CONFIG_VERSION: 2.1
##########################################################################################################
# general_settings
#--------------------------------------------------------------------------------------------------------#
# ATTENTION: Editing this file manually is no longer necessary UNLESS YOU ARE ADDING NEW MODS/TREES.
# On the Mods list screen select the entry for Treecapitator, then click the Config button to modify these settings.
##########################################################################################################
general_settings {
# [Global] Set to true to enable Treecapitator, false to disable. [default: true]
B:enabled=true
miscellaneous_settings {
# [Global] Set to true if you want Treecapitator to log info about what it's doing, false to disable.
# If you are having an issue with the mod, set this option to true and post the resulting log to the
# Treecapitator Minecraftforum.net thread along with a detailed description of the issue. [default: false]
B:allowDebugLogging=false
# [Global] Flag to disable drops in Creative mode [default: false]
B:disableCreativeDrops=false
# [Global] Flag to disable tree chopping in Creative mode [default: false]
B:disableInCreative=false
# [Global] When true, Treecapitator will scan the Forge Ore Dictionary for blocks with an ore name matching
# one of the strings in oreDictionaryLogStrings and generate a generic tree definition for them on the fly.
# When false oreDictionaryLogStrings and oreDictionaryLeafStrings will be ignored. [default: false]
B:allowOreDictionaryLookup=false
# [Global] The list of log type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: logWood, woodRubber,]
S:oreDictionaryLogStrings=logWood, woodRubber,
# [Global] The list of leaf type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: treeLeaves,]
S:oreDictionaryLeafStrings=treeLeaves,
# [Global] Add unique block names to this list if you want to keep them from being registered as logs. This list will override
# the local user configuration, inter-mod communication (IMC) configuration, and the Ore Dictionary scanning feature.
# Use ',' to split block name from metadata and ';' to split entries.
# Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
S:blockIDBlacklist=
# [Global] Add unique item names to this list if you want to keep them from being registered as axes. This list will override
# the local user configuration and inter-mod communication (IMC) configuration.
# Use ',' to split item name from metadata and ';' to split entries.
# Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
S:itemIDBlacklist=
}
break_speed_settings {
# [Global, PerTree] When using an item that can chop trees, the break speed will by multiplied by this value
# THIS OPTION IS IGNORED WHEN treeHeightDecidesBreakSpeed=true [range: 0.01 ~ 1.0, default: 0.256]
S:breakSpeedModifier=1.0
# [Global] When true, the log break speed is equal to original break speed / (tree height * <treeHeightModifier>)
# When false, the original break speed is multiplied by the breakSpeedModifier value [default: true]
B:treeHeightDecidesBreakSpeed=false
# [Global] See description for treeHeightDecidesBreakSpeed [range: 0.25 ~ 10.0, default: 2.0]
S:treeHeightModifier=2.0
}
item_settings {
# [Global] This setting controls whether or not Treecapitator will automatically detect axe-type items. This is
# done by checking the effectiveness of the tool against logs.
# Set to true to enable this feature, false to disable. [default: true]
B:allowAutoAxeDetection=true
# [Global] Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop
# trees with any item. [default: true]
B:needItem=true
# [Global] Enable to cause item damage based on number of blocks destroyed [default: true]
B:allowItemDamage=true
# [Global] Axes and shears will take damage this many times for each log broken. Remaining damage is
# rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
S:damageMultiplier=1.0
# [Global] Enable to allow chopping down the entire tree even if your item does not have enough damage
# remaining to cover the number of blocks. [default: false]
B:allowMoreBlocksThanDamage=true
# [Global] Set to true to have the per-block item damage amount increase after every
# increaseDamageEveryXBlocks blocks are broken. [default: false]
B:useIncreasingItemDamage=false
# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase by this
# amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
S:damageIncreaseAmount=1.0
# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase each time
# this many blocks are broken in a tree. [range: 1 ~ 500, default: 8]
I:increaseDamageEveryXBlocks=8
}
tree_chop_behavior_settings {
# [Global] This setting controls whether or not Treecapitator will automatically detect new trees when they are
# chopped. This is done by first checking Block.isLog() for the block broken, finding the highest connected block
# of the same type above the block broken, and checking Block.isLeaves() for the blocks around the top log. If
# enough leaf blocks are found the structure is considered a tree and is added to the TreeRegistry. Trees will
# also be added to your local config file to allow for tweaking of settings if desired.
# Set to true to enable this feature, false to disable. [default: true]
B:allowAutoTreeDetection=true
# [Global, PerTree] Set to false to disable Treecapitator Smart Tree Detection.
# Smart Tree Detection counts the number of leaf blocks that are adjacent to the
# top-most connected log block at the x, z location of a log you've broken. If
# there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
# Treecapitator considers it a tree and allows chopping.
# WARNING: Disabling Smart Tree Detection will remove the only safeguard against
# accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
B:allowSmartTreeDetection=true
# [Global, PerTree] If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
# Increasing this value will search further. I would try to keep it at or below 3. [range: 1 ~ 8, default: 1]
I:maxLeafIDDist=1
# [Global, PerTree] The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
I:minLeavesToID=3
# [Global, PerTree] Set to false to use the older "top log" algorithm for finding the top log of a tree.
# The old algorithm searches only the vertical column of blocks above the log you are chopping,
# the newer algorithm is able to branch out to find the true top log of a tree. [default: true]
B:useAdvancedTopLogLogic=true
# [Global] Set to true if you want only the log/leaf blocks listed with each log in a tree
# to break when that log type is chopped. When set to false it will break
# any log/leaf type blocks connected to the tree, not just the types for that tree. [default: true]
B:useStrictBlockPairing=true
# [Global] Enabling this will make leaves be destroyed when trees are chopped. [default: true]
B:destroyLeaves=true
# [Global, PerTree] When true Treecapitator will only instantly decay leaves that have actually been marked
# for decay. Set to false if you want leaves to be destroyed regardless of their decay status
# (hint: or for "leaf" blocks that are not really leaves). [default: true]
B:requireLeafDecayCheck=true
# [Global] Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar
# (ignored if destroyLeaves is false). [default: false]
B:shearLeaves=true
# [Global] Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar
# (ignored if destroyLeaves is false). [default: false]
B:shearVines=true
# [Gloabl] The maximum number of blocks allowed in a tree to be chopped. If a tree has more blocks than this
# chopping will be canceled. Set to -1 for no limit. [range: -1 ~ 2147483647, default: -1]
I:maxNumberOfBlocksInTree=-1
# [Global, PerTree] The maximum horizontal distance that the leaf breaking effect will travel from the tree (use -1 for no limit). [range: -1 ~ 100, default: 4]
I:maxHorLeafBreakDist=4
# [Global, PerTree] The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
I:maxHorLogBreakDist=16
# [Global, PerTree] The maximum vertical distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 255, default: -1]
I:maxVerLogBreakDist=-1
# [Global, PerTree] Setting this to false will allow the chopping to move downward as well as upward (and
# blocks below the one you break will be chopped) [default: true]
B:onlyDestroyUpwards=true
# [Global] Set sneakAction = "disable" to disable tree chopping while sneaking,
# set sneakAction = "enable" to only enable tree chopping while sneaking,
# set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
S:sneakAction=disable
# [Global] Set to true to enable the stacking of dropped items, false to disable. [default: false]
B:stackDrops=false
# [Global] Set to true to have items drop in place, false to have them drop at the player's position. [default: true]
B:itemsDropInPlace=true
}
enchantment_mode_settings {
# [Global] Toggle for whether or not to use the Treecapitating enchantment as opposed to requiring an item
# to be in the axeIDList to chop a tree. [default: false]
B:enableEnchantmentMode=false
# [Global] The internal ID for the Treecapitating enchantment. Change this if the default ID is conflicting
# with another mod. [range: 0 ~ 255, default: 187]
I:enchantmentID=187
# [Global] Whether or not to check the axe ID list for an item when determining if a given item can be
# imbued with the Treecapitating enchantment.
# NOTE: when set to false, any ItemTool type item (pickaxes, shovels, etc) with a high enough
# enchantability level can get the enchantment, not just axes. [default: true]
B:requireItemInAxeListForEnchant=true
}
}
##########################################################################################################
# tree_and_mod_configs
#--------------------------------------------------------------------------------------------------------#
# This category is where all your settings live that are related to trees, items that can chop trees, and mods.
# NOTE: Using item or block number IDs WILL NOT WORK. Refer to the UniqueNames.txt file in the config folder for the list of block and item IDs.
#
# How to add new mods:
#
# Keep in mind that you can also include settings marked with [PerTree] on a per-tree basis to override the global default values.
#
# Format:
# <section_name> { (typically same as modID)
# S:modID=<modID> (this can be found on the Mods screen in game or in mcmod.info)
# S:axeIDList=<unique_item_identifier>,<optional metadata>; minecraft:wooden_axe; minecraft:stone_axe
# S:shearsIDList=<unique_item_identifier>,<optional metadata>
# B:overrideIMC=<optional, defaults to false) whether or not a mod's user config (this file) should override a mod's IMC config (IMC allows mods to send messages to each other for compatibility)
#
# <tree_name> { (the tree name is just for organization and clarity)
# # logs/leaves: list of unique block name values. "," separates name and metadata, ";" separates block entries
# S:logs=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:log,0
# S:leaves=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:leaves,0
# [optionally add per-tree settings here]
#
# }
# }
##########################################################################################################
tree_and_mod_configs {
# This setting controls whether or not IMC config messages sent by other mods will be saved to the local
# config file when they are processed by Treecapitator. The message will only be saved if your local config
# for a given mod is not set to override the IMC message. [default: true]
B:saveIMCConfigsToFile=true
# This setting controls the default behavior when a mod is both configured manually (in the config file) and
# by the mod itself via IMC (inter-mod communication). [default: false]
B:userConfigOverridesIMC=false
##########################################################################################################
# 1_vanilla_trees_and_items
#--------------------------------------------------------------------------------------------------------#
# This special category is the home of the vanilla tree block and item configurations. You can change the
# values in this category to suit your preferences.
#
# WARNING: This config category must not be removed! If this category is renamed or removed Treecapitator
# will assume your config file is new and reload the default user mod config settings!
##########################################################################################################
1_vanilla_trees_and_items {
M:modID=minecraft
S:axeIDList=minecraft:wooden_axe; minecraft:stone_axe; minecraft:iron_axe; minecraft:golden_axe; minecraft:diamond_axe
S:shearsIDList=minecraft:shears
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
vanilla_acacia {
S:logs=minecraft:log2, 0 % 4
S:leaves=minecraft:leaves2, 0 % 8
}
vanilla_birch {
S:logs=minecraft:log, 2 % 4
S:leaves=minecraft:leaves, 2 % 8
}
vanilla_dark_oak {
S:logs=minecraft:log2, 1 % 4
S:leaves=minecraft:leaves2, 1 % 8
}
vanilla_future_tree_1 {
S:logs=minecraft:log2, 2 % 4
S:leaves=minecraft:leaves2, 2 % 8
}
vanilla_future_tree_2 {
S:logs=minecraft:log2, 3 % 4
S:leaves=minecraft:leaves2, 3 % 8
}
vanilla_huge_brown_mushroom {
S:logs=minecraft:brown_mushroom_block, 10; minecraft:brown_mushroom_block, 15
S:leaves=minecraft:brown_mushroom_block, 1; minecraft:brown_mushroom_block, 2; minecraft:brown_mushroom_block, 3; minecraft:brown_mushroom_block, 4; minecraft:brown_mushroom_block, 5; minecraft:brown_mushroom_block, 6; minecraft:brown_mushroom_block, 7; minecraft:brown_mushroom_block, 8; minecraft:brown_mushroom_block, 9; minecraft:brown_mushroom_block, 14
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=6
}
vanilla_huge_red_mushroom {
S:logs=minecraft:red_mushroom_block, 10; minecraft:red_mushroom_block, 15
S:leaves=minecraft:red_mushroom_block, 1; minecraft:red_mushroom_block, 2; minecraft:red_mushroom_block, 3; minecraft:red_mushroom_block, 4; minecraft:red_mushroom_block, 5; minecraft:red_mushroom_block, 6; minecraft:red_mushroom_block, 7; minecraft:red_mushroom_block, 8; minecraft:red_mushroom_block, 9; minecraft:red_mushroom_block, 14
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=6
}
vanilla_jungle {
S:logs=minecraft:log, 3 % 4
S:leaves=minecraft:leaves, 3 % 8; minecraft:leaves, 0 % 8
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=6
}
vanilla_oak {
S:logs=minecraft:log, 0 % 4
S:leaves=minecraft:leaves, 0 % 8
}
vanilla_spruce {
S:logs=minecraft:log, 1 % 4
S:leaves=minecraft:leaves, 1 % 8
}
}
biomesoplenty {
M:modID=BiomesOPlenty
S:axeIDList=BiomesOPlenty:axeMud; BiomesOPlenty:axeAmethyst
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
bop_cherry {
S:logs=BiomesOPlenty:logs1, 1 % 4
S:leaves=BiomesOPlenty:leaves3, 3 % 8
}
bop_darkwood {
S:logs=BiomesOPlenty:logs1, 2 % 4
S:leaves=BiomesOPlenty:leaves1, 3 % 8
}
bop_magic {
S:logs=BiomesOPlenty:logs2, 1 % 4
S:leaves=BiomesOPlenty:leaves1, 2 % 8
}
}
ic2 {
M:modID=IC2
S:axeIDList=IC2:itemToolBronzeAxe; IC2:itemToolChainsaw
S:shearsIDList=IC2:itemToolChainsaw
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
ic2_rubber_tree {
S:logs=IC2:blockRubWood
S:leaves=IC2:blockRubLeaves
}
}
natura {
M:modID=Natura
S:axeIDList=Natura:natura.axe.bloodwood; Natura:natura.axe.darkwood; Natura:natura.axe.fusewood; Natura:natura.axe.ghostwood; Natura:natura.axe.netherquartz
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
eucalyptus {
S:logs=Natura:tree, 0 % 4
S:leaves=Natura:floraleaves, 1 % 8
}
ghostwood {
S:logs=Natura:tree, 2 % 4
S:leaves=Natura:floraleavesnocolor, 1 % 8
}
hopseed {
S:logs=Natura:tree, 3 % 4
S:leaves=Natura:floraleaves, 2 % 8
}
sakura {
S:logs=Natura:tree, 1 % 4
S:leaves=Natura:floraleavesnocolor, 0 % 8
}
}
tconstruct {
M:modID=TConstruct
S:axeIDList=TConstruct:hatchet; TConstruct:mattock; TConstruct:lumberaxe
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
}
thaumcraft {
M:modID=Thaumcraft
S:axeIDList=Thaumcraft:ItemAxeThaumium; Thaumcraft:ItemAxeElemental
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
greatwood {
S:logs=Thaumcraft:blockMagicalLog, 0 % 4
S:leaves=Thaumcraft:blockMagicalLeaves, 0 % 8
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=7
}
silverwood {
S:logs=Thaumcraft:blockMagicalLog, 1 % 4
S:leaves=Thaumcraft:blockMagicalLeaves, 1 % 8
}
}
twilightforest {
M:modID=TwilightForest
S:axeIDList=TwilightForest:item.ironwoodAxe; TwilightForest:item.knightlyAxe; TwilightForest:item.minotaurAxe; TwilightForest:item.steeleafAxe
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
tf_canopy {
S:logs=TwilightForest:tile.TFLog, 1 % 4
S:leaves=TwilightForest:tile.TFLeaves, 1 % 8
}
tf_darkwood {
S:logs=TwilightForest:tile.TFLog, 3 % 4
S:leaves=TwilightForest:tile.TFHedge, 1
# Optional
I:maxLeafIDDist=2
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=5
}
tf_mangrove {
S:logs=TwilightForest:tile.TFLog, 2 % 4
S:leaves=TwilightForest:tile.TFLeaves, 2 % 8
}
tf_miner {
S:logs=TwilightForest:tile.TFMagicLog, 2 % 4; TwilightForest:tile.TFMagicLogSpecial, 2 % 4
S:leaves=TwilightForest:tile.TFMagicLeaves, 2 % 8
}
tf_oak {
S:logs=TwilightForest:tile.TFLog, 0 % 4
S:leaves=TwilightForest:tile.TFLeaves, 0 % 8
}
tf_sorting {
S:logs=TwilightForest:tile.TFMagicLog, 3 % 4; TwilightForest:tile.TFMagicLogSpecial, 3 % 4
S:leaves=TwilightForest:tile.TFMagicLeaves, 3 % 8
}
tf_time {
S:logs=TwilightForest:tile.TFMagicLog, 0 % 4; TwilightForest:tile.TFMagicLogSpecial, 0 % 4
S:leaves=TwilightForest:tile.TFMagicLeaves, 0 % 8
}
tf_transformation {
S:logs=TwilightForest:tile.TFMagicLog, 1 % 4; TwilightForest:tile.TFMagicLogSpecial, 1 % 4
S:leaves=TwilightForest:tile.TFMagicLeaves, 1 % 8
}
}
}

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@ -0,0 +1,27 @@
# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# ATTENTION: Editing this file manually is no longer necessary.
# On the Mods list screen select the entry for bspkrsCore, then click the Config button to modify these settings.
##########################################################################################################
general {
# Set to true to allow checking for updates for ALL of my mods, false to disable. [default: true]
B:allowUpdateCheck=false
# The timeout in milliseconds for the version update check. [range: 100 ~ 30000, default: 3000]
I:updateTimeoutMilliseconds=3000
# [default: false]
B:allowDebugOutput=false
# When true a file called UniqueNames.txt will be generated in the config folder for convenience. The names found in the file are the string representation of blocks and items in Minecraft. Mods such as Treecapitator and StartingInventory use them in their config files since IDs are gone. [default: true]
B:generateUniqueNamesFile=true
# Set to true to show your logged-in player and a random mob on the main menu, false to disable. [default: true]
B:showMainMenuMobs=false
}

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@ -0,0 +1,222 @@
# Configuration file
blueprints {
# Location for the client blueprint database (used by the Electronic Library).
S:clientDatabaseDirectory="$MINECRAFT/blueprints"
# blocks that should be excluded from the builder.
S:excludedBlocks <
>
# mods that should be excluded from the builder.
S:excludedMods <
>
# DEPRECATED - USED ONLY FOR COMPATIBILITY
S:serverDatabaseDirectory="$MINECRAFT/config/buildcraft/blueprints/server"
}
builders {
# Should the builder and filler drop the cleared blocks?
B:dropBrokenBlocks=false
}
debug {
B:printBlueprintSchematicList=false
# Print a list of all registered facades.
B:printFacadeList=false
}
display {
# Should I enable colorblind mode?
B:colorBlindMode=false
# Should all fluid values (mB, mB/t) be hidden?
B:hideFluidValues=false
# Should all power values (RF, RF/t) be hidden?
B:hidePowerValues=false
}
experimental {
# Should kinesis pipes lose power over distance (think IC2 or BC pre-3.7)?
B:kinesisPowerLossOnTravel=false
}
general {
# Blacklisted robots boards
S:boards.blacklist <
>
# Lower this number if BuildCraft builders/fillers are causing TPS lag. Raise it if you think they are being too slow.
I:builderMaxIterationsPerItemFactor=1024
# Should engines explode upon overheat?
B:canEnginesExplode=false
# adjust energy value of Fuel in Combustion Engines
D:fuel.fuel.combustion=1.0
# adjust output energy by Fuel in Combustion Engines
I:fuel.fuel.combustion.energyOutput=60
# adjust energy value of Oil in Combustion Engines
D:fuel.oil.combustion=1.0
# adjust output energy by Oil in Combustion Engines
I:fuel.oil.combustion.energyOutput=30
# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
I:itemLifespan=300
# Set the maximum marker range.
I:markerRange=64
# Should BuildCraft miners be allowed to break blocks using player-specific protection?
B:miningBreaksPlayerProtectedBlocks=false
# Should the mining well only be usable once after placing?
I:miningDepth=256
# Should oil burn when lit on fire?
B:oilCanBurn=true
# Should oil be dense and drag entities down?
B:oilIsDense=true
# Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.
# Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.
# Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.
S:pumpDimensionControl=+/*/*,+/-1/lava
# Should pumps consume water? Enabling this might cause performance issues!
B:pumpsConsumeWater=false
# Do pumps need real (non-redstone) power?
B:pumpsNeedRealPower=false
# Should I check the BuildCraft version on startup?
B:updateCheck=false
# Allows BuildCraft to use the integrated server's data on the client on singleplayer worlds. Disable if you're getting the odd crash caused by it.
B:useServerDataOnClient=true
S:version=7.1.12
quarry {
# Should the quarry keep the chunks it is working on loaded?
B:doChunkLoading=true
# Should the quarry only be usable once after placing?
B:oneTimeUse=false
}
pipes {
# What should the base flow rate of a fluid pipe be?
I:baseFluidRate=10
# What block types should be blacklisted from being a facade?
S:facadeBlacklist <
minecraft:end_portal_frame
minecraft:grass
minecraft:leaves
minecraft:leaves2
minecraft:lit_pumpkin
minecraft:lit_redstone_lamp
minecraft:mob_spawner
minecraft:monster_egg
minecraft:redstone_lamp
minecraft:double_stone_slab
minecraft:double_wooden_slab
minecraft:sponge
>
# Should the blacklist be treated as a whitelist instead?
B:facadeBlacklistAsWhitelist=false
# Should non-laser (crafting table) facade recipes be forced?
B:facadeNoLaserRecipe=false
# Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones?
B:facadeShowAllInCreative=true
# How hard to break should a pipe be?
D:hardness=0.25
# Should I enable an alternate Waterproof recipe, based on slimeballs?
B:slimeballWaterproofRecipe=false
}
}
network {
# How often, in ticks, should full network sync packets be sent? Increasing this might help network performance.
I:longUpdateFactor=40
# How often, in ticks, should network update packets be sent? Increasing this might help network performance.
I:updateFactor=10
}
power {
# The cost multiplier for Chipsets
D:chipsetCostMultiplier=1.0
# What should be the multiplier of all gate power costs?
D:gateCostMultiplier=1.0
# What should the multiplier of all mining-related power usage be?
D:miningUsageMultiplier=1.0
}
vars {
}
worldgen {
# Should BuildCraft generate anything in the world?
B:enable=true
# Should BuildCraft generate water springs?
B:generateWaterSprings=true
# How high should be the probability of an oil well generating?
D:oilWellGenerationRate=1.0
# Should I spawn oil springs?
B:spawnOilSprings=true
biomes {
# The id for the Oil Desert biome
I:biomeOilDesert=127
# The id for the Oil Ocean biome
I:biomeOilOcean=126
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have GREATLY increased oil generation rates.
S:excessiveOilIDs <
>
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that are excluded from generating oil.
S:excludeOilIDs <
Sky
Hell
>
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have increased oil generation rates.
S:increasedOilIDs <
SANDY
Taiga
>
}
}

57
config-source/forge.cfg Normal file
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@ -0,0 +1,57 @@
# Configuration file
general {
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
B:disableVersionCheck=true
# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
I:clumpingThreshold=64
# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
B:sortRecipies=true
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringEntities=false
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
# Control the range of sky blending for colored skies in biomes.
I:biomeSkyBlendRange <
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
>
# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
D:zombieBaseSummonChance=0.1
# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
D:zombieBabyChance=0.05
# The spawn fuzz when a player respawns in the world, this is controlable by WorldType, this config option is for the default overworld.
I:defaultSpawnFuzz=20
# If the overworld has ANY spawn fuzz at all. If not, the spawn will always be the exact same location.
B:spawnHasFuzz=true
B:enableGlobalConfig=false
}

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@ -1 +1,4 @@
liteloader-1.7.10.jar|http://www.liteloader.com/
mod_voxelMap_1.5.17_for_1.7.10.litemod|http://minecraft.curseforge.com/projects/voxelmap/files
InventoryTweaks-1.58-147.jar|https://inventory-tweaks.readthedocs.org/
Waila-1.5.10_1.7.10.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289765-waila-1-5-7-for-1-7-10-1-6-0-for-1-8-1

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@ -1 +1,20 @@
ForgeMultipart-1.7.10-1.2.0.345-universal.jar|http://files.minecraftforge.net/ForgeMultipart/
industrialcraft-2-2.2.791-experimental.jar|http://www.industrial-craft.net/
CodeChickenCore-1.7.10-1.0.6.44-universal.jar|http://chickenbones.net/Pages/links.html
NotEnoughItems-1.7.10-1.0.4.107-universal.jar|http://chickenbones.net/Pages/links.html
buildcraft-7.1.12.jar|http://www.mod-buildcraft.com/
forestry_1.7.10-4.1.1.46.jar|http://forestry.sengir.net/
Railcraft_1.7.10-9.8.0.0.jar|http://www.railcraft.info/releases/
immibis-core-59.1.2.jar|http://immibis.com/mcmoddl/
dimensional-anchor-59.0.3.jar|http://immibis.com/mcmoddl/
tubestuff-59.0.4.jar|http://immibis.com/mcmoddl/
advanced-machines-59.0.2.jar|http://immibis.com/mcmoddl/
adv-repulsion-systems-59.0.3.jar|http://immibis.com/mcmoddl/
appliedenergistics2-rv2-stable-10.jar|http://ae-mod.info/Downloads/
MoVillages-1.3.1.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294582-mo-villages-more-biomes-more-buildings-adjustable
[1.7.10]bspkrsCore-universal-6.16.jar|http://www.curse.com/mc-mods/minecraft/bspkrscore
[1.7.10]Treecapitator-universal-2.0.4.jar|http://www.curse.com/mc-mods/minecraft/treecapitator
backpack-2.0.1-1.7.x.jar|http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286124-1-6-x-1-7-x-backpacks-v-2-0-1
weaponmod-1.14.3.jar|http://www.curse.com/mc-mods/minecraft/balkons-weaponmod
BedrockLayer_1.7.2-v1.0.9.jar|http://forum.minecraftuser.jp/viewtopic.php?t=13399
BiblioCraft[v1.11.4][MC1.7.10].jar|http://www.bibliocraftmod.com/downloads/

View File

@ -2,5 +2,27 @@ Explanatory text here.
[u][b]List of mods in this pack:[/b][/u]
Forge Universal 10.13.4.1448
Advanced Machines 59.0.2
Advanced Repulsion Systems 59.0.3
Applied Energistics rv2-stable-10
Backpacks 2.0.1
Balkon's WeaponMod 1.14.3
BedrockLayer 1.0.9
BiblioCraft 1.11.4
bspkrsCore 6.16
BuildCraft 7.1.12
CodeChickenCore 1.0.6.44
Dimensional Anchors 59.0.3
Forestry 4.1.1.46
Forge Multipart 1.2.0.345
Immibis Core 59.1.2
IndustrialCraft2 2.2.791-experimental
Inventory Tweaks 1.58-147
LiteLoader 1.7.10-04
Mo' Villages 1.3.1
NotEnoughItems 1.0.4.107
RailCraft 9.8.0.0
TreeCapitator 2.0.4
TubeStuff 59.0.4
VoxelMap 1.5.17
Waila 1.5.10

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@ -1,9 +1,78 @@
[u][b]Forge Universal[/b][/u]
By the Minecraft Forge team (AbrarSyed, Cpw, LexManos, OvermindDL1, others) - http://www.minecraftforge.net
[u][b]Advanced Machines[/b][/u]
by Immibis - http://forum.industrial-craft.net/index.php?page=Thread&threadID=9335&pageNo=1
[u][b]Advanced Repulsion Systems[/b][/u]
by Immibis - http://forum.industrial-craft.net/index.php?page=Thread&postID=65261
[u][b]Applied Energistics[/b][/u]
by AlgorithmX2 - http://ae-mod.info/
[u][b]Backpacks[/b][/u]
By Eydamos - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286124-1-6-x-1-7-x-backpacks-v-2-0-1
[u][b]Balkon's WeaponMod[/b][/u]
By Balkondeur - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272627-balkons-weaponmod-v1-14
[u][b]BedrockLayer[/b][/u]
By Kegare - http://forum.minecraftuser.jp/viewtopic.php?t=13399
[u][b]BiblioCraft[/b][/u]
By Joseph D. Sinclair - http://www.bibliocraftmod.com/
[u][b]bspkrsCore[/b][/u]
By bspkrs - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281180-daftpvfs-mods-treecapitator-crystalwing
[u][b]BuildCraft[/b][/u]
by the BuildCraft Team - http://www.mod-buildcraft.com
[u][b]CodeChickenCore[/b][/u]
by ChickenBones - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
[u][b]Dimensional Anchors[/b][/u]
By Immibis - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
[u][b]Forestry[/b][/u]
By CovertJaguar, MysteriousAges, mezz - http://forestry.sengir.net/
[u][b]Forge Multipart[/b][/u]
By ChickenBones - http://files.minecraftforge.net/ForgeMultipart/
Licensed under LGPL
[u][b]Immibis Core[/b][/u]
By Immibis - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
[u][b]IndustrialCraft 2[/b][/u]
By the IC2 Dev Team - http://www.industrial-craft.net/
[u][b]Inventory Tweaks[/b][/u]
By Kobata - https://inventory-tweaks.readthedocs.org/
Available under the terms of the MIT license
[u][b]LiteLoader[/b][/u]
By mumfrey - http://www.liteloader.com/
[u][b]Mo' Villages[/b][/u]
by Pigs_FTW - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294582-mo-villages-more-biomes-more-buildings-adjustable
[u][b]NotEnoughItems[/b][/u]
by ChickenBones - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
[u][b]RailCraft[/b][/u]
by CovertJaguar - http://railcraft.info/, http://railcraft.info/wiki
License: http://railcraft.info/wiki/info:license
[u][b]TreeCapitator[/b][/u]
By bspkrs - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281180-daftpvfs-mods-treecapitator-crystalwing
[u][b]TubeStuff[/b][/u]
By Immibis - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1281065-immibiss-mods-now-with-85-7-less-version-numbers
[u][b]VoxelMap[/b][/u]
by MamiyaOtaru - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2261180-voxelmap-1-8-1-7-10-1-6-4-a-minimap-and-worldmap
[u][b]Waila[/b][/u]
by ProfMobius - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289765-waila-1-5-7-for-1-7-10-1-6-0-for-1-8-1
Licensed under the Apache 2.0 license