7707955fe7
A bunch of mods were added, as were the Makefile and the configuration files folder.
223 lines
6.1 KiB
INI
223 lines
6.1 KiB
INI
# Configuration file
|
|
|
|
blueprints {
|
|
# Location for the client blueprint database (used by the Electronic Library).
|
|
S:clientDatabaseDirectory="$MINECRAFT/blueprints"
|
|
|
|
# blocks that should be excluded from the builder.
|
|
S:excludedBlocks <
|
|
>
|
|
|
|
# mods that should be excluded from the builder.
|
|
S:excludedMods <
|
|
>
|
|
|
|
# DEPRECATED - USED ONLY FOR COMPATIBILITY
|
|
S:serverDatabaseDirectory="$MINECRAFT/config/buildcraft/blueprints/server"
|
|
}
|
|
|
|
|
|
builders {
|
|
# Should the builder and filler drop the cleared blocks?
|
|
B:dropBrokenBlocks=false
|
|
}
|
|
|
|
|
|
debug {
|
|
B:printBlueprintSchematicList=false
|
|
|
|
# Print a list of all registered facades.
|
|
B:printFacadeList=false
|
|
}
|
|
|
|
|
|
display {
|
|
# Should I enable colorblind mode?
|
|
B:colorBlindMode=false
|
|
|
|
# Should all fluid values (mB, mB/t) be hidden?
|
|
B:hideFluidValues=false
|
|
|
|
# Should all power values (RF, RF/t) be hidden?
|
|
B:hidePowerValues=false
|
|
}
|
|
|
|
|
|
experimental {
|
|
# Should kinesis pipes lose power over distance (think IC2 or BC pre-3.7)?
|
|
B:kinesisPowerLossOnTravel=false
|
|
}
|
|
|
|
|
|
general {
|
|
# Blacklisted robots boards
|
|
S:boards.blacklist <
|
|
>
|
|
|
|
# Lower this number if BuildCraft builders/fillers are causing TPS lag. Raise it if you think they are being too slow.
|
|
I:builderMaxIterationsPerItemFactor=1024
|
|
|
|
# Should engines explode upon overheat?
|
|
B:canEnginesExplode=false
|
|
|
|
# adjust energy value of Fuel in Combustion Engines
|
|
D:fuel.fuel.combustion=1.0
|
|
|
|
# adjust output energy by Fuel in Combustion Engines
|
|
I:fuel.fuel.combustion.energyOutput=60
|
|
|
|
# adjust energy value of Oil in Combustion Engines
|
|
D:fuel.oil.combustion=1.0
|
|
|
|
# adjust output energy by Oil in Combustion Engines
|
|
I:fuel.oil.combustion.energyOutput=30
|
|
|
|
# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
|
|
I:itemLifespan=300
|
|
|
|
# Set the maximum marker range.
|
|
I:markerRange=64
|
|
|
|
# Should BuildCraft miners be allowed to break blocks using player-specific protection?
|
|
B:miningBreaksPlayerProtectedBlocks=false
|
|
|
|
# Should the mining well only be usable once after placing?
|
|
I:miningDepth=256
|
|
|
|
# Should oil burn when lit on fire?
|
|
B:oilCanBurn=true
|
|
|
|
# Should oil be dense and drag entities down?
|
|
B:oilIsDense=true
|
|
|
|
# Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.
|
|
# Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.
|
|
# Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.
|
|
S:pumpDimensionControl=+/*/*,+/-1/lava
|
|
|
|
# Should pumps consume water? Enabling this might cause performance issues!
|
|
B:pumpsConsumeWater=false
|
|
|
|
# Do pumps need real (non-redstone) power?
|
|
B:pumpsNeedRealPower=false
|
|
|
|
# Should I check the BuildCraft version on startup?
|
|
B:updateCheck=false
|
|
|
|
# Allows BuildCraft to use the integrated server's data on the client on singleplayer worlds. Disable if you're getting the odd crash caused by it.
|
|
B:useServerDataOnClient=true
|
|
S:version=7.1.12
|
|
|
|
quarry {
|
|
# Should the quarry keep the chunks it is working on loaded?
|
|
B:doChunkLoading=true
|
|
|
|
# Should the quarry only be usable once after placing?
|
|
B:oneTimeUse=false
|
|
}
|
|
|
|
pipes {
|
|
# What should the base flow rate of a fluid pipe be?
|
|
I:baseFluidRate=10
|
|
|
|
# What block types should be blacklisted from being a facade?
|
|
S:facadeBlacklist <
|
|
minecraft:end_portal_frame
|
|
minecraft:grass
|
|
minecraft:leaves
|
|
minecraft:leaves2
|
|
minecraft:lit_pumpkin
|
|
minecraft:lit_redstone_lamp
|
|
minecraft:mob_spawner
|
|
minecraft:monster_egg
|
|
minecraft:redstone_lamp
|
|
minecraft:double_stone_slab
|
|
minecraft:double_wooden_slab
|
|
minecraft:sponge
|
|
>
|
|
|
|
# Should the blacklist be treated as a whitelist instead?
|
|
B:facadeBlacklistAsWhitelist=false
|
|
|
|
# Should non-laser (crafting table) facade recipes be forced?
|
|
B:facadeNoLaserRecipe=false
|
|
|
|
# Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones?
|
|
B:facadeShowAllInCreative=true
|
|
|
|
# How hard to break should a pipe be?
|
|
D:hardness=0.25
|
|
|
|
# Should I enable an alternate Waterproof recipe, based on slimeballs?
|
|
B:slimeballWaterproofRecipe=false
|
|
}
|
|
|
|
}
|
|
|
|
|
|
network {
|
|
# How often, in ticks, should full network sync packets be sent? Increasing this might help network performance.
|
|
I:longUpdateFactor=40
|
|
|
|
# How often, in ticks, should network update packets be sent? Increasing this might help network performance.
|
|
I:updateFactor=10
|
|
}
|
|
|
|
|
|
power {
|
|
# The cost multiplier for Chipsets
|
|
D:chipsetCostMultiplier=1.0
|
|
|
|
# What should be the multiplier of all gate power costs?
|
|
D:gateCostMultiplier=1.0
|
|
|
|
# What should the multiplier of all mining-related power usage be?
|
|
D:miningUsageMultiplier=1.0
|
|
}
|
|
|
|
|
|
vars {
|
|
}
|
|
|
|
|
|
worldgen {
|
|
# Should BuildCraft generate anything in the world?
|
|
B:enable=true
|
|
|
|
# Should BuildCraft generate water springs?
|
|
B:generateWaterSprings=true
|
|
|
|
# How high should be the probability of an oil well generating?
|
|
D:oilWellGenerationRate=1.0
|
|
|
|
# Should I spawn oil springs?
|
|
B:spawnOilSprings=true
|
|
|
|
biomes {
|
|
# The id for the Oil Desert biome
|
|
I:biomeOilDesert=127
|
|
|
|
# The id for the Oil Ocean biome
|
|
I:biomeOilOcean=126
|
|
|
|
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have GREATLY increased oil generation rates.
|
|
S:excessiveOilIDs <
|
|
>
|
|
|
|
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that are excluded from generating oil.
|
|
S:excludeOilIDs <
|
|
Sky
|
|
Hell
|
|
>
|
|
|
|
# IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have increased oil generation rates.
|
|
S:increasedOilIDs <
|
|
SANDY
|
|
Taiga
|
|
>
|
|
}
|
|
|
|
}
|
|
|
|
|