baa37b0439
Also added configuration for more modules, modlist sorting.
156 lines
4.3 KiB
INI
156 lines
4.3 KiB
INI
# Configuration file
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~CONFIG_VERSION: 1.1.0
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crafting {
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# Enables the crafting recipe for bronze. [default: true]
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B:bronze=true
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stamps {
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# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
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S:disabled <
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20n
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50n
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100n
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>
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# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
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B:enabled=true
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}
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}
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debug {
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# Enable Debug mode (only useful to developers). [default: false]
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B:enabled=false
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}
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difficulty {
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# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
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S:game.mode=EASY
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# Makes dungeon loot generated by forestry rarer. [default: false]
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B:loot.rare=false
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# Forces recreation of the game mode definitions in config/forestry/gamemodes.
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B:recreate.definitions=false
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}
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genetics {
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# Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
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B:clear.invalid.chromosomes=false
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# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
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B:pollinate.vanilla.trees=true
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research {
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boost {
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# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
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S:max.percent=5.0
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# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
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S:multiplier=1.5
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}
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}
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}
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performance {
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# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
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B:backpacks.resupply=true
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# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
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B:particleFX=true
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}
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structures {
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# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
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S:disabled <
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>
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}
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tweaks {
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# Enables access restrictions on forestry machines. [default: true]
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B:permissions=true
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gui {
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# Enables the new mail alert box. [default: true]
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B:mail.alert=true
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tabs {
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# Display the energy statistics tab on energy consumers. [default: true]
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B:energy=true
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# Enables the hints tab on machine and engine guis. [default: true]
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B:hints=true
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# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
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I:speed=8
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}
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}
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farms {
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# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
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B:enderlily=true
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# Enables farm support for Magical Crops. [default: true]
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B:magicalcrops=true
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# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
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I:size=2
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# Makes farms use a square layout instead of a diamond one. [default: false]
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B:square=false
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}
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}
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world {
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generate {
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# Generates forestry villagers and their houses. [default: true]
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B:villagers=true
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retrogen {
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# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
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B:forced=false
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# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
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B:normal=false
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}
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beehives {
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# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
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S:amount=2.0
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# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
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B:debug=false
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}
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ore {
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# Generates apatite ore blocks in the world. [default: true]
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B:apatite=true
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# Generates copper ore blocks in the world. [default: true]
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B:copper=true
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# Generates tin ore blocks in the world. [default: true]
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B:tin=true
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}
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}
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}
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