83 lines
2.7 KiB
INI
83 lines
2.7 KiB
INI
# Configuration file
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blocks {
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B:"Enable Collapsible Block"=true
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B:"Enable Pressure Plate"=true
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B:"Enable Slope"=true
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}
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features {
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# This allows restricted blocks to be used as covers.
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# Add your own by supplying the display name for the block (en_US only).
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S:"Cover Exceptions" <
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Silverwood Planks
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Greatwood Planks
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Thatch
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>
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B:"Enable Chisel Designs"=true
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B:"Enable Covers"=true
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B:"Enable Dye Colors"=true
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B:"Enable Freestanding Ladders"=false
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# This allows garage doors to automatically fill in gaps when barriers beneath doors are destroyed.
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B:"Enable Garage Door Void Autofill"=true
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# This will enable players to cover blocks with glowstone dust to make them illuminate.
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B:"Enable Illumination"=true
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B:"Enable Overlays"=true
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# This will prevent players besides you and server operators from editing your objects.
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# Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
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B:"Enable Ownership"=true
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# This controls whether panes (used in doors, hatches, and other blocks) should render on alpha pass.
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# This is needed to allow translucent window glass, for instance.
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B:"Enable Pane Alpha Rendering"=true
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# This allows Carpenter's Blocks with solid top faces to create slopes above them when a sloping rail is above the block.
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B:"Enable Rail Slope Fill"=true
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B:"Enable Side Covers"=true
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# This controls whether torches extinguish themselves when exposed to rain or snow.
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B:"Enable Torch Weather Effects"=true
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# This controls how many blocks can be connected as a single entity.
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# Note: only applies to Garage Doors.
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I:"MultiBlock Size Limit"=500
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# This maps items to overlays.
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# Items are prefixed with display names (en_US only).
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# Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
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S:"Overlay Definitions" <
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Seeds:grass
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Snowball:snow
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String:web
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Vines:vine
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Wheat:hay
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Mushroom:mycelium
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>
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# When enabled, unobstructed stationary fluid adjacent to block will render in the block space.
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# Note: when enabled, you may experience noticeable chunk update lag spikes.
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B:"Routable Fluids"=false
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# This controls the smoothness of the slope faces.
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# Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
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I:Smoothness=2
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}
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items {
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B:"Enable Chisel"=true
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B:"Enable Hammer"=true
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B:"Enable Tile"=true
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I:"Vanilla Tool Uses"=400
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B:"Vanilla Tools Damageable"=true
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D:itemHammerDamageChanceFromCollapsible=0.2
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D:itemHammerDamageChanceFromSlopes=0.75
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D:itemHammerDamageChanceFromStairs=1.0
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}
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