# Configuration file blocks { B:"Enable Collapsible Block"=true B:"Enable Pressure Plate"=true B:"Enable Slope"=true } features { # This allows restricted blocks to be used as covers. # Add your own by supplying the display name for the block (en_US only). S:"Cover Exceptions" < Silverwood Planks Greatwood Planks Thatch > B:"Enable Chisel Designs"=true B:"Enable Covers"=true B:"Enable Dye Colors"=true B:"Enable Freestanding Ladders"=false # This allows garage doors to automatically fill in gaps when barriers beneath doors are destroyed. B:"Enable Garage Door Void Autofill"=true # This will enable players to cover blocks with glowstone dust to make them illuminate. B:"Enable Illumination"=true B:"Enable Overlays"=true # This will prevent players besides you and server operators from editing your objects. # Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this. B:"Enable Ownership"=true # This controls whether panes (used in doors, hatches, and other blocks) should render on alpha pass. # This is needed to allow translucent window glass, for instance. B:"Enable Pane Alpha Rendering"=true # This allows Carpenter's Blocks with solid top faces to create slopes above them when a sloping rail is above the block. B:"Enable Rail Slope Fill"=true B:"Enable Side Covers"=true # This controls whether torches extinguish themselves when exposed to rain or snow. B:"Enable Torch Weather Effects"=true # This controls how many blocks can be connected as a single entity. # Note: only applies to Garage Doors. I:"MultiBlock Size Limit"=500 # This maps items to overlays. # Items are prefixed with display names (en_US only). # Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium S:"Overlay Definitions" < Seeds:grass Snowball:snow String:web Vines:vine Wheat:hay Mushroom:mycelium > # When enabled, unobstructed stationary fluid adjacent to block will render in the block space. # Note: when enabled, you may experience noticeable chunk update lag spikes. B:"Routable Fluids"=false # This controls the smoothness of the slope faces. # Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid. I:Smoothness=2 } items { B:"Enable Chisel"=true B:"Enable Hammer"=true B:"Enable Tile"=true I:"Vanilla Tool Uses"=400 B:"Vanilla Tools Damageable"=true D:itemHammerDamageChanceFromCollapsible=0.2 D:itemHammerDamageChanceFromSlopes=0.75 D:itemHammerDamageChanceFromStairs=1.0 }