sierra-modpack/config-source/simplyjetpacks/common.cfg

262 lines
11 KiB
INI
Raw Permalink Normal View History

2023-01-24 01:54:35 -07:00
# Configuration file
~CONFIG_VERSION: 1.12.2-2.2.20.0
integration {
# When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks.
B:enableIntegrationEIO=false
# When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks.
B:enableIntegrationIE=false
# When enabled, Simply Jetpacks will register its Mekanism Jetpacks.
B:enableIntegrationMek=false
# When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes.
B:enableIntegrationRA=false
# When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes.
B:enableIntegrationRR=false
# When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes.
B:enableIntegrationTD=true
# When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks.
B:enableIntegrationTE=false
# When enabled, Simply Jetpacks will register its Vanilla Jetpacks.
B:enableIntegrationVanilla=true
# When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate).
I:gelidEnderiumEnergyUsageBonus=80
}
items {
# hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
B:addRAItemsIfNotInstalled=true
# Enable the Fuel Efficiency enchantment.
B:enableFuelEfficiencyEnchantment=true
}
misc {
# When enabled, you will get several advancements when joining a world for the first time.
B:joinAdvancements=true
}
tuning {
simplyjetpacks {
jetpack_creative {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.15
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=12
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=true
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=20
# The maximum amount of energy that this pack can hold.
I:energyCapacity=200000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=0
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=50000
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.21
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.9
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.45
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=2.5
}
fluxpack_creative {
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=10
# The maximum amount of energy that this pack can hold.
I:energyCapacity=200000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=0
# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
I:energyPerTickOut=50000
}
}
vanilla {
jetpack_vanilla1 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.1
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=5
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=4
# The maximum amount of energy that this pack can hold.
I:energyCapacity=80000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=400
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=32
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.0
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.22
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.18
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.14
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_vanilla2 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.12
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=80
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=6
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=false
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=8
# The maximum amount of energy that this pack can hold.
I:energyCapacity=400000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=2000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=50
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.1
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.4
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.2
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.1
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=1.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.0
}
jetpack_vanilla3 {
# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
D:accelVertical=0.14
# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
I:armorEnergyPerHit=160
# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:armorReduction=8
# When enabled, this Jetpack will be able to activate Charger Mode.
B:chargerMode=false
# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
B:emergencyHoverMode=true
# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
I:enchantability=17
# The maximum amount of energy that this pack can hold.
I:energyCapacity=20000000
# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
I:energyPerTickIn=50000
# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
I:energyUsage=450
# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
D:speedSideways=0.19
# The maximum vertical speed of this Jetpack when flying.
D:speedVertical=0.8
# The maximum vertical speed of this Jetpack when flying in Hover Mode.
D:speedVerticalHover=0.4
# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
D:speedVerticalHoverSlow=0.005
# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:sprintEnergyModifier=4.0
# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:sprintSpeedModifier=1.8
}
}
}