# Configuration file ~CONFIG_VERSION: 1.12.2-2.2.20.0 integration { # When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks. B:enableIntegrationEIO=false # When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks. B:enableIntegrationIE=false # When enabled, Simply Jetpacks will register its Mekanism Jetpacks. B:enableIntegrationMek=false # When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes. B:enableIntegrationRA=false # When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes. B:enableIntegrationRR=false # When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes. B:enableIntegrationTD=true # When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks. B:enableIntegrationTE=false # When enabled, Simply Jetpacks will register its Vanilla Jetpacks. B:enableIntegrationVanilla=true # When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate). I:gelidEnderiumEnergyUsageBonus=80 } items { # hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed. B:addRAItemsIfNotInstalled=true # Enable the Fuel Efficiency enchantment. B:enableFuelEfficiencyEnchantment=true } misc { # When enabled, you will get several advancements when joining a world for the first time. B:joinAdvancements=true } tuning { simplyjetpacks { jetpack_creative { # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. D:accelVertical=0.15 # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:armorReduction=12 # When enabled, this Jetpack will be able to activate Charger Mode. B:chargerMode=true # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. B:emergencyHoverMode=true # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. I:enchantability=20 # The maximum amount of energy that this pack can hold. I:energyCapacity=200000 # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. I:energyPerTickIn=0 # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. I:energyPerTickOut=50000 # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. D:speedSideways=0.21 # The maximum vertical speed of this Jetpack when flying. D:speedVertical=0.9 # The maximum vertical speed of this Jetpack when flying in Hover Mode. D:speedVerticalHover=0.45 # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. D:speedVerticalHoverSlow=0.0 # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:sprintSpeedModifier=2.5 } fluxpack_creative { # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:armorReduction=8 # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. I:enchantability=10 # The maximum amount of energy that this pack can hold. I:energyCapacity=200000 # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. I:energyPerTickIn=0 # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. I:energyPerTickOut=50000 } } vanilla { jetpack_vanilla1 { # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. D:accelVertical=0.1 # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. I:armorEnergyPerHit=80 # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:armorReduction=5 # When enabled, this Jetpack will be able to activate Charger Mode. B:chargerMode=false # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. B:emergencyHoverMode=false # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. I:enchantability=4 # The maximum amount of energy that this pack can hold. I:energyCapacity=80000 # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. I:energyPerTickIn=400 # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. I:energyUsage=32 # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. D:speedSideways=0.0 # The maximum vertical speed of this Jetpack when flying. D:speedVertical=0.22 # The maximum vertical speed of this Jetpack when flying in Hover Mode. D:speedVerticalHover=0.18 # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. D:speedVerticalHoverSlow=0.14 # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:sprintEnergyModifier=1.0 # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:sprintSpeedModifier=1.0 } jetpack_vanilla2 { # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. D:accelVertical=0.12 # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. I:armorEnergyPerHit=80 # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:armorReduction=6 # When enabled, this Jetpack will be able to activate Charger Mode. B:chargerMode=false # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. B:emergencyHoverMode=false # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. I:enchantability=8 # The maximum amount of energy that this pack can hold. I:energyCapacity=400000 # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. I:energyPerTickIn=2000 # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. I:energyUsage=50 # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. D:speedSideways=0.1 # The maximum vertical speed of this Jetpack when flying. D:speedVertical=0.4 # The maximum vertical speed of this Jetpack when flying in Hover Mode. D:speedVerticalHover=0.2 # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. D:speedVerticalHoverSlow=0.1 # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:sprintEnergyModifier=1.0 # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:sprintSpeedModifier=1.0 } jetpack_vanilla3 { # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. D:accelVertical=0.14 # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. I:armorEnergyPerHit=160 # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:armorReduction=8 # When enabled, this Jetpack will be able to activate Charger Mode. B:chargerMode=false # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. B:emergencyHoverMode=true # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. I:enchantability=17 # The maximum amount of energy that this pack can hold. I:energyCapacity=20000000 # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. I:energyPerTickIn=50000 # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. I:energyUsage=450 # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. D:speedSideways=0.19 # The maximum vertical speed of this Jetpack when flying. D:speedVertical=0.8 # The maximum vertical speed of this Jetpack when flying in Hover Mode. D:speedVerticalHover=0.4 # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. D:speedVerticalHoverSlow=0.005 # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:sprintEnergyModifier=4.0 # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:sprintSpeedModifier=1.8 } } }