262 lines
11 KiB
INI
262 lines
11 KiB
INI
# Configuration file
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~CONFIG_VERSION: 1.12.2-2.2.20.0
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integration {
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# When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks.
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B:enableIntegrationEIO=false
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# When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks.
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B:enableIntegrationIE=false
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# When enabled, Simply Jetpacks will register its Mekanism Jetpacks.
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B:enableIntegrationMek=false
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# When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes.
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B:enableIntegrationRA=false
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# When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes.
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B:enableIntegrationRR=false
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# When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes.
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B:enableIntegrationTD=true
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# When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks.
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B:enableIntegrationTE=false
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# When enabled, Simply Jetpacks will register its Vanilla Jetpacks.
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B:enableIntegrationVanilla=true
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# When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate).
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I:gelidEnderiumEnergyUsageBonus=80
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}
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items {
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# hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
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B:addRAItemsIfNotInstalled=true
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# Enable the Fuel Efficiency enchantment.
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B:enableFuelEfficiencyEnchantment=true
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}
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misc {
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# When enabled, you will get several advancements when joining a world for the first time.
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B:joinAdvancements=true
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}
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tuning {
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simplyjetpacks {
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jetpack_creative {
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# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:accelVertical=0.15
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# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:armorReduction=12
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# When enabled, this Jetpack will be able to activate Charger Mode.
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B:chargerMode=true
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# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
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B:emergencyHoverMode=true
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# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
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I:enchantability=20
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# The maximum amount of energy that this pack can hold.
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I:energyCapacity=200000
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# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
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I:energyPerTickIn=0
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# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
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I:energyPerTickOut=50000
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# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
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D:speedSideways=0.21
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# The maximum vertical speed of this Jetpack when flying.
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D:speedVertical=0.9
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# The maximum vertical speed of this Jetpack when flying in Hover Mode.
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D:speedVerticalHover=0.45
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# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
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D:speedVerticalHoverSlow=0.0
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# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:sprintSpeedModifier=2.5
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}
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fluxpack_creative {
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# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:armorReduction=8
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# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
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I:enchantability=10
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# The maximum amount of energy that this pack can hold.
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I:energyCapacity=200000
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# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
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I:energyPerTickIn=0
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# The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items.
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I:energyPerTickOut=50000
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}
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}
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vanilla {
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jetpack_vanilla1 {
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# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:accelVertical=0.1
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# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
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I:armorEnergyPerHit=80
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# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:armorReduction=5
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# When enabled, this Jetpack will be able to activate Charger Mode.
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B:chargerMode=false
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# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
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B:emergencyHoverMode=false
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# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
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I:enchantability=4
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# The maximum amount of energy that this pack can hold.
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I:energyCapacity=80000
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# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
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I:energyPerTickIn=400
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# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
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I:energyUsage=32
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# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
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D:speedSideways=0.0
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# The maximum vertical speed of this Jetpack when flying.
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D:speedVertical=0.22
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# The maximum vertical speed of this Jetpack when flying in Hover Mode.
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D:speedVerticalHover=0.18
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# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
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D:speedVerticalHoverSlow=0.14
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# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
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D:sprintEnergyModifier=1.0
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# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:sprintSpeedModifier=1.0
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}
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jetpack_vanilla2 {
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# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:accelVertical=0.12
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# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
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I:armorEnergyPerHit=80
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# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:armorReduction=6
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# When enabled, this Jetpack will be able to activate Charger Mode.
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B:chargerMode=false
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# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
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B:emergencyHoverMode=false
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# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
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I:enchantability=8
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# The maximum amount of energy that this pack can hold.
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I:energyCapacity=400000
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# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
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I:energyPerTickIn=2000
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# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
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I:energyUsage=50
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# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
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D:speedSideways=0.1
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# The maximum vertical speed of this Jetpack when flying.
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D:speedVertical=0.4
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# The maximum vertical speed of this Jetpack when flying in Hover Mode.
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D:speedVerticalHover=0.2
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# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
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D:speedVerticalHoverSlow=0.1
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# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
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D:sprintEnergyModifier=1.0
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# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:sprintSpeedModifier=1.0
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}
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jetpack_vanilla3 {
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# The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached.
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D:accelVertical=0.14
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# How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored.
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I:armorEnergyPerHit=160
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# How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
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I:armorReduction=8
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# When enabled, this Jetpack will be able to activate Charger Mode.
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B:chargerMode=false
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# When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall.
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B:emergencyHoverMode=true
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# The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied.
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I:enchantability=17
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# The maximum amount of energy that this pack can hold.
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I:energyCapacity=20000000
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# The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources.
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I:energyPerTickIn=50000
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# The amount of energy that this Jetpack/Fluxpack uses every tick, when being used.
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I:energyUsage=450
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# The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode.
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D:speedSideways=0.19
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# The maximum vertical speed of this Jetpack when flying.
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D:speedVertical=0.8
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# The maximum vertical speed of this Jetpack when flying in Hover Mode.
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D:speedVerticalHover=0.4
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# The maximum vertical speed of this Jetpack when slowly descending in Hover Mode.
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D:speedVerticalHoverSlow=0.005
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# How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
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D:sprintEnergyModifier=4.0
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# How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
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D:sprintSpeedModifier=1.8
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}
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}
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}
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