490 lines
22 KiB
INI
490 lines
22 KiB
INI
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# Configuration file
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~CONFIG_VERSION: 2.1
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##########################################################################################################
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# general_settings
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#--------------------------------------------------------------------------------------------------------#
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# ATTENTION: Editing this file manually is no longer necessary UNLESS YOU ARE ADDING NEW MODS/TREES.
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# On the Mods list screen select the entry for Treecapitator, then click the Config button to modify these settings.
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##########################################################################################################
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general_settings {
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# [Global] Set to true to enable Treecapitator, false to disable. [default: true]
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B:enabled=true
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miscellaneous_settings {
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# [Global] Set to true if you want Treecapitator to log info about what it's doing, false to disable.
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# If you are having an issue with the mod, set this option to true and post the resulting log to the
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# Treecapitator Minecraftforum.net thread along with a detailed description of the issue. [default: false]
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B:allowDebugLogging=false
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# [Global] Flag to disable drops in Creative mode [default: false]
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B:disableCreativeDrops=false
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# [Global] Flag to disable tree chopping in Creative mode [default: false]
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B:disableInCreative=false
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# [Global] When true, Treecapitator will scan the Forge Ore Dictionary for blocks with an ore name matching
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# one of the strings in oreDictionaryLogStrings and generate a generic tree definition for them on the fly.
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# When false oreDictionaryLogStrings and oreDictionaryLeafStrings will be ignored. [default: false]
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B:allowOreDictionaryLookup=false
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# [Global] The list of log type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: logWood, woodRubber,]
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S:oreDictionaryLogStrings=logWood, woodRubber,
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# [Global] The list of leaf type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: treeLeaves,]
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S:oreDictionaryLeafStrings=treeLeaves,
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# [Global] Add unique block names to this list if you want to keep them from being registered as logs. This list will override
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# the local user configuration, inter-mod communication (IMC) configuration, and the Ore Dictionary scanning feature.
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# Use ',' to split block name from metadata and ';' to split entries.
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# Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
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S:blockIDBlacklist=
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# [Global] Add unique item names to this list if you want to keep them from being registered as axes. This list will override
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# the local user configuration and inter-mod communication (IMC) configuration.
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# Use ',' to split item name from metadata and ';' to split entries.
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# Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
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S:itemIDBlacklist=
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}
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break_speed_settings {
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# [Global, PerTree] When using an item that can chop trees, the break speed will by multiplied by this value
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# THIS OPTION IS IGNORED WHEN treeHeightDecidesBreakSpeed=true [range: 0.01 ~ 1.0, default: 0.256]
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S:breakSpeedModifier=1.0
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# [Global] When true, the log break speed is equal to original break speed / (tree height * <treeHeightModifier>)
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# When false, the original break speed is multiplied by the breakSpeedModifier value [default: true]
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B:treeHeightDecidesBreakSpeed=false
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# [Global] See description for treeHeightDecidesBreakSpeed [range: 0.25 ~ 10.0, default: 2.0]
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S:treeHeightModifier=2.0
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}
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item_settings {
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# [Global] This setting controls whether or not Treecapitator will automatically detect axe-type items. This is
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# done by checking the effectiveness of the tool against logs.
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# Set to true to enable this feature, false to disable. [default: true]
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B:allowAutoAxeDetection=true
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# [Global] Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop
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# trees with any item. [default: true]
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B:needItem=true
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# [Global] Enable to cause item damage based on number of blocks destroyed [default: true]
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B:allowItemDamage=true
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# [Global] Axes and shears will take damage this many times for each log broken. Remaining damage is
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# rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
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S:damageMultiplier=1.0
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# [Global] Enable to allow chopping down the entire tree even if your item does not have enough damage
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# remaining to cover the number of blocks. [default: false]
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B:allowMoreBlocksThanDamage=true
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# [Global] Set to true to have the per-block item damage amount increase after every
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# increaseDamageEveryXBlocks blocks are broken. [default: false]
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B:useIncreasingItemDamage=false
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# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase by this
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# amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
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S:damageIncreaseAmount=1.0
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# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase each time
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# this many blocks are broken in a tree. [range: 1 ~ 500, default: 8]
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I:increaseDamageEveryXBlocks=8
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}
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tree_chop_behavior_settings {
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# [Global] This setting controls whether or not Treecapitator will automatically detect new trees when they are
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# chopped. This is done by first checking Block.isLog() for the block broken, finding the highest connected block
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# of the same type above the block broken, and checking Block.isLeaves() for the blocks around the top log. If
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# enough leaf blocks are found the structure is considered a tree and is added to the TreeRegistry. Trees will
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# also be added to your local config file to allow for tweaking of settings if desired.
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# Set to true to enable this feature, false to disable. [default: true]
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B:allowAutoTreeDetection=true
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# [Global, PerTree] Set to false to disable Treecapitator Smart Tree Detection.
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# Smart Tree Detection counts the number of leaf blocks that are adjacent to the
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# top-most connected log block at the x, z location of a log you've broken. If
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# there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
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# Treecapitator considers it a tree and allows chopping.
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# WARNING: Disabling Smart Tree Detection will remove the only safeguard against
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# accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
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B:allowSmartTreeDetection=true
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# [Global, PerTree] If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
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# Increasing this value will search further. I would try to keep it at or below 3. [range: 1 ~ 8, default: 1]
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I:maxLeafIDDist=1
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# [Global, PerTree] The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
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I:minLeavesToID=3
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# [Global, PerTree] Set to false to use the older "top log" algorithm for finding the top log of a tree.
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# The old algorithm searches only the vertical column of blocks above the log you are chopping,
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# the newer algorithm is able to branch out to find the true top log of a tree. [default: true]
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B:useAdvancedTopLogLogic=true
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# [Global] Set to true if you want only the log/leaf blocks listed with each log in a tree
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# to break when that log type is chopped. When set to false it will break
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# any log/leaf type blocks connected to the tree, not just the types for that tree. [default: true]
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B:useStrictBlockPairing=true
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# [Global] Enabling this will make leaves be destroyed when trees are chopped. [default: true]
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B:destroyLeaves=true
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# [Global, PerTree] When true Treecapitator will only instantly decay leaves that have actually been marked
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# for decay. Set to false if you want leaves to be destroyed regardless of their decay status
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# (hint: or for "leaf" blocks that are not really leaves). [default: true]
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B:requireLeafDecayCheck=true
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# [Global] Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar
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# (ignored if destroyLeaves is false). [default: false]
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B:shearLeaves=true
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# [Global] Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar
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# (ignored if destroyLeaves is false). [default: false]
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B:shearVines=true
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# [Gloabl] The maximum number of blocks allowed in a tree to be chopped. If a tree has more blocks than this
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# chopping will be canceled. Set to -1 for no limit. [range: -1 ~ 2147483647, default: -1]
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I:maxNumberOfBlocksInTree=-1
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# [Global, PerTree] The maximum horizontal distance that the leaf breaking effect will travel from the tree (use -1 for no limit). [range: -1 ~ 100, default: 4]
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I:maxHorLeafBreakDist=4
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# [Global, PerTree] The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
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I:maxHorLogBreakDist=16
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# [Global, PerTree] The maximum vertical distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 255, default: -1]
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I:maxVerLogBreakDist=-1
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# [Global, PerTree] Setting this to false will allow the chopping to move downward as well as upward (and
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# blocks below the one you break will be chopped) [default: true]
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B:onlyDestroyUpwards=true
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# [Global] Set sneakAction = "disable" to disable tree chopping while sneaking,
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# set sneakAction = "enable" to only enable tree chopping while sneaking,
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# set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
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S:sneakAction=disable
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# [Global] Set to true to enable the stacking of dropped items, false to disable. [default: false]
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B:stackDrops=false
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# [Global] Set to true to have items drop in place, false to have them drop at the player's position. [default: true]
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B:itemsDropInPlace=true
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}
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enchantment_mode_settings {
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# [Global] Toggle for whether or not to use the Treecapitating enchantment as opposed to requiring an item
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# to be in the axeIDList to chop a tree. [default: false]
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B:enableEnchantmentMode=false
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# [Global] The internal ID for the Treecapitating enchantment. Change this if the default ID is conflicting
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# with another mod. [range: 0 ~ 255, default: 187]
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I:enchantmentID=187
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# [Global] Whether or not to check the axe ID list for an item when determining if a given item can be
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# imbued with the Treecapitating enchantment.
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# NOTE: when set to false, any ItemTool type item (pickaxes, shovels, etc) with a high enough
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# enchantability level can get the enchantment, not just axes. [default: true]
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B:requireItemInAxeListForEnchant=true
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}
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}
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##########################################################################################################
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# tree_and_mod_configs
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#--------------------------------------------------------------------------------------------------------#
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# This category is where all your settings live that are related to trees, items that can chop trees, and mods.
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# NOTE: Using item or block number IDs WILL NOT WORK. Refer to the UniqueNames.txt file in the config folder for the list of block and item IDs.
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#
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# How to add new mods:
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#
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# Keep in mind that you can also include settings marked with [PerTree] on a per-tree basis to override the global default values.
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#
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# Format:
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# <section_name> { (typically same as modID)
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# S:modID=<modID> (this can be found on the Mods screen in game or in mcmod.info)
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# S:axeIDList=<unique_item_identifier>,<optional metadata>; minecraft:wooden_axe; minecraft:stone_axe
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# S:shearsIDList=<unique_item_identifier>,<optional metadata>
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# B:overrideIMC=<optional, defaults to false) whether or not a mod's user config (this file) should override a mod's IMC config (IMC allows mods to send messages to each other for compatibility)
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#
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# <tree_name> { (the tree name is just for organization and clarity)
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# # logs/leaves: list of unique block name values. "," separates name and metadata, ";" separates block entries
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# S:logs=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:log,0
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# S:leaves=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:leaves,0
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# [optionally add per-tree settings here]
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#
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# }
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# }
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##########################################################################################################
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tree_and_mod_configs {
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# This setting controls whether or not IMC config messages sent by other mods will be saved to the local
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# config file when they are processed by Treecapitator. The message will only be saved if your local config
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# for a given mod is not set to override the IMC message. [default: true]
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B:saveIMCConfigsToFile=true
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# This setting controls the default behavior when a mod is both configured manually (in the config file) and
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# by the mod itself via IMC (inter-mod communication). [default: false]
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B:userConfigOverridesIMC=false
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##########################################################################################################
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# 1_vanilla_trees_and_items
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#--------------------------------------------------------------------------------------------------------#
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# This special category is the home of the vanilla tree block and item configurations. You can change the
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# values in this category to suit your preferences.
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#
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# WARNING: This config category must not be removed! If this category is renamed or removed Treecapitator
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# will assume your config file is new and reload the default user mod config settings!
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##########################################################################################################
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1_vanilla_trees_and_items {
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M:modID=minecraft
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S:axeIDList=minecraft:wooden_axe; minecraft:stone_axe; minecraft:iron_axe; minecraft:golden_axe; minecraft:diamond_axe
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S:shearsIDList=minecraft:shears
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# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
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B:overrideIMC=false
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vanilla_acacia {
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S:logs=minecraft:log2, 0 % 4
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S:leaves=minecraft:leaves2, 0 % 8
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}
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vanilla_birch {
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S:logs=minecraft:log, 2 % 4
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S:leaves=minecraft:leaves, 2 % 8
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}
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vanilla_dark_oak {
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S:logs=minecraft:log2, 1 % 4
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S:leaves=minecraft:leaves2, 1 % 8
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}
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vanilla_future_tree_1 {
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S:logs=minecraft:log2, 2 % 4
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S:leaves=minecraft:leaves2, 2 % 8
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}
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vanilla_future_tree_2 {
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S:logs=minecraft:log2, 3 % 4
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S:leaves=minecraft:leaves2, 3 % 8
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}
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vanilla_huge_brown_mushroom {
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S:logs=minecraft:brown_mushroom_block, 10; minecraft:brown_mushroom_block, 15
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S:leaves=minecraft:brown_mushroom_block, 1; minecraft:brown_mushroom_block, 2; minecraft:brown_mushroom_block, 3; minecraft:brown_mushroom_block, 4; minecraft:brown_mushroom_block, 5; minecraft:brown_mushroom_block, 6; minecraft:brown_mushroom_block, 7; minecraft:brown_mushroom_block, 8; minecraft:brown_mushroom_block, 9; minecraft:brown_mushroom_block, 14
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# Optional
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B:requireLeafDecayCheck=false
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# Optional
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I:maxHorLeafBreakDist=6
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}
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vanilla_huge_red_mushroom {
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S:logs=minecraft:red_mushroom_block, 10; minecraft:red_mushroom_block, 15
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S:leaves=minecraft:red_mushroom_block, 1; minecraft:red_mushroom_block, 2; minecraft:red_mushroom_block, 3; minecraft:red_mushroom_block, 4; minecraft:red_mushroom_block, 5; minecraft:red_mushroom_block, 6; minecraft:red_mushroom_block, 7; minecraft:red_mushroom_block, 8; minecraft:red_mushroom_block, 9; minecraft:red_mushroom_block, 14
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# Optional
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B:requireLeafDecayCheck=false
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# Optional
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I:maxHorLeafBreakDist=6
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}
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vanilla_jungle {
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S:logs=minecraft:log, 3 % 4
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S:leaves=minecraft:leaves, 3 % 8; minecraft:leaves, 0 % 8
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# Optional
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B:requireLeafDecayCheck=false
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# Optional
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I:maxHorLeafBreakDist=6
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}
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vanilla_oak {
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S:logs=minecraft:log, 0 % 4
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S:leaves=minecraft:leaves, 0 % 8
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}
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vanilla_spruce {
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S:logs=minecraft:log, 1 % 4
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S:leaves=minecraft:leaves, 1 % 8
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}
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}
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biomesoplenty {
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M:modID=BiomesOPlenty
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S:axeIDList=BiomesOPlenty:axeMud; BiomesOPlenty:axeAmethyst
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S:shearsIDList=
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# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
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B:overrideIMC=false
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bop_cherry {
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S:logs=BiomesOPlenty:logs1, 1 % 4
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S:leaves=BiomesOPlenty:leaves3, 3 % 8
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}
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bop_darkwood {
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S:logs=BiomesOPlenty:logs1, 2 % 4
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S:leaves=BiomesOPlenty:leaves1, 3 % 8
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}
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bop_magic {
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S:logs=BiomesOPlenty:logs2, 1 % 4
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S:leaves=BiomesOPlenty:leaves1, 2 % 8
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}
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}
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ic2 {
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M:modID=IC2
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S:axeIDList=IC2:itemToolBronzeAxe; IC2:itemToolChainsaw
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S:shearsIDList=IC2:itemToolChainsaw
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# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
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B:overrideIMC=false
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ic2_rubber_tree {
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S:logs=IC2:blockRubWood
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S:leaves=IC2:blockRubLeaves
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|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
natura {
|
||
|
M:modID=Natura
|
||
|
S:axeIDList=Natura:natura.axe.bloodwood; Natura:natura.axe.darkwood; Natura:natura.axe.fusewood; Natura:natura.axe.ghostwood; Natura:natura.axe.netherquartz
|
||
|
S:shearsIDList=
|
||
|
|
||
|
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
|
||
|
B:overrideIMC=false
|
||
|
|
||
|
eucalyptus {
|
||
|
S:logs=Natura:tree, 0 % 4
|
||
|
S:leaves=Natura:floraleaves, 1 % 8
|
||
|
}
|
||
|
|
||
|
ghostwood {
|
||
|
S:logs=Natura:tree, 2 % 4
|
||
|
S:leaves=Natura:floraleavesnocolor, 1 % 8
|
||
|
}
|
||
|
|
||
|
hopseed {
|
||
|
S:logs=Natura:tree, 3 % 4
|
||
|
S:leaves=Natura:floraleaves, 2 % 8
|
||
|
}
|
||
|
|
||
|
sakura {
|
||
|
S:logs=Natura:tree, 1 % 4
|
||
|
S:leaves=Natura:floraleavesnocolor, 0 % 8
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
tconstruct {
|
||
|
M:modID=TConstruct
|
||
|
S:axeIDList=TConstruct:hatchet; TConstruct:mattock; TConstruct:lumberaxe
|
||
|
S:shearsIDList=
|
||
|
|
||
|
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
|
||
|
B:overrideIMC=false
|
||
|
}
|
||
|
|
||
|
thaumcraft {
|
||
|
M:modID=Thaumcraft
|
||
|
S:axeIDList=Thaumcraft:ItemAxeThaumium; Thaumcraft:ItemAxeElemental
|
||
|
S:shearsIDList=
|
||
|
|
||
|
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
|
||
|
B:overrideIMC=false
|
||
|
|
||
|
greatwood {
|
||
|
S:logs=Thaumcraft:blockMagicalLog, 0 % 4
|
||
|
S:leaves=Thaumcraft:blockMagicalLeaves, 0 % 8
|
||
|
|
||
|
# Optional
|
||
|
B:requireLeafDecayCheck=false
|
||
|
|
||
|
# Optional
|
||
|
I:maxHorLeafBreakDist=7
|
||
|
}
|
||
|
|
||
|
silverwood {
|
||
|
S:logs=Thaumcraft:blockMagicalLog, 1 % 4
|
||
|
S:leaves=Thaumcraft:blockMagicalLeaves, 1 % 8
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
twilightforest {
|
||
|
M:modID=TwilightForest
|
||
|
S:axeIDList=TwilightForest:item.ironwoodAxe; TwilightForest:item.knightlyAxe; TwilightForest:item.minotaurAxe; TwilightForest:item.steeleafAxe
|
||
|
S:shearsIDList=
|
||
|
|
||
|
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
|
||
|
B:overrideIMC=false
|
||
|
|
||
|
tf_canopy {
|
||
|
S:logs=TwilightForest:tile.TFLog, 1 % 4
|
||
|
S:leaves=TwilightForest:tile.TFLeaves, 1 % 8
|
||
|
}
|
||
|
|
||
|
tf_darkwood {
|
||
|
S:logs=TwilightForest:tile.TFLog, 3 % 4
|
||
|
S:leaves=TwilightForest:tile.TFHedge, 1
|
||
|
|
||
|
# Optional
|
||
|
I:maxLeafIDDist=2
|
||
|
|
||
|
# Optional
|
||
|
B:requireLeafDecayCheck=false
|
||
|
|
||
|
# Optional
|
||
|
I:maxHorLeafBreakDist=5
|
||
|
}
|
||
|
|
||
|
tf_mangrove {
|
||
|
S:logs=TwilightForest:tile.TFLog, 2 % 4
|
||
|
S:leaves=TwilightForest:tile.TFLeaves, 2 % 8
|
||
|
}
|
||
|
|
||
|
tf_miner {
|
||
|
S:logs=TwilightForest:tile.TFMagicLog, 2 % 4; TwilightForest:tile.TFMagicLogSpecial, 2 % 4
|
||
|
S:leaves=TwilightForest:tile.TFMagicLeaves, 2 % 8
|
||
|
}
|
||
|
|
||
|
tf_oak {
|
||
|
S:logs=TwilightForest:tile.TFLog, 0 % 4
|
||
|
S:leaves=TwilightForest:tile.TFLeaves, 0 % 8
|
||
|
}
|
||
|
|
||
|
tf_sorting {
|
||
|
S:logs=TwilightForest:tile.TFMagicLog, 3 % 4; TwilightForest:tile.TFMagicLogSpecial, 3 % 4
|
||
|
S:leaves=TwilightForest:tile.TFMagicLeaves, 3 % 8
|
||
|
}
|
||
|
|
||
|
tf_time {
|
||
|
S:logs=TwilightForest:tile.TFMagicLog, 0 % 4; TwilightForest:tile.TFMagicLogSpecial, 0 % 4
|
||
|
S:leaves=TwilightForest:tile.TFMagicLeaves, 0 % 8
|
||
|
}
|
||
|
|
||
|
tf_transformation {
|
||
|
S:logs=TwilightForest:tile.TFMagicLog, 1 % 4; TwilightForest:tile.TFMagicLogSpecial, 1 % 4
|
||
|
S:leaves=TwilightForest:tile.TFMagicLeaves, 1 % 8
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|