upiwin/src/main.c

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C
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#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "scode.h"
#include "config.h"
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#include "gpio.h"
#include "log.h"
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#include "fbinit.h"
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#include "fbprimitive.h"
#include "time_func.h"
#include "sysinput.h"
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static void do_draw(void)
{
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Fb_filled_rectangle(10, 10, 50, 50, FBPRIMCLR_RED, FALSE);
Fb_filled_rectangle(60, 10, 100, 50, FBPRIMCLR_GREEN, FALSE);
Fb_filled_rectangle(110, 10, 150, 50, FBPRIMCLR_BLUE, FALSE);
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Fb_filled_rectangle(10, 60, 50, 100, FBPRIMCLR_CYAN, FALSE);
Fb_filled_rectangle(60, 60, 100, 100, FBPRIMCLR_MAGENTA, FALSE);
Fb_filled_rectangle(110, 60, 150, 100, FBPRIMCLR_YELLOW, FALSE);
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}
static void log_touch(const char *event, UINT_PTR x, UINT_PTR y)
{
Log(LINFO, "Touch %s at (%u, %u)", event, x, y);
}
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int main(int argc, char *argv[])
{
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HRESULT hr;
int running = 1;
MSG msg;
char *tmp;
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Time_init();
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hr = Config_setup(argc, argv);
if (FAILED(hr))
return EXIT_FAILURE;
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else if (hr != S_OK)
return EXIT_SUCCESS;
if (FAILED(Fb_setup()))
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return EXIT_FAILURE;
if (FAILED(Gpio_setup()))
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return EXIT_FAILURE;
if (FAILED(Sys_enable_input()))
return EXIT_FAILURE;
Log(LINFO, "Pausing at startup.");
sleep(5); /* wait to show off splash screen */
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Fb_clear();
/* temporary drawing here */
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do_draw();
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Log(LINFO, "System ready.");
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while (running)
{
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if (Mq_peek(Sys_Queue, &msg, PEEK_REMOVE))
{
switch (msg.message)
{
case WM_HWBUTTONDOWN:
Log(LINFO, "Button %d was pressed.", (int)(msg.attrs[0]));
break;
case WM_HWBUTTONUP:
Log(LINFO, "Button %d was released.", (int)(msg.attrs[0]));
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if (msg.attrs[0] == 1)
{
Log(LINFO, "Backlight ON.");
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Gpio_set_backlight(GSB_BACKLIGHT_MAX);
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}
if (msg.attrs[0] == 2)
{
Log(LINFO, "Backlight OFF.");
Gpio_set_backlight(0);
}
if (msg.attrs[0] == 4)
{
Log(LINFO, "Quitting the message loop.");
running = 0;
}
break;
case WM_TOUCHDOWN:
log_touch("DOWN", msg.attrs[0], msg.attrs[1]);
break;
case WM_TOUCHMOVE:
log_touch("MOVE", msg.attrs[0], msg.attrs[1]);
break;
case WM_TOUCHUP:
log_touch("UP", msg.attrs[0], msg.attrs[1]);
break;
default:
break;
}
}
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}
return EXIT_SUCCESS;
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}