2023-01-24 01:54:35 -07:00
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# Configuration file
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adaption {
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# Gravity applied when rocket jumping. 0.0381 is original TF2 gravity [range: 0.0 ~ 3.4028235E38, default: 0.046]
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S:"Blast jump gravity"=0.046
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# Velocity added for each point of explosive damage. 0.115 is TF2 original [range: 0.0 ~ 3.4028235E38, default: 0.14]
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S:"Explosion knockback"=0.14
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# Sandman balls and cleavers recover faster than normal [default: true]
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B:"Fast item cooldown"=true
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# Dispensers produce metal every 5 seconds [default: false]
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B:"Fast metal production"=false
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# Throwable and consumable items are free to use [default: false]
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B:"Free use items"=false
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# Banner buffs build longer and last longer [default: true]
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B:"Long duration banner"=true
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# Simulate ramps when rocket jumping or charging
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S:"Simulate ramps"=Horizontal only
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# How much 10 minecraft hearts are worth in TF2 health [range: -10000 ~ 10000, default: 200]
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I:"TF2 - Minecraft health translation"=200
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# How many meters long minecraft block is [range: 0.0 ~ 3.4028235E38, default: 0.9]
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S:"World scale"=0.9
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}
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building {
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# [default: false]
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B:"Buildings use energy"=false
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# Energy use on repairs and heals [range: 0 ~ 40000, default: 15]
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I:"Dispenser energy use"=15
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# Repair per 1 metal. Reduced by enchants [range: 0.0 ~ 10000.0, default: 3.0]
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S:"Dispenser repair rate"=3.0
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# Mobs will attack sentries that dont shoot [default: true]
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B:"Mobs target sentries"=true
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# When enabled, no material is being used to repair [default: false]
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B:"Old dispenser behavior"=false
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# Item IDs that should not be repairable by dispensers [default: ]
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S:"Repair blacklist" <
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>
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# Energy use on attack [range: 0 ~ 40000, default: 100]
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I:"Sentry energy use"=100
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# Energy use on teleport [range: 0 ~ 40000, default: 20000]
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I:"Teleport energy use"=20000
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}
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"default building targets" {
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# [default: false]
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B:"Attack friendly creatures"=false
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# [default: true]
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B:"Attack hostile mobs"=true
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# [default: true]
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B:"Attack on hurt"=true
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# [default: false]
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B:"Attack other players"=false
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# [default: true]
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B:"Dispensers heal neutral players"=true
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# [default: true]
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B:"Entities can teleport"=true
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# [default: true]
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B:"Neutral players can teleport"=true
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}
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gameplay {
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# Allow players to join teams [default: true]
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B:"Allow team joining"=true
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# Chance of dropping ammo from non-TF2 hostile creature [range: 0.0 ~ 1.0, default: 0.15]
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S:"Ammo drop chance"=0.15
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# Ignore, respect, or batch damage dealt during mob invulnerability
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S:"Attack invulnerability period"=Ignore
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# Always reload weapons automatically [default: true]
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B:"Auto reload"=true
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# Activate backpack by switching slot in hotbar [default: true]
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B:"Backpack activation in hotbar"=true
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# Maximum boss reappear time in ticks. Bosses always spawn in full moon [range: 1100 ~ 2147483647, default: 30000]
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I:"Boss respawn cooldown"=30000
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# Explosions can destroy blocks
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S:"Destructible terrain"=Upgrade only
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# Stop new contracts from appearing [default: false]
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B:"Disable contracts"=false
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# [default: false]
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B:"Enable UDP (experimental)"=false
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# Disable in case of mod conflicts [default: true]
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B:"Enable australium statues"=true
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# Strafing, no air resistance and reduced gravity when blast jumping [default: true]
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B:"Enchanted blast jumping"=true
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# Does feign death trigger death events, set to false in case of mod conflicts [default: true]
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B:"Feign death events"=true
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# Entity IDs that should not be considered hostile [default: [minecraft:enderman], [minecraft:zombie_pigman]]
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S:"Hostile entity blacklist" <
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minecraft:enderman
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minecraft:zombie_pigman
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>
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# Maximum upgrade limit, applied after other limits [range: 0 ~ 2147483647, default: 2147483647]
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I:"Max upgrade limit"=2147483647
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# Left Click selects healing target [default: false]
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B:"Medigun lock target"=false
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# Enables randomly appearing critical hits that deal 3x more damage
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S:"Random critical hits"=Players only
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# Weapons have to be reloaded in creative mode [default: true]
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B:"Reload in creative"=true
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# Gunfire made by players attracts mobs [default: true]
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B:"Shooting attracts mobs"=true
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# Swaps attack and use buttons on weapons [default: false]
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B:"Swap mouse buttons"=false
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# Upgrade cost multiplier [range: 0.0 ~ 100.0, default: 1.0]
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S:"Upgrade cost multiplier"=1.0
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# Weapon cost multiplier in Mann Co. store [range: 0.0 ~ 100.0, default: 1.0]
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S:"Weapon cost multiplier"=1.0
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}
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internal {
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I:"Weapon Config Version"=49
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}
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mercenary {
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# Mercenary accurracy multiplier [range: 0.0 ~ 10.0, default: 1.0]
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S:"Accurracy multiplier"=1.0
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# Base chance of armored mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 0.06]
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S:"Armored mercenary chance"=0.06
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# Should mercenaries attack mobs [default: true]
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B:"Attack mobs"=true
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# Should mercenaries attack neutral players [default: false]
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B:"Attack neutral players"=false
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# Should engineers build at extra speed [default: true]
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B:"Engineer fast build"=true
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# Starting metal for engineers [range: 0 ~ 2147483647, default: 500]
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I:"Engineer max metal"=500
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# Base chance of hatted mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 1.0]
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S:"Hatted mercenary chance"=1.0
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# Speed multiplier of mercenaries. Does not apply to owned mercenaries [range: 0.0 ~ 2.0, default: 0.8]
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S:"Mercenary speed multiplier"=0.8
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S:"Natural mob detection"=Always
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# Reduce weapon effectiveness versus players [default: true]
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B:"Reduce vs player damage"=true
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# Delay in sending position updates. Only for dedicated server [range: 1 ~ 20, default: 3]
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I:"Update delay"=3
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}
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miscellaneous {
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# Should overhead doors block light [default: true]
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B:"Overhead door blocks light"=true
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}
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modcompatibility {
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# Enables custom light sources for AtomicStryker's Dynamic Lights mod [default: true]
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B:"Dynamic Lights"=true
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# Should projectiles emit light [default: true]
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B:"Dynamic Lights - Projectiles"=true
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# Adds centrifudge and smelter recipes for smelting ammo, gas acts as a refined fuel container [default: true]
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B:"Thermal Expansion"=true
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}
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"sound volume" {
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# Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 4.0]
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S:"Boss volume (radius)"=4.0
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# Applies only to players, values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 2.0]
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S:"Gun volume (radius)"=2.0
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# Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 0.6]
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S:"Mercenary volume (radius)"=0.6
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}
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"spawn rate" {
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# [range: 0 ~ 1000, default: 12]
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I:Demoman=12
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# Disable random tf2 boss spawn [default: false]
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2023-01-30 19:40:36 -07:00
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B:"Disable boss spawn"=true
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2023-01-24 01:54:35 -07:00
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# Disable boss spawning items [default: false]
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2023-01-30 19:40:36 -07:00
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B:"Disable boss spawn items"=true
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2023-01-24 01:54:35 -07:00
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# Disable invasion items [default: false]
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2023-01-30 19:40:36 -07:00
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B:"Disable invasion event items"=true
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2023-01-24 01:54:35 -07:00
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# Disable mod-specific mobs spawning [default: false]
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B:"Disable mob spawning"=true
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# [range: 0 ~ 1000, default: 9]
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I:Engineer=9
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# [range: 0 ~ 1000, default: 12]
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I:Heavy=12
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# Chance of robot invasion occuring at the beginning of each day. [range: 0.0 ~ 1.0, default: 0.06]
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S:"Invasion chance"=0.06
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# Maximum amount of waves [range: 1 ~ 2147483647, default: 6]
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I:"Invasion max waves"=6
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# Minimal delay between invasions, in days [range: 0 ~ 2147483647, default: 10]
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I:"Invasion minimum delay"=10
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# Medic spawn chance multiplier [range: 0.0 ~ 1000.0, default: 1.0]
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S:"Medic spawn chance"=1.0
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# [range: 0 ~ 1000, default: 12]
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I:Pyro=12
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# [range: 0 ~ 1000, default: 12]
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I:Scout=12
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# [range: 0 ~ 1000, default: 9]
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I:Sniper=9
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# [range: 0 ~ 1000, default: 12]
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I:Soldier=12
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# Default - biomes that spawn vanilla monsters
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S:"Spawn in biomes"=Default
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# Disable spawning in custom dimensions [default: false]
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B:"Spawn only in overworld"=false
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# [range: 0 ~ 1000, default: 9]
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I:Spy=9
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}
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"world gen" {
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# Median chunk distance between base buildings [range: 1 ~ 2147483647, default: 32]
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I:"Base building chance"=2147483647
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# Disable chest loot generated by this mod [default: false]
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B:"Disable chest loot"=false
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B:"Disable structures"=true
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S:"Generate australium"=Always
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S:"Generate copper"=Default
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S:"Generate lead"=Default
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I:"Mann Co. building chance"=2147483647
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}
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