sierra-modpack/config-source/rafradek_tf2_weapons.cfg

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2023-01-24 01:54:35 -07:00
# Configuration file
adaption {
# Gravity applied when rocket jumping. 0.0381 is original TF2 gravity [range: 0.0 ~ 3.4028235E38, default: 0.046]
S:"Blast jump gravity"=0.046
# Velocity added for each point of explosive damage. 0.115 is TF2 original [range: 0.0 ~ 3.4028235E38, default: 0.14]
S:"Explosion knockback"=0.14
# Sandman balls and cleavers recover faster than normal [default: true]
B:"Fast item cooldown"=true
# Dispensers produce metal every 5 seconds [default: false]
B:"Fast metal production"=false
# Throwable and consumable items are free to use [default: false]
B:"Free use items"=false
# Banner buffs build longer and last longer [default: true]
B:"Long duration banner"=true
# Simulate ramps when rocket jumping or charging
S:"Simulate ramps"=Horizontal only
# How much 10 minecraft hearts are worth in TF2 health [range: -10000 ~ 10000, default: 200]
I:"TF2 - Minecraft health translation"=200
# How many meters long minecraft block is [range: 0.0 ~ 3.4028235E38, default: 0.9]
S:"World scale"=0.9
}
building {
# [default: false]
B:"Buildings use energy"=false
# Energy use on repairs and heals [range: 0 ~ 40000, default: 15]
I:"Dispenser energy use"=15
# Repair per 1 metal. Reduced by enchants [range: 0.0 ~ 10000.0, default: 3.0]
S:"Dispenser repair rate"=3.0
# Mobs will attack sentries that dont shoot [default: true]
B:"Mobs target sentries"=true
# When enabled, no material is being used to repair [default: false]
B:"Old dispenser behavior"=false
# Item IDs that should not be repairable by dispensers [default: ]
S:"Repair blacklist" <
>
# Energy use on attack [range: 0 ~ 40000, default: 100]
I:"Sentry energy use"=100
# Energy use on teleport [range: 0 ~ 40000, default: 20000]
I:"Teleport energy use"=20000
}
"default building targets" {
# [default: false]
B:"Attack friendly creatures"=false
# [default: true]
B:"Attack hostile mobs"=true
# [default: true]
B:"Attack on hurt"=true
# [default: false]
B:"Attack other players"=false
# [default: true]
B:"Dispensers heal neutral players"=true
# [default: true]
B:"Entities can teleport"=true
# [default: true]
B:"Neutral players can teleport"=true
}
gameplay {
# Allow players to join teams [default: true]
B:"Allow team joining"=true
# Chance of dropping ammo from non-TF2 hostile creature [range: 0.0 ~ 1.0, default: 0.15]
S:"Ammo drop chance"=0.15
# Ignore, respect, or batch damage dealt during mob invulnerability
S:"Attack invulnerability period"=Ignore
# Always reload weapons automatically [default: true]
B:"Auto reload"=true
# Activate backpack by switching slot in hotbar [default: true]
B:"Backpack activation in hotbar"=true
# Maximum boss reappear time in ticks. Bosses always spawn in full moon [range: 1100 ~ 2147483647, default: 30000]
I:"Boss respawn cooldown"=30000
# Explosions can destroy blocks
S:"Destructible terrain"=Upgrade only
# Stop new contracts from appearing [default: false]
B:"Disable contracts"=false
# [default: false]
B:"Enable UDP (experimental)"=false
# Disable in case of mod conflicts [default: true]
B:"Enable australium statues"=true
# Strafing, no air resistance and reduced gravity when blast jumping [default: true]
B:"Enchanted blast jumping"=true
# Does feign death trigger death events, set to false in case of mod conflicts [default: true]
B:"Feign death events"=true
# Entity IDs that should not be considered hostile [default: [minecraft:enderman], [minecraft:zombie_pigman]]
S:"Hostile entity blacklist" <
minecraft:enderman
minecraft:zombie_pigman
>
# Maximum upgrade limit, applied after other limits [range: 0 ~ 2147483647, default: 2147483647]
I:"Max upgrade limit"=2147483647
# Left Click selects healing target [default: false]
B:"Medigun lock target"=false
# Enables randomly appearing critical hits that deal 3x more damage
S:"Random critical hits"=Players only
# Weapons have to be reloaded in creative mode [default: true]
B:"Reload in creative"=true
# Gunfire made by players attracts mobs [default: true]
B:"Shooting attracts mobs"=true
# Swaps attack and use buttons on weapons [default: false]
B:"Swap mouse buttons"=false
# Upgrade cost multiplier [range: 0.0 ~ 100.0, default: 1.0]
S:"Upgrade cost multiplier"=1.0
# Weapon cost multiplier in Mann Co. store [range: 0.0 ~ 100.0, default: 1.0]
S:"Weapon cost multiplier"=1.0
}
internal {
I:"Weapon Config Version"=49
}
mercenary {
# Mercenary accurracy multiplier [range: 0.0 ~ 10.0, default: 1.0]
S:"Accurracy multiplier"=1.0
# Base chance of armored mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 0.06]
S:"Armored mercenary chance"=0.06
# Should mercenaries attack mobs [default: true]
B:"Attack mobs"=true
# Should mercenaries attack neutral players [default: false]
B:"Attack neutral players"=false
# Should engineers build at extra speed [default: true]
B:"Engineer fast build"=true
# Starting metal for engineers [range: 0 ~ 2147483647, default: 500]
I:"Engineer max metal"=500
# Base chance of hatted mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 1.0]
S:"Hatted mercenary chance"=1.0
# Speed multiplier of mercenaries. Does not apply to owned mercenaries [range: 0.0 ~ 2.0, default: 0.8]
S:"Mercenary speed multiplier"=0.8
S:"Natural mob detection"=Always
# Reduce weapon effectiveness versus players [default: true]
B:"Reduce vs player damage"=true
# Delay in sending position updates. Only for dedicated server [range: 1 ~ 20, default: 3]
I:"Update delay"=3
}
miscellaneous {
# Should overhead doors block light [default: true]
B:"Overhead door blocks light"=true
}
modcompatibility {
# Enables custom light sources for AtomicStryker's Dynamic Lights mod [default: true]
B:"Dynamic Lights"=true
# Should projectiles emit light [default: true]
B:"Dynamic Lights - Projectiles"=true
# Adds centrifudge and smelter recipes for smelting ammo, gas acts as a refined fuel container [default: true]
B:"Thermal Expansion"=true
}
"sound volume" {
# Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 4.0]
S:"Boss volume (radius)"=4.0
# Applies only to players, values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 2.0]
S:"Gun volume (radius)"=2.0
# Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 0.6]
S:"Mercenary volume (radius)"=0.6
}
"spawn rate" {
# [range: 0 ~ 1000, default: 12]
I:Demoman=12
# Disable random tf2 boss spawn [default: false]
B:"Disable boss spawn"=false
# Disable boss spawning items [default: false]
B:"Disable boss spawn items"=false
# Disable invasion items [default: false]
B:"Disable invasion event items"=false
# Disable mod-specific mobs spawning [default: false]
B:"Disable mob spawning"=true
# [range: 0 ~ 1000, default: 9]
I:Engineer=9
# [range: 0 ~ 1000, default: 12]
I:Heavy=12
# Chance of robot invasion occuring at the beginning of each day. [range: 0.0 ~ 1.0, default: 0.06]
S:"Invasion chance"=0.06
# Maximum amount of waves [range: 1 ~ 2147483647, default: 6]
I:"Invasion max waves"=6
# Minimal delay between invasions, in days [range: 0 ~ 2147483647, default: 10]
I:"Invasion minimum delay"=10
# Medic spawn chance multiplier [range: 0.0 ~ 1000.0, default: 1.0]
S:"Medic spawn chance"=1.0
# [range: 0 ~ 1000, default: 12]
I:Pyro=12
# [range: 0 ~ 1000, default: 12]
I:Scout=12
# [range: 0 ~ 1000, default: 9]
I:Sniper=9
# [range: 0 ~ 1000, default: 12]
I:Soldier=12
# Default - biomes that spawn vanilla monsters
S:"Spawn in biomes"=Default
# Disable spawning in custom dimensions [default: false]
B:"Spawn only in overworld"=false
# [range: 0 ~ 1000, default: 9]
I:Spy=9
}
"world gen" {
# Median chunk distance between base buildings [range: 1 ~ 2147483647, default: 32]
I:"Base building chance"=2147483647
# Disable chest loot generated by this mod [default: false]
B:"Disable chest loot"=false
B:"Disable structures"=true
S:"Generate australium"=Always
S:"Generate copper"=Default
S:"Generate lead"=Default
I:"Mann Co. building chance"=2147483647
}