322 lines
12 KiB
INI
322 lines
12 KiB
INI
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; ic2 general config
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; created Jan 22, 2023 7:06:12 PM
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;---
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[worldgen]
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; Enable generation of rubber trees in the world.
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rubberTree = true
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; Comma separated list of dimensions to not generate rubber trees in
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; Does nothing if rubber tree generation is disabled
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rubberTreeBlacklist =
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; Factor scaling the IC2 ore generation quantity.
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oreDensityFactor = 1.0
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; Factor scaling the IC2 tree generation quantity.
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treeDensityFactor = 1.0
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; Enable scaling the generation y levels and quantities to the sea level according to the formula
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; newValue = configuredValue * sealevel / 64.
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; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if
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; enabled.
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normalizeHeight = true
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; Maximum amount of chunks to check for retrogen viability each tick.
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; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.
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; Set it to 0 to disable retrogen.
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; When enabling this the recommended value is 16
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retrogenCheckLimit = 0
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; Maximum amount of chunks to process for retrogen each tick.
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; Values exceeding retrogenCheckLimit are being truncated.
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retrogenUpdateLimit = 2
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; Settings for generating copper ore
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[worldgen / copper]
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; Enable generating this ore
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enabled = true
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; Amount of clusters to generate
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count = 15
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; Cluster size
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size = 10
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; Start height (inclusive)
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minHeight = 0
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; End height (exclusive)
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maxHeight = 68
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; Distribution across the height.
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; Valid options are:
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; - uniform: same probability across all y levels
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; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
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; - ramp: maximum at minHeight, linear falloff towards maxHeight
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; - revramp: maximum at maxHeight, linear falloff towards minHeight
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; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
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; smoothly like a normal distribution with a more trapezoidal shape
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distribution = smooth
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; Settings for generating lead ore
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[worldgen / lead]
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; Enable generating this ore
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enabled = true
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; Amount of clusters to generate
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count = 8
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; Cluster size
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size = 4
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; Start height (inclusive)
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minHeight = 0
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; End height (exclusive)
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maxHeight = 64
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; Distribution across the height.
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; Valid options are:
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; - uniform: same probability across all y levels
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; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
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; - ramp: maximum at minHeight, linear falloff towards maxHeight
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; - revramp: maximum at maxHeight, linear falloff towards minHeight
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; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
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; smoothly like a normal distribution with a more trapezoidal shape
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distribution = uniform
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; Settings for generating tin ore
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[worldgen / tin]
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; Enable generating this ore
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enabled = true
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; Amount of clusters to generate
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count = 25
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; Cluster size
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size = 6
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; Start height (inclusive)
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minHeight = 0
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; End height (exclusive)
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maxHeight = 40
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; Distribution across the height.
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; Valid options are:
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; - uniform: same probability across all y levels
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; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
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; - ramp: maximum at minHeight, linear falloff towards maxHeight
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; - revramp: maximum at maxHeight, linear falloff towards minHeight
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; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
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; smoothly like a normal distribution with a more trapezoidal shape
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distribution = uniform
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; Settings for generating uranium ore
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[worldgen / uranium]
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; Enable generating this ore
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enabled = true
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; Amount of clusters to generate
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count = 20
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; Cluster size
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size = 3
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; Start height (inclusive)
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minHeight = 0
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; End height (exclusive)
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maxHeight = 64
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; Distribution across the height.
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; Valid options are:
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; - uniform: same probability across all y levels
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; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
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; - ramp: maximum at minHeight, linear falloff towards maxHeight
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; - revramp: maximum at maxHeight, linear falloff towards minHeight
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; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
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; smoothly like a normal distribution with a more trapezoidal shape
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distribution = uniform
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[protection]
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; Enable logging of players when they remove a machine using a wrench.
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wrenchLogging = true
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; Maximum Explosion power of a nuke, where TNT is 4.
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nukeExplosionPowerLimit = 60
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; Maximum explosion power of a nuclear reactor, where TNT is 4.
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reactorExplosionPowerLimit = 45
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; Enable the nuke
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enableNuke = true
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[profiles]
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; Pick a profile to use, default options provided by IC2 are Experimental and Classic
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selected = Experimental
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[balance]
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; Maximum battery tier usable by the miner.
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; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
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minerDischargeTier = 1
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; Increase the energy use by the player's inventory weight when going through a teleporter.
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teleporterUseInventoryWeight = true
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; Ratio of energy retained inside energy storage block Items when wrenched.
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; 0 (nothing) ... 1 (100%), default 0.8 (80 %)
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energyRetainedInStorageBlockDrops = 0.8
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; Power tier of the Mass Fabricator
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massFabricatorTier = 3
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; Power tier of the Matter Fabricator
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matterFabricatorTier = 3
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; Factor to scale the UU-Matter production energy requirement.
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uuEnergyFactor = 1.0
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; Disable the vanilla ender chest, removing existing ones from the world as well.
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disableEnderChest = false
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; Comma separated list of blocks and items which should not be turned into scrap by the recycler.
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; Format: <name>[@metadata], metadata * matches any.
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; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
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recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold
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; Whitelist for blocks/items allowed to be recycled.
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; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else.
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; The format is the same as the blacklist.
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recyclerWhitelist =
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; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
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ignoreWrenchRequirement = false
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; Allow the water slot of water mills to be automated.
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watermillAutomation = false
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; How many EU the Chunkloader uses per chunk it loads.
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euPerChunk = 1.0
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; Base energy generation factors - increase for higher energy yield.
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[balance / energy / generator]
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generator = 1.0
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geothermal = 1.0
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water = 1.0
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solar = 1.0
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wind = 1.0
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nuclear = 1.0
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semiFluidOil = 1.0
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semiFluidFuel = 1.0
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semiFluidBiomass = 1.0
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semiFluidBioethanol = 1.0
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semiFluidBiogas = 1.0
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Stirling = 1.0
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Kinetic = 1.0
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radioisotope = 1.0
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; Base heat generation factors - increase for higher heat yield.
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[balance / energy / heatgenerator]
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semiFluidOil = 1.0
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semiFluidFuel = 1.0
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semiFluidBiomass = 1.0
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semiFluidBioethanol = 1.0
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semiFluidBiogas = 1.0
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solid = 1.0
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radioisotope = 1.0
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electric = 1.0
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; Base kinetic generation factors - increase for higher kinetic energy yield.
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[balance / energy / kineticgenerator]
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water = 1.0
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wind = 1.0
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manual = 1.0
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steam = 1.0
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electric = 1.0
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; Basically the amount of hU the conversion of one mB of Liquid takes/gives
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[balance / energy / fluidconversion]
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; Lava -> PahoehoeLava
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heatExchangerLava = 1.0
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; Hot Coolant <-> Cold Coolant
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heatExchangerHotCoolant = 1.0
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; Hot Water <- Water
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heatExchangerWater = 1.0
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; Base Coolant conversion rate for FluidReactors.
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[balance / energy / FluidReactor]
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outputModifier = 1.0
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; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
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[balance / SteamKineticGenerator]
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rotorlivetime = 86400
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; Balace Values for calcification default 100.000mB Water -> to failure
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[balance / steamgenerator / calcification]
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maxcalcification = 100000
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[balance / steamRepressurizer]
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; Amount (in mb) of standard steam per 10mb of IC2 steam
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steamPerSteam = 16
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; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam
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steamPerSuperSteam = 32
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; Balance Values for Fermenter
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[balance / fermenter]
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need_amount_biomass_per_run = 20
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output_amount_biogas_per_run = 400
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hU_per_run = 4000
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biomass_per_fertilizier = 500
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; Additional initial uu values, a value of 1 equals cobblestone.
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; Recipes may cause the final value be lower than the one specified here.
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; Format: <name>[@metadata] = <value>
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[balance / uu-values / predefined]
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IC2:misc_resource#iridium_ore = 12000
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IC2:misc_resource#iridium_shard = 1333
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[recipes]
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; To modify recipes or add custom recipes, copy the corresponding .ini file to
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; "minecraft/config/ic2" and modify it.
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;
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; Disable IC2 crafting recipes with the specified output, comma separated list.
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; Non-IC2 recipes can be removed via the purge list below.
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; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
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disable =
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; Purge all non-IC2 crafting recipes with the specified output, comma separated list.
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; IC2 recipes can be removed via the disable list above.
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; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
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purge =
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; Blacklist for items which the jetpack attachment plate cannot be used on.
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; The format: <name>, e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics
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jetpackAttachmentBlacklist =
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; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
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allowCoinCrafting = true
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; Allow only IC2 circuits to be used in IC2's recipes.
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requireIc2Circuits = false
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; Adjust smelting recipes to always output IC2 items if available.
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smeltToIc2Items = false
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; Ignore invalid recipes.
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ignoreInvalidRecipes = false
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[audio]
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; Enable IC2's custom sound system.
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enabled = true
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; Volume of IC2's sounds, range from 0 (silent) ... 1 (100%)
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volume = 1.0
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; The number of blocks the sounds attenuate over
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fadeDistance = 16
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; Maximum number of active audio sources, only change it if you know what you're doing.
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maxSourceCount = 32
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[misc]
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; Enable hiding of secret recipes in CraftGuide/NEI.
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hideSecretRecipes = true
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; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key.
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quantumSpeedOnSprint = true
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; Enable burning of scrap in a generator.
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allowBurningScrap = true
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; Comma separated list with ores the miner should harvest.
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; Format: <name>[@metadata], e.g. minecraft:torch, minecraft:chest
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; The metadata * will match any, e.g. minecraft:log@*.
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; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
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additionalValuableOres =
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; Use the new highly experimental current + voltage energy net model with energy loss.
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; Only set this to true if you know what you are doing.
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useLinearTransferModel = false
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; Configure whether energy loss is rounded down to the nearest whole EU or not
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roundEnetLoss = true
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; If you really really really don't want to have your machines explode if you don't pay attention to voltage, you can disable that here.
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enableEnetExplosions = true
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; Same for cable meltdown
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enableEnetCableMeltdown = true
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[debug]
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; Log whenever wrenching didn't produce any drops.
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logEmptyWrenchDrops = true
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; Log incorrect damage applications to items that aren't supposed to ever take damage.
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logIncorrectItemDamaging = false
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; Log problems occuring when processing connectivity updates in the energy network.
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logGridUpdateIssues = true
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; Log EnergyNet API accesses that aren't read-only - use this to debug IC2 addons.
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logEnetApiAccesses = false
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; Log EnergyNet API accesses with stack traces that aren't read-only - use this to debug IC2 addons.
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logEnetApiAccessTraces = false
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; Log all energy net connectivity updates in detail.
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logGridUpdatesVerbose = false
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; Log problems occuring during energy network calculations
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logGridCalculationIssues = true
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[agriculture]
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; Comma separated list of crops which should not be loaded.
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; Format: owner:crop
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; for example ic2:ferru, ic2:wheat
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disabledCrops =
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[compat / buildcraft]
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; Allow BuildCraft fuels to be used in the fluid generators
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enableBuildcraftFuels = true
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