; ic2 general config ; created Jan 22, 2023 7:06:12 PM ;--- [worldgen] ; Enable generation of rubber trees in the world. rubberTree = true ; Comma separated list of dimensions to not generate rubber trees in ; Does nothing if rubber tree generation is disabled rubberTreeBlacklist = ; Factor scaling the IC2 ore generation quantity. oreDensityFactor = 1.0 ; Factor scaling the IC2 tree generation quantity. treeDensityFactor = 1.0 ; Enable scaling the generation y levels and quantities to the sea level according to the formula ; newValue = configuredValue * sealevel / 64. ; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if ; enabled. normalizeHeight = true ; Maximum amount of chunks to check for retrogen viability each tick. ; Retrogen is the retroactive generation of terrain features, e.g. ores and trees. ; Set it to 0 to disable retrogen. ; When enabling this the recommended value is 16 retrogenCheckLimit = 0 ; Maximum amount of chunks to process for retrogen each tick. ; Values exceeding retrogenCheckLimit are being truncated. retrogenUpdateLimit = 2 ; Settings for generating copper ore [worldgen / copper] ; Enable generating this ore enabled = true ; Amount of clusters to generate count = 15 ; Cluster size size = 10 ; Start height (inclusive) minHeight = 0 ; End height (exclusive) maxHeight = 68 ; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shape distribution = smooth ; Settings for generating lead ore [worldgen / lead] ; Enable generating this ore enabled = true ; Amount of clusters to generate count = 8 ; Cluster size size = 4 ; Start height (inclusive) minHeight = 0 ; End height (exclusive) maxHeight = 64 ; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shape distribution = uniform ; Settings for generating tin ore [worldgen / tin] ; Enable generating this ore enabled = true ; Amount of clusters to generate count = 25 ; Cluster size size = 6 ; Start height (inclusive) minHeight = 0 ; End height (exclusive) maxHeight = 40 ; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shape distribution = uniform ; Settings for generating uranium ore [worldgen / uranium] ; Enable generating this ore enabled = true ; Amount of clusters to generate count = 20 ; Cluster size size = 3 ; Start height (inclusive) minHeight = 0 ; End height (exclusive) maxHeight = 64 ; Distribution across the height. ; Valid options are: ; - uniform: same probability across all y levels ; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds ; - ramp: maximum at minHeight, linear falloff towards maxHeight ; - revramp: maximum at maxHeight, linear falloff towards minHeight ; - smooth: maximum in the middle, maintains high levels over a wide range before falling off ; smoothly like a normal distribution with a more trapezoidal shape distribution = uniform [protection] ; Enable logging of players when they remove a machine using a wrench. wrenchLogging = true ; Maximum Explosion power of a nuke, where TNT is 4. nukeExplosionPowerLimit = 60 ; Maximum explosion power of a nuclear reactor, where TNT is 4. reactorExplosionPowerLimit = 45 ; Enable the nuke enableNuke = true [profiles] ; Pick a profile to use, default options provided by IC2 are Experimental and Classic selected = Experimental [balance] ; Maximum battery tier usable by the miner. ; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals minerDischargeTier = 1 ; Increase the energy use by the player's inventory weight when going through a teleporter. teleporterUseInventoryWeight = true ; Ratio of energy retained inside energy storage block Items when wrenched. ; 0 (nothing) ... 1 (100%), default 0.8 (80 %) energyRetainedInStorageBlockDrops = 0.8 ; Power tier of the Mass Fabricator massFabricatorTier = 3 ; Power tier of the Matter Fabricator matterFabricatorTier = 3 ; Factor to scale the UU-Matter production energy requirement. uuEnergyFactor = 1.0 ; Disable the vanilla ender chest, removing existing ones from the world as well. disableEnderChest = false ; Comma separated list of blocks and items which should not be turned into scrap by the recycler. ; Format: [@metadata], metadata * matches any. ; Ore dictionary entries can be specified with OreDict: as the name. recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold ; Whitelist for blocks/items allowed to be recycled. ; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else. ; The format is the same as the blacklist. recyclerWhitelist = ; Allow to pick blocks up using just a pickaxe instead of needing a wrench. ignoreWrenchRequirement = false ; Allow the water slot of water mills to be automated. watermillAutomation = false ; How many EU the Chunkloader uses per chunk it loads. euPerChunk = 1.0 ; Base energy generation factors - increase for higher energy yield. [balance / energy / generator] generator = 1.0 geothermal = 1.0 water = 1.0 solar = 1.0 wind = 1.0 nuclear = 1.0 semiFluidOil = 1.0 semiFluidFuel = 1.0 semiFluidBiomass = 1.0 semiFluidBioethanol = 1.0 semiFluidBiogas = 1.0 Stirling = 1.0 Kinetic = 1.0 radioisotope = 1.0 ; Base heat generation factors - increase for higher heat yield. [balance / energy / heatgenerator] semiFluidOil = 1.0 semiFluidFuel = 1.0 semiFluidBiomass = 1.0 semiFluidBioethanol = 1.0 semiFluidBiogas = 1.0 solid = 1.0 radioisotope = 1.0 electric = 1.0 ; Base kinetic generation factors - increase for higher kinetic energy yield. [balance / energy / kineticgenerator] water = 1.0 wind = 1.0 manual = 1.0 steam = 1.0 electric = 1.0 ; Basically the amount of hU the conversion of one mB of Liquid takes/gives [balance / energy / fluidconversion] ; Lava -> PahoehoeLava heatExchangerLava = 1.0 ; Hot Coolant <-> Cold Coolant heatExchangerHotCoolant = 1.0 ; Hot Water <- Water heatExchangerWater = 1.0 ; Base Coolant conversion rate for FluidReactors. [balance / energy / FluidReactor] outputModifier = 1.0 ; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h [balance / SteamKineticGenerator] rotorlivetime = 86400 ; Balace Values for calcification default 100.000mB Water -> to failure [balance / steamgenerator / calcification] maxcalcification = 100000 [balance / steamRepressurizer] ; Amount (in mb) of standard steam per 10mb of IC2 steam steamPerSteam = 16 ; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam steamPerSuperSteam = 32 ; Balance Values for Fermenter [balance / fermenter] need_amount_biomass_per_run = 20 output_amount_biogas_per_run = 400 hU_per_run = 4000 biomass_per_fertilizier = 500 ; Additional initial uu values, a value of 1 equals cobblestone. ; Recipes may cause the final value be lower than the one specified here. ; Format: [@metadata] = [balance / uu-values / predefined] IC2:misc_resource#iridium_ore = 12000 IC2:misc_resource#iridium_shard = 1333 [recipes] ; To modify recipes or add custom recipes, copy the corresponding .ini file to ; "minecraft/config/ic2" and modify it. ; ; Disable IC2 crafting recipes with the specified output, comma separated list. ; Non-IC2 recipes can be removed via the purge list below. ; Format: [@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin. disable = ; Purge all non-IC2 crafting recipes with the specified output, comma separated list. ; IC2 recipes can be removed via the disable list above. ; Format: [@metadata], e.g. minecraft:tnt to disable crafting tnt. purge = ; Blacklist for items which the jetpack attachment plate cannot be used on. ; The format: , e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics jetpackAttachmentBlacklist = ; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited. allowCoinCrafting = true ; Allow only IC2 circuits to be used in IC2's recipes. requireIc2Circuits = false ; Adjust smelting recipes to always output IC2 items if available. smeltToIc2Items = false ; Ignore invalid recipes. ignoreInvalidRecipes = false [audio] ; Enable IC2's custom sound system. enabled = true ; Volume of IC2's sounds, range from 0 (silent) ... 1 (100%) volume = 1.0 ; The number of blocks the sounds attenuate over fadeDistance = 16 ; Maximum number of active audio sources, only change it if you know what you're doing. maxSourceCount = 32 [misc] ; Enable hiding of secret recipes in CraftGuide/NEI. hideSecretRecipes = true ; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key. quantumSpeedOnSprint = true ; Enable burning of scrap in a generator. allowBurningScrap = true ; Comma separated list with ores the miner should harvest. ; Format: [@metadata], e.g. minecraft:torch, minecraft:chest ; The metadata * will match any, e.g. minecraft:log@*. ; Ore dictionary entries can be specified with OreDict: as the name. additionalValuableOres = ; Use the new highly experimental current + voltage energy net model with energy loss. ; Only set this to true if you know what you are doing. useLinearTransferModel = false ; Configure whether energy loss is rounded down to the nearest whole EU or not roundEnetLoss = true ; If you really really really don't want to have your machines explode if you don't pay attention to voltage, you can disable that here. enableEnetExplosions = true ; Same for cable meltdown enableEnetCableMeltdown = true [debug] ; Log whenever wrenching didn't produce any drops. logEmptyWrenchDrops = true ; Log incorrect damage applications to items that aren't supposed to ever take damage. logIncorrectItemDamaging = false ; Log problems occuring when processing connectivity updates in the energy network. logGridUpdateIssues = true ; Log EnergyNet API accesses that aren't read-only - use this to debug IC2 addons. logEnetApiAccesses = false ; Log EnergyNet API accesses with stack traces that aren't read-only - use this to debug IC2 addons. logEnetApiAccessTraces = false ; Log all energy net connectivity updates in detail. logGridUpdatesVerbose = false ; Log problems occuring during energy network calculations logGridCalculationIssues = true [agriculture] ; Comma separated list of crops which should not be loaded. ; Format: owner:crop ; for example ic2:ferru, ic2:wheat disabledCrops = [compat / buildcraft] ; Allow BuildCraft fuels to be used in the fluid generators enableBuildcraftFuels = true