added the README.md
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@ -252,9 +252,11 @@ class Privyet {
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}
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}
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} else {
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} else {
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delegate?.gameShapeDidMove(privyet: self)
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delegate?.gameShapeDidMove(privyet: self)
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/* AGRB 5/29/2020 - removed to allow "finessing" moves
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if detectTouch() {
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if detectTouch() {
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settleShape()
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settleShape()
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}
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}
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*/
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}
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}
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}
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}
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11
README.md
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11
README.md
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@ -0,0 +1,11 @@
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# Privyet: A Familar Puzzle Game for iOS
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Thanks to:
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* Bloc.io for the tutorial containing the original "Swiftris" code on which this is based
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* GIMP for graphics editing
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* Audacity on Windows for recording a sound clip
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* ZapSplat.com for supplying a sound effect
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* VMware Carbon Black for having a Hackathon where I could put this together
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- Amy G. Bowersox, May 29, 2020
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