diff --git a/Privyet/Privyet.swift b/Privyet/Privyet.swift index 5c7f375..6d305d6 100644 --- a/Privyet/Privyet.swift +++ b/Privyet/Privyet.swift @@ -252,9 +252,11 @@ class Privyet { } } else { delegate?.gameShapeDidMove(privyet: self) + /* AGRB 5/29/2020 - removed to allow "finessing" moves if detectTouch() { settleShape() } + */ } } diff --git a/README.md b/README.md new file mode 100644 index 0000000..5917687 --- /dev/null +++ b/README.md @@ -0,0 +1,11 @@ +# Privyet: A Familar Puzzle Game for iOS + +Thanks to: + +* Bloc.io for the tutorial containing the original "Swiftris" code on which this is based +* GIMP for graphics editing +* Audacity on Windows for recording a sound clip +* ZapSplat.com for supplying a sound effect +* VMware Carbon Black for having a Hackathon where I could put this together + +- Amy G. Bowersox, May 29, 2020