vista-modpack/config-source/forestry/common.cfg

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# Configuration file
~CONFIG_VERSION: 1.1.0
crafting {
# Enables the crafting recipe for bronze. [default: true]
B:bronze=true
stamps {
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
S:disabled <
20n
50n
100n
>
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
B:enabled=true
}
}
debug {
# Enable Debug mode (only useful to developers). [default: false]
B:enabled=false
}
difficulty {
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
S:game.mode=EASY
# Makes dungeon loot generated by forestry rarer. [default: false]
B:loot.rare=false
# Forces recreation of the game mode definitions in config/forestry/gamemodes.
B:recreate.definitions=false
}
genetics {
# Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
B:clear.invalid.chromosomes=false
# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
B:pollinate.vanilla.trees=true
research {
boost {
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
S:max.percent=5.0
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
S:multiplier=1.5
}
}
}
performance {
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
B:backpacks.resupply=true
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
B:particleFX=true
}
structures {
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
S:disabled <
>
}
tweaks {
# Enables access restrictions on forestry machines. [default: true]
B:permissions=true
gui {
# Enables the new mail alert box. [default: true]
B:mail.alert=true
tabs {
# Display the energy statistics tab on energy consumers. [default: true]
B:energy=true
# Enables the hints tab on machine and engine guis. [default: true]
B:hints=true
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
I:speed=8
}
}
farms {
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
B:enderlily=true
# Enables farm support for Magical Crops. [default: true]
B:magicalcrops=true
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
I:size=2
# Makes farms use a square layout instead of a diamond one. [default: false]
B:square=false
}
}
world {
generate {
# Generates forestry villagers and their houses. [default: true]
B:villagers=true
retrogen {
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
B:forced=false
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
B:normal=false
}
beehives {
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
S:amount=2.0
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
B:debug=false
}
ore {
# Generates apatite ore blocks in the world. [default: true]
B:apatite=true
# Generates copper ore blocks in the world. [default: true]
B:copper=true
# Generates tin ore blocks in the world. [default: true]
B:tin=true
}
}
}