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the database and the URLs (for backward compatibility). Do a full rebuild after browsing this one!
119 lines
6.3 KiB
Plaintext
119 lines
6.3 KiB
Plaintext
Frequently-Asked Questions about Venice (*)
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(* - or at least those I think people will be asking)
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Q: What is Venice?
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A: The Venice Web Community System is a system for supporting online
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communities and special interest groups. A single Venice server will
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support multiple communities, and all users authenticating themselves with
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the Venice server will be able to join any community based on that server.
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Communities will support features like Web conferencing, chat, and instant
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messaging.
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Q: Aren't there already conferencing packages out there?
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A: Yes, and some of them are very good. However, Venice is being designed
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first and foremost to support the Electric Minds community, and the
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software will implement the appearances and behaviors they're used to
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(at least for the most part). Enough other people have already found
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this useful that I think it will have broad-based appeal.
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Q: Who are Electric Minds, anyway? What makes them so special?
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A: Electric Minds is a pioneering online community, originally founded by
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Howard Rheingold, longtime user of The WELL and author of _The Virtual
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Community_, in November 1996. Electric Minds, among other things, hosted
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the discussion site for the Kasparov vs. Deep Blue chess match, and went on
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to become one of _Time_ magazine's top 10 Web sites of 1996. His company
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lost its financing, though, and was acquired by Durand Communications,
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Inc., of Santa Barbara, CA, in July 1997, who shifted the community from
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the existing WellEngaged conferencing platform to its own "CommunityWare"
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online community software. Electric Minds has been a lively place for
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conversation ever since, despite the departure of Rheingold. The current
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host of the Electric Minds community is Harry "maddog" Pike, of New
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Hampshire.
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Q: So where's Durand Communications now? Never heard of 'em.
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A: Durand Communications was acquired by Online System Services (now Webb
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Interactive Services, Inc.), of Denver, CO. CommunityWare was folded
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together with OSS' i2u product, and the result was introduced as WebbMe,
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which was also an online community system.
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Q: So why does Electric Minds need Venice?
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A: Webb Interactive is pulling the plug on WebbMe at the end of January, 2001.
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Electric Minds will be no more, unless it can be moved from its existing
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servers.
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Q: Can't you just use the existing WebbMe software?
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A: Not practical. WebbMe is written using Microsoft Active Server Pages under
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IIS 4.0 on Windows NT 4.0, using a SQL Server back end. Even if a server
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could be found to support it, the software is old and very touchy to
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administer. (Webb Interactive's work is all in Java now, using WebLogic
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and Oracle. Very few people are left who remember much of anything about
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how WebbMe works.)
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Q: Doesn't Webb have software you can use now?
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A: Well, they do have a Discussions product as part of their AccelX suite, but
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it has a couple of major issues:
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(1) It's not open source. In my opinion, it is not desirable for a
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community like Electric Minds to be held prey to proprietary software
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storing its intellectual content.
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(2) It's also heavy in its requirements. It uses Enterprise JavaBeans and
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requires the BEA WebLogic server and an Oracle database as back end.
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For our purposes, that'd be overkill.
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Q: Well, then, what about {Slash|Scoop|Squishdot|mod_virgule|etc.}?
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A: Those packages are all good (and, in fact, Venice may incorporate some of
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their features in future), but they were designed for other purposes. It's
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partially the nature of the software that makes Electric Minds the community
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it is, and so, to preserve the community as we know it, we need to keep
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the functionality as close as possible. (This will also make it possible,
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at a future date, to import the old discussions from the WebbMe Electric
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Minds into Venice, for future reference and for posterity.)
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Q: Why call it "Venice"?
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A: During its early development (predating the Electric Minds acquisition),
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CommunityWare was known as "Rome." Rome was one of the primary centers
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of advanced community in ancient times. Similarly, Venice was one of the
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centers of advanced community during the Renaissance...and, right now,
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Electric Minds could use a renaissance :-).
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Q: But you're not ripping off CommunityWare/Webb, are you?
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A: Not at all. Some of the design structures are similar to CommunityWare,
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but there are many significant changes. For instance, the Venice HTML
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interface uses no <FRAME> tags, and the security model has been replaced
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with a more self-consistent one. As time goes on, Venice will continue
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to incorporate features that distinguish it from the original WebbMe.
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Q: What was up with the whole "SIGs" nomenclature?
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A: That was one of the ways I was trying to differentiate myself from
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CommunityWare and WebbMe. However, the terminology ("Special Interest
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Group") turned out to be too cumbersome. Besides, as of November 2001,
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Webb Interactive is out of that business, and indeed out of all business but
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Jabber.com Inc. Therefore, I reversed myself on November 7, 2001 ("The Day
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of The Great Renaming") and they're now called "Communities" everywhere.
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(With two exceptions; the database and the URL generation, both for backward
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compatibility.)
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Q: Did WebbMe have instant messaging, too?
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A: Yes, it did. The original CommunityWare instant messaging and chat was
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based on code derived from Durand's earlier MindWire product. It was later
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replaced with a not-entirely-reliable system implemented using IRC. When
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Venice implements IM and chat, it will likely be based on Jabber.
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Q: What's Jabber?
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A: Jabber is the world's only open-source XML-based instant messaging system.
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Aside from offering its own instant messaging, it allows compatibility with
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other IM systems like AIM, ICQ, MSN, and Yahoo!. See http://www.jabber.org.
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Q: How will Venice use Jabber?
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A: Venice will most likely run in conjunction with a Jabber server that can
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authenticate users against the Venice database. Venice will include Java
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applets for Jabber communication.
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Q: Venice should implement {cool feature} like {other software} does.
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A: Sounds interesting. Email me and tell me more.
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Q: My question wasn't covered here! Will you add it?
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A: Maybe, if enough people ask it :-). Email me your suggestions.
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