#ifndef __GFXOBJ_H_INCLUDED #define __GFXOBJ_H_INCLUDED #include "wintype.h" /* type definition for a graphics destructor */ typedef void (*GFX_DTOR)(PVOID obj); /* A graphics object in memory always starts with this. */ typedef struct tagGFXOBJECT { UINT32 sig; /* signature so we know what something is */ UINT32 size; /* size of total allocated memory in block */ INT32 refcnt; /* reference count */ GFX_DTOR dtor; /* destructor function called when we're no longer needed */ struct tagGFXOBJECT *next; /* support double linked lists of obejcts */ struct tagGFXOBJECT *prev; } GFXOBJECT, *PGFXOBJECT; extern void Go_unchain(PGFXOBJECT obj); extern INT32 Go_addref(PGFXOBJECT obj); extern INT32 Go_release(PGFXOBJECT obj); #endif /* __GFXOBJ_H_INCLUDED */