tracing backlight problem and fixing a typo in a function definition

This commit is contained in:
Amy Bowersox 2019-12-09 13:42:55 -07:00
parent bb8b27fb24
commit 68be55a8f5
2 changed files with 9 additions and 7 deletions

View File

@ -3,7 +3,7 @@ import upiwin
import upiwin_tmp
def log_touch(event, x, y):
print("Touch {0} at ({1), {2})\n".format(event, x, y))
print("Touch {0} at ({1}, {2})".format(event, x, y))
upiwin_tmp.filled_rectangle(10, 10, 50, 50, upiwin_tmp.FBPRIMCLR_RED, False)
upiwin_tmp.filled_rectangle(60, 10, 100, 50, upiwin_tmp.FBPRIMCLR_GREEN, False)
@ -22,18 +22,18 @@ upiwin_tmp.textout(10, 180, 'Amy was here!!!')
msg = {}
while upiwin.get_message(msg):
if msg['message'] == upiwin.WM_HWBUTTONDOWN:
print("Button {0} was pressed.\n".format(msg['attrs'][0]))
print("Button {0} was pressed.".format(msg['attrs'][0]))
elif msg['message'] == upiwin.WM_HWBUTTONUP:
print("Button {0} was released.\n".format(msg['attrs'][0]))
print("Button {0} was released.".format(msg['attrs'][0]))
bn = msg['attrs'][0]
if bn == 1:
print("Backlight ON.\n")
print("Backlight ON.")
upiwin.set_backlight(True)
elif bn == 2:
print("Backlight OFF.\n")
upiwin.set_backlight(True)
print("Backlight OFF.")
upiwin.set_backlight(False)
elif bn == 4:
print("Quitting the application.\n")
print("Quitting the application.")
upiwin.post_quit_message(0)
elif msg['message'] == upiwin.WM_TOUCHDOWN:
log_touch('DOWN', msg['attrs'][0], msg['attrs'][1])

View File

@ -1,6 +1,7 @@
#define PY_SSIZE_T_CLEAN
#include <Python.h>
#include "scode.h"
#include "log.h"
#include "gpio.h"
#include "ep_upiwin.h"
#include "ep_init.h"
@ -23,6 +24,7 @@ PyObject *Epython_set_backlight(PyObject *self, PyObject *args)
if (!PyArg_ParseTuple(args, "p", &new_state))
return NULL;
pstate = (PUPIWIN_STATE)PyModule_GetState(UPIWIN_module);
Log(LDEBUG, "set_backlight: old=%d, new=%d (level=%u)", pstate->backlight_on, new_state, pstate->backlight_level);
if (new_state && !(pstate->backlight_on))
Gpio_set_backlight(pstate->backlight_level);
else if (!new_state && pstate->backlight_on)