added the backlight control and some code for doing repaints
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@ -2,6 +2,7 @@
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import upiwin
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# Save off some color values.
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BLACK = upiwin.rgb(0, 0, 0)
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WHITE = upiwin.rgb(255, 255, 255)
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LTGRAY = upiwin.rgb(204, 204, 204)
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RED = upiwin.rgb(255, 0, 0)
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@ -34,6 +35,21 @@ cmd4_rect = (command_rect[0], 180, command_rect[2], command_rect[3])
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def point_in_rect(rect, x, y):
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return (x >= rect[0]) and (x < rect[2]) and (y >= rect[1]) and (y < rect[3])
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# --- Backlight control ---
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backlight_level_list = [1023, 768, 512, 256]
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current_backlight = 0
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def do_backlight():
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upiwin.set_backlight_level(backlight_level_list[current_backlight])
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def select_next_backlight():
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global current_backlight
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current_backlight += 1
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if (current_backlight == len(backlight_level_list):
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current_backlight = 0
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do_backlight()
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# --- Color selections ---
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color_list = [WHITE, RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW]
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@ -83,6 +99,14 @@ def draw_object(obj):
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objects_drawn = []
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def repaint():
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global drawing_rect, objects_drawn
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hdc.text_color = BLACK
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hdc.rop2 = upiwin.R2_COPYPEN
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hdc.solid_rectangle(drawing_rect[0], drawing_rect[1], drawing_rect[2], drawing_rect[3])
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for obj in objects_drawn:
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draw_object(obj)
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# --- Graphic feedback --
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origin_x = 0
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@ -197,11 +221,15 @@ def on_touchclick(x, y):
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print("Click command 4")
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def on_button_click(button):
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if button == 1: # Button 1 = Set backlight level
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select_next_backlight()
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if button == 4: # Button 4 = Exit app
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upiwin.post_quit_message(0)
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# --- Initialize and start message loop ---
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do_backlight()
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# Draw the basic layout.
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hdc.text_color = LTGRAY
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hdc.rop2 = upiwin.R2_COPYPEN
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