checking out text rendering
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608fbec2bf
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@ -19,4 +19,7 @@ upiwin_tmp.filled_rectangle(110, 60, 150, 100, FBPRIMCLR_YELLOW, False)
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upiwin_tmp.rectangle(10, 110, 150, 150, FBPRIMCLR_WHITE, False)
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upiwin_tmp.line(10, 110, 150, 150, FBPRIMCLR_WHITE, False)
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upiwin_tmp.line(10, 150, 150, 110, FBPRIMCLR_WHITE, False)
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upiwin_tmp.line(0, 180, 319, 180, FBPRIMCLR_RED, False);
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upiwin_tmp.line(0, 196, 319, 196, FBPRIMCLR_RED, False);
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upiwin_tmp.textout(10, 180, 'Amy was here!!!')
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@ -124,7 +124,8 @@ static void internal_textout(INT32 x, INT32 y, INT32 width, INT32 height, PBYTE
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BYTE b;
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PUINT16 dptr, lbuf;
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Log(LDEBUG, "internal_textout(%d, %d, %d, %d, bits)", x, y, width, height);
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if ((width == 0) && (height == 0))
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return; /* must be drawing a space */
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if (((x + width) >= Fb_Info->width) || ((y + height) >= Fb_Info->height))
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return;
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dptr = loc_from_coords(x, y);
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