66 lines
2.0 KiB
INI
66 lines
2.0 KiB
INI
# Configuration file
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general {
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# Setting this to false will disable spawning champion mobs. Even when false they will still
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# have a greatly reduced chance of spawning in certain dangerous places.
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B:allowChampionMobs=true
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B:allowSpawnAngryZombie=true
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B:allowSpawnElder=true
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B:allowSpawnFireBat=true
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B:allowSpawnPech=true
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B:allowSpawnTaintacle=true
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B:allowSpawnWisp=true
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# Higher values increases number of magical forest biomes. If you are using biome
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# addon mods you probably want to increase this weight quite a bit
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# Min: 0
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# Max: 100
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I:biomeMagicalForestWeight=5
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# Outer lands dimension id
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I:dimensionOuterId=-42
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B:generateAmber=true
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B:generateAura=true
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B:generateCinnabar=true
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B:generateCrystals=true
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B:generateMagicForest=true
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B:generateQuartz=true
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B:generateStructure=true
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B:generateTrees=true
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# The % of normal ore amounts that will be spawned. For example 50 will spawn half
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# the ores while 200 will spawn double. Default 100
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# Min: 1
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# Max: 500
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I:oreDensity=100
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# The dimension considered to be your 'overworld'. Certain TC structures will only spawn in this dim.
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I:overworldDim=0
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B:regenAmber=false
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B:regenAura=false
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B:regenCinnabar=false
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B:regenCrystals=false
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# This key is used to keep track of which chunk have been generated/regenerated.
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# Changing it will cause the regeneration code to run again, so only change it if you want it to happen.
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# Useful to regen only one world feature at a time.
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S:regenKey=DEFAULT
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B:regenQuartz=false
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B:regenStructure=false
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B:regenTrees=false
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# The range at which taint can spread from a taint seed.
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# This value is only a base and will be modified by flux levels.
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# Min: 8
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# Max: 256
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I:taintSpreadArea=32
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# The % chance of taint fibres spreading on a block tick.
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# Setting this to 0 will effectively stop taint fibre spread.
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# Min: 0
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# Max: 500
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D:taintSpreadRate=100.0
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}
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