184 lines
5.4 KiB
INI
184 lines
5.4 KiB
INI
# Configuration file
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display {
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# Should I enable colorblind mode?
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B:colorBlindMode=false
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# If true then the architect table will correctly hide it's translucent parts behind surrounding terrain. (This looks better)
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B:enableStencil=true
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B:guideBookEnableDetail=false
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# Should all fluid values (Buckets, mB, mB/t) be hidden?
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B:hideFluidValues=false
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# Should all power values (MJ, MJ/t) be hidden?
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B:hidePowerValues=false
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# The rotation that items use when travelling through pipes. Set to 'enabled' for full rotation, 'disabled' for no rotation, or 'horizontals_only' to only rotate items when going horizontally.
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S:itemRenderRotation=enabled
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B:pipes.fluidColourIsBorder=true
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# If true then the quarry frame will move with both of its axis rather than just one.
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B:quarryFrameMoveBoth=false
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B:renderLaserBeams=true
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# Should localised strings be displayed in terms of seconds (1 MJ/s) or ticks (20 MJ/t)
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S:timeGap=seconds
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# Should flowing fluid values be displayed in terms of buckets per second rather than thousandths of a bucket per tick? (B/s vs mB/t)
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B:useBucketsFlow=true
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# Should static fluid values be displayed in terms of buckets rather than thousandths of a bucket? (B vs mB)
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B:useBucketsStatic=true
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# Should colours be displayed as their own (or a similar) colour in tooltips?
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B:useColouredLabels=true
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# Should colours displayed in tooltips use higher-contrast colours?
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B:useHighContrastColouredLabels=false
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# Should localised strings be displayed in long or short form (10 mB / t vs 10 milli buckets per tick
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B:useLongLocalizedName=true
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# Disable this if you get texture errors with optifine. Disables some texture switching functionality when changing config options such as colour blind mode.
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B:useSwappableSprites=true
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}
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events {
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S:christmas_chocolate=day_only
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}
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experimental {
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S:kinesisLossMode=lossless
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}
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general {
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I:bptStoreExternalThreshold=20000
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S:chunkLoadLevel=self_tiles
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# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
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I:itemLifespan=60
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# How far, in minecraft blocks, should markers (volume and path) reach?
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I:markerMaxDistance=64
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# Should BuildCraft miners be allowed to break blocks using player-specific protection?
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B:miningBreaksPlayerProtectedBlocks=false
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# How much further down can miners (like the quarry or the mining well) dig?
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# (Note: values above 256 only have an effect if a mod like cubic chunks is installed).
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I:miningMaxDepth=512
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# How much power should be required for all mining machines?
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D:miningMultiplier=1.0
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I:pipes.baseFluidRate=10
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I:pipes.mjPerItem=1000000
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I:pipes.mjPerMillibucket=1000
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# How far, in minecraft blocks, should pumps reach in fluids?
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I:pumpMaxDistance=64
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# Should pumps consume water? Enabling this will disable minor optimisations, but work properly with finite water mods.
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B:pumpsConsumeWater=false
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# The minimum height that all quarry frames must be. A value of 1 will look strange when it drills the uppermost layer.
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I:quarryFrameMinHeight=4
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# The maximum number of blocks that the quarry is allowed to mine each second.
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# A value of 0 means no limit, and a value of 0.5 will mine up to half a block per second.
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D:quarryMaxBlockMineRate=0.0
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# The maximum number of blocks that a quarry is allowed to move, per second.
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# A value of 0 means no limit.
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D:quarryMaxFrameSpeed=0.0
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# The maximum number of tasks that the quarry will do per tick.
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# (Where a task is either breaking a block, or moving the frame)
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I:quarryMaxTasksPerTick=4
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# 1 divided by this value is added to the power cost for each additional task done per tick.
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# A value of 0 disables this behaviour.
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I:quarryPowerDivisor=2
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# How often, in ticks, should network update packets be sent? Increasing this might help network performance.
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I:updateFactor=10
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}
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internal {
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# Use display.enableStencil instead of this!
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B:force_disable_stencil=false
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}
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modules {
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B:forestry=true
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B:ic2=true
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}
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performance {
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# Disable this if you get sub-standard framerates due to buildcraft's ~60 sprites animating every frame.
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B:enableAnimatedSprites=true
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# The maximum number of items that the guide book will index.
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I:guideItemSearchLimit=10000
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# The maximum number of search results to display in the guide book.
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I:maxGuideSearchResults=1200
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}
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worldgen {
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# Should BuildCraft generate anything in the world?
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B:enable=true
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# Should BuildCraft generate water springs?
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B:generateWaterSprings=true
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oil {
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B:can_burn=true
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B:enable=true
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S:excessiveBiomes <
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buildcraftenergy:oil_desert
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buildcraftenergy:oil_ocean
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>
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S:excludedBiomes <
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minecraft:hell
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minecraft:sky
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>
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B:excludedBiomesIsBlacklist=true
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I:excludedDimensions <
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-1
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1
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>
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B:excludedDimensionsIsBlacklist=true
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D:generationRate=1.0
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B:oil_desert_biome=true
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B:oil_ocean_biome=true
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S:surfaceDepositBiomes <
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>
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spawn_probability {
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D:large=0.04
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D:medium=0.1
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D:small=2.0
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}
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spouts {
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B:enable=true
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I:large_max_height=20
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I:large_min_height=10
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I:small_max_height=12
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I:small_min_height=6
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}
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}
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}
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