sierra-modpack/config-source/trafficcontrol.cfg

49 lines
2.7 KiB
INI

# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General configuration
##########################################################################################################
general {
# How far (in blocks) should border shunts scan for the next island shunt per tick? [range: 1 ~ 2000, default: 10]
I:borderTick=10
# How far (in blocks) should border shunts scan for the next island shunt? [range: 1 ~ 2000, default: 150]
I:borderTimeout=150
# How far (in blocks) should each island shunt scan for the next island shunt? [range: 1 ~ 100, default: 20]
I:islandTimeout=20
# How many crossing relay boxes should be scanned per tick? PERFORMANCE NOTE: Total blocks scanned = borderTick * parallelScans. The higher this number, the amount of blocks scanned per tick is multiplied. [range: 1 ~ 20, default: 1]
I:parallelScans=1
# How many letters should be rendered in a tooltip before it wraps down to the next line? [range: 64 ~ 5412, default: 256]
I:tooltipCharWrapLength=256
}
traffic_light {
# What entity classes will activate the traffic signal sensors? [default: [minecraftransportsimulator.vehicles.main.EntityVehicleD_Moving], [com.mrcrayfish.vehicle.entity.EntityVehicle], [com.flansmod.common.driveables.EntityDriveable], [net.fexcraft.mod.fvtm.sys.legacy.LandVehicle], [net.fexcraft.mod.fvtm.sys.uni12.ULandVehicle], [net.minecraft.entity.passive.EntityPig], [net.minecraft.entity.passive.EntityHorse], [net.minecraft.entity.passive.EntityDonkey], [net.minecraft.entity.passive.EntityMule], [net.minecraft.entity.passive.EntitySkeletonHorse], [net.minecraft.entity.passive.EntityZombieHorse], [de.maxhenkel.car.entity.car.base.EntityVehicleBase]]
S:sensorClasses <
minecraftransportsimulator.vehicles.main.EntityVehicleD_Moving
com.mrcrayfish.vehicle.entity.EntityVehicle
com.flansmod.common.driveables.EntityDriveable
net.fexcraft.mod.fvtm.sys.legacy.LandVehicle
net.fexcraft.mod.fvtm.sys.uni12.ULandVehicle
net.minecraft.entity.passive.EntityPig
net.minecraft.entity.passive.EntityHorse
net.minecraft.entity.passive.EntityDonkey
net.minecraft.entity.passive.EntityMule
net.minecraft.entity.passive.EntitySkeletonHorse
net.minecraft.entity.passive.EntityZombieHorse
de.maxhenkel.car.entity.car.base.EntityVehicleBase
>
# How far up (in blocks) should traffic signal sensors scan for entities? [Min = 0, Max = 10, Default = 5] [range: 0 ~ 10, default: 5]
I:sensorScanHeight=5
}