83 lines
3.6 KiB
INI
83 lines
3.6 KiB
INI
# Configuration file
|
|
|
|
##########################################################################################################
|
|
# general
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Basic settings
|
|
##########################################################################################################
|
|
|
|
general {
|
|
I:moveLimit=2048
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# latched sets
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Used to define which pairs of blocks will be stuck together.
|
|
# Latched sets will always move in pairs, even if only one of them are actually connected to a frame.
|
|
# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
|
|
# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
|
|
# Sets are defined using the syntax of key -> value.
|
|
# Possible keys and values:
|
|
# '<modID>:<blockname>' - to assign block from a mod for every meta.
|
|
# '<modID>:<blockname>#<property>=<value>[,<property>=<value>[,…]]' - to assign block from mod with only the given properties matching.
|
|
#
|
|
##########################################################################################################
|
|
|
|
"latched sets" {
|
|
S:"latch registry" <
|
|
minecraft:bed -> minecraft:bed
|
|
minecraft:wooden_door -> minecraft:wooden_door
|
|
minecraft:iron_door -> minecraft:iron_door
|
|
>
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# tile movers
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
|
|
# the syntax key -> value.
|
|
# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
|
|
# blocks.
|
|
# Possible keys:
|
|
# 'default' - to assign default handler.
|
|
# mod:<modID>' - to assign every block from a mod.
|
|
# <modID>:<blockname>' - to assign block from a mod for every meta.
|
|
# <modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
|
|
#
|
|
# Available tile movers:
|
|
# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
|
|
# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
|
|
# 'static' - Setting this disables movement for the specified block.
|
|
# 'fmp' - Tile mover for Forge Multipart
|
|
#
|
|
# Movers locked via API:
|
|
# mod:forgemultipartcbe -> fmp
|
|
#
|
|
##########################################################################################################
|
|
|
|
"tile movers" {
|
|
S:"mover registry" <
|
|
default -> saveload
|
|
mod:minecraft -> coordpush
|
|
mod:computercraft -> coordpush
|
|
mod:enderstorage -> coordpush
|
|
mod:chickenchunks -> coordpush
|
|
mod:projectred-compatibility -> coordpush
|
|
mod:projectred-core -> coordpush
|
|
mod:projectred-expansion -> coordpush
|
|
mod:projectred-exploration -> coordpush
|
|
mod:projectred-fabrication -> coordpush
|
|
mod:projectred-illumination -> coordpush
|
|
mod:projectred-integration -> coordpush
|
|
mod:projectred-transmission -> coordpush
|
|
mod:projectred-relocation -> coordpush
|
|
mod:projectred-transportation -> coordpush
|
|
mod:forgemultipartcbe -> fmp
|
|
>
|
|
}
|
|
|
|
|