112 lines
4.6 KiB
INI
112 lines
4.6 KiB
INI
# Configuration file
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Generic {
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# If true, then the global config file is copied to the world
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# (in data/environmentalcreepers/environmentalcreepers.cfg), if one doesn't exist there yet.
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B:copyConfigToWorld=true
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# The maximum y position where Creeper explosions will do block damage,
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# if enableCreeperAltitudeCondition is enabled.
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I:creeperAltitudeDamageMaxY=64
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# The minimum y position where Creeper explosions will do block damage,
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# if enableCreeperAltitudeCondition is enabled.
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I:creeperAltitudeDamageMinY=-64
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# The chance of Creeper explosions to cause other Creepers to trigger within range. Set to 1.0 to always trigger.
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D:creeperChainReactionChance=1.0
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# The maximum distance within which a Creeper exploding will cause a chain reaction.
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D:creeperChainReactionMaxDistance=16.0
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# The chance of Creeper explosions to drop the blocks as items. Set to 1.0 to always drop.
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D:creeperExplosionBlockDropChance=1.0
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# The strength of Charged Creeper explosions. Default in vanilla: 6.0 (double of normal Creepers).
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D:creeperExplosionStrengthCharged=6.0
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# The strength of Creeper explosions. Default in vanilla: 3.0 for normal Creepers (becomes double ie. 6.0 for Charged Creepers).
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D:creeperExplosionStrengthNormal=3.0
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# Completely disable Creeper explosion from damaging blocks
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B:disableCreeperExplosionBlockDamage=true
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# Completely disable Creepers from exploding
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B:disableCreeperExplosionCompletely=false
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# Disable Creeper explosions from damaging items on the ground
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B:disableCreeperExplosionItemDamage=true
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# Completely disable other explosions than Creepers from damaging blocks
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B:disableOtherExplosionBlockDamage=false
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# Disable other explosions than Creepers from damaging items on the ground
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B:disableOtherExplosionItemDamage=true
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# Enable setting a y range for Creepers to do block damage.
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# Set the range in 'creeperAltitudeDamageMaxY' and 'creeperAltitudeDamageMinY'.
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B:enableCreeperAltitudeCondition=false
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# When enabled, a Creeper exploding has a chance to trigger other nearby Creepers.
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B:enableCreeperExplosionChainReaction=false
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# Modify the chance of Creeper explosions to drop the blocks as items. Set the chance in creeperExplosionBlockDropChance.
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B:modifyCreeperExplosionDropChance=true
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# Modify the strength of Creeper explosions.
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B:modifyCreeperExplosionStrength=false
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# Modify the chance of other explosions than Creepers to drop the blocks as items. Set the chance in otherExplosionBlockDropChance.
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B:modifyOtherExplosionDropChance=true
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# The chance of other explosions than Creepers to drop the blocks as items. Set to 1.0 to always drop.
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D:otherExplosionBlockDropChance=1.0
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# If true, then configs are attempted to be read from a config inside the world
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# (in data/environmentalcreepers/environmentalcreepers.cfg), if one exists there.
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B:usePerWorldConfig=true
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# Log some messages on each explosion, for debugging purposes. Leave disabled for normal use.
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B:verboseLogging=false
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}
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Lists {
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# The list type for the explosion class filtering.
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# Either 'none' or 'blacklist' or 'whitelist'.
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# Blacklisted (or non-whitelisted) entities will not be removed from the explosion damage list.
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# This allows for example those entities to run their custom code when damaged by explosions.
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S:entityClassListType=blacklist
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# A list of full class names of entities that should be ignored.
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# This means that these entities will not get removed from the
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# list of entities to be damaged by the explosion, allowing these
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# entities to handle the explosion code themselves.
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# Used if entityClassListType = blacklist
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S:entityTypeBlacklist <
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appeng.entity.EntitySingularity
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>
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# A list of full class names of entities that are the only ones
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# that should be acted on, see the comment on entityTypeBlacklist.
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# Used if entityClassListType = whitelist
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S:entityTypeWhitelist <
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>
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# The list type for the explosion class filtering.
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# Either 'none' or 'blacklist' or 'whitelist'.
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# Blacklisted (or non-whitelisted) explosion types won't be handled by this mod.
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S:explosionClassListType=blacklist
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# A list of full class names of explosions that should be ignored. Used if explosionClassListType = blacklist
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S:explosionTypeBlacklist <
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slimeknights.tconstruct.gadgets.entity.ExplosionEFLN
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>
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# A list of full class names of explosions that are the only ones that should be acted on. Used if explosionClassListType = whitelist
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S:explosionTypeWhitelist <
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>
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}
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