sierra-modpack/config-source/forestry/gamemodes/OP.cfg

144 lines
4.6 KiB
INI

# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=1.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 4]
I:fertilizer.modifier=4
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:combustion=4.0
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:biogas=4.0
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
I:can=24
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
I:capsule=8
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
I:refractory=8
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
I:apatite=16
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
I:ash=32
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
I:ash=2
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
I:wheat=8
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
I:bucket=6
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
I:can=8
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
I:compost=1000
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
I:fertilizer=800
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
I:compost=192
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
I:fertilizer=224
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cactus=400
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cane=400
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:mushroom=400
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
I:sapling=2000
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:wheat=400
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
I:apple=1600
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
I:seed=80
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
I:apple=160
}
}
}