# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General configuration ########################################################################################################## general { # How far (in blocks) should border shunts scan for the next island shunt per tick? [range: 1 ~ 2000, default: 10] I:borderTick=10 # How far (in blocks) should border shunts scan for the next island shunt? [range: 1 ~ 2000, default: 150] I:borderTimeout=150 # How far (in blocks) should each island shunt scan for the next island shunt? [range: 1 ~ 100, default: 20] I:islandTimeout=20 # How many crossing relay boxes should be scanned per tick? PERFORMANCE NOTE: Total blocks scanned = borderTick * parallelScans. The higher this number, the amount of blocks scanned per tick is multiplied. [range: 1 ~ 20, default: 1] I:parallelScans=1 # How many letters should be rendered in a tooltip before it wraps down to the next line? [range: 64 ~ 5412, default: 256] I:tooltipCharWrapLength=256 } traffic_light { # What entity classes will activate the traffic signal sensors? [default: [minecraftransportsimulator.vehicles.main.EntityVehicleD_Moving], [com.mrcrayfish.vehicle.entity.EntityVehicle], [com.flansmod.common.driveables.EntityDriveable], [net.fexcraft.mod.fvtm.sys.legacy.LandVehicle], [net.fexcraft.mod.fvtm.sys.uni12.ULandVehicle], [net.minecraft.entity.passive.EntityPig], [net.minecraft.entity.passive.EntityHorse], [net.minecraft.entity.passive.EntityDonkey], [net.minecraft.entity.passive.EntityMule], [net.minecraft.entity.passive.EntitySkeletonHorse], [net.minecraft.entity.passive.EntityZombieHorse], [de.maxhenkel.car.entity.car.base.EntityVehicleBase]] S:sensorClasses < minecraftransportsimulator.vehicles.main.EntityVehicleD_Moving com.mrcrayfish.vehicle.entity.EntityVehicle com.flansmod.common.driveables.EntityDriveable net.fexcraft.mod.fvtm.sys.legacy.LandVehicle net.fexcraft.mod.fvtm.sys.uni12.ULandVehicle net.minecraft.entity.passive.EntityPig net.minecraft.entity.passive.EntityHorse net.minecraft.entity.passive.EntityDonkey net.minecraft.entity.passive.EntityMule net.minecraft.entity.passive.EntitySkeletonHorse net.minecraft.entity.passive.EntityZombieHorse de.maxhenkel.car.entity.car.base.EntityVehicleBase > # How far up (in blocks) should traffic signal sensors scan for entities? [Min = 0, Max = 10, Default = 5] [range: 0 ~ 10, default: 5] I:sensorScanHeight=5 }