# Configuration file Generic { # If true, then the global config file is copied to the world # (in data/environmentalcreepers/environmentalcreepers.cfg), if one doesn't exist there yet. B:copyConfigToWorld=true # The maximum y position where Creeper explosions will do block damage, # if enableCreeperAltitudeCondition is enabled. I:creeperAltitudeDamageMaxY=64 # The minimum y position where Creeper explosions will do block damage, # if enableCreeperAltitudeCondition is enabled. I:creeperAltitudeDamageMinY=-64 # The chance of Creeper explosions to cause other Creepers to trigger within range. Set to 1.0 to always trigger. D:creeperChainReactionChance=1.0 # The maximum distance within which a Creeper exploding will cause a chain reaction. D:creeperChainReactionMaxDistance=16.0 # The chance of Creeper explosions to drop the blocks as items. Set to 1.0 to always drop. D:creeperExplosionBlockDropChance=1.0 # The strength of Charged Creeper explosions. Default in vanilla: 6.0 (double of normal Creepers). D:creeperExplosionStrengthCharged=6.0 # The strength of Creeper explosions. Default in vanilla: 3.0 for normal Creepers (becomes double ie. 6.0 for Charged Creepers). D:creeperExplosionStrengthNormal=3.0 # Completely disable Creeper explosion from damaging blocks B:disableCreeperExplosionBlockDamage=true # Completely disable Creepers from exploding B:disableCreeperExplosionCompletely=false # Disable Creeper explosions from damaging items on the ground B:disableCreeperExplosionItemDamage=true # Completely disable other explosions than Creepers from damaging blocks B:disableOtherExplosionBlockDamage=false # Disable other explosions than Creepers from damaging items on the ground B:disableOtherExplosionItemDamage=true # Enable setting a y range for Creepers to do block damage. # Set the range in 'creeperAltitudeDamageMaxY' and 'creeperAltitudeDamageMinY'. B:enableCreeperAltitudeCondition=false # When enabled, a Creeper exploding has a chance to trigger other nearby Creepers. B:enableCreeperExplosionChainReaction=false # Modify the chance of Creeper explosions to drop the blocks as items. Set the chance in creeperExplosionBlockDropChance. B:modifyCreeperExplosionDropChance=true # Modify the strength of Creeper explosions. B:modifyCreeperExplosionStrength=false # Modify the chance of other explosions than Creepers to drop the blocks as items. Set the chance in otherExplosionBlockDropChance. B:modifyOtherExplosionDropChance=true # The chance of other explosions than Creepers to drop the blocks as items. Set to 1.0 to always drop. D:otherExplosionBlockDropChance=1.0 # If true, then configs are attempted to be read from a config inside the world # (in data/environmentalcreepers/environmentalcreepers.cfg), if one exists there. B:usePerWorldConfig=true # Log some messages on each explosion, for debugging purposes. Leave disabled for normal use. B:verboseLogging=false } Lists { # The list type for the explosion class filtering. # Either 'none' or 'blacklist' or 'whitelist'. # Blacklisted (or non-whitelisted) entities will not be removed from the explosion damage list. # This allows for example those entities to run their custom code when damaged by explosions. S:entityClassListType=blacklist # A list of full class names of entities that should be ignored. # This means that these entities will not get removed from the # list of entities to be damaged by the explosion, allowing these # entities to handle the explosion code themselves. # Used if entityClassListType = blacklist S:entityTypeBlacklist < appeng.entity.EntitySingularity > # A list of full class names of entities that are the only ones # that should be acted on, see the comment on entityTypeBlacklist. # Used if entityClassListType = whitelist S:entityTypeWhitelist < > # The list type for the explosion class filtering. # Either 'none' or 'blacklist' or 'whitelist'. # Blacklisted (or non-whitelisted) explosion types won't be handled by this mod. S:explosionClassListType=blacklist # A list of full class names of explosions that should be ignored. Used if explosionClassListType = blacklist S:explosionTypeBlacklist < slimeknights.tconstruct.gadgets.entity.ExplosionEFLN > # A list of full class names of explosions that are the only ones that should be acted on. Used if explosionClassListType = whitelist S:explosionTypeWhitelist < > }