# Configuration file ~CONFIG_VERSION: 1 ########################################################################################################## # common #--------------------------------------------------------------------------------------------------------# # Settings applied to all facades. # # By default full blocks with no tile entity and a model do not need whitelisting. # This will only be read once during client startup. ########################################################################################################## common { # Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK. B:allowTileEntityFacades=false } ########################################################################################################## # facades #--------------------------------------------------------------------------------------------------------# # A way to explicitly handle certain blocks as facades. # # Blocks can be added by their resource location under the following rules. # - One category per domain like minecraft or appliedenergistics2 # - One key per id. E.g. glass in case of minecraft:glass # - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed ########################################################################################################## facades { minecraft { I:glass=16 I:stained_glass=16 } appliedenergistics2 { I:quartz_glass=16 I:quartz_vibrant_glass=16 } }