# Configuration file _feature { # Shows information about breedable animals [default: true] B:animals=true # Shows information about armor points [default: true] B:armor=true # Shows the blast resistance of a block [default: false] B:blastres=false # Shows how close blocks are to breaking [default: true] B:breakprogress=true # Shows debug entity information [default: true] B:debugEntities=true # Shows debug tile information [default: true] B:debugTiles=true # Shows descriptions of enchantments on enchantment books [default: true] B:enchdesc=true # Shows the enchantment power of a block [default: true] B:enchpower=true # Shows the equipment a mob is wearing [default: true] B:equipment=true # Shows the amount of exp in exp orbs [default: true] B:exp=true # Shows fluid info on fluid container items [default: true] B:fluidcontainer=true # Shows info about the furnace [default: true] B:furnace=true # Shows the hardness of the block [default: false] B:hardness=false # Shows harvestability data [default: true] B:harvestable=true # Shows info about horses [default: true] B:horses=true # Shows info about item frames [default: true] B:itemframes=true # Shows info about villager professions [default: true] B:professions=true # Shows info about player heads [default: true] B:skulls=true # Shows info about tameable mobs [default: true] B:tameable=true # Shows info about primed tnt [default: true] B:tnt=true } animals { # Should the breedting timer be shown? B:showBreedingCooldown=true # Should the correct breeding item reflect in the hud? B:showBreedingItem=true # Should the growing timer be shown? B:showGrowingCooldown=true } enchdesc { # Should the mod which added the enchantment be shown? B:showOwner=true } equipment { # Show a purple star by name of enchanted item B:enchantmentStar=true # Require sneaking to see entity equipment B:requireSneak=true } fluidcontainer { # Should the owner of the fluid be shown? B:showOwner=true # Should the temperature of the fluid be shown? B:showTemp=true } furnace { # Show the remaining fuel time? B:burntime=true # Show the stack in the fuel slot? B:fuel=true # Show the stack in the input slot? B:input=true # Show the stack in the output slot? B:output=true } harvestable { # Limit to only ores? B:oresOnly=true # Show the correct tier if the player lacks it? B:showCorrectTier=true # Show the correct tool if the player is using the wrong one? B:showCorrectTool=true # Show if the block is harvestable? B:showHarvestable=true } horses { # Show the jump strength of the horse, relative ot the player. B:jump=true # Show the speed of the horse, relative ot the player. B:speed=true } tameable { # Show when a pet mob is sitting? B:showSitting=true # Show when a pet mob is tamed? B:showTamed=true }