# Configuration file ~CONFIG_VERSION: 1.12.2-2.2.20.0 aesthetics { # When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used. B:enableArmor3DModels=true } controls { # When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used. B:customControls=false # The name of the Descend key when Custom Controls are enabled. S:descendKey=LSHIFT # When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works). B:doubleTapSprintInAir=true # The name of the Fly key when Custom Controls are enabled. S:flyKey=SPACE # Invert Hover Mode sneaking behavior. B:invertHoverSneakingBehavior=false } gui { # The HUD display will be shifted horizontally by this value. This value may be negative. I:HUDOffsetX=0 # The HUD display will be shifted vertically by this value. This value may be negative. I:HUDOffsetY=0 # How large the HUD will be rendered. D:HUDScale=1.0 # Change the text color in the HUD. (Note: Color is in Integer form) I:HUDTextColor=15658734 # When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show. B:enableEnergyHUD=true # When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show. B:enableStateHUD=true # When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar. B:enableStateMessages=true # When enabled, item details are only shown in the tooltip when holding Shift. B:holdShiftForDetails=true # Change the position of the HUD. S:hudPosition=TOP_LEFT # When enabled, only the energy amounts themselves will be rendered on the energy HUD. B:minimalEnergyHUD=false # When enabled, the energy HUD will display the exact amount of RF rather than just a percentage. B:showExactEnergyInHUD=false # When enabled, the HUD will display even when the chat window is opened. B:showHUDWhileChatting=true } sounds { # When enabled, jetpacks will make sounds when used. B:jetpackSounds=true }