# Configuration file display { # Should I enable colorblind mode? B:colorBlindMode=false # If true then the architect table will correctly hide it's translucent parts behind surrounding terrain. (This looks better) B:enableStencil=true B:guideBookEnableDetail=false # Should all fluid values (Buckets, mB, mB/t) be hidden? B:hideFluidValues=false # Should all power values (MJ, MJ/t) be hidden? B:hidePowerValues=false # The rotation that items use when travelling through pipes. Set to 'enabled' for full rotation, 'disabled' for no rotation, or 'horizontals_only' to only rotate items when going horizontally. S:itemRenderRotation=enabled B:pipes.fluidColourIsBorder=true # If true then the quarry frame will move with both of its axis rather than just one. B:quarryFrameMoveBoth=false B:renderLaserBeams=true # Should localised strings be displayed in terms of seconds (1 MJ/s) or ticks (20 MJ/t) S:timeGap=seconds # Should flowing fluid values be displayed in terms of buckets per second rather than thousandths of a bucket per tick? (B/s vs mB/t) B:useBucketsFlow=true # Should static fluid values be displayed in terms of buckets rather than thousandths of a bucket? (B vs mB) B:useBucketsStatic=true # Should colours be displayed as their own (or a similar) colour in tooltips? B:useColouredLabels=true # Should colours displayed in tooltips use higher-contrast colours? B:useHighContrastColouredLabels=false # Should localised strings be displayed in long or short form (10 mB / t vs 10 milli buckets per tick B:useLongLocalizedName=true # Disable this if you get texture errors with optifine. Disables some texture switching functionality when changing config options such as colour blind mode. B:useSwappableSprites=true } events { S:christmas_chocolate=day_only } experimental { S:kinesisLossMode=lossless } general { I:bptStoreExternalThreshold=20000 S:chunkLoadLevel=self_tiles # How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60) I:itemLifespan=60 # How far, in minecraft blocks, should markers (volume and path) reach? I:markerMaxDistance=64 # Should BuildCraft miners be allowed to break blocks using player-specific protection? B:miningBreaksPlayerProtectedBlocks=false # How much further down can miners (like the quarry or the mining well) dig? # (Note: values above 256 only have an effect if a mod like cubic chunks is installed). I:miningMaxDepth=512 # How much power should be required for all mining machines? D:miningMultiplier=1.0 I:pipes.baseFluidRate=10 I:pipes.mjPerItem=1000000 I:pipes.mjPerMillibucket=1000 # How far, in minecraft blocks, should pumps reach in fluids? I:pumpMaxDistance=64 # Should pumps consume water? Enabling this will disable minor optimisations, but work properly with finite water mods. B:pumpsConsumeWater=false # The minimum height that all quarry frames must be. A value of 1 will look strange when it drills the uppermost layer. I:quarryFrameMinHeight=4 # The maximum number of blocks that the quarry is allowed to mine each second. # A value of 0 means no limit, and a value of 0.5 will mine up to half a block per second. D:quarryMaxBlockMineRate=0.0 # The maximum number of blocks that a quarry is allowed to move, per second. # A value of 0 means no limit. D:quarryMaxFrameSpeed=0.0 # The maximum number of tasks that the quarry will do per tick. # (Where a task is either breaking a block, or moving the frame) I:quarryMaxTasksPerTick=4 # 1 divided by this value is added to the power cost for each additional task done per tick. # A value of 0 disables this behaviour. I:quarryPowerDivisor=2 # How often, in ticks, should network update packets be sent? Increasing this might help network performance. I:updateFactor=10 } internal { # Use display.enableStencil instead of this! B:force_disable_stencil=false } modules { B:forestry=true B:ic2=true } performance { # Disable this if you get sub-standard framerates due to buildcraft's ~60 sprites animating every frame. B:enableAnimatedSprites=true # The maximum number of items that the guide book will index. I:guideItemSearchLimit=10000 # The maximum number of search results to display in the guide book. I:maxGuideSearchResults=1200 } worldgen { # Should BuildCraft generate anything in the world? B:enable=true # Should BuildCraft generate water springs? B:generateWaterSprings=true oil { B:can_burn=true B:enable=true S:excessiveBiomes < buildcraftenergy:oil_desert buildcraftenergy:oil_ocean > S:excludedBiomes < minecraft:hell minecraft:sky > B:excludedBiomesIsBlacklist=true I:excludedDimensions < -1 1 > B:excludedDimensionsIsBlacklist=true D:generationRate=1.0 B:oil_desert_biome=true B:oil_ocean_biome=true S:surfaceDepositBiomes < > spawn_probability { D:large=0.04 D:medium=0.1 D:small=2.0 } spouts { B:enable=true I:large_max_height=20 I:large_min_height=10 I:small_max_height=12 I:small_min_height=6 } } }