# Configuration file cells { ########################################################################################################## # item #--------------------------------------------------------------------------------------------------------# # Do not edit the keys as the keys point to model & texture definitions ########################################################################################################## item { 256 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=63 # Size in K I:size=256 } 1024 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=63 # Size in K I:size=1024 } 4096 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=63 # Size in K I:size=4096 } 16384 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=63 # Size in K I:size=16384 } } ########################################################################################################## # fluid #--------------------------------------------------------------------------------------------------------# # Do not edit the keys as the keys point to model & texture definitions ########################################################################################################## fluid { 256 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=256 } 1024 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=1024 } 4096 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=4096 } } ########################################################################################################## # gas #--------------------------------------------------------------------------------------------------------# # Do not edit the keys as the keys point to model & texture definitions ########################################################################################################## gas { 1 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=1 } 4 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=4 } 16 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=16 } 64 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=64 } 256 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=256 } 1024 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=1024 } 4096 { B:enabled=true # Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future. I:numberOfTypes=5 # Size in K I:size=4096 } } } integration { # Enable BuildCraftFuel Integration. B:"enableBuildCraftAPI|fuels"=true # Enable BuildCraft Wrench Integration. B:"enableBuildCraftAPI|tools"=true # Enable MekanismGas Integration. B:"enableMekanismAPI|gas"=true # Enable COFH Hammer Integration. B:"enablecofhapi|item"=true # Enable Ender IO Integration. B:enableenderio=true # Enable Gas Conduits Integration. B:enablegasconduits=true # Enable Just Enough Items Integration. B:enablejei=true # Enable mekanism Integration. B:enablemekanism=true # Enable opencomputers Integration. B:enableopencomputers=true # Enable Thaumatic Energistics Integration. B:enablethaumicenergistics=true # Enable waila Integration. B:enablewaila=true # Enable AE2 Wireless Crafting Terminal Integration. B:enablewct=true } "storage cells" { # Should the mount of bytes needed for a new type depend on the cellsize? B:dynamicTypes=true } tooltips { # Shall the guis shorten large mB values? B:shortenedBuckets=true }