# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # Basic settings ########################################################################################################## general { I:moveLimit=2048 } ########################################################################################################## # latched sets #--------------------------------------------------------------------------------------------------------# # Used to define which pairs of blocks will be stuck together. # Latched sets will always move in pairs, even if only one of them are actually connected to a frame. # 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move. # However, moving block2 does not move block1. To do that, you must also register block2 -> block1. # Sets are defined using the syntax of key -> value. # Possible keys and values: # ':' - to assign block from a mod for every meta. # ':#=[,=[,…]]' - to assign block from mod with only the given properties matching. # ########################################################################################################## "latched sets" { S:"latch registry" < minecraft:bed -> minecraft:bed minecraft:wooden_door -> minecraft:wooden_door minecraft:iron_door -> minecraft:iron_door > } ########################################################################################################## # tile movers #--------------------------------------------------------------------------------------------------------# # Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using # the syntax key -> value. # Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its # blocks. # Possible keys: # 'default' - to assign default handler. # mod:' - to assign every block from a mod. # :' - to assign block from a mod for every meta. # :m' - to assign block from mod for specific meta. # # Available tile movers: # 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive. # 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position. # 'static' - Setting this disables movement for the specified block. # 'fmp' - Tile mover for Forge Multipart # # Movers locked via API: # mod:forgemultipartcbe -> fmp # ########################################################################################################## "tile movers" { S:"mover registry" < default -> saveload mod:minecraft -> coordpush mod:computercraft -> coordpush mod:enderstorage -> coordpush mod:chickenchunks -> coordpush mod:projectred-compatibility -> coordpush mod:projectred-core -> coordpush mod:projectred-expansion -> coordpush mod:projectred-exploration -> coordpush mod:projectred-fabrication -> coordpush mod:projectred-illumination -> coordpush mod:projectred-integration -> coordpush mod:projectred-transmission -> coordpush mod:projectred-relocation -> coordpush mod:projectred-transportation -> coordpush mod:forgemultipartcbe -> fmp > }