# Configuration file automation { I:formationPlaneEntityLimit=128 } battery { I:chargedStaff=8000 I:colorApplicator=20000 I:entropyManipulator=200000 I:matterCannon=200000 I:portableCell=20000 I:wirelessTerminal=1600000 } client { # Possible Values: AE, EU, RF S:PowerUnit=AE # Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP S:SEARCH_MODE=AUTOSEARCH # Possible Values: YES, NO, UNDECIDED S:SEARCH_TOOLTIPS=YES # Possible Values: TALL, FULL, SMALL S:TERMINAL_STYLE=TALL # Controls buttons on Crafting Screen : Capped at 9 I:craftAmtButton1=1 # Controls buttons on Crafting Screen : Capped at 99 I:craftAmtButton2=10 # Controls buttons on Crafting Screen : Capped at 999 I:craftAmtButton3=100 # Controls buttons on Crafting Screen : Capped at 9999 I:craftAmtButton4=1000 B:disableColoredCableRecipesInJEI=true B:enableEffects=true # Controls buttons on Level Emitter Screen : Capped at 9 I:levelAmtButton1=1 # Controls buttons on Level Emitter Screen : Capped at 99 I:levelAmtButton2=10 # Controls buttons on Level Emitter Screen : Capped at 999 I:levelAmtButton3=100 # Controls buttons on Level Emitter Screen : Capped at 9999 I:levelAmtButton4=1000 # Controls buttons on Priority Screen : Capped at 9 I:priorityAmtButton1=1 # Controls buttons on Priority Screen : Capped at 99 I:priorityAmtButton2=10 # Controls buttons on Priority Screen : Capped at 999 I:priorityAmtButton3=100 # Controls buttons on Priority Screen : Capped at 9999 I:priorityAmtButton4=1000 B:useColoredCraftingStatus=true B:useTerminalUseLargeFont=false } condenser { I:MatterBalls=256 I:Singularity=256000 } craftingcpu { I:craftingCalculationTimePerTick=5 } ########################################################################################################## # features #--------------------------------------------------------------------------------------------------------# # Warning: Disabling a feature may disable other features depending on it. ########################################################################################################## features { world { B:CertusOre=true B:CertusQuartzWorldGen=true B:ChargedCertusOre=true B:ChestLoot=true # Blocks that are not used in any essential recipes, also slabs and stairs. B:DecorativeBlocks=true B:DecorativeLights=true B:Flour=true B:MeteoriteWorldGen=true B:SkyStoneChests=true B:SpawnPressesInMeteorites=true B:TinyTNT=true B:VillagerTrading=true } machines { B:Charger=true B:CrystalGrowthAccelerator=true B:GrindStone=true B:Inscriber=true B:VibrationChamber=true } toolsclassifications { B:CertusQuartzTools=true B:NetherQuartzTools=true B:PoweredTools=true } tools { B:ChargedStaff=true B:ColorApplicator=true B:EntropyManipulator=true B:MatterCannon=true B:MeteoriteCompass=true B:PaintBalls=true B:QuartzAxe=true B:QuartzHoe=true B:QuartzKnife=true B:QuartzPickaxe=true B:QuartzSpade=true B:QuartzSword=true B:QuartzWrench=true B:WirelessAccessTerminal=true } networkfeatures { B:Channels=true B:QuantumNetworkBridge=true B:Security=true B:SpatialIO=true } networkbuses { B:AnnihilationPlane=true B:CableAnchor=true B:CraftingTerminal=true B:ExportBus=true B:FluidAnnihilationPlane=true B:FluidExportBus=true B:FluidFormationPlane=true B:FluidImportBus=true B:FluidInterface=true B:FluidLevelEmitter=true B:FluidStorageBus=true B:FluidTerminal=true B:FormationPlane=true B:IdentityAnnihilationPlane=true B:ImportBus=true B:Interface=true B:LevelEmitter=true B:P2PTunnel=true B:Panels=true B:PartConversionMonitor=true B:QuartzFiber=true B:StorageBus=true B:StorageMonitor=true B:Terminal=true B:ToggleBus=true } portablecell { B:PortableCell=true } storage { B:Condenser=true B:IOPort=true B:MEChest=true B:MEDrive=true B:StorageCells=true } networktool { B:MemoryCard=true B:NetworkTool=true } cables { B:CoveredCables=true B:DenseCables=true B:GlassCables=true B:SmartCables=true } energy { B:DenseEnergyCells=true B:EnergyAcceptor=true B:EnergyCells=true } p2ptunnels { B:P2PTunnelEU=true B:P2PTunnelFE=true B:P2PTunnelFluids=true B:P2PTunnelItems=true B:P2PTunnelLight=true B:P2PTunnelME=true B:P2PTunnelOpenComputers=true B:P2PTunnelPressure=true B:P2PTunnelRedstone=true } blockfeatures { B:MassCannonBlockDamage=true B:TinyTNTBlockDamage=true } facades { B:Facades=true } misc { B:Achievements=true B:CraftingLog=false B:Creative=true B:DebugLogging=false B:GrinderLogging=false B:IntegrationLogging=false B:LightDetector=true B:LogSecurityAudits=false B:Logging=true B:PacketLogging=false B:UnsupportedDeveloperTools=false B:UpdateLogging=false B:WebsiteRecipes=false } crafting { B:EnableDisassemblyCrafting=true B:EnableFacadeCrafting=true B:InWorldFluix=true B:InWorldPurification=true B:InWorldSingularity=true B:InterfaceTerminal=true } rendering { B:AlphaPass=true } craftingfeatures { B:CraftingCPU=true # Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact. B:CraftingManagerFallback=true B:MolecularAssembler=true B:Patterns=true } upgrades { B:AdvancedCards=true B:BasicCards=true B:ViewCell=true } materials { B:Certus=true B:CrystalSeeds=true B:Dusts=true B:Fluix=true B:Nuggets=true B:PureCrystals=true B:QuartzGlass=true B:Silicon=true B:SkyStone=true } craftingcomponents { B:Cores=true B:MatterBall=true B:Presses=true B:PrintedCircuits=true B:Processors=true } commands { B:ChunkLoggerTrace=false } } general { # Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game! B:removeCrashingItemsOnLoad=false } ########################################################################################################## # grindstone #--------------------------------------------------------------------------------------------------------# # Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE' ########################################################################################################## grindstone { # Blacklists the exact oredict name from being handled by any recipe. S:blacklist < > # The list of types to handle. Specify without a prefix like ore or dust. S:grinderOres < Obsidian Ender EnderPearl Coal Iron Gold Charcoal NetherQuartz CertusQuartz Wheat Fluix Copper Tin Silver Lead Bronze Brass Platinum Nickel Invar Aluminium Electrum Osmium Zinc > # Chance to actually get an output with stacksize > 1. D:oreDoublePercentage=90.0 } ########################################################################################################## # modintegration #--------------------------------------------------------------------------------------------------------# # Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason. ########################################################################################################## modintegration { S:CraftTweaker=AUTO S:IndustrialCraft2=AUTO S:InventoryTweaks=AUTO S:JustEnoughItems=AUTO S:Mekanism=AUTO S:MineFactoryReloaded=AUTO S:OpenComputers=AUTO S:Railcraft=AUTO S:Tesla=AUTO S:TheOneProbe=AUTO S:Waila=AUTO } powerratios { D:ForgeEnergy=0.5 D:IC2=2.0 D:UsageMultiplier=1.0 } spatialio { D:spatialPowerExponent=1.35 D:spatialPowerMultiplier=1250.0 I:storageDimensionID=2 I:storageProviderID=-11 } ########################################################################################################## # tickrates #--------------------------------------------------------------------------------------------------------# # Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. ########################################################################################################## tickrates { I:AnnihilationPlane.max=120 I:AnnihilationPlane.min=2 I:Charger.max=120 I:Charger.min=10 I:ExportBus.max=60 I:ExportBus.min=5 I:FluidExportBus.max=60 I:FluidExportBus.min=5 I:FluidImportBus.max=40 I:FluidImportBus.min=5 I:FluidStorageBus.max=60 I:FluidStorageBus.min=5 I:IOPort.max=5 I:IOPort.min=1 I:ImportBus.max=40 I:ImportBus.min=5 I:Inscriber.max=1 I:Inscriber.min=1 I:Interface.max=120 I:Interface.min=5 I:ItemTunnel.max=60 I:ItemTunnel.min=5 I:LightTunnel.max=60 I:LightTunnel.min=5 I:METunnel.max=20 I:METunnel.min=5 I:OpenComputersTunnel.max=5 I:OpenComputersTunnel.min=1 I:PressureTunnel.max=120 I:PressureTunnel.min=1 I:StorageBus.max=60 I:StorageBus.min=5 I:VibrationChamber.max=40 I:VibrationChamber.min=10 } ########################################################################################################## # wireless #--------------------------------------------------------------------------------------------------------# # Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp ) # PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount ) ########################################################################################################## wireless { D:wirelessBaseCost=8.0 D:wirelessBaseRange=16.0 D:wirelessBoosterExp=1.5 D:wirelessBoosterRangeMultiplier=1.0 D:wirelessCostMultiplier=1.0 D:wirelessTerminalDrainMultiplier=1.0 } worldgen { D:meteoriteClusterChance=0.1 I:meteoriteDimensionWhitelist < 0 > I:meteoriteMaximumSpawnHeight=180 I:minMeteoriteDistance=707 I:quartzOresClusterAmount=15 I:quartzOresPerCluster=4 D:spawnChargedChance=0.07999998331069946 }