added configuration data
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456
config-source/AppliedEnergistics2/AppliedEnergistics2.cfg
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456
config-source/AppliedEnergistics2/AppliedEnergistics2.cfg
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# Configuration file
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automation {
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I:formationPlaneEntityLimit=128
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}
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battery {
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I:chargedStaff=8000
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I:colorApplicator=20000
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I:entropyManipulator=200000
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I:matterCannon=200000
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I:portableCell=20000
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I:wirelessTerminal=1600000
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}
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client {
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# Possible Values: AE, EU, RF
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S:PowerUnit=AE
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# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
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S:SEARCH_MODE=AUTOSEARCH
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# Possible Values: YES, NO, UNDECIDED
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S:SEARCH_TOOLTIPS=YES
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# Possible Values: TALL, FULL, SMALL
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S:TERMINAL_STYLE=TALL
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# Controls buttons on Crafting Screen : Capped at 9
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I:craftAmtButton1=1
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# Controls buttons on Crafting Screen : Capped at 99
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I:craftAmtButton2=10
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# Controls buttons on Crafting Screen : Capped at 999
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I:craftAmtButton3=100
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# Controls buttons on Crafting Screen : Capped at 9999
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I:craftAmtButton4=1000
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B:disableColoredCableRecipesInJEI=true
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B:enableEffects=true
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# Controls buttons on Level Emitter Screen : Capped at 9
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I:levelAmtButton1=1
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# Controls buttons on Level Emitter Screen : Capped at 99
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I:levelAmtButton2=10
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# Controls buttons on Level Emitter Screen : Capped at 999
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I:levelAmtButton3=100
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# Controls buttons on Level Emitter Screen : Capped at 9999
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I:levelAmtButton4=1000
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# Controls buttons on Priority Screen : Capped at 9
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I:priorityAmtButton1=1
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# Controls buttons on Priority Screen : Capped at 99
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I:priorityAmtButton2=10
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# Controls buttons on Priority Screen : Capped at 999
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I:priorityAmtButton3=100
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# Controls buttons on Priority Screen : Capped at 9999
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I:priorityAmtButton4=1000
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B:useColoredCraftingStatus=true
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B:useTerminalUseLargeFont=false
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}
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condenser {
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I:MatterBalls=256
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I:Singularity=256000
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}
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craftingcpu {
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I:craftingCalculationTimePerTick=5
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}
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##########################################################################################################
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# features
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#--------------------------------------------------------------------------------------------------------#
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# Warning: Disabling a feature may disable other features depending on it.
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##########################################################################################################
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features {
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world {
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B:CertusOre=true
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B:CertusQuartzWorldGen=true
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B:ChargedCertusOre=true
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B:ChestLoot=true
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# Blocks that are not used in any essential recipes, also slabs and stairs.
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B:DecorativeBlocks=true
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B:DecorativeLights=true
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B:Flour=true
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B:MeteoriteWorldGen=true
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B:SkyStoneChests=true
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B:SpawnPressesInMeteorites=true
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B:TinyTNT=true
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B:VillagerTrading=true
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}
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machines {
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B:Charger=true
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B:CrystalGrowthAccelerator=true
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B:GrindStone=true
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B:Inscriber=true
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B:VibrationChamber=true
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}
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toolsclassifications {
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B:CertusQuartzTools=true
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B:NetherQuartzTools=true
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B:PoweredTools=true
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}
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tools {
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B:ChargedStaff=true
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B:ColorApplicator=true
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B:EntropyManipulator=true
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B:MatterCannon=true
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B:MeteoriteCompass=true
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B:PaintBalls=true
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B:QuartzAxe=true
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B:QuartzHoe=true
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B:QuartzKnife=true
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B:QuartzPickaxe=true
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B:QuartzSpade=true
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B:QuartzSword=true
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B:QuartzWrench=true
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B:WirelessAccessTerminal=true
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}
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networkfeatures {
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B:Channels=true
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B:QuantumNetworkBridge=true
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B:Security=true
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B:SpatialIO=true
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}
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networkbuses {
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B:AnnihilationPlane=true
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B:CableAnchor=true
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B:CraftingTerminal=true
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B:ExportBus=true
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B:FluidAnnihilationPlane=true
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B:FluidExportBus=true
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B:FluidFormationPlane=true
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B:FluidImportBus=true
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B:FluidInterface=true
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B:FluidLevelEmitter=true
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B:FluidStorageBus=true
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B:FluidTerminal=true
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B:FormationPlane=true
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B:IdentityAnnihilationPlane=true
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B:ImportBus=true
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B:Interface=true
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B:LevelEmitter=true
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B:P2PTunnel=true
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B:Panels=true
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B:PartConversionMonitor=true
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B:QuartzFiber=true
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B:StorageBus=true
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B:StorageMonitor=true
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B:Terminal=true
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B:ToggleBus=true
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}
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portablecell {
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B:PortableCell=true
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}
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storage {
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B:Condenser=true
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B:IOPort=true
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B:MEChest=true
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B:MEDrive=true
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B:StorageCells=true
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}
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networktool {
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B:MemoryCard=true
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B:NetworkTool=true
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}
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cables {
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B:CoveredCables=true
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B:DenseCables=true
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B:GlassCables=true
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B:SmartCables=true
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}
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energy {
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B:DenseEnergyCells=true
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B:EnergyAcceptor=true
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B:EnergyCells=true
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}
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p2ptunnels {
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B:P2PTunnelEU=true
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B:P2PTunnelFE=true
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B:P2PTunnelFluids=true
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B:P2PTunnelItems=true
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B:P2PTunnelLight=true
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B:P2PTunnelME=true
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B:P2PTunnelOpenComputers=true
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B:P2PTunnelPressure=true
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B:P2PTunnelRedstone=true
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}
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blockfeatures {
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B:MassCannonBlockDamage=true
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B:TinyTNTBlockDamage=true
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}
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facades {
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B:Facades=true
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}
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misc {
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B:Achievements=true
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B:CraftingLog=false
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B:Creative=true
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B:DebugLogging=false
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B:GrinderLogging=false
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B:IntegrationLogging=false
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B:LightDetector=true
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B:LogSecurityAudits=false
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B:Logging=true
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B:PacketLogging=false
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B:UnsupportedDeveloperTools=false
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B:UpdateLogging=false
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B:WebsiteRecipes=false
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}
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crafting {
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B:EnableDisassemblyCrafting=true
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B:EnableFacadeCrafting=true
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B:InWorldFluix=true
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B:InWorldPurification=true
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B:InWorldSingularity=true
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B:InterfaceTerminal=true
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}
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rendering {
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B:AlphaPass=true
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}
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craftingfeatures {
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B:CraftingCPU=true
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# Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact.
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B:CraftingManagerFallback=true
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B:MolecularAssembler=true
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B:Patterns=true
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}
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upgrades {
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B:AdvancedCards=true
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B:BasicCards=true
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B:ViewCell=true
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}
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materials {
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B:Certus=true
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B:CrystalSeeds=true
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B:Dusts=true
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B:Fluix=true
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B:Nuggets=true
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B:PureCrystals=true
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B:QuartzGlass=true
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B:Silicon=true
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B:SkyStone=true
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}
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craftingcomponents {
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B:Cores=true
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B:MatterBall=true
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B:Presses=true
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B:PrintedCircuits=true
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B:Processors=true
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}
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commands {
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B:ChunkLoggerTrace=false
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}
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}
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general {
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# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
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B:removeCrashingItemsOnLoad=false
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}
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##########################################################################################################
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# grindstone
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#--------------------------------------------------------------------------------------------------------#
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# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
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##########################################################################################################
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grindstone {
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# Blacklists the exact oredict name from being handled by any recipe.
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S:blacklist <
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>
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# The list of types to handle. Specify without a prefix like ore or dust.
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S:grinderOres <
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Obsidian
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Ender
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EnderPearl
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Coal
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Iron
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Gold
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Charcoal
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NetherQuartz
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CertusQuartz
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Wheat
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Fluix
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Copper
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Tin
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Silver
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Lead
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Bronze
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Brass
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Platinum
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Nickel
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Invar
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Aluminium
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Electrum
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Osmium
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Zinc
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>
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# Chance to actually get an output with stacksize > 1.
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D:oreDoublePercentage=90.0
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}
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##########################################################################################################
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# modintegration
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#--------------------------------------------------------------------------------------------------------#
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# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
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##########################################################################################################
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modintegration {
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S:CraftTweaker=AUTO
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S:IndustrialCraft2=AUTO
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S:InventoryTweaks=AUTO
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S:JustEnoughItems=AUTO
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S:Mekanism=AUTO
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S:MineFactoryReloaded=AUTO
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S:OpenComputers=AUTO
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S:Railcraft=AUTO
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S:Tesla=AUTO
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S:TheOneProbe=AUTO
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S:Waila=AUTO
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}
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powerratios {
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D:ForgeEnergy=0.5
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D:IC2=2.0
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D:UsageMultiplier=1.0
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}
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spatialio {
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D:spatialPowerExponent=1.35
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D:spatialPowerMultiplier=1250.0
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I:storageDimensionID=2
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I:storageProviderID=-11
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}
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||||||
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##########################################################################################################
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# tickrates
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#--------------------------------------------------------------------------------------------------------#
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# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
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##########################################################################################################
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tickrates {
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I:AnnihilationPlane.max=120
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I:AnnihilationPlane.min=2
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I:Charger.max=120
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I:Charger.min=10
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I:ExportBus.max=60
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I:ExportBus.min=5
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I:FluidExportBus.max=60
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I:FluidExportBus.min=5
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I:FluidImportBus.max=40
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I:FluidImportBus.min=5
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I:FluidStorageBus.max=60
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I:FluidStorageBus.min=5
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I:IOPort.max=5
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I:IOPort.min=1
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I:ImportBus.max=40
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||||||
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I:ImportBus.min=5
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I:Inscriber.max=1
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||||||
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I:Inscriber.min=1
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||||||
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I:Interface.max=120
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||||||
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I:Interface.min=5
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I:ItemTunnel.max=60
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||||||
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I:ItemTunnel.min=5
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||||||
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I:LightTunnel.max=60
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I:LightTunnel.min=5
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||||||
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I:METunnel.max=20
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||||||
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I:METunnel.min=5
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||||||
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I:OpenComputersTunnel.max=5
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||||||
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I:OpenComputersTunnel.min=1
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||||||
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I:PressureTunnel.max=120
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I:PressureTunnel.min=1
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I:StorageBus.max=60
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||||||
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I:StorageBus.min=5
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||||||
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I:VibrationChamber.max=40
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||||||
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I:VibrationChamber.min=10
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||||||
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}
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||||||
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||||||
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||||||
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##########################################################################################################
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# wireless
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||||||
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#--------------------------------------------------------------------------------------------------------#
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||||||
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# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
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||||||
|
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
wireless {
|
||||||
|
D:wirelessBaseCost=8.0
|
||||||
|
D:wirelessBaseRange=16.0
|
||||||
|
D:wirelessBoosterExp=1.5
|
||||||
|
D:wirelessBoosterRangeMultiplier=1.0
|
||||||
|
D:wirelessCostMultiplier=1.0
|
||||||
|
D:wirelessTerminalDrainMultiplier=1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
worldgen {
|
||||||
|
D:meteoriteClusterChance=0.1
|
||||||
|
I:meteoriteDimensionWhitelist <
|
||||||
|
0
|
||||||
|
>
|
||||||
|
I:meteoriteMaximumSpawnHeight=180
|
||||||
|
I:minMeteoriteDistance=707
|
||||||
|
I:quartzOresClusterAmount=15
|
||||||
|
I:quartzOresPerCluster=4
|
||||||
|
D:spawnChargedChance=0.07999998331069946
|
||||||
|
}
|
||||||
|
|
||||||
|
|
22
config-source/AppliedEnergistics2/CustomRecipes.cfg
Normal file
22
config-source/AppliedEnergistics2/CustomRecipes.cfg
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
cache {
|
||||||
|
S:digest=1c674836d879ba26386b7ba90952c5dc
|
||||||
|
|
||||||
|
# Caching can save processing time, if there are a lot of items. [default: true]
|
||||||
|
B:enableCache=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Will output more detailed information into the CSV like corresponding items [default: false]
|
||||||
|
B:enableAdditionalInfo=false
|
||||||
|
|
||||||
|
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
|
||||||
|
B:enableForceRefresh=false
|
||||||
|
|
||||||
|
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
|
||||||
|
B:exportItemNames=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
45
config-source/AppliedEnergistics2/Facades.cfg
Normal file
45
config-source/AppliedEnergistics2/Facades.cfg
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# common
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Settings applied to all facades.
|
||||||
|
#
|
||||||
|
# By default full blocks with no tile entity and a model do not need whitelisting.
|
||||||
|
# This will only be read once during client startup.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
common {
|
||||||
|
# Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
|
||||||
|
B:allowTileEntityFacades=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# facades
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# A way to explicitly handle certain blocks as facades.
|
||||||
|
#
|
||||||
|
# Blocks can be added by their resource location under the following rules.
|
||||||
|
# - One category per domain like minecraft or appliedenergistics2
|
||||||
|
# - One key per id. E.g. glass in case of minecraft:glass
|
||||||
|
# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
facades {
|
||||||
|
|
||||||
|
minecraft {
|
||||||
|
I:glass=16
|
||||||
|
I:stained_glass=16
|
||||||
|
}
|
||||||
|
|
||||||
|
appliedenergistics2 {
|
||||||
|
I:quartz_glass=16
|
||||||
|
I:quartz_vibrant_glass=16
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
30
config-source/AppliedEnergistics2/VersionChecker.cfg
Normal file
30
config-source/AppliedEnergistics2/VersionChecker.cfg
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
cache {
|
||||||
|
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
|
||||||
|
I:interval=24
|
||||||
|
S:lastCheck=1674439571881
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
channel {
|
||||||
|
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
|
||||||
|
S:level=Beta
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
client {
|
||||||
|
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
|
||||||
|
B:changelog=true
|
||||||
|
|
||||||
|
# If true, the player is getting a notification, that a new version is available. [default: true]
|
||||||
|
B:notify=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
# If true, the version checker is enabled. Acts as a master switch. [default: true]
|
||||||
|
B:enabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
13702
config-source/AppliedEnergistics2/items.csv
Normal file
13702
config-source/AppliedEnergistics2/items.csv
Normal file
File diff suppressed because it is too large
Load Diff
321
config-source/IC2.ini
Normal file
321
config-source/IC2.ini
Normal file
|
@ -0,0 +1,321 @@
|
||||||
|
; ic2 general config
|
||||||
|
; created Jan 22, 2023 7:06:12 PM
|
||||||
|
;---
|
||||||
|
|
||||||
|
[worldgen]
|
||||||
|
; Enable generation of rubber trees in the world.
|
||||||
|
rubberTree = true
|
||||||
|
; Comma separated list of dimensions to not generate rubber trees in
|
||||||
|
; Does nothing if rubber tree generation is disabled
|
||||||
|
rubberTreeBlacklist =
|
||||||
|
; Factor scaling the IC2 ore generation quantity.
|
||||||
|
oreDensityFactor = 1.0
|
||||||
|
; Factor scaling the IC2 tree generation quantity.
|
||||||
|
treeDensityFactor = 1.0
|
||||||
|
; Enable scaling the generation y levels and quantities to the sea level according to the formula
|
||||||
|
; newValue = configuredValue * sealevel / 64.
|
||||||
|
; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if
|
||||||
|
; enabled.
|
||||||
|
normalizeHeight = true
|
||||||
|
; Maximum amount of chunks to check for retrogen viability each tick.
|
||||||
|
; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.
|
||||||
|
; Set it to 0 to disable retrogen.
|
||||||
|
; When enabling this the recommended value is 16
|
||||||
|
retrogenCheckLimit = 0
|
||||||
|
; Maximum amount of chunks to process for retrogen each tick.
|
||||||
|
; Values exceeding retrogenCheckLimit are being truncated.
|
||||||
|
retrogenUpdateLimit = 2
|
||||||
|
|
||||||
|
; Settings for generating copper ore
|
||||||
|
[worldgen / copper]
|
||||||
|
; Enable generating this ore
|
||||||
|
enabled = true
|
||||||
|
; Amount of clusters to generate
|
||||||
|
count = 15
|
||||||
|
; Cluster size
|
||||||
|
size = 10
|
||||||
|
; Start height (inclusive)
|
||||||
|
minHeight = 0
|
||||||
|
; End height (exclusive)
|
||||||
|
maxHeight = 68
|
||||||
|
; Distribution across the height.
|
||||||
|
; Valid options are:
|
||||||
|
; - uniform: same probability across all y levels
|
||||||
|
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||||
|
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||||
|
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||||
|
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||||
|
; smoothly like a normal distribution with a more trapezoidal shape
|
||||||
|
distribution = smooth
|
||||||
|
|
||||||
|
; Settings for generating lead ore
|
||||||
|
[worldgen / lead]
|
||||||
|
; Enable generating this ore
|
||||||
|
enabled = true
|
||||||
|
; Amount of clusters to generate
|
||||||
|
count = 8
|
||||||
|
; Cluster size
|
||||||
|
size = 4
|
||||||
|
; Start height (inclusive)
|
||||||
|
minHeight = 0
|
||||||
|
; End height (exclusive)
|
||||||
|
maxHeight = 64
|
||||||
|
; Distribution across the height.
|
||||||
|
; Valid options are:
|
||||||
|
; - uniform: same probability across all y levels
|
||||||
|
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||||
|
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||||
|
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||||
|
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||||
|
; smoothly like a normal distribution with a more trapezoidal shape
|
||||||
|
distribution = uniform
|
||||||
|
|
||||||
|
; Settings for generating tin ore
|
||||||
|
[worldgen / tin]
|
||||||
|
; Enable generating this ore
|
||||||
|
enabled = true
|
||||||
|
; Amount of clusters to generate
|
||||||
|
count = 25
|
||||||
|
; Cluster size
|
||||||
|
size = 6
|
||||||
|
; Start height (inclusive)
|
||||||
|
minHeight = 0
|
||||||
|
; End height (exclusive)
|
||||||
|
maxHeight = 40
|
||||||
|
; Distribution across the height.
|
||||||
|
; Valid options are:
|
||||||
|
; - uniform: same probability across all y levels
|
||||||
|
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||||
|
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||||
|
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||||
|
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||||
|
; smoothly like a normal distribution with a more trapezoidal shape
|
||||||
|
distribution = uniform
|
||||||
|
|
||||||
|
; Settings for generating uranium ore
|
||||||
|
[worldgen / uranium]
|
||||||
|
; Enable generating this ore
|
||||||
|
enabled = true
|
||||||
|
; Amount of clusters to generate
|
||||||
|
count = 20
|
||||||
|
; Cluster size
|
||||||
|
size = 3
|
||||||
|
; Start height (inclusive)
|
||||||
|
minHeight = 0
|
||||||
|
; End height (exclusive)
|
||||||
|
maxHeight = 64
|
||||||
|
; Distribution across the height.
|
||||||
|
; Valid options are:
|
||||||
|
; - uniform: same probability across all y levels
|
||||||
|
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||||
|
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||||
|
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||||
|
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||||
|
; smoothly like a normal distribution with a more trapezoidal shape
|
||||||
|
distribution = uniform
|
||||||
|
|
||||||
|
[protection]
|
||||||
|
; Enable logging of players when they remove a machine using a wrench.
|
||||||
|
wrenchLogging = true
|
||||||
|
; Maximum Explosion power of a nuke, where TNT is 4.
|
||||||
|
nukeExplosionPowerLimit = 60
|
||||||
|
; Maximum explosion power of a nuclear reactor, where TNT is 4.
|
||||||
|
reactorExplosionPowerLimit = 45
|
||||||
|
; Enable the nuke
|
||||||
|
enableNuke = true
|
||||||
|
|
||||||
|
[profiles]
|
||||||
|
; Pick a profile to use, default options provided by IC2 are Experimental and Classic
|
||||||
|
selected = Experimental
|
||||||
|
|
||||||
|
[balance]
|
||||||
|
; Maximum battery tier usable by the miner.
|
||||||
|
; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
|
||||||
|
minerDischargeTier = 1
|
||||||
|
; Increase the energy use by the player's inventory weight when going through a teleporter.
|
||||||
|
teleporterUseInventoryWeight = true
|
||||||
|
; Ratio of energy retained inside energy storage block Items when wrenched.
|
||||||
|
; 0 (nothing) ... 1 (100%), default 0.8 (80 %)
|
||||||
|
energyRetainedInStorageBlockDrops = 0.8
|
||||||
|
; Power tier of the Mass Fabricator
|
||||||
|
massFabricatorTier = 3
|
||||||
|
; Power tier of the Matter Fabricator
|
||||||
|
matterFabricatorTier = 3
|
||||||
|
; Factor to scale the UU-Matter production energy requirement.
|
||||||
|
uuEnergyFactor = 1.0
|
||||||
|
; Disable the vanilla ender chest, removing existing ones from the world as well.
|
||||||
|
disableEnderChest = false
|
||||||
|
; Comma separated list of blocks and items which should not be turned into scrap by the recycler.
|
||||||
|
; Format: <name>[@metadata], metadata * matches any.
|
||||||
|
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
|
||||||
|
recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold
|
||||||
|
; Whitelist for blocks/items allowed to be recycled.
|
||||||
|
; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else.
|
||||||
|
; The format is the same as the blacklist.
|
||||||
|
recyclerWhitelist =
|
||||||
|
; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
|
||||||
|
ignoreWrenchRequirement = false
|
||||||
|
; Allow the water slot of water mills to be automated.
|
||||||
|
watermillAutomation = false
|
||||||
|
; How many EU the Chunkloader uses per chunk it loads.
|
||||||
|
euPerChunk = 1.0
|
||||||
|
|
||||||
|
; Base energy generation factors - increase for higher energy yield.
|
||||||
|
[balance / energy / generator]
|
||||||
|
generator = 1.0
|
||||||
|
geothermal = 1.0
|
||||||
|
water = 1.0
|
||||||
|
solar = 1.0
|
||||||
|
wind = 1.0
|
||||||
|
nuclear = 1.0
|
||||||
|
semiFluidOil = 1.0
|
||||||
|
semiFluidFuel = 1.0
|
||||||
|
semiFluidBiomass = 1.0
|
||||||
|
semiFluidBioethanol = 1.0
|
||||||
|
semiFluidBiogas = 1.0
|
||||||
|
Stirling = 1.0
|
||||||
|
Kinetic = 1.0
|
||||||
|
radioisotope = 1.0
|
||||||
|
|
||||||
|
; Base heat generation factors - increase for higher heat yield.
|
||||||
|
[balance / energy / heatgenerator]
|
||||||
|
semiFluidOil = 1.0
|
||||||
|
semiFluidFuel = 1.0
|
||||||
|
semiFluidBiomass = 1.0
|
||||||
|
semiFluidBioethanol = 1.0
|
||||||
|
semiFluidBiogas = 1.0
|
||||||
|
solid = 1.0
|
||||||
|
radioisotope = 1.0
|
||||||
|
electric = 1.0
|
||||||
|
|
||||||
|
; Base kinetic generation factors - increase for higher kinetic energy yield.
|
||||||
|
[balance / energy / kineticgenerator]
|
||||||
|
water = 1.0
|
||||||
|
wind = 1.0
|
||||||
|
manual = 1.0
|
||||||
|
steam = 1.0
|
||||||
|
electric = 1.0
|
||||||
|
|
||||||
|
; Basically the amount of hU the conversion of one mB of Liquid takes/gives
|
||||||
|
[balance / energy / fluidconversion]
|
||||||
|
; Lava -> PahoehoeLava
|
||||||
|
heatExchangerLava = 1.0
|
||||||
|
; Hot Coolant <-> Cold Coolant
|
||||||
|
heatExchangerHotCoolant = 1.0
|
||||||
|
; Hot Water <- Water
|
||||||
|
heatExchangerWater = 1.0
|
||||||
|
|
||||||
|
; Base Coolant conversion rate for FluidReactors.
|
||||||
|
[balance / energy / FluidReactor]
|
||||||
|
outputModifier = 1.0
|
||||||
|
|
||||||
|
; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
|
||||||
|
[balance / SteamKineticGenerator]
|
||||||
|
rotorlivetime = 86400
|
||||||
|
|
||||||
|
; Balace Values for calcification default 100.000mB Water -> to failure
|
||||||
|
[balance / steamgenerator / calcification]
|
||||||
|
maxcalcification = 100000
|
||||||
|
|
||||||
|
[balance / steamRepressurizer]
|
||||||
|
; Amount (in mb) of standard steam per 10mb of IC2 steam
|
||||||
|
steamPerSteam = 16
|
||||||
|
; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam
|
||||||
|
steamPerSuperSteam = 32
|
||||||
|
|
||||||
|
; Balance Values for Fermenter
|
||||||
|
[balance / fermenter]
|
||||||
|
need_amount_biomass_per_run = 20
|
||||||
|
output_amount_biogas_per_run = 400
|
||||||
|
hU_per_run = 4000
|
||||||
|
biomass_per_fertilizier = 500
|
||||||
|
|
||||||
|
; Additional initial uu values, a value of 1 equals cobblestone.
|
||||||
|
; Recipes may cause the final value be lower than the one specified here.
|
||||||
|
; Format: <name>[@metadata] = <value>
|
||||||
|
[balance / uu-values / predefined]
|
||||||
|
IC2:misc_resource#iridium_ore = 12000
|
||||||
|
IC2:misc_resource#iridium_shard = 1333
|
||||||
|
|
||||||
|
[recipes]
|
||||||
|
; To modify recipes or add custom recipes, copy the corresponding .ini file to
|
||||||
|
; "minecraft/config/ic2" and modify it.
|
||||||
|
;
|
||||||
|
; Disable IC2 crafting recipes with the specified output, comma separated list.
|
||||||
|
; Non-IC2 recipes can be removed via the purge list below.
|
||||||
|
; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
|
||||||
|
disable =
|
||||||
|
; Purge all non-IC2 crafting recipes with the specified output, comma separated list.
|
||||||
|
; IC2 recipes can be removed via the disable list above.
|
||||||
|
; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
|
||||||
|
purge =
|
||||||
|
; Blacklist for items which the jetpack attachment plate cannot be used on.
|
||||||
|
; The format: <name>, e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics
|
||||||
|
jetpackAttachmentBlacklist =
|
||||||
|
; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
|
||||||
|
allowCoinCrafting = true
|
||||||
|
; Allow only IC2 circuits to be used in IC2's recipes.
|
||||||
|
requireIc2Circuits = false
|
||||||
|
; Adjust smelting recipes to always output IC2 items if available.
|
||||||
|
smeltToIc2Items = false
|
||||||
|
; Ignore invalid recipes.
|
||||||
|
ignoreInvalidRecipes = false
|
||||||
|
|
||||||
|
[audio]
|
||||||
|
; Enable IC2's custom sound system.
|
||||||
|
enabled = true
|
||||||
|
; Volume of IC2's sounds, range from 0 (silent) ... 1 (100%)
|
||||||
|
volume = 1.0
|
||||||
|
; The number of blocks the sounds attenuate over
|
||||||
|
fadeDistance = 16
|
||||||
|
; Maximum number of active audio sources, only change it if you know what you're doing.
|
||||||
|
maxSourceCount = 32
|
||||||
|
|
||||||
|
[misc]
|
||||||
|
; Enable hiding of secret recipes in CraftGuide/NEI.
|
||||||
|
hideSecretRecipes = true
|
||||||
|
; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key.
|
||||||
|
quantumSpeedOnSprint = true
|
||||||
|
; Enable burning of scrap in a generator.
|
||||||
|
allowBurningScrap = true
|
||||||
|
; Comma separated list with ores the miner should harvest.
|
||||||
|
; Format: <name>[@metadata], e.g. minecraft:torch, minecraft:chest
|
||||||
|
; The metadata * will match any, e.g. minecraft:log@*.
|
||||||
|
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
|
||||||
|
additionalValuableOres =
|
||||||
|
; Use the new highly experimental current + voltage energy net model with energy loss.
|
||||||
|
; Only set this to true if you know what you are doing.
|
||||||
|
useLinearTransferModel = false
|
||||||
|
; Configure whether energy loss is rounded down to the nearest whole EU or not
|
||||||
|
roundEnetLoss = true
|
||||||
|
; If you really really really don't want to have your machines explode if you don't pay attention to voltage, you can disable that here.
|
||||||
|
enableEnetExplosions = true
|
||||||
|
; Same for cable meltdown
|
||||||
|
enableEnetCableMeltdown = true
|
||||||
|
|
||||||
|
[debug]
|
||||||
|
; Log whenever wrenching didn't produce any drops.
|
||||||
|
logEmptyWrenchDrops = true
|
||||||
|
; Log incorrect damage applications to items that aren't supposed to ever take damage.
|
||||||
|
logIncorrectItemDamaging = false
|
||||||
|
; Log problems occuring when processing connectivity updates in the energy network.
|
||||||
|
logGridUpdateIssues = true
|
||||||
|
; Log EnergyNet API accesses that aren't read-only - use this to debug IC2 addons.
|
||||||
|
logEnetApiAccesses = false
|
||||||
|
; Log EnergyNet API accesses with stack traces that aren't read-only - use this to debug IC2 addons.
|
||||||
|
logEnetApiAccessTraces = false
|
||||||
|
; Log all energy net connectivity updates in detail.
|
||||||
|
logGridUpdatesVerbose = false
|
||||||
|
; Log problems occuring during energy network calculations
|
||||||
|
logGridCalculationIssues = true
|
||||||
|
|
||||||
|
[agriculture]
|
||||||
|
; Comma separated list of crops which should not be loaded.
|
||||||
|
; Format: owner:crop
|
||||||
|
; for example ic2:ferru, ic2:wheat
|
||||||
|
disabledCrops =
|
||||||
|
|
||||||
|
[compat / buildcraft]
|
||||||
|
; Allow BuildCraft fuels to be used in the fluid generators
|
||||||
|
enableBuildcraftFuels = true
|
||||||
|
|
24
config-source/MoVillages/VillageDistance.cfg
Normal file
24
config-source/MoVillages/VillageDistance.cfg
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
customization {
|
||||||
|
I:"Village Distance - 32 is vanilla, 16 is more common, 8 is extremely common, 4 is just insane."=36
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"villages to generate" {
|
||||||
|
B:"Birch Forest"=true
|
||||||
|
B:"Cold Taiga"=true
|
||||||
|
B:"Extreme Hills"=true
|
||||||
|
B:Forest=true
|
||||||
|
B:"Ice Plains/Mountains"=true
|
||||||
|
B:Jungle=true
|
||||||
|
B:"Mega Taiga"=true
|
||||||
|
B:Mesa=true
|
||||||
|
B:Mushroom=true
|
||||||
|
B:Ocean=true
|
||||||
|
B:"Roofed Forest"=true
|
||||||
|
B:Swamp=true
|
||||||
|
B:Taiga=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
32
config-source/MrTJPCore.cfg
Normal file
32
config-source/MrTJPCore.cfg
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# general
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# General settings for MrTJPCore
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Flag to set if the update checker should consider unstable builds as a new version.
|
||||||
|
B:"Include Unstable"=false
|
||||||
|
|
||||||
|
# Flag to enable or disable the update checker.
|
||||||
|
B:"Version Checking"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# world gen
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Settings related to world generation
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"world gen" {
|
||||||
|
# The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk.
|
||||||
|
S:"RetroGen ID"=mrtjp_gen
|
||||||
|
|
||||||
|
# Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created.
|
||||||
|
B:"Retroactive World Generation"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
31
config-source/NEI/client.cfg
Normal file
31
config-source/NEI/client.cfg
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
#Main configuration of NEI.
|
||||||
|
#Most of these options can be changed ingame.
|
||||||
|
#Deleting any element will restore it to it's default value
|
||||||
|
|
||||||
|
inventory.cheatmode=2
|
||||||
|
inventory.disableMouseScrollTransfer=false
|
||||||
|
inventory.gamemodes=creative, creative+, adventure
|
||||||
|
inventory.hidden=false
|
||||||
|
inventory.invertMouseScrollTransfer=false
|
||||||
|
inventory.itemIDs=1
|
||||||
|
inventory.itemsort=nei.itemsort.minecraft,nei.itemsort.mod,nei.itemsort.id,nei.itemsort.default,nei.itemsort.damage,nei.itemsort.name
|
||||||
|
inventory.layoutstyle=0
|
||||||
|
#For those who can't help themselves.
|
||||||
|
#Set this to a mode and you will be unable to change it ingame
|
||||||
|
inventory.lockmode=-1
|
||||||
|
inventory.profileRecipes=false
|
||||||
|
inventory.searchmode=1
|
||||||
|
inventory.utilities=delete, magnet
|
||||||
|
inventory.widgetsenabled=true
|
||||||
|
jei.itemPanel=1
|
||||||
|
jei.searchBox=1
|
||||||
|
|
||||||
|
#Change these options if you have a different mod installed on the server that handles the commands differently, Eg. Bukkit Essentials
|
||||||
|
command
|
||||||
|
{
|
||||||
|
creative=/gamemode {0} {1}
|
||||||
|
heal=
|
||||||
|
item=/give {0} {1} {2} {3} {4}
|
||||||
|
rain=/toggledownfall
|
||||||
|
time=/time set {0}
|
||||||
|
}
|
126
config-source/ProjectRed.cfg
Normal file
126
config-source/ProjectRed.cfg
Normal file
|
@ -0,0 +1,126 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# compatibility
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
compatibility {
|
||||||
|
# Registers ProjectRed decorative blocks with Chisel.
|
||||||
|
B:"Chisel: Decorative Blocks"=true
|
||||||
|
|
||||||
|
# This allows computers to connect to bundled cables with the RS API.
|
||||||
|
B:"ComputerCraft: Bundled Cables"=true
|
||||||
|
|
||||||
|
# This allows gem axes to work with treecapitator.
|
||||||
|
B:"Treecapitator: Gem Axe"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# general settings
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Contains basic settings for the mod.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"general settings" {
|
||||||
|
# If set to false, logic gates will not make sounds.
|
||||||
|
B:"Logic Sounds"=true
|
||||||
|
|
||||||
|
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
|
||||||
|
I:"Minimum Timer Ticks"=4
|
||||||
|
|
||||||
|
# Ticks between router searches.
|
||||||
|
I:"Routed Pipes: Detection Frequency"=40
|
||||||
|
|
||||||
|
# Max number of pipes to explore when connecting to other routers.
|
||||||
|
I:"Routed Pipes: Max Detection Count"=100
|
||||||
|
|
||||||
|
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
|
||||||
|
I:"Routed Pipes: Max Wander Distance"=0
|
||||||
|
|
||||||
|
# Number of active route table update threads.
|
||||||
|
I:"Routed Pipes: Update Threads"=4
|
||||||
|
|
||||||
|
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
|
||||||
|
B:"Simple Framed Wire Recipe"=false
|
||||||
|
|
||||||
|
# If set to true, the basic screwdriver will not take damage.
|
||||||
|
B:"Unbreakable Screwdriver"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# machine settings
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Contains settings related to machines and devices.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"machine settings" {
|
||||||
|
# Allow the Diamond Block Breaker to be crafted.
|
||||||
|
B:"Enable the Diamond Block Breaker"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# render settings
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Contains settings related to how things render in-game.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"render settings" {
|
||||||
|
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
|
||||||
|
B:"3D Logic Wires"=true
|
||||||
|
|
||||||
|
# Number of lights to render, -1 for unlimited
|
||||||
|
I:"Light Halo Render Count"=-1
|
||||||
|
|
||||||
|
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
|
||||||
|
B:"Routed Pipe FX"=true
|
||||||
|
|
||||||
|
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
|
||||||
|
B:"Static Gates"=true
|
||||||
|
|
||||||
|
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
|
||||||
|
B:"Static Wires"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# world gen
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"world gen" {
|
||||||
|
B:"Copper Ore"=true
|
||||||
|
I:"Copper Ore resistance"=0
|
||||||
|
B:"Copper Ore retrogen"=false
|
||||||
|
B:"Electrotine Ore"=true
|
||||||
|
I:"Electrotine Ore resistance"=0
|
||||||
|
B:"Electrotine Ore retrogen"=false
|
||||||
|
B:"Marble Caves"=true
|
||||||
|
I:"Marble Caves resistance"=0
|
||||||
|
B:"Marble Caves retrogen"=false
|
||||||
|
B:"Peridot Ore"=true
|
||||||
|
I:"Peridot Ore resistance"=0
|
||||||
|
B:"Peridot Ore retrogen"=false
|
||||||
|
B:"Ruby Ore"=true
|
||||||
|
I:"Ruby Ore resistance"=0
|
||||||
|
B:"Ruby Ore retrogen"=false
|
||||||
|
B:"Sapphire Ore"=true
|
||||||
|
I:"Sapphire Ore resistance"=0
|
||||||
|
B:"Sapphire Ore retrogen"=false
|
||||||
|
B:"Silver Ore"=true
|
||||||
|
I:"Silver Ore resistance"=0
|
||||||
|
B:"Silver Ore retrogen"=false
|
||||||
|
B:"Tin Ore"=true
|
||||||
|
I:"Tin Ore resistance"=0
|
||||||
|
B:"Tin Ore retrogen"=false
|
||||||
|
I:"Volcano resistance"=0
|
||||||
|
B:"Volcano retrogen"=false
|
||||||
|
B:Volcanos=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
82
config-source/ProjectRedRelocation.cfg
Normal file
82
config-source/ProjectRedRelocation.cfg
Normal file
|
@ -0,0 +1,82 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# general
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Basic settings
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
general {
|
||||||
|
I:moveLimit=2048
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# latched sets
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Used to define which pairs of blocks will be stuck together.
|
||||||
|
# Latched sets will always move in pairs, even if only one of them are actually connected to a frame.
|
||||||
|
# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
|
||||||
|
# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
|
||||||
|
# Sets are defined using the syntax of key -> value.
|
||||||
|
# Possible keys and values:
|
||||||
|
# '<modID>:<blockname>' - to assign block from a mod for every meta.
|
||||||
|
# '<modID>:<blockname>#<property>=<value>[,<property>=<value>[,…]]' - to assign block from mod with only the given properties matching.
|
||||||
|
#
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"latched sets" {
|
||||||
|
S:"latch registry" <
|
||||||
|
minecraft:bed -> minecraft:bed
|
||||||
|
minecraft:wooden_door -> minecraft:wooden_door
|
||||||
|
minecraft:iron_door -> minecraft:iron_door
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# tile movers
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
|
||||||
|
# the syntax key -> value.
|
||||||
|
# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
|
||||||
|
# blocks.
|
||||||
|
# Possible keys:
|
||||||
|
# 'default' - to assign default handler.
|
||||||
|
# mod:<modID>' - to assign every block from a mod.
|
||||||
|
# <modID>:<blockname>' - to assign block from a mod for every meta.
|
||||||
|
# <modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
|
||||||
|
#
|
||||||
|
# Available tile movers:
|
||||||
|
# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
|
||||||
|
# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
|
||||||
|
# 'static' - Setting this disables movement for the specified block.
|
||||||
|
# 'fmp' - Tile mover for Forge Multipart
|
||||||
|
#
|
||||||
|
# Movers locked via API:
|
||||||
|
# mod:forgemultipartcbe -> fmp
|
||||||
|
#
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"tile movers" {
|
||||||
|
S:"mover registry" <
|
||||||
|
default -> saveload
|
||||||
|
mod:minecraft -> coordpush
|
||||||
|
mod:computercraft -> coordpush
|
||||||
|
mod:enderstorage -> coordpush
|
||||||
|
mod:chickenchunks -> coordpush
|
||||||
|
mod:projectred-compatibility -> coordpush
|
||||||
|
mod:projectred-core -> coordpush
|
||||||
|
mod:projectred-expansion -> coordpush
|
||||||
|
mod:projectred-exploration -> coordpush
|
||||||
|
mod:projectred-fabrication -> coordpush
|
||||||
|
mod:projectred-illumination -> coordpush
|
||||||
|
mod:projectred-integration -> coordpush
|
||||||
|
mod:projectred-transmission -> coordpush
|
||||||
|
mod:projectred-relocation -> coordpush
|
||||||
|
mod:projectred-transportation -> coordpush
|
||||||
|
mod:forgemultipartcbe -> fmp
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
16
config-source/TF2RobotSquad.json
Normal file
16
config-source/TF2RobotSquad.json
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
{
|
||||||
|
"normal":
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"Name": "Scout",
|
||||||
|
"Min count": 6,
|
||||||
|
"Cost": 1,
|
||||||
|
"Unit":[
|
||||||
|
{
|
||||||
|
"Class": "scout",
|
||||||
|
"Weapon": "pistol"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
168
config-source/TF2WeaponsLists/Cosmetics.json
Normal file
168
config-source/TF2WeaponsLists/Cosmetics.json
Normal file
|
@ -0,0 +1,168 @@
|
||||||
|
{
|
||||||
|
"monoculus": {
|
||||||
|
"Name": "MONOCULUS!",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:monoculus_head",
|
||||||
|
"Cost": 30,
|
||||||
|
"Wear flags": 1,
|
||||||
|
"Roll hidden": 1
|
||||||
|
},
|
||||||
|
"merasmushat": {
|
||||||
|
"Name": "Skull Island Topper",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:merasmus_hat",
|
||||||
|
"Cost": 30,
|
||||||
|
"Wear flags": 1,
|
||||||
|
"Roll hidden": 1
|
||||||
|
},
|
||||||
|
"billhat": {
|
||||||
|
"Name": "Bill's Hat",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"scout":9,
|
||||||
|
"pyro":9,
|
||||||
|
"sniper":9
|
||||||
|
},
|
||||||
|
"Render": "rafradek_tf2_weapons:bill_hat",
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"teamcaptain": {
|
||||||
|
"Name": "Team Captain",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"soldier":9,
|
||||||
|
"heavy":9,
|
||||||
|
"medic":9
|
||||||
|
},
|
||||||
|
"Render": "rafradek_tf2_weapons:team_captain",
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"texashat": {
|
||||||
|
"Name": "Texas Ten Gallon",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"engineer":9
|
||||||
|
},
|
||||||
|
"Render": "rafradek_tf2_weapons:texas_hat",
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"allfather": {
|
||||||
|
"Name": "All-Father",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"heavy": 9,
|
||||||
|
"spy": 9,
|
||||||
|
"demoman": 9
|
||||||
|
},
|
||||||
|
"Render": "rafradek_tf2_weapons:all_father",
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"bombinomicon": {
|
||||||
|
"Name": "Bombinomicon",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:bombinomicon",
|
||||||
|
"Cost": 30,
|
||||||
|
"Wear flags": 2,
|
||||||
|
"Roll hidden": 1,
|
||||||
|
"Attributes":{
|
||||||
|
"ExplodeDeath": 1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"head_prize": {
|
||||||
|
"Name": "Head Prize",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"pyro": 9,
|
||||||
|
"scout": 9,
|
||||||
|
"medic": 9
|
||||||
|
},
|
||||||
|
"Render": "rafradek_tf2_weapons:head_prize",
|
||||||
|
"Color": 13004885,
|
||||||
|
"Cost": 72,
|
||||||
|
"Wear flags": 3,
|
||||||
|
"Description": "UwU"
|
||||||
|
},
|
||||||
|
"bonkboy": {
|
||||||
|
"Name": "Bonk Boy",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"scout":9
|
||||||
|
},
|
||||||
|
"Render": "rafradek_tf2_weapons:bonk_boy",
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"ghostlygibus": {
|
||||||
|
"Name": "Ghostly Gibus",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"F2P": true,
|
||||||
|
"Render": "rafradek_tf2_weapons:ghostlygibus",
|
||||||
|
"Roll hidden": 1,
|
||||||
|
"Cost": 1,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"billycock": {
|
||||||
|
"Name": "Backbiter's Billycock",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:billycock",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"spy":9
|
||||||
|
},
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"pyrogoggles": {
|
||||||
|
"Name": "Pyrovision Goggles",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:pyrogoggles",
|
||||||
|
"Cost": 1,
|
||||||
|
"F2P": true,
|
||||||
|
"Roll hidden": 1,
|
||||||
|
"Wear flags": 1,
|
||||||
|
"Description": "Does not feature actual pyrovision"
|
||||||
|
},
|
||||||
|
"planeswalkergoggles": {
|
||||||
|
"Name": "Planeswalker Goggles",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:palneswalkergoggles",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"scout":9
|
||||||
|
},
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"cadetvisor": {
|
||||||
|
"Name": "Cadet Visor",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:cadet_visor",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"scout":9
|
||||||
|
},
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
},
|
||||||
|
"phobosfilter": {
|
||||||
|
"Name": "Phobos Filter",
|
||||||
|
"Class": "cosmetic",
|
||||||
|
"Render": "rafradek_tf2_weapons:fobos_filter",
|
||||||
|
"Slot":
|
||||||
|
{
|
||||||
|
"pyro":9
|
||||||
|
},
|
||||||
|
"Cost": 54,
|
||||||
|
"Wear flags": 1
|
||||||
|
}
|
||||||
|
}
|
129
config-source/TF2WeaponsLists/Crates.json
Normal file
129
config-source/TF2WeaponsLists/Crates.json
Normal file
|
@ -0,0 +1,129 @@
|
||||||
|
{
|
||||||
|
"crate1": {
|
||||||
|
"Name": "Mann Co. Supply Crate #1",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"minigun": 6,
|
||||||
|
"flamethrower": 8,
|
||||||
|
"smg": 8,
|
||||||
|
"revolver": 8,
|
||||||
|
"fryingpan": 5,
|
||||||
|
"billhat": 13
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate2": {
|
||||||
|
"Name": "Mann Co. Supply Crate #2",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"sniperrifle": 6,
|
||||||
|
"grenadelauncher": 7,
|
||||||
|
"stickybomblauncher": 7,
|
||||||
|
"shotgun": 8,
|
||||||
|
"axtinguisher": 8,
|
||||||
|
"teamcaptain": 13
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate3": {
|
||||||
|
"Name": "Mann Co. Supply Crate #3",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"scattergun": 7,
|
||||||
|
"wrench": 8,
|
||||||
|
"butterflyknife": 8,
|
||||||
|
"pistol": 8,
|
||||||
|
"marketgarden": 8,
|
||||||
|
"texashat": 13
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate4": {
|
||||||
|
"Name": "Mann Co. Supply Crate #4",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"medigun": 8,
|
||||||
|
"rocketlauncher": 7,
|
||||||
|
"cloak": 8,
|
||||||
|
"gru": 8,
|
||||||
|
"bushwacka": 8,
|
||||||
|
"allfather": 13
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate5": {
|
||||||
|
"Name": "Mann Co. Supply Crate #5",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"flaregun": 8,
|
||||||
|
"wrangler": 8,
|
||||||
|
"kgb": 8,
|
||||||
|
"sandman": 8,
|
||||||
|
"ubersaw": 8,
|
||||||
|
"billhat": 13
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate6": {
|
||||||
|
"Name": "Mann Co. Supply Crate #6",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"directhit": 7,
|
||||||
|
"rescueranger": 8,
|
||||||
|
"machina": 6,
|
||||||
|
"ambassador": 8,
|
||||||
|
"tomislav": 6,
|
||||||
|
"teamcaptain": 12
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate7": {
|
||||||
|
"Name": "Mann Co. Supply Crate #7",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"crossbow": 8,
|
||||||
|
"scottishresistance": 7,
|
||||||
|
"phlog": 7,
|
||||||
|
"forcenature": 7,
|
||||||
|
"heater": 6,
|
||||||
|
"allfather": 13
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate8": {
|
||||||
|
"Name": "Mann Co. Supply Crate #8",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"huntsman": 7,
|
||||||
|
"gunsligner": 8,
|
||||||
|
"sydneysleeper": 7,
|
||||||
|
"righterousbison": 8,
|
||||||
|
"shortstop": 6,
|
||||||
|
"pda": 6,
|
||||||
|
"billhat": 13
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"crate9": {
|
||||||
|
"Name": "Mann Co. Supply Crate #9",
|
||||||
|
"Class": "crate",
|
||||||
|
"Render": "rafradek_tf2_weapons:crate",
|
||||||
|
"Cost": 1,
|
||||||
|
"Content":{
|
||||||
|
"kritzkrieg": 8,
|
||||||
|
"eyelander": 8,
|
||||||
|
"dragonsfury": 6,
|
||||||
|
"loosecannon": 7,
|
||||||
|
"widowmaker": 7,
|
||||||
|
"billhat": 13
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2606
config-source/TF2WeaponsLists/Weapons.json
Normal file
2606
config-source/TF2WeaponsLists/Weapons.json
Normal file
File diff suppressed because it is too large
Load Diff
28
config-source/TinkerModules.cfg
Normal file
28
config-source/TinkerModules.cfg
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1
|
||||||
|
|
||||||
|
modules {
|
||||||
|
# Debug utilities
|
||||||
|
B:TinkerDebug=false
|
||||||
|
|
||||||
|
# All the fun toys
|
||||||
|
B:TinkerGadgets=true
|
||||||
|
|
||||||
|
# The smeltery and items needed for it
|
||||||
|
B:TinkerSmeltery=true
|
||||||
|
|
||||||
|
# All the tools and everything related to it.
|
||||||
|
B:TinkerTools=true
|
||||||
|
|
||||||
|
# Everything that's found in the world and worldgen
|
||||||
|
B:TinkerWorld=true
|
||||||
|
B:chiselIntegration=true
|
||||||
|
B:chiselsandbitsIntegration=true
|
||||||
|
B:craftingtweaksIntegration=true
|
||||||
|
B:quarkIntegration=true
|
||||||
|
B:theoneprobeIntegration=true
|
||||||
|
B:wailaIntegration=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
7919
config-source/UniqueNames.txt
Normal file
7919
config-source/UniqueNames.txt
Normal file
File diff suppressed because it is too large
Load Diff
228
config-source/aeadditions.cfg
Normal file
228
config-source/aeadditions.cfg
Normal file
|
@ -0,0 +1,228 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
cells {
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# item
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Do not edit the keys as the keys point to model & texture definitions
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
item {
|
||||||
|
|
||||||
|
256 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=63
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=256
|
||||||
|
}
|
||||||
|
|
||||||
|
1024 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=63
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=1024
|
||||||
|
}
|
||||||
|
|
||||||
|
4096 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=63
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=4096
|
||||||
|
}
|
||||||
|
|
||||||
|
16384 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=63
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=16384
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# fluid
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Do not edit the keys as the keys point to model & texture definitions
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
fluid {
|
||||||
|
|
||||||
|
256 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=256
|
||||||
|
}
|
||||||
|
|
||||||
|
1024 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=1024
|
||||||
|
}
|
||||||
|
|
||||||
|
4096 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=4096
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# gas
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Do not edit the keys as the keys point to model & texture definitions
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
gas {
|
||||||
|
|
||||||
|
1 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=1
|
||||||
|
}
|
||||||
|
|
||||||
|
4 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=4
|
||||||
|
}
|
||||||
|
|
||||||
|
16 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=16
|
||||||
|
}
|
||||||
|
|
||||||
|
64 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=64
|
||||||
|
}
|
||||||
|
|
||||||
|
256 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=256
|
||||||
|
}
|
||||||
|
|
||||||
|
1024 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=1024
|
||||||
|
}
|
||||||
|
|
||||||
|
4096 {
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Be careful to not go too crazy with this on the higher cells, the size of nbt can get crazy and cause issues. I may add an upper limit in the future.
|
||||||
|
I:numberOfTypes=5
|
||||||
|
|
||||||
|
# Size in K
|
||||||
|
I:size=4096
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
integration {
|
||||||
|
# Enable BuildCraftFuel Integration.
|
||||||
|
B:"enableBuildCraftAPI|fuels"=true
|
||||||
|
|
||||||
|
# Enable BuildCraft Wrench Integration.
|
||||||
|
B:"enableBuildCraftAPI|tools"=true
|
||||||
|
|
||||||
|
# Enable MekanismGas Integration.
|
||||||
|
B:"enableMekanismAPI|gas"=true
|
||||||
|
|
||||||
|
# Enable COFH Hammer Integration.
|
||||||
|
B:"enablecofhapi|item"=true
|
||||||
|
|
||||||
|
# Enable Ender IO Integration.
|
||||||
|
B:enableenderio=true
|
||||||
|
|
||||||
|
# Enable Gas Conduits Integration.
|
||||||
|
B:enablegasconduits=true
|
||||||
|
|
||||||
|
# Enable Just Enough Items Integration.
|
||||||
|
B:enablejei=true
|
||||||
|
|
||||||
|
# Enable mekanism Integration.
|
||||||
|
B:enablemekanism=true
|
||||||
|
|
||||||
|
# Enable opencomputers Integration.
|
||||||
|
B:enableopencomputers=true
|
||||||
|
|
||||||
|
# Enable Thaumatic Energistics Integration.
|
||||||
|
B:enablethaumicenergistics=true
|
||||||
|
|
||||||
|
# Enable waila Integration.
|
||||||
|
B:enablewaila=true
|
||||||
|
|
||||||
|
# Enable AE2 Wireless Crafting Terminal Integration.
|
||||||
|
B:enablewct=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"storage cells" {
|
||||||
|
# Should the mount of bytes needed for a new type depend on the cellsize?
|
||||||
|
B:dynamicTypes=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
tooltips {
|
||||||
|
# Shall the guis shorten large mB values?
|
||||||
|
B:shortenedBuckets=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
77
config-source/backpack.cfg
Normal file
77
config-source/backpack.cfg
Normal file
|
@ -0,0 +1,77 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# features
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Configuration to disable certain features
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
features {
|
||||||
|
# Enable backpack recipes
|
||||||
|
B:backpack=true
|
||||||
|
|
||||||
|
# Enable big backpack recipe
|
||||||
|
B:backpackBig=true
|
||||||
|
|
||||||
|
# Enables all frame recipes
|
||||||
|
B:backpackFrame=true
|
||||||
|
|
||||||
|
# Enable iron frame recipe
|
||||||
|
B:backpackFrameIron=true
|
||||||
|
|
||||||
|
# Enable stone frame recipe
|
||||||
|
B:backpackFrameStone=true
|
||||||
|
|
||||||
|
# Enable wooden frame recipe
|
||||||
|
B:backpackFrameWood=true
|
||||||
|
|
||||||
|
# Enable medium backpack recipe
|
||||||
|
B:backpackMedium=true
|
||||||
|
|
||||||
|
# Enable backpack piece recipes
|
||||||
|
B:backpackPiece=true
|
||||||
|
|
||||||
|
# Enable small backpack recipe
|
||||||
|
B:backpackSmall=true
|
||||||
|
|
||||||
|
# Enable bound leather recipe
|
||||||
|
B:leatherBound=true
|
||||||
|
|
||||||
|
# Enable tanned leather recipe
|
||||||
|
B:leatherTanned=true
|
||||||
|
|
||||||
|
# Enables colored backpack recipes
|
||||||
|
B:recolorBackpacks=true
|
||||||
|
|
||||||
|
# Enable all stick recipes
|
||||||
|
B:stick=true
|
||||||
|
|
||||||
|
# Enable iron stick recipe
|
||||||
|
B:stickIron=true
|
||||||
|
|
||||||
|
# Enable stone stick recipe
|
||||||
|
B:stickStone=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# general
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# General Backpack configuration
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Number of backpacks a player can have in his inventory
|
||||||
|
# valid: integers 0-36
|
||||||
|
# 0 = unlimited
|
||||||
|
#
|
||||||
|
I:maxBackpackAmount=0
|
||||||
|
|
||||||
|
# If true you can only open a backpack that you have equipped on your back
|
||||||
|
B:openOnlyEquippedBackpacks=false
|
||||||
|
|
||||||
|
# If true the backpack 3D model will be rendered
|
||||||
|
B:renderBackpackModel=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
8
config-source/baubles.cfg
Normal file
8
config-source/baubles.cfg
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
client {
|
||||||
|
# Set this to false to disable rendering of baubles in the player. [default: true]
|
||||||
|
B:baubleRender.enabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
129
config-source/bibliocraft.cfg
Normal file
129
config-source/bibliocraft.cfg
Normal file
|
@ -0,0 +1,129 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# blocks enabled
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Here you can disable or re-enable any blocks or items you choose. Change value to false to disable selected block or item.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"blocks enabled" {
|
||||||
|
B:Armorstand=true
|
||||||
|
B:AtlasBook=true
|
||||||
|
B:AtlasEternalCompass=true
|
||||||
|
B:BigBook=true
|
||||||
|
B:Bookcase=true
|
||||||
|
B:Clipboard=true
|
||||||
|
B:Clock=true
|
||||||
|
B:CookieJar=true
|
||||||
|
B:DeskBell=true
|
||||||
|
B:DinnerPlate=true
|
||||||
|
B:DiscRack=true
|
||||||
|
B:FancySign=true
|
||||||
|
B:FancyWorkbench=true
|
||||||
|
B:FramedChest=true
|
||||||
|
B:FurniturePaneler=true
|
||||||
|
B:HandDrill=true
|
||||||
|
B:Lamp=true
|
||||||
|
B:Lantern=true
|
||||||
|
B:Lock=true
|
||||||
|
B:MapFrame=true
|
||||||
|
B:PaintingFrames=true
|
||||||
|
B:PlumbLine=true
|
||||||
|
B:Potionshelf=true
|
||||||
|
B:PrintpressTypeMachine=true
|
||||||
|
B:Readingglasses=true
|
||||||
|
B:Redstonebook=true
|
||||||
|
B:ScrewGun=true
|
||||||
|
B:Seat=true
|
||||||
|
B:Shelf=true
|
||||||
|
B:SlottedBook=true
|
||||||
|
B:StockroomCatalog=true
|
||||||
|
B:SwordPedestal=true
|
||||||
|
B:Table=true
|
||||||
|
B:Tapemeasure=true
|
||||||
|
B:TesterItem=true
|
||||||
|
B:Toolrack=true
|
||||||
|
B:Typewriter=true
|
||||||
|
B:WaypointCompass=true
|
||||||
|
B:Weaponcase=true
|
||||||
|
B:WoodDesk=true
|
||||||
|
B:WoodLabel=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
defaultbigbooktextscale {
|
||||||
|
# This value will set the default text scale of text in the Big Book. Choose a positive integer between 0 and 7. 0 is the smallest scale and 7 is the largest scale. [range: 0 ~ 7, default: 0]
|
||||||
|
I:general=0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"force fast render" {
|
||||||
|
B:Case=false
|
||||||
|
B:DinnerPlate=false
|
||||||
|
B:DiscRack=false
|
||||||
|
B:FancySign=true
|
||||||
|
B:Label=true
|
||||||
|
B:PotionShelf=true
|
||||||
|
B:Shelf=false
|
||||||
|
B:Table=false
|
||||||
|
B:ToolRack=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
# These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed
|
||||||
|
S:AdditionalDiscs=disc, disk
|
||||||
|
|
||||||
|
# These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed.
|
||||||
|
S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice
|
||||||
|
|
||||||
|
# These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block.
|
||||||
|
S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer
|
||||||
|
|
||||||
|
# These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed.
|
||||||
|
S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia
|
||||||
|
|
||||||
|
# Setting this to false will deactivate the redstone signal output from seats when a player is sitting
|
||||||
|
B:ChairRedstone=true
|
||||||
|
|
||||||
|
# Setting this to false will permanently disable update checking
|
||||||
|
B:CheckForUpdates=true
|
||||||
|
|
||||||
|
# Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash.
|
||||||
|
B:DisableRenderers=false
|
||||||
|
|
||||||
|
# This option enables crafting to be done inside a recipe book with no workbench.
|
||||||
|
B:EnableCraftingWithRecipieBooks=true
|
||||||
|
|
||||||
|
# Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them.
|
||||||
|
B:EnableLightEmission=true
|
||||||
|
B:EnableLockAndKeyRecipe=false
|
||||||
|
|
||||||
|
# This option forces all new books added to the typesetting table to be public
|
||||||
|
B:EnablePublicTypesettingBooks=false
|
||||||
|
|
||||||
|
# This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost.
|
||||||
|
I:EnchantmentCostMultiplyer=10
|
||||||
|
|
||||||
|
# Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates.
|
||||||
|
I:MapUpdateRate=10
|
||||||
|
|
||||||
|
# This will set the max number of uses an Enchanted Plate has before breaking. Default is 3.
|
||||||
|
I:MaxEnchantedPlateUses=3
|
||||||
|
|
||||||
|
# This will adjust the maximium render distance at which paintings can be seen. The default is 64.0 blocks.
|
||||||
|
D:PaintingRenderDistance=64.0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# stored variables
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# These are the variables used by BiblioCraft to track if the player has already recieved an update message for a new version. These should not need to be edited.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"stored variables" {
|
||||||
|
S:lastVersionChecked=2.4.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
16
config-source/brewcraft.cfg
Normal file
16
config-source/brewcraft.cfg
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
D:alcoholsaturationRestore=1.2
|
||||||
|
|
||||||
|
# Default: 0.0, This number is added/subtracted from normal fertile crop growth (3.0) and adjacent fertile crop growth (4.0).
|
||||||
|
D:cropGrowthSpeed=0.0
|
||||||
|
I:cropfoodRestore=1
|
||||||
|
D:cropsaturationRestore=0.6
|
||||||
|
B:cropsdropSeeds=false
|
||||||
|
I:experiencelevelHealthRestore=21
|
||||||
|
B:hopsseeddropfromgrass=true
|
||||||
|
I:seedrarity=1
|
||||||
|
}
|
||||||
|
|
||||||
|
|
24
config-source/bspkrscore.cfg
Normal file
24
config-source/bspkrscore.cfg
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# general
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# ATTENTION: Editing this file manually is no longer necessary.
|
||||||
|
# On the Mods list screen select the entry for bspkrsCore, then click the Config button to modify these settings.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Set to true to allow checking for updates for ALL of my mods, false to disable. [default: true]
|
||||||
|
B:allowUpdateCheck=true
|
||||||
|
|
||||||
|
# The timeout in milliseconds for the version update check. [range: 100 ~ 30000, default: 3000]
|
||||||
|
I:updateTimeoutMilliseconds=3000
|
||||||
|
|
||||||
|
# [default: false]
|
||||||
|
B:allowDebugOutput=false
|
||||||
|
|
||||||
|
# When true a file called UniqueNames.txt will be generated in the config folder for convenience. The names found in the file are the string representation of blocks and items in Minecraft. Mods such as Treecapitator and StartingInventory use them in their config files since IDs are gone. [default: true]
|
||||||
|
B:generateUniqueNamesFile=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
5
config-source/buildcraft/detailed.properties
Normal file
5
config-source/buildcraft/detailed.properties
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
|
||||||
|
# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
|
||||||
|
# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
|
||||||
|
#Sun Jan 22 19:06:33 MST 2023
|
||||||
|
render.pipe.misc.inside.shade=0.725
|
183
config-source/buildcraft/main.cfg
Normal file
183
config-source/buildcraft/main.cfg
Normal file
|
@ -0,0 +1,183 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
display {
|
||||||
|
# Should I enable colorblind mode?
|
||||||
|
B:colorBlindMode=false
|
||||||
|
|
||||||
|
# If true then the architect table will correctly hide it's translucent parts behind surrounding terrain. (This looks better)
|
||||||
|
B:enableStencil=true
|
||||||
|
B:guideBookEnableDetail=false
|
||||||
|
|
||||||
|
# Should all fluid values (Buckets, mB, mB/t) be hidden?
|
||||||
|
B:hideFluidValues=false
|
||||||
|
|
||||||
|
# Should all power values (MJ, MJ/t) be hidden?
|
||||||
|
B:hidePowerValues=false
|
||||||
|
|
||||||
|
# The rotation that items use when travelling through pipes. Set to 'enabled' for full rotation, 'disabled' for no rotation, or 'horizontals_only' to only rotate items when going horizontally.
|
||||||
|
S:itemRenderRotation=enabled
|
||||||
|
B:pipes.fluidColourIsBorder=true
|
||||||
|
|
||||||
|
# If true then the quarry frame will move with both of its axis rather than just one.
|
||||||
|
B:quarryFrameMoveBoth=false
|
||||||
|
B:renderLaserBeams=true
|
||||||
|
|
||||||
|
# Should localised strings be displayed in terms of seconds (1 MJ/s) or ticks (20 MJ/t)
|
||||||
|
S:timeGap=seconds
|
||||||
|
|
||||||
|
# Should flowing fluid values be displayed in terms of buckets per second rather than thousandths of a bucket per tick? (B/s vs mB/t)
|
||||||
|
B:useBucketsFlow=true
|
||||||
|
|
||||||
|
# Should static fluid values be displayed in terms of buckets rather than thousandths of a bucket? (B vs mB)
|
||||||
|
B:useBucketsStatic=true
|
||||||
|
|
||||||
|
# Should colours be displayed as their own (or a similar) colour in tooltips?
|
||||||
|
B:useColouredLabels=true
|
||||||
|
|
||||||
|
# Should colours displayed in tooltips use higher-contrast colours?
|
||||||
|
B:useHighContrastColouredLabels=false
|
||||||
|
|
||||||
|
# Should localised strings be displayed in long or short form (10 mB / t vs 10 milli buckets per tick
|
||||||
|
B:useLongLocalizedName=true
|
||||||
|
|
||||||
|
# Disable this if you get texture errors with optifine. Disables some texture switching functionality when changing config options such as colour blind mode.
|
||||||
|
B:useSwappableSprites=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
events {
|
||||||
|
S:christmas_chocolate=day_only
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
experimental {
|
||||||
|
S:kinesisLossMode=lossless
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
I:bptStoreExternalThreshold=20000
|
||||||
|
S:chunkLoadLevel=self_tiles
|
||||||
|
|
||||||
|
# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
|
||||||
|
I:itemLifespan=60
|
||||||
|
|
||||||
|
# How far, in minecraft blocks, should markers (volume and path) reach?
|
||||||
|
I:markerMaxDistance=64
|
||||||
|
|
||||||
|
# Should BuildCraft miners be allowed to break blocks using player-specific protection?
|
||||||
|
B:miningBreaksPlayerProtectedBlocks=false
|
||||||
|
|
||||||
|
# How much further down can miners (like the quarry or the mining well) dig?
|
||||||
|
# (Note: values above 256 only have an effect if a mod like cubic chunks is installed).
|
||||||
|
I:miningMaxDepth=512
|
||||||
|
|
||||||
|
# How much power should be required for all mining machines?
|
||||||
|
D:miningMultiplier=1.0
|
||||||
|
I:pipes.baseFluidRate=10
|
||||||
|
I:pipes.mjPerItem=1000000
|
||||||
|
I:pipes.mjPerMillibucket=1000
|
||||||
|
|
||||||
|
# How far, in minecraft blocks, should pumps reach in fluids?
|
||||||
|
I:pumpMaxDistance=64
|
||||||
|
|
||||||
|
# Should pumps consume water? Enabling this will disable minor optimisations, but work properly with finite water mods.
|
||||||
|
B:pumpsConsumeWater=false
|
||||||
|
|
||||||
|
# The minimum height that all quarry frames must be. A value of 1 will look strange when it drills the uppermost layer.
|
||||||
|
I:quarryFrameMinHeight=4
|
||||||
|
|
||||||
|
# The maximum number of blocks that the quarry is allowed to mine each second.
|
||||||
|
# A value of 0 means no limit, and a value of 0.5 will mine up to half a block per second.
|
||||||
|
D:quarryMaxBlockMineRate=0.0
|
||||||
|
|
||||||
|
# The maximum number of blocks that a quarry is allowed to move, per second.
|
||||||
|
# A value of 0 means no limit.
|
||||||
|
D:quarryMaxFrameSpeed=0.0
|
||||||
|
|
||||||
|
# The maximum number of tasks that the quarry will do per tick.
|
||||||
|
# (Where a task is either breaking a block, or moving the frame)
|
||||||
|
I:quarryMaxTasksPerTick=4
|
||||||
|
|
||||||
|
# 1 divided by this value is added to the power cost for each additional task done per tick.
|
||||||
|
# A value of 0 disables this behaviour.
|
||||||
|
I:quarryPowerDivisor=2
|
||||||
|
|
||||||
|
# How often, in ticks, should network update packets be sent? Increasing this might help network performance.
|
||||||
|
I:updateFactor=10
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
internal {
|
||||||
|
# Use display.enableStencil instead of this!
|
||||||
|
B:force_disable_stencil=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
modules {
|
||||||
|
B:forestry=true
|
||||||
|
B:ic2=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
performance {
|
||||||
|
# Disable this if you get sub-standard framerates due to buildcraft's ~60 sprites animating every frame.
|
||||||
|
B:enableAnimatedSprites=true
|
||||||
|
|
||||||
|
# The maximum number of items that the guide book will index.
|
||||||
|
I:guideItemSearchLimit=10000
|
||||||
|
|
||||||
|
# The maximum number of search results to display in the guide book.
|
||||||
|
I:maxGuideSearchResults=1200
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
worldgen {
|
||||||
|
# Should BuildCraft generate anything in the world?
|
||||||
|
B:enable=true
|
||||||
|
|
||||||
|
# Should BuildCraft generate water springs?
|
||||||
|
B:generateWaterSprings=true
|
||||||
|
|
||||||
|
oil {
|
||||||
|
B:can_burn=true
|
||||||
|
B:enable=true
|
||||||
|
S:excessiveBiomes <
|
||||||
|
buildcraftenergy:oil_desert
|
||||||
|
buildcraftenergy:oil_ocean
|
||||||
|
>
|
||||||
|
S:excludedBiomes <
|
||||||
|
minecraft:hell
|
||||||
|
minecraft:sky
|
||||||
|
>
|
||||||
|
B:excludedBiomesIsBlacklist=true
|
||||||
|
I:excludedDimensions <
|
||||||
|
-1
|
||||||
|
1
|
||||||
|
>
|
||||||
|
B:excludedDimensionsIsBlacklist=true
|
||||||
|
D:generationRate=1.0
|
||||||
|
B:oil_desert_biome=true
|
||||||
|
B:oil_ocean_biome=true
|
||||||
|
S:surfaceDepositBiomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
spawn_probability {
|
||||||
|
D:large=0.04
|
||||||
|
D:medium=0.1
|
||||||
|
D:small=2.0
|
||||||
|
}
|
||||||
|
|
||||||
|
spouts {
|
||||||
|
B:enable=true
|
||||||
|
I:large_max_height=20
|
||||||
|
I:large_min_height=10
|
||||||
|
I:small_max_height=12
|
||||||
|
I:small_min_height=6
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
76
config-source/buildcraft/objects.cfg
Normal file
76
config-source/buildcraft/objects.cfg
Normal file
|
@ -0,0 +1,76 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
blocks {
|
||||||
|
B:advanced_crafting_table=true
|
||||||
|
B:architect=true
|
||||||
|
B:assembly_table=true
|
||||||
|
B:autoworkbench_item=true
|
||||||
|
B:builder=true
|
||||||
|
B:chute=true
|
||||||
|
B:decorated=true
|
||||||
|
B:distiller=true
|
||||||
|
B:engine=true
|
||||||
|
B:filler=true
|
||||||
|
B:filtered_buffer=true
|
||||||
|
B:flood_gate=true
|
||||||
|
B:frame=true
|
||||||
|
B:heat_exchange=true
|
||||||
|
B:integration_table=true
|
||||||
|
B:laser=true
|
||||||
|
B:library=true
|
||||||
|
B:marker_path=true
|
||||||
|
B:marker_volume=true
|
||||||
|
B:mining_well=true
|
||||||
|
B:pipe_holder=true
|
||||||
|
B:pump=true
|
||||||
|
B:quarry=true
|
||||||
|
B:replacer=true
|
||||||
|
B:spring=true
|
||||||
|
B:tank=true
|
||||||
|
B:tube=true
|
||||||
|
B:water_gel=true
|
||||||
|
B:zone_planner=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
engines {
|
||||||
|
B:"buildcraftcore:engine/creative"=true
|
||||||
|
B:"buildcraftcore:engine/iron"=true
|
||||||
|
B:"buildcraftcore:engine/stone"=true
|
||||||
|
B:"buildcraftcore:engine/wood"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
items {
|
||||||
|
B:filler_planner=true
|
||||||
|
B:fragile_fluid_shard=true
|
||||||
|
B:gate_copier=true
|
||||||
|
B:gear_diamond=true
|
||||||
|
B:gear_gold=true
|
||||||
|
B:gear_iron=true
|
||||||
|
B:gear_stone=true
|
||||||
|
B:gear_wood=true
|
||||||
|
B:gel=true
|
||||||
|
B:glob_of_oil=true
|
||||||
|
B:list=true
|
||||||
|
B:map_location=true
|
||||||
|
B:marker_connector=true
|
||||||
|
B:paintbrush=true
|
||||||
|
B:plug_blocker=true
|
||||||
|
B:plug_facade=true
|
||||||
|
B:plug_gate=true
|
||||||
|
B:plug_lens=true
|
||||||
|
B:plug_light_sensor=true
|
||||||
|
B:plug_power_adaptor=true
|
||||||
|
B:plug_pulsar=true
|
||||||
|
B:redstone_chipset=true
|
||||||
|
B:schematic_single=true
|
||||||
|
B:snapshot=true
|
||||||
|
B:volume_box=true
|
||||||
|
B:water_gel_spawn=true
|
||||||
|
B:waterproof=true
|
||||||
|
B:wire=true
|
||||||
|
B:wrench=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
82
config-source/carpentersblocks.cfg
Normal file
82
config-source/carpentersblocks.cfg
Normal file
|
@ -0,0 +1,82 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
blocks {
|
||||||
|
B:"Enable Collapsible Block"=true
|
||||||
|
B:"Enable Pressure Plate"=true
|
||||||
|
B:"Enable Slope"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
features {
|
||||||
|
# This allows restricted blocks to be used as covers.
|
||||||
|
# Add your own by supplying the display name for the block (en_US only).
|
||||||
|
S:"Cover Exceptions" <
|
||||||
|
Silverwood Planks
|
||||||
|
Greatwood Planks
|
||||||
|
Thatch
|
||||||
|
>
|
||||||
|
B:"Enable Chisel Designs"=true
|
||||||
|
B:"Enable Covers"=true
|
||||||
|
B:"Enable Dye Colors"=true
|
||||||
|
B:"Enable Freestanding Ladders"=false
|
||||||
|
|
||||||
|
# This allows garage doors to automatically fill in gaps when barriers beneath doors are destroyed.
|
||||||
|
B:"Enable Garage Door Void Autofill"=true
|
||||||
|
|
||||||
|
# This will enable players to cover blocks with glowstone dust to make them illuminate.
|
||||||
|
B:"Enable Illumination"=true
|
||||||
|
B:"Enable Overlays"=true
|
||||||
|
|
||||||
|
# This will prevent players besides you and server operators from editing your objects.
|
||||||
|
# Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
|
||||||
|
B:"Enable Ownership"=true
|
||||||
|
|
||||||
|
# This controls whether panes (used in doors, hatches, and other blocks) should render on alpha pass.
|
||||||
|
# This is needed to allow translucent window glass, for instance.
|
||||||
|
B:"Enable Pane Alpha Rendering"=true
|
||||||
|
|
||||||
|
# This allows Carpenter's Blocks with solid top faces to create slopes above them when a sloping rail is above the block.
|
||||||
|
B:"Enable Rail Slope Fill"=true
|
||||||
|
B:"Enable Side Covers"=true
|
||||||
|
|
||||||
|
# This controls whether torches extinguish themselves when exposed to rain or snow.
|
||||||
|
B:"Enable Torch Weather Effects"=true
|
||||||
|
|
||||||
|
# This controls how many blocks can be connected as a single entity.
|
||||||
|
# Note: only applies to Garage Doors.
|
||||||
|
I:"MultiBlock Size Limit"=500
|
||||||
|
|
||||||
|
# This maps items to overlays.
|
||||||
|
# Items are prefixed with display names (en_US only).
|
||||||
|
# Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
|
||||||
|
S:"Overlay Definitions" <
|
||||||
|
Seeds:grass
|
||||||
|
Snowball:snow
|
||||||
|
String:web
|
||||||
|
Vines:vine
|
||||||
|
Wheat:hay
|
||||||
|
Mushroom:mycelium
|
||||||
|
>
|
||||||
|
|
||||||
|
# When enabled, unobstructed stationary fluid adjacent to block will render in the block space.
|
||||||
|
# Note: when enabled, you may experience noticeable chunk update lag spikes.
|
||||||
|
B:"Routable Fluids"=false
|
||||||
|
|
||||||
|
# This controls the smoothness of the slope faces.
|
||||||
|
# Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
|
||||||
|
I:Smoothness=2
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
items {
|
||||||
|
B:"Enable Chisel"=true
|
||||||
|
B:"Enable Hammer"=true
|
||||||
|
B:"Enable Tile"=true
|
||||||
|
I:"Vanilla Tool Uses"=400
|
||||||
|
B:"Vanilla Tools Damageable"=true
|
||||||
|
D:itemHammerDamageChanceFromCollapsible=0.2
|
||||||
|
D:itemHammerDamageChanceFromSlopes=0.75
|
||||||
|
D:itemHammerDamageChanceFromStairs=1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
307
config-source/cfm.cfg
Normal file
307
config-source/cfm.cfg
Normal file
|
@ -0,0 +1,307 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# recipe-api
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# RecipeAPI Configuration. How to use: http://mrcrayfishs-furniture-mod.wikia.com/wiki/Configuration
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
recipe-api {
|
||||||
|
# Insert custom recipes here [default: ]
|
||||||
|
S:custom-recipes <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# recipe-settings
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Enabled or disable the default recipes
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
recipe-settings {
|
||||||
|
# Fruit Crush [default: true]
|
||||||
|
B:blender-1=true
|
||||||
|
|
||||||
|
# Veggie Juice [default: true]
|
||||||
|
B:blender-2=true
|
||||||
|
|
||||||
|
# Fishy Blend [default: true]
|
||||||
|
B:blender-3=true
|
||||||
|
|
||||||
|
# Energy Drink [default: true]
|
||||||
|
B:blender-4=true
|
||||||
|
|
||||||
|
# Bread -> 6 Bread Slices [default: true]
|
||||||
|
B:chopping-board-1=true
|
||||||
|
|
||||||
|
# Bow [default: true]
|
||||||
|
B:dishwasher-1=true
|
||||||
|
|
||||||
|
# Stone Hoe [default: true]
|
||||||
|
B:dishwasher-10=true
|
||||||
|
|
||||||
|
# Stone Sword [default: true]
|
||||||
|
B:dishwasher-11=true
|
||||||
|
|
||||||
|
# Iron Pickaxe [default: true]
|
||||||
|
B:dishwasher-12=true
|
||||||
|
|
||||||
|
# Iron Axe [default: true]
|
||||||
|
B:dishwasher-13=true
|
||||||
|
|
||||||
|
# Iron Shovel [default: true]
|
||||||
|
B:dishwasher-14=true
|
||||||
|
|
||||||
|
# Iron Hoe [default: true]
|
||||||
|
B:dishwasher-15=true
|
||||||
|
|
||||||
|
# Iron Sword [default: true]
|
||||||
|
B:dishwasher-16=true
|
||||||
|
|
||||||
|
# Golden Pickaxe [default: true]
|
||||||
|
B:dishwasher-17=true
|
||||||
|
|
||||||
|
# Golden Axe [default: true]
|
||||||
|
B:dishwasher-18=true
|
||||||
|
|
||||||
|
# Golden Shovel [default: true]
|
||||||
|
B:dishwasher-19=true
|
||||||
|
|
||||||
|
# Wooden Pickaxe [default: true]
|
||||||
|
B:dishwasher-2=true
|
||||||
|
|
||||||
|
# Golden Hoe [default: true]
|
||||||
|
B:dishwasher-20=true
|
||||||
|
|
||||||
|
# Golden Sword [default: true]
|
||||||
|
B:dishwasher-21=true
|
||||||
|
|
||||||
|
# Diamond Pickaxe [default: true]
|
||||||
|
B:dishwasher-22=true
|
||||||
|
|
||||||
|
# Diamond Axe [default: true]
|
||||||
|
B:dishwasher-23=true
|
||||||
|
|
||||||
|
# Diamond Shovel [default: true]
|
||||||
|
B:dishwasher-24=true
|
||||||
|
|
||||||
|
# Diamond Hoe [default: true]
|
||||||
|
B:dishwasher-25=true
|
||||||
|
|
||||||
|
# Diamond Sword [default: true]
|
||||||
|
B:dishwasher-26=true
|
||||||
|
|
||||||
|
# Fishing Rod [default: true]
|
||||||
|
B:dishwasher-27=true
|
||||||
|
|
||||||
|
# Flint and Steel [default: true]
|
||||||
|
B:dishwasher-28=true
|
||||||
|
|
||||||
|
# Shears [default: true]
|
||||||
|
B:dishwasher-29=true
|
||||||
|
|
||||||
|
# Wooden Axe [default: true]
|
||||||
|
B:dishwasher-3=true
|
||||||
|
|
||||||
|
# Shield [default: true]
|
||||||
|
B:dishwasher-30=true
|
||||||
|
|
||||||
|
# Wooden Shovel [default: true]
|
||||||
|
B:dishwasher-4=true
|
||||||
|
|
||||||
|
# Wooden Hoe [default: true]
|
||||||
|
B:dishwasher-5=true
|
||||||
|
|
||||||
|
# Wooden Sword [default: true]
|
||||||
|
B:dishwasher-6=true
|
||||||
|
|
||||||
|
# Stone Pickaxe [default: true]
|
||||||
|
B:dishwasher-7=true
|
||||||
|
|
||||||
|
# Stone Axe [default: true]
|
||||||
|
B:dishwasher-8=true
|
||||||
|
|
||||||
|
# Stone Shovel [default: true]
|
||||||
|
B:dishwasher-9=true
|
||||||
|
|
||||||
|
# Water Bucket -> Ice [default: true]
|
||||||
|
B:freezer-1=true
|
||||||
|
|
||||||
|
# Ice -> Packet Ice [default: true]
|
||||||
|
B:freezer-2=true
|
||||||
|
|
||||||
|
# Lava Bucket -> Obsidian [default: true]
|
||||||
|
B:freezer-3=true
|
||||||
|
|
||||||
|
# Slime Ball -> Snow Ball [default: true]
|
||||||
|
B:freezer-4=true
|
||||||
|
|
||||||
|
# Poinsonous Potato -> Potato [default: true]
|
||||||
|
B:freezer-5=true
|
||||||
|
|
||||||
|
# Rotten Flesh -> Flesh [default: true]
|
||||||
|
B:freezer-6=true
|
||||||
|
|
||||||
|
# Beef -> Cooked Beef [default: true]
|
||||||
|
B:grill-1=true
|
||||||
|
|
||||||
|
# Sausage -> Cooked Sausage [default: true]
|
||||||
|
B:grill-2=true
|
||||||
|
|
||||||
|
# Raw Kebab -> Cooked Kebab [default: true]
|
||||||
|
B:grill-3=true
|
||||||
|
|
||||||
|
# Beef -> Cooked Beef [default: true]
|
||||||
|
B:microwave-1=true
|
||||||
|
|
||||||
|
# Potato -> Baked Potato [default: true]
|
||||||
|
B:microwave-2=true
|
||||||
|
|
||||||
|
# 16 Hardened Clay for 1 Emerald [default: true]
|
||||||
|
B:minebay-1=true
|
||||||
|
|
||||||
|
# 1 Recipe Book for 1 Emerald [default: true]
|
||||||
|
B:minebay-10=true
|
||||||
|
|
||||||
|
# 1 Skeleton Skull for 8 Emeralds [default: true]
|
||||||
|
B:minebay-2=true
|
||||||
|
|
||||||
|
# 1 Saddle for 4 Emeralds [default: true]
|
||||||
|
B:minebay-3=true
|
||||||
|
|
||||||
|
# 1 Horse Spawn Egg for 8 Emeralds [default: true]
|
||||||
|
B:minebay-4=true
|
||||||
|
|
||||||
|
# 1 Diamond Horse Armour for 8 Diamonds [default: true]
|
||||||
|
B:minebay-5=true
|
||||||
|
|
||||||
|
# 1 Experience Bottle for 1 Iron Ingot [default: true]
|
||||||
|
B:minebay-6=true
|
||||||
|
|
||||||
|
# 4 Christmas Firework for 1 Iron Ingot [default: true]
|
||||||
|
B:minebay-7=true
|
||||||
|
|
||||||
|
# 1 Silk Touch Book for 8 Emeralds [default: true]
|
||||||
|
B:minebay-8=true
|
||||||
|
|
||||||
|
# 2 Night Vision Potion for 1 Emerald [default: true]
|
||||||
|
B:minebay-9=true
|
||||||
|
|
||||||
|
# Beef -> Cooked Beef [default: true]
|
||||||
|
B:oven-1=true
|
||||||
|
|
||||||
|
# Porkchop -> Cooked Porkchop [default: true]
|
||||||
|
B:oven-2=true
|
||||||
|
|
||||||
|
# Potato -> Cooked Potato [default: true]
|
||||||
|
B:oven-3=true
|
||||||
|
|
||||||
|
# Chicken -> Cooked Chicken [default: true]
|
||||||
|
B:oven-4=true
|
||||||
|
|
||||||
|
# Raw Fish -> Cooked Fish [default: true]
|
||||||
|
B:oven-5=true
|
||||||
|
|
||||||
|
# Raw Salmon -> Cooked Salmon [default: true]
|
||||||
|
B:oven-6=true
|
||||||
|
|
||||||
|
# Flesh -> Cooked Flesh [default: true]
|
||||||
|
B:oven-7=true
|
||||||
|
|
||||||
|
# Enchanted Book [default: true]
|
||||||
|
B:printer-1=true
|
||||||
|
|
||||||
|
# Written Book [default: true]
|
||||||
|
B:printer-2=true
|
||||||
|
|
||||||
|
# Bread Slice -> Toast [default: true]
|
||||||
|
B:toast-2=true
|
||||||
|
|
||||||
|
# Leather Helmet [default: true]
|
||||||
|
B:washing-machine-1=true
|
||||||
|
|
||||||
|
# Iron Chestplate [default: true]
|
||||||
|
B:washing-machine-10=true
|
||||||
|
|
||||||
|
# Iron Leggings [default: true]
|
||||||
|
B:washing-machine-11=true
|
||||||
|
|
||||||
|
# Iron Boots [default: true]
|
||||||
|
B:washing-machine-12=true
|
||||||
|
|
||||||
|
# Golden Helmet [default: true]
|
||||||
|
B:washing-machine-13=true
|
||||||
|
|
||||||
|
# Golden Chestplate [default: true]
|
||||||
|
B:washing-machine-14=true
|
||||||
|
|
||||||
|
# Golden Leggings [default: true]
|
||||||
|
B:washing-machine-15=true
|
||||||
|
|
||||||
|
# Golden Boots [default: true]
|
||||||
|
B:washing-machine-16=true
|
||||||
|
|
||||||
|
# Diamond Helmet [default: true]
|
||||||
|
B:washing-machine-17=true
|
||||||
|
|
||||||
|
# Diamond Chestplate [default: true]
|
||||||
|
B:washing-machine-18=true
|
||||||
|
|
||||||
|
# Diamond Leggings [default: true]
|
||||||
|
B:washing-machine-19=true
|
||||||
|
|
||||||
|
# Leather Chestplate [default: true]
|
||||||
|
B:washing-machine-2=true
|
||||||
|
|
||||||
|
# Diamond Boots [default: true]
|
||||||
|
B:washing-machine-20=true
|
||||||
|
|
||||||
|
# Elytra [default: true]
|
||||||
|
B:washing-machine-21=true
|
||||||
|
|
||||||
|
# Leather Leggings [default: true]
|
||||||
|
B:washing-machine-3=true
|
||||||
|
|
||||||
|
# Leather Boots [default: true]
|
||||||
|
B:washing-machine-4=true
|
||||||
|
|
||||||
|
# Chainmail Helmet [default: true]
|
||||||
|
B:washing-machine-5=true
|
||||||
|
|
||||||
|
# Chainmail Chestplate [default: true]
|
||||||
|
B:washing-machine-6=true
|
||||||
|
|
||||||
|
# Chainmail Leggings [default: true]
|
||||||
|
B:washing-machine-7=true
|
||||||
|
|
||||||
|
# Chainmail Boots [default: true]
|
||||||
|
B:washing-machine-8=true
|
||||||
|
|
||||||
|
# Iron Helmet [default: true]
|
||||||
|
B:washing-machine-9=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
settings {
|
||||||
|
# Set whether the mirror should render clouds. [default: false]
|
||||||
|
B:mirror-clouds=false
|
||||||
|
|
||||||
|
# Determines whether the mirror will be rendered. [default: true]
|
||||||
|
B:mirror-enabled=true
|
||||||
|
|
||||||
|
# Sets the field of view for the mirror. [range: 10.0 ~ 100.0, default: 80.0]
|
||||||
|
S:mirror-fov=80.0
|
||||||
|
|
||||||
|
# Sets the resolution for the mirror. High number means better quality but worse performace. [range: 16 ~ 512, default: 64]
|
||||||
|
I:mirror-quality=64
|
||||||
|
|
||||||
|
# If true, prints out information about RecipeAPI. Recommended 'true' for people trying to add custom recipes. [default: false]
|
||||||
|
B:recipe-api-debug=false
|
||||||
|
|
||||||
|
# List of trusted domains to download images for the TV and Photo Frame. For example, the domain of the URL (https://i.imgur.com/Jvh1OQm.jpeg) is i.imgur.com [default: ]
|
||||||
|
S:trusted-url-domains <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
288
config-source/cgm.cfg
Normal file
288
config-source/cgm.cfg
Normal file
|
@ -0,0 +1,288 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# client
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Client-only configs.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
client {
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# sounds
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control sounds triggered by guns
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
sounds {
|
||||||
|
# If true, a ding sound will play when you successfully hit a player with a gun
|
||||||
|
B:"Play Hit Sound"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# display
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Configuration for display related options
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
display {
|
||||||
|
# If true, an animation is performed while cycling items in the Workbench
|
||||||
|
B:"Workbench Animation"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# controls
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Configuration for control options
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
controls {
|
||||||
|
# If true, uses the old controls in order to aim and shoot
|
||||||
|
B:"Use Old Controls"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# server
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Server-only configs.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
server {
|
||||||
|
# Enables the check for head shots for players. Projectiles that hit the head of a player will have increased damage.
|
||||||
|
B:"Enable Head Shots"=true
|
||||||
|
|
||||||
|
# The extra amount to expand an entity's bounding box when checking for projectile collision. Setting this value higher will make it easier to hit players
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.0
|
||||||
|
D:"Grow Bounding Box"=0.3
|
||||||
|
|
||||||
|
# The value to multiply the damage by if projectile hit the players head
|
||||||
|
# Min: 1.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Head Shot Damage Multiplier"=1.1
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# network
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Properties relating to network
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
network {
|
||||||
|
# The distance players need to be within to be able to track new projectiles trails. Higher values means you can see projectiles from that start from further away.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Projectile Tracking Range"=200.0
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# aggro mobs
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Nearby mobs are angered and/or scared by the firing of guns.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"aggro mobs" {
|
||||||
|
# If true, nearby mobs are angered and/or scared by the firing of guns.
|
||||||
|
B:"Aggro Mobs Enabled"=true
|
||||||
|
|
||||||
|
# If true, in addition to causing peaceful mobs to panic, firing a gun will also cause nearby hostile mobs to target the shooter.
|
||||||
|
B:"Anger Hostile Mobs"=true
|
||||||
|
|
||||||
|
# Any mobs of classes with class paths in this list will not aggro on shooters.
|
||||||
|
S:"Exempt Mob Classes" <
|
||||||
|
net.minecraft.entity.passive.EntityVillager
|
||||||
|
>
|
||||||
|
|
||||||
|
# Any mobs within a sphere of this radius will aggro on the shooter of a silenced gun.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Range Silenced"=10.0
|
||||||
|
|
||||||
|
# Any mobs within a sphere of this radius will aggro on the shooter of an unsilenced gun.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Range Unsilenced"=20.0
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# missiles
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Properties relating to missiles.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
missiles {
|
||||||
|
# The max distance which the explosion is effective to.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Explosion Radius"=5.0
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# grenades
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Properties relating to grenades.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
grenades {
|
||||||
|
# The max distance which the explosion is effective to.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Explosion Radius"=5.0
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# stun grenades
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Blinding/deafening properties of stun grenades.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"stun grenades" {
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# blind
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Blinding properties of stun grenades.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
blind {
|
||||||
|
# After the duration drops to this many ticks, the transparency of the overlay when blinded will gradually fade to 0 alpha.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:"Overlay Alpha"=255
|
||||||
|
|
||||||
|
# Transparency of the overlay when blinded will be this alpha value, before eventually fading to 0 alpha.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Overlay Fade Threshold"=40
|
||||||
|
I:alphaFadeThresholdSynced=2147483647
|
||||||
|
I:alphaOverlaySynced=255
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# effect criteria
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Criteria that determines the presence/absence and duration of the blinding effect.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"effect criteria" {
|
||||||
|
# Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 360.0
|
||||||
|
D:"Angle Of Effect"=170.0
|
||||||
|
|
||||||
|
# After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.0
|
||||||
|
D:"Max Attenuation By Angle"=0.75
|
||||||
|
|
||||||
|
# Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Max Duration"=220
|
||||||
|
|
||||||
|
# Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Min Duration By Distance"=10
|
||||||
|
|
||||||
|
# Grenade must be no more than this many meters away to have an effect.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:Radius=15.0
|
||||||
|
|
||||||
|
# If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
|
||||||
|
B:"Raytrace Opaque Blocks"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# deafen
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Deafening properties of stun grenades.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
deafen {
|
||||||
|
# Volume of the ringing sound when deafened will play at this volume, before eventually fading to 0.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Ring Volume"=1.0
|
||||||
|
|
||||||
|
# After the duration drops to this many ticks, the ringing volume will gradually fade to 0 and other sound volumes will fade back to %100.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Sound Fade Threshold"=90
|
||||||
|
|
||||||
|
# Volume of most game sounds when deafened will play at this percent, before eventually fading back to %100.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.0
|
||||||
|
D:"Sound Percentage"=0.05
|
||||||
|
D:ringVolumeSynced=1.0
|
||||||
|
I:soundFadeThresholdSynced=2147483647
|
||||||
|
D:soundPercentageSynced=0.0
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# effect criteria
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Criteria that determines the presence/absence and duration of the deafening effect.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"effect criteria" {
|
||||||
|
# Angle between the eye/looking direction and the eye/grenade direction must be no more than half this many degrees to have an effect.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 360.0
|
||||||
|
D:"Angle Of Effect"=360.0
|
||||||
|
|
||||||
|
# After duration is attenuated by distance, it will be further attenuated depending on the angle (in degrees) between the eye/looking direction and the eye/grenade direction. This is done by multiplying it by 1 (no attenuation) if the angle is 0; and by this value if the angle is the maximum within the angle of effect.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.0
|
||||||
|
D:"Max Attenuation By Angle"=0.75
|
||||||
|
|
||||||
|
# Effect will have this duration (in ticks) if the grenade is directly at the player's eyes while looking directly at it.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Max Duration"=280
|
||||||
|
|
||||||
|
# Effect will have this duration (in ticks) if the grenade is the maximum distance from the player's eyes while looking directly at it.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Min Duration By Distance"=100
|
||||||
|
|
||||||
|
# Grenade must be no more than this many meters away to have an effect.
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:Radius=15.0
|
||||||
|
|
||||||
|
# If true, the effect is only applied if the line between the eyes and the grenade does not intersect any non-liquid blocks with an opacity greater than 0.
|
||||||
|
B:"Raytrace Opaque Blocks"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# projectile spread
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Properties relating to projectile spread
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"projectile spread" {
|
||||||
|
# The amount of times a player has too shoot within the spread threshold before the maximum amount of spread is applied. Setting the value higher means it will take longer for the spread to be applied.
|
||||||
|
# Min: 1
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Max Count"=10
|
||||||
|
|
||||||
|
# The amount of time in milliseconds before logic to apply spread is skipped. The value indicates a reasonable amount of time before a weapon is considered stable again.
|
||||||
|
# Min: 0
|
||||||
|
# Max: 1000
|
||||||
|
I:"Spread Threshold"=300
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
18
config-source/cgm/guns/assault_rifle.json
Normal file
18
config-source/cgm/guns/assault_rifle.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 30,
|
||||||
|
"Reload Speed": 2,
|
||||||
|
"Projectile Count": 1,
|
||||||
|
"Always Spread": false,
|
||||||
|
"Spread": 0.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 6.0,
|
||||||
|
"Damage Falloff": false,
|
||||||
|
"Gravity": false,
|
||||||
|
"Ticks Before Removed": 10,
|
||||||
|
"Reduce Damage If Not Zoomed": false,
|
||||||
|
"Size": 0.2,
|
||||||
|
"Speed": 10.0
|
||||||
|
}
|
||||||
|
}
|
18
config-source/cgm/guns/bazooka.json
Normal file
18
config-source/cgm/guns/bazooka.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 1,
|
||||||
|
"Reload Speed": 1,
|
||||||
|
"Projectile Count": 1,
|
||||||
|
"Always Spread": false,
|
||||||
|
"Spread": 0.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 25.0,
|
||||||
|
"Damage Falloff": false,
|
||||||
|
"Gravity": false,
|
||||||
|
"Ticks Before Removed": 100,
|
||||||
|
"Reduce Damage If Not Zoomed": false,
|
||||||
|
"Size": 0.2,
|
||||||
|
"Speed": 2.0
|
||||||
|
}
|
||||||
|
}
|
18
config-source/cgm/guns/chain_gun.json
Normal file
18
config-source/cgm/guns/chain_gun.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 100,
|
||||||
|
"Reload Speed": 4,
|
||||||
|
"Projectile Count": 1,
|
||||||
|
"Always Spread": true,
|
||||||
|
"Spread": 3.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 4.0,
|
||||||
|
"Damage Falloff": false,
|
||||||
|
"Gravity": false,
|
||||||
|
"Ticks Before Removed": 10,
|
||||||
|
"Reduce Damage If Not Zoomed": false,
|
||||||
|
"Size": 0.2,
|
||||||
|
"Speed": 10.0
|
||||||
|
}
|
||||||
|
}
|
18
config-source/cgm/guns/grenade_launcher.json
Normal file
18
config-source/cgm/guns/grenade_launcher.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 1,
|
||||||
|
"Reload Speed": 1,
|
||||||
|
"Projectile Count": 1,
|
||||||
|
"Always Spread": false,
|
||||||
|
"Spread": 0.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 15.0,
|
||||||
|
"Damage Falloff": false,
|
||||||
|
"Gravity": true,
|
||||||
|
"Ticks Before Removed": 50,
|
||||||
|
"Reduce Damage If Not Zoomed": false,
|
||||||
|
"Size": 0.2,
|
||||||
|
"Speed": 1.0
|
||||||
|
}
|
||||||
|
}
|
18
config-source/cgm/guns/handgun.json
Normal file
18
config-source/cgm/guns/handgun.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 15,
|
||||||
|
"Reload Speed": 1,
|
||||||
|
"Projectile Count": 1,
|
||||||
|
"Always Spread": false,
|
||||||
|
"Spread": 0.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 10.0,
|
||||||
|
"Damage Falloff": true,
|
||||||
|
"Gravity": false,
|
||||||
|
"Ticks Before Removed": 10,
|
||||||
|
"Reduce Damage If Not Zoomed": false,
|
||||||
|
"Size": 0.2,
|
||||||
|
"Speed": 10.0
|
||||||
|
}
|
||||||
|
}
|
18
config-source/cgm/guns/machine_pistol.json
Normal file
18
config-source/cgm/guns/machine_pistol.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 30,
|
||||||
|
"Reload Speed": 5,
|
||||||
|
"Projectile Count": 1,
|
||||||
|
"Always Spread": false,
|
||||||
|
"Spread": 4.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 5.0,
|
||||||
|
"Damage Falloff": false,
|
||||||
|
"Gravity": false,
|
||||||
|
"Ticks Before Removed": 10,
|
||||||
|
"Reduce Damage If Not Zoomed": false,
|
||||||
|
"Size": 0.2,
|
||||||
|
"Speed": 10.0
|
||||||
|
}
|
||||||
|
}
|
18
config-source/cgm/guns/rifle.json
Normal file
18
config-source/cgm/guns/rifle.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 1,
|
||||||
|
"Reload Speed": 1,
|
||||||
|
"Projectile Count": 1,
|
||||||
|
"Always Spread": false,
|
||||||
|
"Spread": 0.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 20.0,
|
||||||
|
"Damage Falloff": false,
|
||||||
|
"Gravity": true,
|
||||||
|
"Ticks Before Removed": 10,
|
||||||
|
"Reduce Damage If Not Zoomed": true,
|
||||||
|
"Size": 0.0625,
|
||||||
|
"Speed": 15.0
|
||||||
|
}
|
||||||
|
}
|
18
config-source/cgm/guns/shotgun.json
Normal file
18
config-source/cgm/guns/shotgun.json
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"General": {
|
||||||
|
"Max Ammo": 4,
|
||||||
|
"Reload Speed": 1,
|
||||||
|
"Projectile Count": 5,
|
||||||
|
"Always Spread": true,
|
||||||
|
"Spread": 8.0
|
||||||
|
},
|
||||||
|
"Projectile": {
|
||||||
|
"Damage": 15.0,
|
||||||
|
"Damage Falloff": true,
|
||||||
|
"Gravity": false,
|
||||||
|
"Ticks Before Removed": 3,
|
||||||
|
"Reduce Damage If Not Zoomed": false,
|
||||||
|
"Size": 1.0,
|
||||||
|
"Speed": 10.0
|
||||||
|
}
|
||||||
|
}
|
38
config-source/chunkloaders-common.toml
Normal file
38
config-source/chunkloaders-common.toml
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
[Limitations]
|
||||||
|
# How many chunks should players be able to load per world? Use -1 for infinite.
|
||||||
|
# Allowed range: -1 ~ 1000 - Default: -1
|
||||||
|
maxLoadedChunksPerPlayer = -1
|
||||||
|
|
||||||
|
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
|
||||||
|
# Allowed values: true, false - Default: true
|
||||||
|
canPlayersUseMap = true
|
||||||
|
|
||||||
|
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
|
||||||
|
# Allowed range: -1 ~ 525600 - Default: 10080
|
||||||
|
inactivityTimeout = 10080
|
||||||
|
|
||||||
|
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
|
||||||
|
# Allowed values: true, false - Default: true
|
||||||
|
allowLegacyLoadedChunks = true
|
||||||
|
|
||||||
|
[General]
|
||||||
|
# In what radius should the Single Chunk Loader be able to load chunks?
|
||||||
|
# Allowed range: 1 ~ 6 - Default: 1
|
||||||
|
singleChunkLoaderRadius = 1
|
||||||
|
|
||||||
|
# Should chunk loaders do random ticks in loaded chunks?
|
||||||
|
# Allowed values: true, false - Default: true
|
||||||
|
doRandomTicks = true
|
||||||
|
|
||||||
|
# In what radius should the Advanced Chunk Loader be able to load chunks?
|
||||||
|
# Allowed range: 1 ~ 6 - Default: 3
|
||||||
|
advancedChunkLoaderRadius = 3
|
||||||
|
|
||||||
|
# In what radius should the Basic Chunk Loader be able to load chunks?
|
||||||
|
# Allowed range: 1 ~ 6 - Default: 2
|
||||||
|
basicChunkLoaderRadius = 2
|
||||||
|
|
||||||
|
# In what radius should the Ultimate Chunk Loader be able to load chunks?
|
||||||
|
# Allowed range: 1 ~ 6 - Default: 4
|
||||||
|
ultimateChunkLoaderRadius = 4
|
||||||
|
|
52
config-source/codechicken/supporters.json
Normal file
52
config-source/codechicken/supporters.json
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"mod" : "EnderStorage",
|
||||||
|
"supporters": [
|
||||||
|
"Blkdragon112",
|
||||||
|
"Pyrodogg"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"mod" : "ChickenChunks",
|
||||||
|
"supporters": [
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"mod" : "NotEnoughItems",
|
||||||
|
"supporters": [
|
||||||
|
"EmuCraft Team",
|
||||||
|
"Victor Zimmer",
|
||||||
|
"lexi85",
|
||||||
|
"Ace_Trainer_Tullius",
|
||||||
|
"Bacon_Donut",
|
||||||
|
"Sleement",
|
||||||
|
"Ninja 5tyl3",
|
||||||
|
"Disalot",
|
||||||
|
"Gamer2313",
|
||||||
|
"Majorangejuice",
|
||||||
|
"Kadah",
|
||||||
|
"adeilt",
|
||||||
|
"Terkanil",
|
||||||
|
"Pandemonia",
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"mod" : "WR-CBE",
|
||||||
|
"supporters" : [
|
||||||
|
"Vizerei"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"mod" : "Translocators",
|
||||||
|
"supporters": [
|
||||||
|
"Boyd Stephen Smith Jr."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"mod" : "ProjectRed",
|
||||||
|
"supporters" : [
|
||||||
|
"Jacob M",
|
||||||
|
"Darker Light"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
1
config-source/codechicken/supporters.marker
Normal file
1
config-source/codechicken/supporters.marker
Normal file
|
@ -0,0 +1 @@
|
||||||
|
1673841497716
|
23
config-source/codechickenlib.cfg
Normal file
23
config-source/codechickenlib.cfg
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
"client" {
|
||||||
|
#With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
|
||||||
|
#If an exception is caught, the block will not be rendered.
|
||||||
|
B:"catchBlockRenderExceptions"=true
|
||||||
|
|
||||||
|
#With this enabled, CCL will catch all exceptions thrown whilst rendering items.
|
||||||
|
#By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
|
||||||
|
# CCL will attempt to recover after the exception.
|
||||||
|
B:"catchItemRenderExceptions"=true
|
||||||
|
|
||||||
|
#With this enabled, CCL will attempt to recover item rendering after an exception is thrown.
|
||||||
|
#It is recommended to only enable this when a mod has a known bug and a fix has not been released yet.
|
||||||
|
#WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items,
|
||||||
|
# CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember
|
||||||
|
# and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit.
|
||||||
|
# Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those.
|
||||||
|
# this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder.
|
||||||
|
B:"attemptRecoveryOnItemRenderException"=false
|
||||||
|
|
||||||
|
#With this enabled, CCL will message the player upon an exception from rendering blocks or items.
|
||||||
|
#Messages are Rate-Limited to one per 5 seconds in the event that the exception continues.
|
||||||
|
B:"messagePlayerOnRenderCrashCaught"=true
|
||||||
|
}
|
49
config-source/cofh/core/client.cfg
Normal file
49
config-source/cofh/core/client.cfg
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# Global
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
Global {
|
||||||
|
# If TRUE, particles will be disabled. [default: false]
|
||||||
|
B:DisableParticles=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Interface {
|
||||||
|
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
|
||||||
|
B:DisplayContainedItemsAsStackCount=false
|
||||||
|
|
||||||
|
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
|
||||||
|
B:DisplayHoldShiftForDetail=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Render {
|
||||||
|
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
|
||||||
|
B:EnableColorBlindTextures=false
|
||||||
|
|
||||||
|
# If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true]
|
||||||
|
B:EnableEnchantEffects=true
|
||||||
|
|
||||||
|
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
|
||||||
|
B:EnableGUISlotBorders=true
|
||||||
|
|
||||||
|
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
|
||||||
|
B:EnableShaderEffects=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Security {
|
||||||
|
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
|
||||||
|
B:OpsCanAccessSecureBlocksWarning=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=4.6.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
123
config-source/cofh/core/common.cfg
Normal file
123
config-source/cofh/core/common.cfg
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Command {
|
||||||
|
|
||||||
|
clearblocks {
|
||||||
|
# Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3]
|
||||||
|
I:PermissionLevel=3
|
||||||
|
}
|
||||||
|
|
||||||
|
countblocks {
|
||||||
|
# Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3]
|
||||||
|
I:PermissionLevel=3
|
||||||
|
}
|
||||||
|
|
||||||
|
enchant {
|
||||||
|
# Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2]
|
||||||
|
I:PermissionLevel=2
|
||||||
|
}
|
||||||
|
|
||||||
|
hand {
|
||||||
|
# Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0]
|
||||||
|
I:PermissionLevel=0
|
||||||
|
}
|
||||||
|
|
||||||
|
killall {
|
||||||
|
# Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2]
|
||||||
|
I:PermissionLevel=2
|
||||||
|
}
|
||||||
|
|
||||||
|
replaceblocks {
|
||||||
|
# Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3]
|
||||||
|
I:PermissionLevel=3
|
||||||
|
}
|
||||||
|
|
||||||
|
tps {
|
||||||
|
# Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0]
|
||||||
|
I:PermissionLevel=0
|
||||||
|
}
|
||||||
|
|
||||||
|
tpx {
|
||||||
|
# Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2]
|
||||||
|
I:PermissionLevel=2
|
||||||
|
}
|
||||||
|
|
||||||
|
unloadchunk {
|
||||||
|
# Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4]
|
||||||
|
I:PermissionLevel=4
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Enchantment {
|
||||||
|
# If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
|
||||||
|
B:DisableAllEnchantments=false
|
||||||
|
|
||||||
|
# If TRUE, the Holding Enchantment is available for various Storage Items. [default: true]
|
||||||
|
B:EnableHoldingEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true]
|
||||||
|
B:EnableInsightEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Leech Enchantment is available for various Weapons. [default: true]
|
||||||
|
B:EnableLeechEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Multishot Enchantment is available for various Bows. [default: true]
|
||||||
|
B:EnableMultishotEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Smashing Enchantment is available for various Tools. [default: true]
|
||||||
|
B:EnableSmashingEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Smelting Enchantment is available for various Tools. [default: true]
|
||||||
|
B:EnableSmeltingEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Soulbound Enchantment is available. [default: true]
|
||||||
|
B:EnableSoulboundEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true]
|
||||||
|
B:EnableVorpalEnchant=true
|
||||||
|
|
||||||
|
# If TRUE, the Soulbound Enchantment is permanent. [default: false]
|
||||||
|
B:PermanentSoulboundEnchant=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
General {
|
||||||
|
# If TRUE, a log message is generated when a block is dismantled. [default: false]
|
||||||
|
B:EnableDismantleLogging=false
|
||||||
|
|
||||||
|
# If TRUE, death messages are displayed for any named entity. [default: true]
|
||||||
|
B:EnableGenericDeathMessage=true
|
||||||
|
|
||||||
|
# Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160]
|
||||||
|
I:TileUpdateDelay=160
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Holidays {
|
||||||
|
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
|
||||||
|
B:HoHoNo=false
|
||||||
|
|
||||||
|
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
|
||||||
|
B:IHateApril=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Potion {
|
||||||
|
# If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
|
||||||
|
B:DisableAllPotions=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Security {
|
||||||
|
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
|
||||||
|
B:OpsCanAccessSecureBlocks=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=4.6.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
0
config-source/cofh/core/friends.cfg
Normal file
0
config-source/cofh/core/friends.cfg
Normal file
7
config-source/cofh/thermalcultivation/client.cfg
Normal file
7
config-source/cofh/thermalcultivation/client.cfg
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=0.3.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
24
config-source/cofh/thermalcultivation/common.cfg
Normal file
24
config-source/cofh/thermalcultivation/common.cfg
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Item {
|
||||||
|
|
||||||
|
WateringCan {
|
||||||
|
# If TRUE, Fake Players (such as Autonomous Activators) will be able to use the Watering Can. [default: false]
|
||||||
|
B:AllowFakePlayers=false
|
||||||
|
|
||||||
|
# Adjust this value to change the amount of Water (in mB) stored by a Basic Watering Can. This base value will scale with item level. [range: 800 ~ 20000, default: 4000]
|
||||||
|
I:BaseCapacity=4000
|
||||||
|
B:Enable=true
|
||||||
|
|
||||||
|
# If TRUE, Water Source blocks will be removed when collecting water from the world. [default: true]
|
||||||
|
B:RemoveWaterBlocks=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=0.3.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
25
config-source/cofh/thermaldynamics/client.cfg
Normal file
25
config-source/cofh/thermaldynamics/client.cfg
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Interface {
|
||||||
|
# If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false]
|
||||||
|
B:CoversInJEI=false
|
||||||
|
|
||||||
|
# If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true]
|
||||||
|
B:ItemsInCommonTab=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Render {
|
||||||
|
# This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting.
|
||||||
|
D:InnerModelScaling=0.99
|
||||||
|
|
||||||
|
# This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting.
|
||||||
|
D:LargeInnerModelScaling=0.99
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=2.5.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
60
config-source/cofh/thermaldynamics/common.cfg
Normal file
60
config-source/cofh/thermaldynamics/common.cfg
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Attachment {
|
||||||
|
|
||||||
|
Servo {
|
||||||
|
|
||||||
|
Basic {
|
||||||
|
B:RedstoneControl=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Hardened {
|
||||||
|
B:RedstoneControl=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Reinforced {
|
||||||
|
B:RedstoneControl=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Signalum {
|
||||||
|
B:RedstoneControl=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Resonant {
|
||||||
|
B:RedstoneControl=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Cover {
|
||||||
|
B:Recipe=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Duct {
|
||||||
|
|
||||||
|
Energy {
|
||||||
|
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000]
|
||||||
|
I:BaseTransfer=1000
|
||||||
|
}
|
||||||
|
|
||||||
|
Recipes {
|
||||||
|
B:UseFluidTransposer=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
General {
|
||||||
|
# If TRUE, Ducts will display debug information where applicable. [default: false]
|
||||||
|
B:ShowDebugInfo=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=2.5.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
51
config-source/cofh/thermaldynamics/cover_blacklist.json
Normal file
51
config-source/cofh/thermaldynamics/cover_blacklist.json
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
[
|
||||||
|
{"block": "minecraft:sapling", "meta": false},
|
||||||
|
{"block": "minecraft:golden_rail", "meta": 0},
|
||||||
|
{"block": "minecraft:detector_rail", "meta": 0},
|
||||||
|
{"block": "minecraft:web", "meta": 0},
|
||||||
|
{"block": "minecraft:deadbush", "meta": 0},
|
||||||
|
{"block": "minecraft:tallgrass", "meta": 1},
|
||||||
|
{"block": "minecraft:tallgrass", "meta": 2},
|
||||||
|
{"block": "minecraft:yellow_flower", "meta": 0},
|
||||||
|
{"block": "minecraft:red_flower", "meta": false},
|
||||||
|
{"block": "minecraft:brown_mushroom", "meta": 0},
|
||||||
|
{"block": "minecraft:red_mushroom", "meta": 0},
|
||||||
|
{"block": "minecraft:torch", "meta": false},
|
||||||
|
{"block": "minecraft:ladder", "meta": false},
|
||||||
|
{"block": "minecraft:rail", "meta": false},
|
||||||
|
{"block": "minecraft:lever", "meta": false},
|
||||||
|
{"block": "minecraft:stone_pressure_plate", "meta": 0},
|
||||||
|
{"block": "minecraft:wooden_pressure_plate", "meta": 0},
|
||||||
|
{"block": "minecraft:redstone_torch", "meta": false},
|
||||||
|
{"block": "minecraft:stone_button", "meta": false},
|
||||||
|
{"block": "minecraft:snow_layer", "meta": 0},
|
||||||
|
{"block": "minecraft:fence", "meta": 0},
|
||||||
|
{"block": "minecraft:trapdoor", "meta": 0},
|
||||||
|
{"block": "minecraft:vine", "meta": 0},
|
||||||
|
{"block": "minecraft:fence_gate", "meta": 0},
|
||||||
|
{"block": "minecraft:waterlily", "meta": 0},
|
||||||
|
{"block": "minecraft:nether_brick_fence", "meta": 0},
|
||||||
|
{"block": "minecraft:cobblestone_wall", "meta": 0},
|
||||||
|
{"block": "minecraft:cobblestone_wall", "meta": 1},
|
||||||
|
{"block": "minecraft:wooden_button", "meta": 0},
|
||||||
|
{"block": "minecraft:anvil", "meta": false},
|
||||||
|
{"block": "minecraft:light_weighted_pressure_plate", "meta": 0},
|
||||||
|
{"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0},
|
||||||
|
{"block": "minecraft:activator_rail", "meta": 0},
|
||||||
|
{"block": "minecraft:iron_trapdoor", "meta": 0},
|
||||||
|
{"block": "minecraft:carpet", "meta": false},
|
||||||
|
{"block": "minecraft:double_plant", "meta": false},
|
||||||
|
{"block": "minecraft:spruce_fence_gate", "meta": 0},
|
||||||
|
{"block": "minecraft:birch_fence_gate", "meta": 0},
|
||||||
|
{"block": "minecraft:jungle_fence_gate", "meta": 0},
|
||||||
|
{"block": "minecraft:dark_oak_fence_gate", "meta": 0},
|
||||||
|
{"block": "minecraft:acacia_fence_gate", "meta": 0},
|
||||||
|
{"block": "minecraft:spruce_fence", "meta": 0},
|
||||||
|
{"block": "minecraft:birch_fence", "meta": 0},
|
||||||
|
{"block": "minecraft:jungle_fence", "meta": 0},
|
||||||
|
{"block": "minecraft:dark_oak_fence", "meta": 0},
|
||||||
|
{"block": "minecraft:acacia_fence", "meta": 0},
|
||||||
|
{"block": "minecraft:end_rod", "meta": 0},
|
||||||
|
{"block": "minecraft:chorus_plant", "meta": 0},
|
||||||
|
{"block": "minecraft:chorus_flower", "meta": 0}
|
||||||
|
]
|
40
config-source/cofh/thermalfoundation/client.cfg
Normal file
40
config-source/cofh/thermalfoundation/client.cfg
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Global {
|
||||||
|
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
|
||||||
|
B:ShowCreativeItems=true
|
||||||
|
|
||||||
|
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
|
||||||
|
B:ShowEmptyItems=false
|
||||||
|
|
||||||
|
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
|
||||||
|
B:ShowFullItems=true
|
||||||
|
|
||||||
|
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
|
||||||
|
B:ThermalSeriesTabs=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Interface {
|
||||||
|
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||||
|
B:ArmorInCommonTab=false
|
||||||
|
|
||||||
|
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||||
|
B:ToolsInCommonTab=false
|
||||||
|
|
||||||
|
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
|
||||||
|
B:UtilsInCommonTab=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Render {
|
||||||
|
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
|
||||||
|
B:CageyEnder=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=2.6.7
|
||||||
|
}
|
||||||
|
|
||||||
|
|
619
config-source/cofh/thermalfoundation/common.cfg
Normal file
619
config-source/cofh/thermalfoundation/common.cfg
Normal file
|
@ -0,0 +1,619 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Block {
|
||||||
|
|
||||||
|
OreFluid {
|
||||||
|
# If TRUE, Clathrates will create fluid when broken.
|
||||||
|
B:FluidOnBreaking=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Equipment {
|
||||||
|
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
|
||||||
|
B:DisableAllArmorRecipes=false
|
||||||
|
|
||||||
|
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
|
||||||
|
B:DisableAllBows=false
|
||||||
|
|
||||||
|
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
|
||||||
|
B:DisableAllFishingRods=false
|
||||||
|
|
||||||
|
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
|
||||||
|
B:DisableAllShears=false
|
||||||
|
|
||||||
|
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
|
||||||
|
B:DisableAllShields=false
|
||||||
|
|
||||||
|
# If TRUE, recipes for all Tools are disabled. [default: false]
|
||||||
|
B:DisableAllToolRecipes=false
|
||||||
|
|
||||||
|
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
|
||||||
|
B:DisableVanillaToolRecipes=false
|
||||||
|
|
||||||
|
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
|
||||||
|
B:ShowDisabledEquipment=false
|
||||||
|
|
||||||
|
Armor {
|
||||||
|
|
||||||
|
Copper {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Tin {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Silver {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Lead {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Aluminum {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Nickel {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Platinum {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Steel {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Electrum {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Invar {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Bronze {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Constantan {
|
||||||
|
B:Boots=true
|
||||||
|
B:Chestplate=true
|
||||||
|
B:Helmet=true
|
||||||
|
B:Leggings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Tools {
|
||||||
|
|
||||||
|
Copper {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Tin {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Silver {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Lead {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Aluminum {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Nickel {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Platinum {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Steel {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Electrum {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Invar {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Bronze {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Constantan {
|
||||||
|
B:Axe=true
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Hoe=true
|
||||||
|
B:Pickaxe=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Shovel=true
|
||||||
|
B:Sickle=true
|
||||||
|
B:Sword=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Tool {
|
||||||
|
|
||||||
|
Wood {
|
||||||
|
B:Excavator=false
|
||||||
|
B:Hammer=false
|
||||||
|
B:Shears=false
|
||||||
|
B:Sickle=false
|
||||||
|
}
|
||||||
|
|
||||||
|
Stone {
|
||||||
|
B:Bow=false
|
||||||
|
B:Excavator=false
|
||||||
|
B:FishingRod=false
|
||||||
|
B:Hammer=false
|
||||||
|
B:Shears=false
|
||||||
|
B:Shield=false
|
||||||
|
B:Sickle=false
|
||||||
|
}
|
||||||
|
|
||||||
|
Iron {
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Sickle=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Diamond {
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Sickle=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Gold {
|
||||||
|
B:Bow=true
|
||||||
|
B:Excavator=true
|
||||||
|
B:FishingRod=true
|
||||||
|
B:Hammer=true
|
||||||
|
B:Shears=true
|
||||||
|
B:Shield=true
|
||||||
|
B:Sickle=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Fluid {
|
||||||
|
|
||||||
|
CrudeOil {
|
||||||
|
# If TRUE, Crude Oil will be flammable. [default: true]
|
||||||
|
B:Flammable=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Redstone {
|
||||||
|
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Glowstone {
|
||||||
|
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
|
||||||
|
B:Condense=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
|
||||||
|
B:Float=true
|
||||||
|
|
||||||
|
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
|
||||||
|
I:MaxHeight=120
|
||||||
|
}
|
||||||
|
|
||||||
|
Ender {
|
||||||
|
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Pyrotheum {
|
||||||
|
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
|
||||||
|
B:Fall=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Cryotheum {
|
||||||
|
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
|
||||||
|
B:Fall=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Aerotheum {
|
||||||
|
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
|
||||||
|
B:Dissipate=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
|
||||||
|
B:Float=true
|
||||||
|
|
||||||
|
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
|
||||||
|
I:MaxHeight=120
|
||||||
|
}
|
||||||
|
|
||||||
|
Petrotheum {
|
||||||
|
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
|
||||||
|
B:Extreme=false
|
||||||
|
|
||||||
|
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
|
||||||
|
B:Fall=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Mana {
|
||||||
|
# If TRUE, Fluid Mana will do...things. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
|
||||||
|
B:Fall=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
General {
|
||||||
|
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
|
||||||
|
B:AlternateGears=false
|
||||||
|
|
||||||
|
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
|
||||||
|
B:BasicGears=true
|
||||||
|
|
||||||
|
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
|
||||||
|
B:DisableBasicItemRecipes=false
|
||||||
|
|
||||||
|
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
|
||||||
|
B:DisableUpgradeItemRecipes=false
|
||||||
|
|
||||||
|
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
|
||||||
|
B:EnableCryotheumCrafting=true
|
||||||
|
|
||||||
|
# If TRUE, Horse Armor will be craftable. [default: true]
|
||||||
|
B:EnableHorseArmorCrafting=true
|
||||||
|
|
||||||
|
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
|
||||||
|
B:EnablePetrotheumCrafting=true
|
||||||
|
|
||||||
|
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
|
||||||
|
B:EnablePyrotheumCrafting=true
|
||||||
|
|
||||||
|
# If TRUE, Saddles will be craftable. [default: true]
|
||||||
|
B:EnableSaddleCrafting=true
|
||||||
|
|
||||||
|
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
|
||||||
|
B:FireImmuneMobsDropSulfur=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Items {
|
||||||
|
|
||||||
|
HorseArmor {
|
||||||
|
B:Aluminum=true
|
||||||
|
B:Bronze=true
|
||||||
|
B:Constantan=true
|
||||||
|
B:Copper=true
|
||||||
|
B:Electrum=true
|
||||||
|
B:Invar=true
|
||||||
|
B:Lead=true
|
||||||
|
B:Nickel=true
|
||||||
|
B:Platinum=true
|
||||||
|
B:Silver=true
|
||||||
|
B:Steel=true
|
||||||
|
B:Tin=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Lexicon {
|
||||||
|
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
|
||||||
|
B:AlwaysGenerateList=false
|
||||||
|
|
||||||
|
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
|
||||||
|
B:GenerateDefaultList=true
|
||||||
|
|
||||||
|
# If TRUE, all entries will be echoed to the system LOG. [default: false]
|
||||||
|
B:LogEntries=false
|
||||||
|
|
||||||
|
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
|
||||||
|
B:UseWhiteList=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Mob {
|
||||||
|
|
||||||
|
Blizz {
|
||||||
|
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Blizzes will spawn naturally. [default: true]
|
||||||
|
B:Enable=true
|
||||||
|
|
||||||
|
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
|
||||||
|
I:LightLevel=8
|
||||||
|
|
||||||
|
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
|
||||||
|
B:LightLevelRestriction=true
|
||||||
|
|
||||||
|
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
|
||||||
|
I:MaxGroupSize=4
|
||||||
|
|
||||||
|
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
|
||||||
|
I:MinGroupSize=1
|
||||||
|
|
||||||
|
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
|
||||||
|
I:SpawnWeight=10
|
||||||
|
}
|
||||||
|
|
||||||
|
Blitz {
|
||||||
|
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Blitzes will spawn naturally. [default: true]
|
||||||
|
B:Enable=true
|
||||||
|
|
||||||
|
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
|
||||||
|
I:LightLevel=8
|
||||||
|
|
||||||
|
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
|
||||||
|
B:LightLevelRestriction=true
|
||||||
|
|
||||||
|
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
|
||||||
|
I:MaxGroupSize=4
|
||||||
|
|
||||||
|
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
|
||||||
|
I:MinGroupSize=1
|
||||||
|
|
||||||
|
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
|
||||||
|
I:SpawnWeight=10
|
||||||
|
}
|
||||||
|
|
||||||
|
Basalz {
|
||||||
|
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
|
||||||
|
B:Effect=true
|
||||||
|
|
||||||
|
# If TRUE, Basalzes will spawn naturally. [default: true]
|
||||||
|
B:Enable=true
|
||||||
|
|
||||||
|
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
|
||||||
|
I:LightLevel=8
|
||||||
|
|
||||||
|
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
|
||||||
|
B:LightLevelRestriction=true
|
||||||
|
|
||||||
|
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
|
||||||
|
I:MaxGroupSize=4
|
||||||
|
|
||||||
|
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
|
||||||
|
I:MinGroupSize=1
|
||||||
|
|
||||||
|
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
|
||||||
|
I:SpawnWeight=10
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Plugins {
|
||||||
|
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
|
||||||
|
B:"Tinkers' Construct"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Tome {
|
||||||
|
|
||||||
|
Lexicon {
|
||||||
|
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
|
||||||
|
B:EnableRecipe=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Experience {
|
||||||
|
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
|
||||||
|
B:EnableRecipe=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=2.6.7
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
World {
|
||||||
|
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
|
||||||
|
B:GenerateDefaultFiles=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
1261
config-source/cofh/thermalfoundation/lexicon-whitelist.cfg
Normal file
1261
config-source/cofh/thermalfoundation/lexicon-whitelist.cfg
Normal file
File diff suppressed because it is too large
Load Diff
7
config-source/cofh/thermalinnovation/client.cfg
Normal file
7
config-source/cofh/thermalinnovation/client.cfg
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=0.3.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
54
config-source/cofh/thermalinnovation/common.cfg
Normal file
54
config-source/cofh/thermalinnovation/common.cfg
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Item {
|
||||||
|
|
||||||
|
Drill {
|
||||||
|
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxbore. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
|
||||||
|
I:BaseCapacity=40000
|
||||||
|
|
||||||
|
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxbore. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||||
|
I:BaseReceive=1000
|
||||||
|
B:Enable=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Saw {
|
||||||
|
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxsaw. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
|
||||||
|
I:BaseCapacity=40000
|
||||||
|
|
||||||
|
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxsaw. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||||
|
I:BaseReceive=1000
|
||||||
|
B:Enable=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Magnet {
|
||||||
|
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxomagnet. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
|
||||||
|
I:BaseCapacity=40000
|
||||||
|
|
||||||
|
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxomagnet. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
|
||||||
|
I:BaseReceive=1000
|
||||||
|
B:Enable=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Injector {
|
||||||
|
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Hypoinfuser. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
|
||||||
|
I:BaseCapacity=2000
|
||||||
|
B:Enable=true
|
||||||
|
}
|
||||||
|
|
||||||
|
Quiver {
|
||||||
|
# Adjust this value to change the quantity of arrows stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 8 ~ 200, default: 40]
|
||||||
|
I:BaseArrowCapacity=40
|
||||||
|
|
||||||
|
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
|
||||||
|
I:BaseFluidCapacity=2000
|
||||||
|
B:Enable=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Version {
|
||||||
|
S:Identifier=0.3.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
393
config-source/cofh/world/00_minecraft.json
Normal file
393
config-source/cofh/world/00_minecraft.json
Normal file
|
@ -0,0 +1,393 @@
|
||||||
|
{
|
||||||
|
"priority": 1000000000000,
|
||||||
|
"populate": {
|
||||||
|
"dirt": {
|
||||||
|
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "dirt",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 33
|
||||||
|
},
|
||||||
|
"cluster-count": 10,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 256,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"gravel": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "gravel",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 33
|
||||||
|
},
|
||||||
|
"cluster-count": 8,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 256,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"diorite": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "stone",
|
||||||
|
"properties": {
|
||||||
|
"variant": "diorite"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 33
|
||||||
|
},
|
||||||
|
"cluster-count": 10,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 80,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"granite": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "stone",
|
||||||
|
"properties": {
|
||||||
|
"variant": "granite"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 33
|
||||||
|
},
|
||||||
|
"cluster-count": 10,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 80,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"andesite": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "stone",
|
||||||
|
"properties": {
|
||||||
|
"variant": "andesite"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 33
|
||||||
|
},
|
||||||
|
"cluster-count": 10,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 80,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"coal": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "coal_ore",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 17
|
||||||
|
},
|
||||||
|
"cluster-count": 20,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 128,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"iron": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "iron_ore",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 9
|
||||||
|
},
|
||||||
|
"cluster-count": 20,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 64,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"gold": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "gold_ore",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 9
|
||||||
|
},
|
||||||
|
"cluster-count": 2,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 32,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"redstone": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "redstone_ore",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 8,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 16,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"diamond": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "diamond_ore",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 1,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 16,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"lapis": {
|
||||||
|
"distribution": "gaussian",
|
||||||
|
"generator": {
|
||||||
|
"block": "lapis_ore",
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 7
|
||||||
|
},
|
||||||
|
"cluster-count": 1,
|
||||||
|
"center-height": 16,
|
||||||
|
"spread": 16,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"mesa_gold": {
|
||||||
|
"enabled": true,
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "gold_ore"
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 9
|
||||||
|
},
|
||||||
|
"cluster-count": 20,
|
||||||
|
"min-height": 32,
|
||||||
|
"max-height": 80,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "id",
|
||||||
|
"entry": [
|
||||||
|
"mesa",
|
||||||
|
"mesa_rock",
|
||||||
|
"mesa_clear_rock",
|
||||||
|
"mutated_mesa",
|
||||||
|
"mutated_mesa_rock",
|
||||||
|
"mutated_mesa_clear_rock"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"emerald": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "emerald_ore"
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 1
|
||||||
|
},
|
||||||
|
"cluster-count": {
|
||||||
|
"min": 3,
|
||||||
|
"max": 6
|
||||||
|
},
|
||||||
|
"min-height": 4,
|
||||||
|
"max-height": 28,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "id",
|
||||||
|
"entry": [
|
||||||
|
"extreme_hills",
|
||||||
|
"smaller_extreme_hills",
|
||||||
|
"extreme_hills_with_trees",
|
||||||
|
"mutated_extreme_hills",
|
||||||
|
"mutated_extreme_hills_with_trees"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"silverfish": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "monster_egg",
|
||||||
|
"properties": {
|
||||||
|
"variant": "stone"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 9
|
||||||
|
},
|
||||||
|
"cluster-count": 7,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 64,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "id",
|
||||||
|
"entry": [
|
||||||
|
"extreme_hills",
|
||||||
|
"smaller_extreme_hills",
|
||||||
|
"extreme_hills_with_trees",
|
||||||
|
"mutated_extreme_hills",
|
||||||
|
"mutated_extreme_hills_with_trees"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"quartz": {
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": "quartz_ore",
|
||||||
|
"material": "minecraft:netherrack",
|
||||||
|
"cluster-size": 14
|
||||||
|
},
|
||||||
|
"cluster-count": 16,
|
||||||
|
"min-height": 10,
|
||||||
|
"max-height": 118,
|
||||||
|
"retrogen": false,
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "NETHER"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": "all"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
313
config-source/cofh/world/01_thermalfoundation_ores.json
Normal file
313
config-source/cofh/world/01_thermalfoundation_ores.json
Normal file
|
@ -0,0 +1,313 @@
|
||||||
|
{
|
||||||
|
"dependencies": "thermalfoundation",
|
||||||
|
"populate": {
|
||||||
|
"copper": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "copper"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 8,
|
||||||
|
"min-height": 40,
|
||||||
|
"max-height": 75,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"tin": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "tin"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 7,
|
||||||
|
"min-height": 20,
|
||||||
|
"max-height": 55,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"silver": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "silver"
|
||||||
|
},
|
||||||
|
"weight": 80
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "lead"
|
||||||
|
},
|
||||||
|
"weight": 20
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 4,
|
||||||
|
"min-height": 5,
|
||||||
|
"max-height": 30,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"lead": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "lead"
|
||||||
|
},
|
||||||
|
"weight": 90
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "silver"
|
||||||
|
},
|
||||||
|
"weight": 10
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 4,
|
||||||
|
"min-height": 10,
|
||||||
|
"max-height": 35,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"nickel": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "nickel"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 4
|
||||||
|
},
|
||||||
|
"cluster-count": 2,
|
||||||
|
"min-height": 5,
|
||||||
|
"max-height": 20,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"platinum": {
|
||||||
|
"enabled": "false",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "platinum"
|
||||||
|
},
|
||||||
|
"weight": 40
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "nickel"
|
||||||
|
},
|
||||||
|
"weight": 60
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 4
|
||||||
|
},
|
||||||
|
"cluster-count": 1,
|
||||||
|
"min-height": 5,
|
||||||
|
"max-height": 25,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"aluminum": {
|
||||||
|
"enabled": "false",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "aluminum"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 8,
|
||||||
|
"min-height": 40,
|
||||||
|
"max-height": 75,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"iridium": {
|
||||||
|
"enabled": "false",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "iridium"
|
||||||
|
},
|
||||||
|
"weight": 40
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "platinum"
|
||||||
|
},
|
||||||
|
"weight": 60
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 4
|
||||||
|
},
|
||||||
|
"cluster-count": 1,
|
||||||
|
"min-height": 5,
|
||||||
|
"max-height": 25,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"copper_ocean": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "copper"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 4,
|
||||||
|
"min-height": 20,
|
||||||
|
"max-height": 55,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "OCEAN"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"copper_high": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore",
|
||||||
|
"properties": {
|
||||||
|
"type": "copper"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 8
|
||||||
|
},
|
||||||
|
"cluster-count": 8,
|
||||||
|
"min-height": 48,
|
||||||
|
"max-height": 96,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
184
config-source/cofh/world/02_thermalfoundation_oil.json
Normal file
184
config-source/cofh/world/02_thermalfoundation_oil.json
Normal file
|
@ -0,0 +1,184 @@
|
||||||
|
{
|
||||||
|
"dependencies": "thermalfoundation",
|
||||||
|
"populate": {
|
||||||
|
"oil_sand_clathrate": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore_fluid",
|
||||||
|
"properties": {
|
||||||
|
"type": "crude_oil_sand"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": [
|
||||||
|
"minecraft:sand",
|
||||||
|
"minecraft:sandstone",
|
||||||
|
"minecraft:stone"
|
||||||
|
],
|
||||||
|
"cluster-size": 16
|
||||||
|
},
|
||||||
|
"cluster-count": 4,
|
||||||
|
"chunk-chance": 10,
|
||||||
|
"min-height": 10,
|
||||||
|
"max-height": 80,
|
||||||
|
"in-village": "false",
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "SANDY"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": "all"
|
||||||
|
},
|
||||||
|
"oil_shale_clathrate": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore_fluid",
|
||||||
|
"properties": {
|
||||||
|
"type": "crude_oil_gravel"
|
||||||
|
},
|
||||||
|
"weight": 80
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "minecraft:coal_ore",
|
||||||
|
"weight": 20
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": [
|
||||||
|
"minecraft:dirt",
|
||||||
|
"minecraft:gravel",
|
||||||
|
"minecraft:stone"
|
||||||
|
],
|
||||||
|
"cluster-size": 16
|
||||||
|
},
|
||||||
|
"cluster-count": 4,
|
||||||
|
"chunk-chance": 10,
|
||||||
|
"min-height": 10,
|
||||||
|
"max-height": 80,
|
||||||
|
"in-village": "false",
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "MESA"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "OCEAN"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "SNOWY"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "SWAMP"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": "all"
|
||||||
|
},
|
||||||
|
"oil_sand": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"type": "geode",
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore_fluid",
|
||||||
|
"properties": {
|
||||||
|
"type": "crude_oil_sand"
|
||||||
|
},
|
||||||
|
"weight": 80
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "minecraft:sand",
|
||||||
|
"weight": 20
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": [
|
||||||
|
"minecraft:sand",
|
||||||
|
"minecraft:sandstone",
|
||||||
|
"minecraft:stone"
|
||||||
|
],
|
||||||
|
"hollow": "true",
|
||||||
|
"filler": "thermalfoundation:fluid_crude_oil",
|
||||||
|
"crust": "minecraft:sandstone"
|
||||||
|
},
|
||||||
|
"cluster-count": 3,
|
||||||
|
"chunk-chance": 40,
|
||||||
|
"min-height": 30,
|
||||||
|
"max-height": 60,
|
||||||
|
"in-village": "false",
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "SANDY"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"oil_shale": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"type": "geode",
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore_fluid",
|
||||||
|
"properties": {
|
||||||
|
"type": "crude_oil_gravel"
|
||||||
|
},
|
||||||
|
"weight": 80
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "minecraft:gravel",
|
||||||
|
"weight": 20
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": [
|
||||||
|
"minecraft:dirt",
|
||||||
|
"minecraft:gravel",
|
||||||
|
"minecraft:stone"
|
||||||
|
],
|
||||||
|
"hollow": "true",
|
||||||
|
"filler": "thermalfoundation:fluid_crude_oil",
|
||||||
|
"crust": "minecraft:stone"
|
||||||
|
},
|
||||||
|
"cluster-count": 2,
|
||||||
|
"chunk-chance": 50,
|
||||||
|
"min-height": 20,
|
||||||
|
"max-height": 60,
|
||||||
|
"in-village": "false",
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
104
config-source/cofh/world/03_thermalfoundation_clathrates.json
Normal file
104
config-source/cofh/world/03_thermalfoundation_clathrates.json
Normal file
|
@ -0,0 +1,104 @@
|
||||||
|
{
|
||||||
|
"dependencies": "thermalfoundation",
|
||||||
|
"populate": {
|
||||||
|
"redstone_clathrate": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore_fluid",
|
||||||
|
"properties": {
|
||||||
|
"type": "redstone"
|
||||||
|
},
|
||||||
|
"weight": 90
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:fluid_redstone",
|
||||||
|
"weight": 10
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": "minecraft:stone",
|
||||||
|
"cluster-size": 16
|
||||||
|
},
|
||||||
|
"cluster-count": 2,
|
||||||
|
"chunk-chance": 12,
|
||||||
|
"min-height": 0,
|
||||||
|
"max-height": 20,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": "all",
|
||||||
|
"dimension": {
|
||||||
|
"restriction": "blacklist",
|
||||||
|
"value": [
|
||||||
|
-1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"glowstone_clathrate": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": [
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:ore_fluid",
|
||||||
|
"properties": {
|
||||||
|
"type": "glowstone"
|
||||||
|
},
|
||||||
|
"weight": 90
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "thermalfoundation:fluid_glowstone",
|
||||||
|
"weight": 10
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"material": "minecraft:netherrack",
|
||||||
|
"cluster-size": 20
|
||||||
|
},
|
||||||
|
"cluster-count": 2,
|
||||||
|
"chunk-chance": 12,
|
||||||
|
"min-height": 10,
|
||||||
|
"max-height": 40,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "NETHER"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": "all"
|
||||||
|
},
|
||||||
|
"ender_clathrate": {
|
||||||
|
"enabled": "true",
|
||||||
|
"distribution": "uniform",
|
||||||
|
"generator": {
|
||||||
|
"block": {
|
||||||
|
"name": "thermalfoundation:ore_fluid",
|
||||||
|
"properties": {
|
||||||
|
"type": "ender"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"material": "minecraft:end_stone",
|
||||||
|
"cluster-size": 24
|
||||||
|
},
|
||||||
|
"cluster-count": 10,
|
||||||
|
"chunk-chance": 4,
|
||||||
|
"min-height": 10,
|
||||||
|
"max-height": 80,
|
||||||
|
"retrogen": "true",
|
||||||
|
"biome": {
|
||||||
|
"restriction": "whitelist",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"type": "dictionary",
|
||||||
|
"entry": "END"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dimension": "all"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
31
config-source/cofh/world/config.cfg
Normal file
31
config-source/cofh/world/config.cfg
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.4.0
|
||||||
|
|
||||||
|
World {
|
||||||
|
# If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false]
|
||||||
|
B:DisableAllGeneration=false
|
||||||
|
|
||||||
|
# If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false]
|
||||||
|
B:ReplaceStandardGeneration=false
|
||||||
|
|
||||||
|
# If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false]
|
||||||
|
B:RetroactiveGeneration=false
|
||||||
|
|
||||||
|
# This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100]
|
||||||
|
I:TreeGrowthChance=100
|
||||||
|
|
||||||
|
Bedrock {
|
||||||
|
# If TRUE, the bedrock layer will be flattened. [default: false]
|
||||||
|
B:EnableFlatBedrock=false
|
||||||
|
|
||||||
|
# If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false]
|
||||||
|
B:EnableRetroactiveFlatBedrock=false
|
||||||
|
|
||||||
|
# This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2]
|
||||||
|
I:NumBedrockLayers=2
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
8
config-source/compactsolars.cfg
Normal file
8
config-source/compactsolars.cfg
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
# The EU generation scaling factor. The average number of ticks needed to generate one EU packet.1 is every tick, 2 is every other tick etc. Each Solar will still generate a whole packet (8, 64, 512 EU).
|
||||||
|
I:scaleFactor=1
|
||||||
|
}
|
||||||
|
|
||||||
|
|
111
config-source/environmentalcreepers.cfg
Normal file
111
config-source/environmentalcreepers.cfg
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
Generic {
|
||||||
|
# If true, then the global config file is copied to the world
|
||||||
|
# (in data/environmentalcreepers/environmentalcreepers.cfg), if one doesn't exist there yet.
|
||||||
|
B:copyConfigToWorld=true
|
||||||
|
|
||||||
|
# The maximum y position where Creeper explosions will do block damage,
|
||||||
|
# if enableCreeperAltitudeCondition is enabled.
|
||||||
|
I:creeperAltitudeDamageMaxY=64
|
||||||
|
|
||||||
|
# The minimum y position where Creeper explosions will do block damage,
|
||||||
|
# if enableCreeperAltitudeCondition is enabled.
|
||||||
|
I:creeperAltitudeDamageMinY=-64
|
||||||
|
|
||||||
|
# The chance of Creeper explosions to cause other Creepers to trigger within range. Set to 1.0 to always trigger.
|
||||||
|
D:creeperChainReactionChance=1.0
|
||||||
|
|
||||||
|
# The maximum distance within which a Creeper exploding will cause a chain reaction.
|
||||||
|
D:creeperChainReactionMaxDistance=16.0
|
||||||
|
|
||||||
|
# The chance of Creeper explosions to drop the blocks as items. Set to 1.0 to always drop.
|
||||||
|
D:creeperExplosionBlockDropChance=1.0
|
||||||
|
|
||||||
|
# The strength of Charged Creeper explosions. Default in vanilla: 6.0 (double of normal Creepers).
|
||||||
|
D:creeperExplosionStrengthCharged=6.0
|
||||||
|
|
||||||
|
# The strength of Creeper explosions. Default in vanilla: 3.0 for normal Creepers (becomes double ie. 6.0 for Charged Creepers).
|
||||||
|
D:creeperExplosionStrengthNormal=3.0
|
||||||
|
|
||||||
|
# Completely disable Creeper explosion from damaging blocks
|
||||||
|
B:disableCreeperExplosionBlockDamage=true
|
||||||
|
|
||||||
|
# Completely disable Creepers from exploding
|
||||||
|
B:disableCreeperExplosionCompletely=false
|
||||||
|
|
||||||
|
# Disable Creeper explosions from damaging items on the ground
|
||||||
|
B:disableCreeperExplosionItemDamage=true
|
||||||
|
|
||||||
|
# Completely disable other explosions than Creepers from damaging blocks
|
||||||
|
B:disableOtherExplosionBlockDamage=false
|
||||||
|
|
||||||
|
# Disable other explosions than Creepers from damaging items on the ground
|
||||||
|
B:disableOtherExplosionItemDamage=true
|
||||||
|
|
||||||
|
# Enable setting a y range for Creepers to do block damage.
|
||||||
|
# Set the range in 'creeperAltitudeDamageMaxY' and 'creeperAltitudeDamageMinY'.
|
||||||
|
B:enableCreeperAltitudeCondition=false
|
||||||
|
|
||||||
|
# When enabled, a Creeper exploding has a chance to trigger other nearby Creepers.
|
||||||
|
B:enableCreeperExplosionChainReaction=false
|
||||||
|
|
||||||
|
# Modify the chance of Creeper explosions to drop the blocks as items. Set the chance in creeperExplosionBlockDropChance.
|
||||||
|
B:modifyCreeperExplosionDropChance=true
|
||||||
|
|
||||||
|
# Modify the strength of Creeper explosions.
|
||||||
|
B:modifyCreeperExplosionStrength=false
|
||||||
|
|
||||||
|
# Modify the chance of other explosions than Creepers to drop the blocks as items. Set the chance in otherExplosionBlockDropChance.
|
||||||
|
B:modifyOtherExplosionDropChance=true
|
||||||
|
|
||||||
|
# The chance of other explosions than Creepers to drop the blocks as items. Set to 1.0 to always drop.
|
||||||
|
D:otherExplosionBlockDropChance=1.0
|
||||||
|
|
||||||
|
# If true, then configs are attempted to be read from a config inside the world
|
||||||
|
# (in data/environmentalcreepers/environmentalcreepers.cfg), if one exists there.
|
||||||
|
B:usePerWorldConfig=true
|
||||||
|
|
||||||
|
# Log some messages on each explosion, for debugging purposes. Leave disabled for normal use.
|
||||||
|
B:verboseLogging=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Lists {
|
||||||
|
# The list type for the explosion class filtering.
|
||||||
|
# Either 'none' or 'blacklist' or 'whitelist'.
|
||||||
|
# Blacklisted (or non-whitelisted) entities will not be removed from the explosion damage list.
|
||||||
|
# This allows for example those entities to run their custom code when damaged by explosions.
|
||||||
|
S:entityClassListType=blacklist
|
||||||
|
|
||||||
|
# A list of full class names of entities that should be ignored.
|
||||||
|
# This means that these entities will not get removed from the
|
||||||
|
# list of entities to be damaged by the explosion, allowing these
|
||||||
|
# entities to handle the explosion code themselves.
|
||||||
|
# Used if entityClassListType = blacklist
|
||||||
|
S:entityTypeBlacklist <
|
||||||
|
appeng.entity.EntitySingularity
|
||||||
|
>
|
||||||
|
|
||||||
|
# A list of full class names of entities that are the only ones
|
||||||
|
# that should be acted on, see the comment on entityTypeBlacklist.
|
||||||
|
# Used if entityClassListType = whitelist
|
||||||
|
S:entityTypeWhitelist <
|
||||||
|
>
|
||||||
|
|
||||||
|
# The list type for the explosion class filtering.
|
||||||
|
# Either 'none' or 'blacklist' or 'whitelist'.
|
||||||
|
# Blacklisted (or non-whitelisted) explosion types won't be handled by this mod.
|
||||||
|
S:explosionClassListType=blacklist
|
||||||
|
|
||||||
|
# A list of full class names of explosions that should be ignored. Used if explosionClassListType = blacklist
|
||||||
|
S:explosionTypeBlacklist <
|
||||||
|
slimeknights.tconstruct.gadgets.entity.ExplosionEFLN
|
||||||
|
>
|
||||||
|
|
||||||
|
# A list of full class names of explosions that are the only ones that should be acted on. Used if explosionClassListType = whitelist
|
||||||
|
S:explosionTypeWhitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
44
config-source/forestry/apiculture.cfg
Normal file
44
config-source/forestry/apiculture.cfg
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 3.0.0
|
||||||
|
|
||||||
|
beekeeping {
|
||||||
|
# The maximum number of flowers for hives to spawn nearby over time. [range: 0 ~ 1000, default: 20]
|
||||||
|
I:flowers.spawn=20
|
||||||
|
|
||||||
|
# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
|
||||||
|
S:mode=NORMAL
|
||||||
|
|
||||||
|
# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
|
||||||
|
S:second.princess=0.0
|
||||||
|
|
||||||
|
# If true bees will pollinate leaves with themselves to speed up getting a homozgous genome. [default: false]
|
||||||
|
B:self.pollination=false
|
||||||
|
|
||||||
|
# The number of ticks per bee work cycle. [range: 250 ~ 850, default: 550]
|
||||||
|
I:ticks.work=550
|
||||||
|
|
||||||
|
hivedamage {
|
||||||
|
# The bees only attack the player if he starts to destroy the hive. [default: true]
|
||||||
|
B:onlyAfterAttack=true
|
||||||
|
|
||||||
|
# Whether bees can damage other entities than the player. [default: false]
|
||||||
|
B:onlyPlayers=false
|
||||||
|
|
||||||
|
# Whether bees can damage a player playing on peaceful mode. [default: false]
|
||||||
|
B:peaceful=false
|
||||||
|
|
||||||
|
# Whether bees can damage a player while they are underwater. [default: true]
|
||||||
|
B:underwater=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
species {
|
||||||
|
# Add species to blacklist identified by their uid, one per line. [default: ]
|
||||||
|
S:blacklist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
879
config-source/forestry/arboriculture.cfg
Normal file
879
config-source/forestry/arboriculture.cfg
Normal file
|
@ -0,0 +1,879 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# trees
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# This config can be used to customise the world generation for all trees that where added by forestry or
|
||||||
|
# by an addon mod like extra trees.
|
||||||
|
#
|
||||||
|
# # The spawn rarity of the tree species in the world. [range: 0.0 ~ 1.0]
|
||||||
|
# S:rarity=1.0
|
||||||
|
#
|
||||||
|
# # Dimension ids can be added to these lists to blacklist or whitelist them.
|
||||||
|
# dimensions {
|
||||||
|
# I:blacklist <
|
||||||
|
# 1
|
||||||
|
# >
|
||||||
|
# I:whitelist <
|
||||||
|
# -1
|
||||||
|
# >
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# # Biome types or registry names can be added to these lists to blacklist them.
|
||||||
|
# biomes {
|
||||||
|
# blacklist {
|
||||||
|
# S:names <
|
||||||
|
# minecraft:plains
|
||||||
|
# >
|
||||||
|
# S:types <
|
||||||
|
# forest
|
||||||
|
# >
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
trees {
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# global
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# All options defined in the global category are used for all trees.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
global {
|
||||||
|
D:rarity=1.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
forestry {
|
||||||
|
|
||||||
|
treebirch {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treegigant {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treeoak {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treeplum {
|
||||||
|
D:rarity=0.004999999888241291
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treesequoia {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treebalsa {
|
||||||
|
D:rarity=5.000000237487257E-4
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treeipe {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treechestnut {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treespruce {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treeacacia {
|
||||||
|
D:rarity=0.004999999888241291
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treepadauk {
|
||||||
|
D:rarity=0.004999999888241291
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treelime {
|
||||||
|
D:rarity=0.004999999888241291
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treemaple {
|
||||||
|
D:rarity=0.0024999999441206455
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treewenge {
|
||||||
|
D:rarity=5.000000237487257E-4
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treeacaciavanilla {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treemahoe {
|
||||||
|
D:rarity=4.999999873689376E-6
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treesipiri {
|
||||||
|
D:rarity=0.0024999999441206455
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treepapaya {
|
||||||
|
D:rarity=0.004999999888241291
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treekapok {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treezebrawood {
|
||||||
|
D:rarity=5.000000237487257E-4
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treepoplar {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treeteak {
|
||||||
|
D:rarity=0.0024999999441206455
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treeebony {
|
||||||
|
D:rarity=5.000000237487257E-4
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treemahogony {
|
||||||
|
D:rarity=5.000000237487257E-4
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treepine {
|
||||||
|
D:rarity=0.0024999999441206455
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treecherry {
|
||||||
|
D:rarity=0.001500000013038516
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treecocobolo {
|
||||||
|
D:rarity=5.000000237487257E-4
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treewalnut {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treewillow {
|
||||||
|
D:rarity=0.0024999999441206455
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treelemon {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treelarch {
|
||||||
|
D:rarity=0.0024999999441206455
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treedarkoak {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treedate {
|
||||||
|
D:rarity=0.004999999888241291
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treejungle {
|
||||||
|
D:rarity=0.0
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
treebaobab {
|
||||||
|
D:rarity=0.004999999888241291
|
||||||
|
|
||||||
|
dimensions {
|
||||||
|
I:blacklist <
|
||||||
|
>
|
||||||
|
I:whitelist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
biomes {
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:names <
|
||||||
|
>
|
||||||
|
S:types <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
318
config-source/forestry/backpacks.cfg
Normal file
318
config-source/forestry/backpacks.cfg
Normal file
|
@ -0,0 +1,318 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 2.0.0
|
||||||
|
|
||||||
|
backpacks {
|
||||||
|
|
||||||
|
forestry {
|
||||||
|
|
||||||
|
miner {
|
||||||
|
# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.accepted <
|
||||||
|
railcraft:dust:0
|
||||||
|
railcraft:dust:1
|
||||||
|
railcraft:dust:2
|
||||||
|
railcraft:dust:3
|
||||||
|
railcraft:dust:4
|
||||||
|
railcraft:dust:5
|
||||||
|
railcraft:dust:6
|
||||||
|
railcraft:dust:7
|
||||||
|
railcraft:generic:6
|
||||||
|
railcraft:ingot:0
|
||||||
|
railcraft:ingot:1
|
||||||
|
railcraft:ingot:2
|
||||||
|
railcraft:ingot:3
|
||||||
|
railcraft:ingot:4
|
||||||
|
railcraft:ingot:5
|
||||||
|
railcraft:ingot:6
|
||||||
|
railcraft:ingot:7
|
||||||
|
railcraft:ingot:8
|
||||||
|
railcraft:ingot:9
|
||||||
|
railcraft:metal:0
|
||||||
|
railcraft:metal:1
|
||||||
|
railcraft:metal:2
|
||||||
|
railcraft:metal:3
|
||||||
|
railcraft:metal:4
|
||||||
|
railcraft:metal:5
|
||||||
|
railcraft:metal:6
|
||||||
|
railcraft:metal:7
|
||||||
|
railcraft:nugget:0
|
||||||
|
railcraft:nugget:1
|
||||||
|
railcraft:nugget:2
|
||||||
|
railcraft:nugget:3
|
||||||
|
railcraft:nugget:4
|
||||||
|
railcraft:nugget:5
|
||||||
|
railcraft:nugget:6
|
||||||
|
railcraft:nugget:7
|
||||||
|
railcraft:nugget:8
|
||||||
|
railcraft:nugget:9
|
||||||
|
railcraft:ore:0
|
||||||
|
railcraft:ore:1
|
||||||
|
railcraft:ore:2
|
||||||
|
railcraft:ore:3
|
||||||
|
railcraft:ore:4
|
||||||
|
railcraft:ore_metal:0
|
||||||
|
railcraft:ore_metal:1
|
||||||
|
railcraft:ore_metal:2
|
||||||
|
railcraft:ore_metal:3
|
||||||
|
railcraft:ore_metal:4
|
||||||
|
railcraft:ore_metal:5
|
||||||
|
railcraft:ore_metal_poor:0
|
||||||
|
railcraft:ore_metal_poor:1
|
||||||
|
railcraft:ore_metal_poor:2
|
||||||
|
railcraft:ore_metal_poor:3
|
||||||
|
railcraft:ore_metal_poor:4
|
||||||
|
railcraft:ore_metal_poor:5
|
||||||
|
railcraft:ore_metal_poor:6
|
||||||
|
railcraft:ore_metal_poor:7
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.rejected <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.accepted <
|
||||||
|
cluster[A-Z].*
|
||||||
|
crushed[A-Z].*
|
||||||
|
denseore[A-Z].*
|
||||||
|
dust[A-Z].*
|
||||||
|
gem[A-Z].*
|
||||||
|
ingot[A-Z].*
|
||||||
|
nugget[A-Z].*
|
||||||
|
obsidian
|
||||||
|
ore[A-Z].*
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
digger {
|
||||||
|
# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.accepted <
|
||||||
|
railcraft:generic:8
|
||||||
|
railcraft:generic:9
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.rejected <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.accepted <
|
||||||
|
cobblestone
|
||||||
|
dirt
|
||||||
|
gravel
|
||||||
|
netherrack
|
||||||
|
sand
|
||||||
|
stone
|
||||||
|
stone[A-Z].*
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
forester {
|
||||||
|
# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.accepted <
|
||||||
|
minecraft:apple:0
|
||||||
|
minecraft:beetroot:0
|
||||||
|
minecraft:beetroot_seeds:0
|
||||||
|
minecraft:brown_mushroom:0
|
||||||
|
minecraft:chorus_fruit:0
|
||||||
|
minecraft:double_plant
|
||||||
|
minecraft:golden_apple:0
|
||||||
|
minecraft:melon_block:0
|
||||||
|
minecraft:melon_seeds:0
|
||||||
|
minecraft:nether_wart:0
|
||||||
|
minecraft:pumpkin:0
|
||||||
|
minecraft:pumpkin_seeds:0
|
||||||
|
minecraft:red_flower
|
||||||
|
minecraft:red_mushroom:0
|
||||||
|
minecraft:tallgrass
|
||||||
|
minecraft:wheat_seeds:0
|
||||||
|
minecraft:yellow_flower:0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.rejected <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.accepted <
|
||||||
|
blockCactus
|
||||||
|
crop[A-Z].*
|
||||||
|
logWood
|
||||||
|
saplingTree
|
||||||
|
seed[A-Z].*
|
||||||
|
stickWood
|
||||||
|
sugarcane
|
||||||
|
treeSapling
|
||||||
|
tree[A-Z].*
|
||||||
|
vine
|
||||||
|
woodStick
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
hunter {
|
||||||
|
# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.accepted <
|
||||||
|
minecraft:arrow:0
|
||||||
|
minecraft:beef:0
|
||||||
|
minecraft:blaze_powder:0
|
||||||
|
minecraft:blaze_rod:0
|
||||||
|
minecraft:chicken:0
|
||||||
|
minecraft:cooked_beef:0
|
||||||
|
minecraft:cooked_chicken:0
|
||||||
|
minecraft:cooked_fish
|
||||||
|
minecraft:cooked_mutton:0
|
||||||
|
minecraft:cooked_porkchop:0
|
||||||
|
minecraft:cooked_rabbit:0
|
||||||
|
minecraft:diamond_horse_armor:0
|
||||||
|
minecraft:dye:0
|
||||||
|
minecraft:ender_eye:0
|
||||||
|
minecraft:fermented_spider_eye:0
|
||||||
|
minecraft:fish
|
||||||
|
minecraft:fishing_rod:0
|
||||||
|
minecraft:ghast_tear:0
|
||||||
|
minecraft:gold_nugget:0
|
||||||
|
minecraft:golden_horse_armor:0
|
||||||
|
minecraft:hay_block:0
|
||||||
|
minecraft:iron_horse_armor:0
|
||||||
|
minecraft:lead:0
|
||||||
|
minecraft:magma_cream:0
|
||||||
|
minecraft:mutton:0
|
||||||
|
minecraft:name_tag:0
|
||||||
|
minecraft:porkchop:0
|
||||||
|
minecraft:rabbit:0
|
||||||
|
minecraft:rabbit_foot:0
|
||||||
|
minecraft:rabbit_hide:0
|
||||||
|
minecraft:rotten_flesh:0
|
||||||
|
minecraft:saddle:0
|
||||||
|
minecraft:skull
|
||||||
|
minecraft:speckled_melon:0
|
||||||
|
minecraft:spectral_arrow:0
|
||||||
|
minecraft:spider_eye:0
|
||||||
|
minecraft:tipped_arrow:0
|
||||||
|
minecraft:wool
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.rejected <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.accepted <
|
||||||
|
bone
|
||||||
|
egg
|
||||||
|
enderpearl
|
||||||
|
feather
|
||||||
|
fish[A-Z].*
|
||||||
|
gunpowder
|
||||||
|
leather
|
||||||
|
slimeball
|
||||||
|
string
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
adventurer {
|
||||||
|
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.accepted <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.rejected <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.accepted <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
builder {
|
||||||
|
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.accepted <
|
||||||
|
railcraft:anvil
|
||||||
|
railcraft:battery_nickel_iron
|
||||||
|
railcraft:battery_nickel_zinc
|
||||||
|
railcraft:battery_zinc_carbon
|
||||||
|
railcraft:battery_zinc_silver
|
||||||
|
railcraft:brick_abyssal
|
||||||
|
railcraft:brick_andesite
|
||||||
|
railcraft:brick_bleachedbone
|
||||||
|
railcraft:brick_bloodstained
|
||||||
|
railcraft:brick_diorite
|
||||||
|
railcraft:brick_frostbound
|
||||||
|
railcraft:brick_granite
|
||||||
|
railcraft:brick_infernal
|
||||||
|
railcraft:brick_nether
|
||||||
|
railcraft:brick_pearlized
|
||||||
|
railcraft:brick_quarried
|
||||||
|
railcraft:brick_red_nether
|
||||||
|
railcraft:brick_red_sandy
|
||||||
|
railcraft:brick_sandy
|
||||||
|
railcraft:charge_feeder
|
||||||
|
railcraft:charge_trap
|
||||||
|
railcraft:frame
|
||||||
|
railcraft:generic:5
|
||||||
|
railcraft:glass
|
||||||
|
railcraft:post_metal
|
||||||
|
railcraft:post_metal_platform
|
||||||
|
railcraft:reinforced_concrete
|
||||||
|
railcraft:wire
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
|
||||||
|
S:item.stacks.rejected <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.accepted <
|
||||||
|
block[A-Z].*
|
||||||
|
chest
|
||||||
|
chest[A-Z].*
|
||||||
|
doorWood
|
||||||
|
fenceGateWood
|
||||||
|
fenceWood
|
||||||
|
glass
|
||||||
|
paneGlass
|
||||||
|
paneGlass[A-Z].*
|
||||||
|
plankWood
|
||||||
|
sandstone
|
||||||
|
slabWood
|
||||||
|
slabWood[A-Z].*
|
||||||
|
stainedClay[A-Z].*
|
||||||
|
stainedGlass[A-Z].*
|
||||||
|
stairWood
|
||||||
|
stone
|
||||||
|
torch
|
||||||
|
trapdoorWood
|
||||||
|
workbench
|
||||||
|
>
|
||||||
|
|
||||||
|
# Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used.
|
||||||
|
S:ore.dict.rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
297
config-source/forestry/common.cfg
Normal file
297
config-source/forestry/common.cfg
Normal file
|
@ -0,0 +1,297 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.3.0
|
||||||
|
|
||||||
|
crafting {
|
||||||
|
# Enables the crafting recipe for bronze. [default: true]
|
||||||
|
B:bronze=true
|
||||||
|
|
||||||
|
stamps {
|
||||||
|
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
|
||||||
|
S:disabled <
|
||||||
|
20n
|
||||||
|
50n
|
||||||
|
100n
|
||||||
|
>
|
||||||
|
|
||||||
|
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
|
||||||
|
B:enabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
debug {
|
||||||
|
# Enable Debug mode (only useful to developers). [default: false]
|
||||||
|
B:enabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
difficulty {
|
||||||
|
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]]
|
||||||
|
S:game.mode=EASY
|
||||||
|
|
||||||
|
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false]
|
||||||
|
B:recreate.definitions=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
genetics {
|
||||||
|
# Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320]
|
||||||
|
I:analyzerblock.energy.use=20320
|
||||||
|
|
||||||
|
# Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
|
||||||
|
B:pollinate.vanilla.trees=true
|
||||||
|
|
||||||
|
research {
|
||||||
|
|
||||||
|
boost {
|
||||||
|
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
|
||||||
|
S:max.percent=5.0
|
||||||
|
|
||||||
|
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
|
||||||
|
S:multiplier=1.5
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
machines {
|
||||||
|
# List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]]
|
||||||
|
S:enabled <
|
||||||
|
still
|
||||||
|
fabricator
|
||||||
|
centrifuge
|
||||||
|
bottler
|
||||||
|
fermenter
|
||||||
|
rainmaker
|
||||||
|
carpenter
|
||||||
|
moistener
|
||||||
|
raintank
|
||||||
|
squeezer
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
performance {
|
||||||
|
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
|
||||||
|
B:backpacks.resupply=true
|
||||||
|
|
||||||
|
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
|
||||||
|
B:particleFX=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
power {
|
||||||
|
|
||||||
|
types {
|
||||||
|
# Enable MJ power support. [default: true]
|
||||||
|
B:mj=true
|
||||||
|
|
||||||
|
# Enable Redstone Flux power support. [default: true]
|
||||||
|
B:rf=true
|
||||||
|
|
||||||
|
# Enable Tesla power support. [default: true]
|
||||||
|
B:tesla=true
|
||||||
|
}
|
||||||
|
|
||||||
|
display {
|
||||||
|
# The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]]
|
||||||
|
S:mode=RF
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
structures {
|
||||||
|
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
|
||||||
|
S:disabled <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
tweaks {
|
||||||
|
|
||||||
|
humus {
|
||||||
|
# Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3]
|
||||||
|
I:degradeDelimiter=3
|
||||||
|
}
|
||||||
|
|
||||||
|
gui {
|
||||||
|
|
||||||
|
mail {
|
||||||
|
|
||||||
|
alert {
|
||||||
|
# Enables the new mail alert box. [default: true]
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
|
||||||
|
S:xPosition=LEFT
|
||||||
|
|
||||||
|
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
|
||||||
|
S:yPosition=TOP
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
tabs {
|
||||||
|
# Display the energy statistics tab on energy consumers. [default: true]
|
||||||
|
B:energy=true
|
||||||
|
|
||||||
|
# Enables the hints tab on machine and engine guis. [default: true]
|
||||||
|
B:hints=true
|
||||||
|
|
||||||
|
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
|
||||||
|
I:speed=8
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
farms {
|
||||||
|
# Enables farm support for Extra Utilities Ender-lily seeds. [default: true]
|
||||||
|
B:enderlily=true
|
||||||
|
|
||||||
|
# Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0]
|
||||||
|
S:fertilizer=1.0
|
||||||
|
|
||||||
|
# Enables farm support for Magical Crops. [default: true]
|
||||||
|
B:magicalcrops=true
|
||||||
|
|
||||||
|
# Enables farm support for Extra Utilities Red Orchid. [default: true]
|
||||||
|
B:redorchid=true
|
||||||
|
|
||||||
|
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
|
||||||
|
I:size=2
|
||||||
|
|
||||||
|
# Makes farms use a square layout instead of a diamond one. [default: false]
|
||||||
|
B:square=false
|
||||||
|
}
|
||||||
|
|
||||||
|
cultivation {
|
||||||
|
# Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4]
|
||||||
|
I:extend=4
|
||||||
|
|
||||||
|
# Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true]
|
||||||
|
B:ring=true
|
||||||
|
|
||||||
|
# Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4]
|
||||||
|
I:ring_size=4
|
||||||
|
}
|
||||||
|
|
||||||
|
capsule {
|
||||||
|
# Enables the function that cans and capsules can pick up fluids from the world. [default: false]
|
||||||
|
B:capsulePickup=false
|
||||||
|
|
||||||
|
# Capsules are no longer consumed after being emptied. [default: false]
|
||||||
|
B:capsuleReuseable=false
|
||||||
|
}
|
||||||
|
|
||||||
|
habitatformer {
|
||||||
|
# for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10]
|
||||||
|
I:range=10
|
||||||
|
|
||||||
|
area {
|
||||||
|
# for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5]
|
||||||
|
S:resources=0.5
|
||||||
|
|
||||||
|
# for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5]
|
||||||
|
S:speed=0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
charcoal {
|
||||||
|
# The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8]
|
||||||
|
I:amount.base=8
|
||||||
|
|
||||||
|
# Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16]
|
||||||
|
I:check.range=16
|
||||||
|
}
|
||||||
|
|
||||||
|
book {
|
||||||
|
# Players who enter the world for the first time get a Forester's Manual. [default: true]
|
||||||
|
B:spawn=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world {
|
||||||
|
|
||||||
|
generate {
|
||||||
|
# Generates Forestry villagers and their houses. [default: true]
|
||||||
|
B:villagers=true
|
||||||
|
|
||||||
|
retrogen {
|
||||||
|
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
|
||||||
|
B:forced=false
|
||||||
|
|
||||||
|
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
|
||||||
|
B:normal=false
|
||||||
|
}
|
||||||
|
|
||||||
|
beehives {
|
||||||
|
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:amount=1.0
|
||||||
|
|
||||||
|
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
|
||||||
|
B:debug=false
|
||||||
|
I:dimBlacklist <
|
||||||
|
>
|
||||||
|
I:dimWhitelist <
|
||||||
|
>
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# blacklist
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Disables the generation of a specific hive in a specific biome or in a biome with a specific biome
|
||||||
|
# type. Just add the registry name of the biome or the name of the biome type to the property of the
|
||||||
|
# hive. Every biome type / registry name has to be in a seperate line. The global type can be used to
|
||||||
|
# blacklist a biome from all hive generation.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
blacklist {
|
||||||
|
S:desert <
|
||||||
|
>
|
||||||
|
S:end <
|
||||||
|
>
|
||||||
|
S:forest <
|
||||||
|
>
|
||||||
|
S:global <
|
||||||
|
>
|
||||||
|
S:jungle <
|
||||||
|
>
|
||||||
|
S:meadows <
|
||||||
|
>
|
||||||
|
S:snow <
|
||||||
|
>
|
||||||
|
S:swamp <
|
||||||
|
>
|
||||||
|
S:swarm <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ore {
|
||||||
|
# Generates apatite ore blocks in the world. [default: true]
|
||||||
|
B:apatite=true
|
||||||
|
|
||||||
|
# Generates copper ore blocks in the world. [default: true]
|
||||||
|
B:copper=true
|
||||||
|
I:dimBlacklist <
|
||||||
|
>
|
||||||
|
I:dimWhitelist <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Generates tin ore blocks in the world. [default: true]
|
||||||
|
B:tin=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
29
config-source/forestry/crates.cfg
Normal file
29
config-source/forestry/crates.cfg
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
crates {
|
||||||
|
|
||||||
|
items {
|
||||||
|
# Added items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ]
|
||||||
|
S:accepted <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Blacklisted items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ]
|
||||||
|
S:rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
oredict {
|
||||||
|
# Added oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ]
|
||||||
|
S:accepted <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Blacklisted oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ]
|
||||||
|
S:rejected <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
13
config-source/forestry/farm.cfg
Normal file
13
config-source/forestry/farm.cfg
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
fertilizers {
|
||||||
|
# Add fertilizers to Forestry. An entry has to look like this: modID:itemName:MetaData;fertilizerValue. You need to separate every entry in a separate line. You can't remove auto generated entries you only can deactivate them if you set their value to 0.
|
||||||
|
S:items <
|
||||||
|
forestry:fertilizer_compound;500
|
||||||
|
ic2:crop_res:2;250
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
64
config-source/forestry/fluids.cfg
Normal file
64
config-source/forestry/fluids.cfg
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
enablefluid {
|
||||||
|
# Enables Ethanol fluid. [default: true]
|
||||||
|
B:bio.ethanol=true
|
||||||
|
|
||||||
|
# Enables Biomass fluid. [default: true]
|
||||||
|
B:biomass=true
|
||||||
|
|
||||||
|
# Enables Honey fluid. [default: true]
|
||||||
|
B:for.honey=true
|
||||||
|
|
||||||
|
# Enables Liquid Glass fluid. [default: true]
|
||||||
|
B:glass=true
|
||||||
|
|
||||||
|
# Enables Crushed Ice fluid. [default: true]
|
||||||
|
B:ice=true
|
||||||
|
|
||||||
|
# Enables Fruit Juice fluid. [default: true]
|
||||||
|
B:juice=true
|
||||||
|
|
||||||
|
# Enables Milk fluid. [default: true]
|
||||||
|
B:milk=true
|
||||||
|
|
||||||
|
# Enables Seed Oil fluid. [default: true]
|
||||||
|
B:seed.oil=true
|
||||||
|
|
||||||
|
# Enables Short Mead fluid. [default: true]
|
||||||
|
B:short.mead=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
enablefluidblock {
|
||||||
|
# Enables Ethanol in-world fluid block. [default: true]
|
||||||
|
B:bio.ethanol=true
|
||||||
|
|
||||||
|
# Enables Biomass in-world fluid block. [default: true]
|
||||||
|
B:biomass=true
|
||||||
|
|
||||||
|
# Enables Honey in-world fluid block. [default: true]
|
||||||
|
B:for.honey=true
|
||||||
|
|
||||||
|
# Enables Liquid Glass in-world fluid block. [default: true]
|
||||||
|
B:glass=true
|
||||||
|
|
||||||
|
# Enables Crushed Ice in-world fluid block. [default: true]
|
||||||
|
B:ice=true
|
||||||
|
|
||||||
|
# Enables Fruit Juice in-world fluid block. [default: true]
|
||||||
|
B:juice=true
|
||||||
|
|
||||||
|
# Enables Milk in-world fluid block. [default: true]
|
||||||
|
B:milk=true
|
||||||
|
|
||||||
|
# Enables Seed Oil in-world fluid block. [default: true]
|
||||||
|
B:seed.oil=true
|
||||||
|
|
||||||
|
# Enables Short Mead in-world fluid block. [default: true]
|
||||||
|
B:short.mead=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
144
config-source/forestry/gamemodes/EASY.cfg
Normal file
144
config-source/forestry/gamemodes/EASY.cfg
Normal file
|
@ -0,0 +1,144 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
gamemode {
|
||||||
|
|
||||||
|
energy {
|
||||||
|
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:demand.modifier=1.0
|
||||||
|
|
||||||
|
# Enable the clockwork engine. [default: true]
|
||||||
|
B:engine.clockwork=true
|
||||||
|
}
|
||||||
|
|
||||||
|
farms {
|
||||||
|
# for.config.gamemode.farms.fertilizer.modifier.comment [range: 0 ~ 2000, default: 4]
|
||||||
|
I:fertilizer.modifier=4
|
||||||
|
}
|
||||||
|
|
||||||
|
fuel {
|
||||||
|
|
||||||
|
ethanol {
|
||||||
|
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:combustion=1.0
|
||||||
|
|
||||||
|
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:generator=1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
biomass {
|
||||||
|
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:biogas=1.0
|
||||||
|
|
||||||
|
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:generator=1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
recipe {
|
||||||
|
|
||||||
|
output {
|
||||||
|
# amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12]
|
||||||
|
I:can=12
|
||||||
|
|
||||||
|
# amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4]
|
||||||
|
I:capsule=4
|
||||||
|
|
||||||
|
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4]
|
||||||
|
I:refractory=4
|
||||||
|
|
||||||
|
fertilizer {
|
||||||
|
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8]
|
||||||
|
I:apatite=8
|
||||||
|
|
||||||
|
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16]
|
||||||
|
I:ash=16
|
||||||
|
}
|
||||||
|
|
||||||
|
compost {
|
||||||
|
# amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1]
|
||||||
|
I:ash=1
|
||||||
|
|
||||||
|
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4]
|
||||||
|
I:wheat=4
|
||||||
|
}
|
||||||
|
|
||||||
|
humus {
|
||||||
|
# amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8]
|
||||||
|
I:compost=8
|
||||||
|
|
||||||
|
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8]
|
||||||
|
I:fertilizer=8
|
||||||
|
}
|
||||||
|
|
||||||
|
bogearth {
|
||||||
|
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6]
|
||||||
|
I:bucket=6
|
||||||
|
|
||||||
|
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8]
|
||||||
|
I:can=8
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
fermenter {
|
||||||
|
|
||||||
|
cycles {
|
||||||
|
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||||
|
I:compost=250
|
||||||
|
|
||||||
|
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||||
|
I:fertilizer=200
|
||||||
|
}
|
||||||
|
|
||||||
|
value {
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||||
|
I:compost=48
|
||||||
|
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||||
|
I:fertilizer=56
|
||||||
|
}
|
||||||
|
|
||||||
|
yield {
|
||||||
|
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:cactus=50
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:cane=50
|
||||||
|
|
||||||
|
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:mushroom=50
|
||||||
|
|
||||||
|
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||||
|
I:sapling=250
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:wheat=50
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
squeezer {
|
||||||
|
|
||||||
|
liquid {
|
||||||
|
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
|
||||||
|
I:apple=200
|
||||||
|
|
||||||
|
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
|
||||||
|
I:seed=10
|
||||||
|
}
|
||||||
|
|
||||||
|
mulch {
|
||||||
|
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
|
||||||
|
I:apple=20
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
144
config-source/forestry/gamemodes/HARD.cfg
Normal file
144
config-source/forestry/gamemodes/HARD.cfg
Normal file
|
@ -0,0 +1,144 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
gamemode {
|
||||||
|
|
||||||
|
energy {
|
||||||
|
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
|
||||||
|
S:demand.modifier=4.0
|
||||||
|
|
||||||
|
# Enable the clockwork engine. [default: true]
|
||||||
|
B:engine.clockwork=true
|
||||||
|
}
|
||||||
|
|
||||||
|
farms {
|
||||||
|
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 1]
|
||||||
|
I:fertilizer.modifier=1
|
||||||
|
}
|
||||||
|
|
||||||
|
fuel {
|
||||||
|
|
||||||
|
ethanol {
|
||||||
|
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||||
|
S:combustion=0.5
|
||||||
|
|
||||||
|
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||||
|
S:generator=0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
biomass {
|
||||||
|
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
|
||||||
|
S:biogas=0.5
|
||||||
|
|
||||||
|
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
|
||||||
|
S:generator=0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
recipe {
|
||||||
|
|
||||||
|
output {
|
||||||
|
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
|
||||||
|
I:can=8
|
||||||
|
|
||||||
|
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
|
||||||
|
I:capsule=2
|
||||||
|
|
||||||
|
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
|
||||||
|
I:refractory=2
|
||||||
|
|
||||||
|
fertilizer {
|
||||||
|
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
|
||||||
|
I:apatite=5
|
||||||
|
|
||||||
|
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
|
||||||
|
I:ash=0
|
||||||
|
}
|
||||||
|
|
||||||
|
compost {
|
||||||
|
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||||
|
I:ash=1
|
||||||
|
|
||||||
|
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
|
||||||
|
I:wheat=1
|
||||||
|
}
|
||||||
|
|
||||||
|
humus {
|
||||||
|
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||||
|
I:compost=8
|
||||||
|
|
||||||
|
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||||
|
I:fertilizer=8
|
||||||
|
}
|
||||||
|
|
||||||
|
bogearth {
|
||||||
|
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||||
|
I:bucket=4
|
||||||
|
|
||||||
|
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
|
||||||
|
I:can=5
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
fermenter {
|
||||||
|
|
||||||
|
cycles {
|
||||||
|
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
|
||||||
|
I:compost=150
|
||||||
|
|
||||||
|
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
|
||||||
|
I:fertilizer=100
|
||||||
|
}
|
||||||
|
|
||||||
|
value {
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||||
|
I:compost=48
|
||||||
|
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||||
|
I:fertilizer=56
|
||||||
|
}
|
||||||
|
|
||||||
|
yield {
|
||||||
|
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||||
|
I:cactus=10
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||||
|
I:cane=10
|
||||||
|
|
||||||
|
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||||
|
I:mushroom=10
|
||||||
|
|
||||||
|
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:sapling=50
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
|
||||||
|
I:wheat=10
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
squeezer {
|
||||||
|
|
||||||
|
liquid {
|
||||||
|
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
|
||||||
|
I:apple=60
|
||||||
|
|
||||||
|
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
|
||||||
|
I:seed=3
|
||||||
|
}
|
||||||
|
|
||||||
|
mulch {
|
||||||
|
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
|
||||||
|
I:apple=8
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
143
config-source/forestry/gamemodes/NORMAL.cfg
Normal file
143
config-source/forestry/gamemodes/NORMAL.cfg
Normal file
|
@ -0,0 +1,143 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
gamemode {
|
||||||
|
|
||||||
|
energy {
|
||||||
|
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
|
||||||
|
S:demand.modifier=1.5
|
||||||
|
|
||||||
|
# Enable the clockwork engine. [default: true]
|
||||||
|
B:engine.clockwork=true
|
||||||
|
}
|
||||||
|
|
||||||
|
farms {
|
||||||
|
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2]
|
||||||
|
I:fertilizer.modifier=2
|
||||||
|
}
|
||||||
|
|
||||||
|
fuel {
|
||||||
|
|
||||||
|
ethanol {
|
||||||
|
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||||
|
S:combustion=0.75
|
||||||
|
|
||||||
|
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||||
|
S:generator=0.75
|
||||||
|
}
|
||||||
|
|
||||||
|
biomass {
|
||||||
|
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
|
||||||
|
S:biogas=0.75
|
||||||
|
|
||||||
|
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
|
||||||
|
S:generator=0.75
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
recipe {
|
||||||
|
|
||||||
|
output {
|
||||||
|
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
|
||||||
|
I:can=10
|
||||||
|
|
||||||
|
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
|
||||||
|
I:capsule=3
|
||||||
|
|
||||||
|
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
|
||||||
|
I:refractory=3
|
||||||
|
|
||||||
|
fertilizer {
|
||||||
|
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
|
||||||
|
I:apatite=6
|
||||||
|
|
||||||
|
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
|
||||||
|
I:ash=10
|
||||||
|
}
|
||||||
|
|
||||||
|
compost {
|
||||||
|
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
|
||||||
|
I:ash=1
|
||||||
|
|
||||||
|
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
|
||||||
|
I:wheat=2
|
||||||
|
}
|
||||||
|
|
||||||
|
humus {
|
||||||
|
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||||
|
I:compost=8
|
||||||
|
|
||||||
|
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||||
|
I:fertilizer=8
|
||||||
|
}
|
||||||
|
|
||||||
|
bogearth {
|
||||||
|
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
|
||||||
|
I:bucket=4
|
||||||
|
|
||||||
|
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
|
||||||
|
I:can=6
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
fermenter {
|
||||||
|
|
||||||
|
cycles {
|
||||||
|
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
|
||||||
|
I:compost=250
|
||||||
|
|
||||||
|
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
|
||||||
|
I:fertilizer=200
|
||||||
|
}
|
||||||
|
|
||||||
|
value {
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
|
||||||
|
I:compost=48
|
||||||
|
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
|
||||||
|
I:fertilizer=56
|
||||||
|
}
|
||||||
|
|
||||||
|
yield {
|
||||||
|
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:cactus=50
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:cane=50
|
||||||
|
|
||||||
|
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:mushroom=50
|
||||||
|
|
||||||
|
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
|
||||||
|
I:sapling=250
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
|
||||||
|
I:wheat=50
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
squeezer {
|
||||||
|
|
||||||
|
liquid {
|
||||||
|
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
|
||||||
|
I:apple=100
|
||||||
|
|
||||||
|
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
|
||||||
|
I:seed=5
|
||||||
|
}
|
||||||
|
|
||||||
|
mulch {
|
||||||
|
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
|
||||||
|
I:apple=10
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
143
config-source/forestry/gamemodes/OP.cfg
Normal file
143
config-source/forestry/gamemodes/OP.cfg
Normal file
|
@ -0,0 +1,143 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.0.0
|
||||||
|
|
||||||
|
gamemode {
|
||||||
|
|
||||||
|
energy {
|
||||||
|
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:demand.modifier=1.0
|
||||||
|
|
||||||
|
# Enable the clockwork engine. [default: true]
|
||||||
|
B:engine.clockwork=true
|
||||||
|
}
|
||||||
|
|
||||||
|
farms {
|
||||||
|
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 4]
|
||||||
|
I:fertilizer.modifier=4
|
||||||
|
}
|
||||||
|
|
||||||
|
fuel {
|
||||||
|
|
||||||
|
ethanol {
|
||||||
|
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||||
|
S:combustion=4.0
|
||||||
|
|
||||||
|
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||||
|
S:generator=4.0
|
||||||
|
}
|
||||||
|
|
||||||
|
biomass {
|
||||||
|
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
|
||||||
|
S:biogas=4.0
|
||||||
|
|
||||||
|
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
|
||||||
|
S:generator=4.0
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
recipe {
|
||||||
|
|
||||||
|
output {
|
||||||
|
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
|
||||||
|
I:can=24
|
||||||
|
|
||||||
|
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
|
||||||
|
I:capsule=8
|
||||||
|
|
||||||
|
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
|
||||||
|
I:refractory=8
|
||||||
|
|
||||||
|
fertilizer {
|
||||||
|
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
|
||||||
|
I:apatite=16
|
||||||
|
|
||||||
|
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
|
||||||
|
I:ash=32
|
||||||
|
}
|
||||||
|
|
||||||
|
compost {
|
||||||
|
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
|
||||||
|
I:ash=2
|
||||||
|
|
||||||
|
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
|
||||||
|
I:wheat=8
|
||||||
|
}
|
||||||
|
|
||||||
|
humus {
|
||||||
|
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
|
||||||
|
I:compost=8
|
||||||
|
|
||||||
|
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
|
||||||
|
I:fertilizer=8
|
||||||
|
}
|
||||||
|
|
||||||
|
bogearth {
|
||||||
|
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
|
||||||
|
I:bucket=6
|
||||||
|
|
||||||
|
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
|
||||||
|
I:can=8
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
fermenter {
|
||||||
|
|
||||||
|
cycles {
|
||||||
|
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
|
||||||
|
I:compost=1000
|
||||||
|
|
||||||
|
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
|
||||||
|
I:fertilizer=800
|
||||||
|
}
|
||||||
|
|
||||||
|
value {
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
|
||||||
|
I:compost=192
|
||||||
|
|
||||||
|
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
|
||||||
|
I:fertilizer=224
|
||||||
|
}
|
||||||
|
|
||||||
|
yield {
|
||||||
|
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||||
|
I:cactus=400
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||||
|
I:cane=400
|
||||||
|
|
||||||
|
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||||
|
I:mushroom=400
|
||||||
|
|
||||||
|
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
|
||||||
|
I:sapling=2000
|
||||||
|
|
||||||
|
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
|
||||||
|
I:wheat=400
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
squeezer {
|
||||||
|
|
||||||
|
liquid {
|
||||||
|
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
|
||||||
|
I:apple=1600
|
||||||
|
|
||||||
|
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
|
||||||
|
I:seed=80
|
||||||
|
}
|
||||||
|
|
||||||
|
mulch {
|
||||||
|
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
|
||||||
|
I:apple=160
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
101
config-source/forestry/lepidopterology.cfg
Normal file
101
config-source/forestry/lepidopterology.cfg
Normal file
|
@ -0,0 +1,101 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 1.1.0
|
||||||
|
|
||||||
|
butterfly {
|
||||||
|
|
||||||
|
entities {
|
||||||
|
# Butterflies will fly home if they are too far away from it. [range: 0 ~ 256, default: 64]
|
||||||
|
I:maxDistance=64
|
||||||
|
|
||||||
|
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
|
||||||
|
I:maximum=1000
|
||||||
|
|
||||||
|
# Allow butterflies to pollinate leaves. [default: true]
|
||||||
|
B:pollination=true
|
||||||
|
|
||||||
|
# Whether butterflies should spawn from the leaves of trees. [default: true]
|
||||||
|
B:spawn.leaves=true
|
||||||
|
|
||||||
|
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
|
||||||
|
I:spawn.limit=100
|
||||||
|
}
|
||||||
|
|
||||||
|
cocoons {
|
||||||
|
# Whether cocoons containing butterfiles should generate in the world [default: false]
|
||||||
|
B:generate=false
|
||||||
|
|
||||||
|
# for.config.butterfly.cocoons.generate.amount.comment [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:generate.amount=1.0
|
||||||
|
|
||||||
|
# How often cocoons should drop a second serum [range: 0.0 ~ 100.0, default: 0.0]
|
||||||
|
S:second.serum=0.0
|
||||||
|
|
||||||
|
# How often cocoons should drop a serum [range: 0.0 ~ 100.0, default: 0.55]
|
||||||
|
S:serum=0.55
|
||||||
|
|
||||||
|
alleles {
|
||||||
|
|
||||||
|
loot {
|
||||||
|
# Loot drops from cocoons. Format is modid:name:meta;chance
|
||||||
|
S:forestry.cocoonDefault <
|
||||||
|
minecraft:string:0;0.25
|
||||||
|
minecraft:string:0;0.75
|
||||||
|
minecraft:string:0;1.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Loot drops from cocoons. Format is modid:name:meta;chance
|
||||||
|
S:forestry.cocoonSilk <
|
||||||
|
forestry:crafting_material:2;0.25
|
||||||
|
forestry:crafting_material:2;0.75
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
alleles {
|
||||||
|
# Get the butterfly spawn rarity by their uid, one per line.
|
||||||
|
S:rarity <
|
||||||
|
forestry.lepiAurora:0.5
|
||||||
|
forestry.lepiBatesia:0.3
|
||||||
|
forestry.lepiBlackSwallow:1.0
|
||||||
|
forestry.lepiBlueDuke:0.5
|
||||||
|
forestry.lepiBlueWing:0.3
|
||||||
|
forestry.lepiBrimstone:1.0
|
||||||
|
forestry.lepiCSpeckledWood:0.5
|
||||||
|
forestry.lepiCabbageWhite:1.0
|
||||||
|
forestry.lepiCitrusSwallow:1.0
|
||||||
|
forestry.lepiComma:0.3
|
||||||
|
forestry.lepiDianaFrit:0.6
|
||||||
|
forestry.lepiEmeraldPeacock:0.1
|
||||||
|
forestry.lepiGlasswing:0.1
|
||||||
|
forestry.lepiGlassyTiger:0.3
|
||||||
|
forestry.lepiGozoraAzure:0.2
|
||||||
|
forestry.lepiLLacewing:0.7
|
||||||
|
forestry.lepiMBlueMorpho:0.5
|
||||||
|
forestry.lepiMSpeckledWood:0.5
|
||||||
|
forestry.lepiMalachite:0.5
|
||||||
|
forestry.lepiMonarch:0.2
|
||||||
|
forestry.lepiPBlueMorpho:0.25
|
||||||
|
forestry.lepiPalaenoSulphur:0.4
|
||||||
|
forestry.lepiPostillion:0.5
|
||||||
|
forestry.lepiPostman:0.3
|
||||||
|
forestry.lepiRBlueMorpho:0.1
|
||||||
|
forestry.lepiReseda:0.3
|
||||||
|
forestry.lepiSpeckledWood:1.0
|
||||||
|
forestry.lepiSpicebush:0.5
|
||||||
|
forestry.lepiSpringAzure:0.3
|
||||||
|
forestry.lepiThoasSwallow:0.2
|
||||||
|
forestry.lepiZebraSwallow:0.5
|
||||||
|
forestry.mothAtlas:0.1
|
||||||
|
forestry.mothBombyxMori:0.0
|
||||||
|
forestry.mothBrimstone:1.0
|
||||||
|
forestry.mothLatticedHeath:0.5
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
155
config-source/forestry/modules.cfg
Normal file
155
config-source/forestry/modules.cfg
Normal file
|
@ -0,0 +1,155 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# modules
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Disabling these modules can greatly change how the mod functions.
|
||||||
|
# Your mileage may vary, please report any issues.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
modules {
|
||||||
|
# Adds bees, beekeeping and bee products. Affects world generation.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:apiculture=true
|
||||||
|
|
||||||
|
# Adds additional tree species and products.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:arboriculture=true
|
||||||
|
|
||||||
|
# Adds backpacks.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:backpacks=true
|
||||||
|
|
||||||
|
# Adds a guide book that contains information about all other modules.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:book=true
|
||||||
|
|
||||||
|
# Adds wood piles, loam and a charcoal production.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:charcoal=true
|
||||||
|
|
||||||
|
# Adds a greenhouse multiblock.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:climatology=true
|
||||||
|
|
||||||
|
# Adds crates.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:crates=true
|
||||||
|
|
||||||
|
# Adds automatic farms for a wide variety of products.
|
||||||
|
# Dependencies: [ forestry:core, forestry:farming ]
|
||||||
|
B:cultivation=true
|
||||||
|
|
||||||
|
# Adds a new storage block for bees / trees and butterflies.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:database=true
|
||||||
|
|
||||||
|
# Adds several RF engines.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:energy=true
|
||||||
|
|
||||||
|
# Adds a wide variety of machines to craft, produce and process products.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:factory=true
|
||||||
|
|
||||||
|
# Adds automatic multiblock farm for a wide variety of products.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:farming=true
|
||||||
|
|
||||||
|
# Adds food.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:food=true
|
||||||
|
|
||||||
|
# Adds a greenhouse multiblock.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:greenhouse=true
|
||||||
|
|
||||||
|
# Butterflies. Shiny.
|
||||||
|
# Dependencies: [ forestry:arboriculture, forestry:core ]
|
||||||
|
B:lepidopterology=true
|
||||||
|
|
||||||
|
# Adds Forestry's mail and trade system.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:mail=true
|
||||||
|
|
||||||
|
# Adds a filter for sorting items with genetic material
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:sorting=true
|
||||||
|
|
||||||
|
# Adds a crafting table that can save 8 recipes.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:worktable=true
|
||||||
|
|
||||||
|
plugins {
|
||||||
|
# Compatibility module for Actually Additions.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:actuallyadditions=true
|
||||||
|
|
||||||
|
# Compatibility module for Better With Mods. Enables farming hemp.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:betterwithmods=true
|
||||||
|
|
||||||
|
# Compatibility module for Biomes O Plenty. Enables farming BoP saplings.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:biomes.o.plenty=true
|
||||||
|
|
||||||
|
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:buildcraft.fuels=true
|
||||||
|
|
||||||
|
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:buildcraft.recipes=true
|
||||||
|
|
||||||
|
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:buildcraft.statements=true
|
||||||
|
|
||||||
|
# Compatibility module for BuildCraft. Currently version 7.99.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:buildcraft.transport=true
|
||||||
|
|
||||||
|
# Compatibility module for EnderIO.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:ender.io=true
|
||||||
|
|
||||||
|
# Compatibility module for Extra Utilities. Enables farming ender lilies and red orchid.
|
||||||
|
# Dependencies: [ forestry:farming ]
|
||||||
|
B:extra.utilities=true
|
||||||
|
|
||||||
|
# Compatibility module for HarvestCraft. Enables farming HarvestCraft plants and trees.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:harvestcraft=true
|
||||||
|
|
||||||
|
# Compatibility module for Immersive Engineering.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:immersiveengineering=true
|
||||||
|
|
||||||
|
# Compatibility module for IC2. Adds electrical engine and generator for power conversion.
|
||||||
|
# Dependencies: [ forestry:farming, forestry:factory, forestry:core ]
|
||||||
|
B:industrialcraft2=true
|
||||||
|
|
||||||
|
# Compatibility module for Mystical Agriculture. Enables farming Mystical Agriculture crops.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:mysticalagriculture=true
|
||||||
|
|
||||||
|
# Compatibility module for Natura. Enables farming Natura saplings.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:natura=true
|
||||||
|
|
||||||
|
# Compatibility module for Roots.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:roots=true
|
||||||
|
|
||||||
|
# Compatibility module for Rustic.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:rustic=true
|
||||||
|
|
||||||
|
# Compatibility module for Tech reborn. Enables harvesting rubber from rubber trees.
|
||||||
|
# Dependencies: [ forestry:core ]
|
||||||
|
B:techreborn=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
90
config-source/forge.cfg
Normal file
90
config-source/forge.cfg
Normal file
|
@ -0,0 +1,90 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
client {
|
||||||
|
# Toggle off to make missing model text in the gui fit inside the slot.
|
||||||
|
B:zoomInMissingModelTextInGui=false
|
||||||
|
|
||||||
|
# Enable uploading cloud geometry to the GPU for faster rendering.
|
||||||
|
B:forgeCloudsEnabled=true
|
||||||
|
|
||||||
|
# Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
|
||||||
|
B:disableStairSlabCulling=false
|
||||||
|
|
||||||
|
# Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available.
|
||||||
|
B:alwaysSetupTerrainOffThread=false
|
||||||
|
|
||||||
|
# Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit.
|
||||||
|
B:allowEmissiveItems=true
|
||||||
|
|
||||||
|
# Control the range of sky blending for colored skies in biomes.
|
||||||
|
I:biomeSkyBlendRange <
|
||||||
|
2
|
||||||
|
4
|
||||||
|
6
|
||||||
|
8
|
||||||
|
10
|
||||||
|
12
|
||||||
|
14
|
||||||
|
16
|
||||||
|
18
|
||||||
|
20
|
||||||
|
22
|
||||||
|
24
|
||||||
|
26
|
||||||
|
28
|
||||||
|
30
|
||||||
|
32
|
||||||
|
34
|
||||||
|
>
|
||||||
|
|
||||||
|
# Enable the forge block rendering pipeline - fixes the lighting of custom models.
|
||||||
|
B:forgeLightPipelineEnabled=true
|
||||||
|
|
||||||
|
# When enabled, makes specific reload tasks such as language changing quicker to run.
|
||||||
|
B:selectiveResourceReloadEnabled=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
|
||||||
|
B:disableVersionCheck=false
|
||||||
|
|
||||||
|
# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
|
||||||
|
I:clumpingThreshold=64
|
||||||
|
|
||||||
|
# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
|
||||||
|
B:sortRecipies=true
|
||||||
|
|
||||||
|
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||||
|
B:removeErroringEntities=false
|
||||||
|
|
||||||
|
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||||
|
B:removeErroringTileEntities=false
|
||||||
|
|
||||||
|
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
|
||||||
|
B:fullBoundingBoxLadders=false
|
||||||
|
|
||||||
|
# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
|
||||||
|
D:zombieBaseSummonChance=0.1
|
||||||
|
|
||||||
|
# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
|
||||||
|
D:zombieBabyChance=0.05
|
||||||
|
|
||||||
|
# Log cascading chunk generation issues during terrain population.
|
||||||
|
B:logCascadingWorldGeneration=true
|
||||||
|
|
||||||
|
# Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on.
|
||||||
|
B:fixVanillaCascading=false
|
||||||
|
|
||||||
|
# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.
|
||||||
|
I:dimensionUnloadQueueDelay=0
|
||||||
|
B:enableGlobalConfig=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
version_checking {
|
||||||
|
# Enable the entire mod update check system. This only applies to mods using the Forge system.
|
||||||
|
B:Global=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
57
config-source/forgeChunkLoading.cfg
Normal file
57
config-source/forgeChunkLoading.cfg
Normal file
|
@ -0,0 +1,57 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
buildcraftlib {
|
||||||
|
I:maximumChunksPerTicket=26
|
||||||
|
I:maximumTicketCount=200
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# defaults
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Default configuration for forge chunk loading control
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
defaults {
|
||||||
|
# Are mod overrides enabled?
|
||||||
|
B:enabled=true
|
||||||
|
|
||||||
|
# The default maximum number of chunks a mod can force, per ticket,
|
||||||
|
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
|
||||||
|
I:maximumChunksPerTicket=25
|
||||||
|
|
||||||
|
# The default maximum ticket count for a mod which does not have an override
|
||||||
|
# in this file. This is the number of chunk loading requests a mod is allowed to make.
|
||||||
|
I:maximumTicketCount=200
|
||||||
|
|
||||||
|
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
|
||||||
|
I:playerTicketCount=500
|
||||||
|
|
||||||
|
# Unloaded chunks can first be kept in a dormant cache for quicker
|
||||||
|
# loading times. Specify the size (in chunks) of that cache here
|
||||||
|
I:dormantChunkCacheSize=0
|
||||||
|
|
||||||
|
# Load chunks asynchronously for players, reducing load on the server thread.
|
||||||
|
# Can be disabled to help troubleshoot chunk loading issues.
|
||||||
|
B:asyncChunkLoading=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# forge
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Sample mod specific control section.
|
||||||
|
# Copy this section and rename the with the modid for the mod you wish to override.
|
||||||
|
# A value of zero in either entry effectively disables any chunkloading capabilities
|
||||||
|
# for that mod
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
forge {
|
||||||
|
# Maximum chunks per ticket for the mod.
|
||||||
|
I:maximumChunksPerTicket=25
|
||||||
|
|
||||||
|
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
|
||||||
|
I:maximumTicketCount=200
|
||||||
|
}
|
||||||
|
|
||||||
|
|
28
config-source/gendustry/client.config
Normal file
28
config-source/gendustry/client.config
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
display {
|
||||||
|
# Units to use when displaying power. Valid values: MJ, EU, RF, T
|
||||||
|
S:PowerShowUnits=RF
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
nei {
|
||||||
|
B:"Add Extractor Recipes"=true
|
||||||
|
B:"Add Imprinter Recipes"=true
|
||||||
|
B:"Add Liquifier Recipes"=true
|
||||||
|
B:"Add Mutagen Producer Recipes"=true
|
||||||
|
B:"Add Mutatron Recipes"=true
|
||||||
|
B:"Add Replicator Recipes"=true
|
||||||
|
B:"Add Sampler Recipes"=true
|
||||||
|
B:"Add Samples to Search"=true
|
||||||
|
B:"Add Transposer Recipes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
rendering {
|
||||||
|
# Higher = less particles
|
||||||
|
I:"Bee Effects Frequency"=2
|
||||||
|
B:"Render Bee Effects"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
2
config-source/gendustry/readme.txt
Normal file
2
config-source/gendustry/readme.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
|
||||||
|
Files in 'overrides' directory with matching names cab be used to override internal configuration
|
388
config-source/harvestcraft.cfg
Normal file
388
config-source/harvestcraft.cfg
Normal file
|
@ -0,0 +1,388 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
beekeeping {
|
||||||
|
# If true, the last item produced by a queen bee will be another queen bee. [default: true]
|
||||||
|
B:apiarylastresultequalsQueen=true
|
||||||
|
|
||||||
|
# The higher the value, the more beehives are generated. [range: 0 ~ 32767, default: 10]
|
||||||
|
I:beehiveRarity=10
|
||||||
|
|
||||||
|
# Enable generation of beehives. [default: true]
|
||||||
|
B:enableBeehiveGeneration=true
|
||||||
|
|
||||||
|
# Allows grubs and cooked grubs to be used in listAllrawmeat and listAllcookedmeat. [default: true]
|
||||||
|
B:enablebeegrubaslistAllmeat=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
crops {
|
||||||
|
# Default: 0.0, This number is added/subtracted from normal fertile crop growth (3.0) and adjacent fertile crop growth (4.0).
|
||||||
|
D:cropGrowthSpeed=0.0
|
||||||
|
I:cropfoodRestore=1
|
||||||
|
D:cropsaturationRestore=0.6
|
||||||
|
B:cropsdropSeeds=false
|
||||||
|
B:enablecropspecialplanting=true
|
||||||
|
|
||||||
|
# Disable to keep giga pickle crop seeds from appearing in dungeon chests
|
||||||
|
B:enablegigapickleCrop=true
|
||||||
|
D:mealsaturation=1.2
|
||||||
|
D:meatymealsaturation=1.600000023841858
|
||||||
|
D:snacksaturation=0.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
drops {
|
||||||
|
# [default: [harvestcraft:cactusfruititem], [harvestcraft:agaveitem], [harvestcraft:sisalitem], [harvestcraft:cassavaitem], [harvestcraft:chickpeaitem], [harvestcraft:lentilitem], [minecraft:cactus]]
|
||||||
|
S:aridGarden <
|
||||||
|
harvestcraft:cactusfruititem
|
||||||
|
harvestcraft:agaveitem
|
||||||
|
harvestcraft:sisalitem
|
||||||
|
harvestcraft:cassavaitem
|
||||||
|
harvestcraft:chickpeaitem
|
||||||
|
harvestcraft:lentilitem
|
||||||
|
minecraft:cactus
|
||||||
|
>
|
||||||
|
|
||||||
|
# [default: [harvestcraft:raspberryitem], [harvestcraft:oatsitem], [harvestcraft:ryeitem], [harvestcraft:celeryitem], [harvestcraft:peasitem], [harvestcraft:beetitem], [harvestcraft:rutabagaitem], [harvestcraft:broccoliitem], [harvestcraft:caulifloweritem], [harvestcraft:cabbageitem], [harvestcraft:spinachitem], [harvestcraft:cottonitem], [harvestcraft:huckleberryitem], [harvestcraft:kohlrabiitem], [harvestcraft:quinoaitem], [harvestcraft:juniperitem]]
|
||||||
|
S:frostGarden <
|
||||||
|
harvestcraft:raspberryitem
|
||||||
|
harvestcraft:oatsitem
|
||||||
|
harvestcraft:ryeitem
|
||||||
|
harvestcraft:celeryitem
|
||||||
|
harvestcraft:peasitem
|
||||||
|
harvestcraft:beetitem
|
||||||
|
harvestcraft:rutabagaitem
|
||||||
|
harvestcraft:broccoliitem
|
||||||
|
harvestcraft:caulifloweritem
|
||||||
|
harvestcraft:cabbageitem
|
||||||
|
harvestcraft:spinachitem
|
||||||
|
harvestcraft:cottonitem
|
||||||
|
harvestcraft:huckleberryitem
|
||||||
|
harvestcraft:kohlrabiitem
|
||||||
|
harvestcraft:quinoaitem
|
||||||
|
harvestcraft:juniperitem
|
||||||
|
>
|
||||||
|
|
||||||
|
# [default: [harvestcraft:whitemushroomitem], [harvestcraft:blackberryitem], [harvestcraft:zucchiniitem], [harvestcraft:radishitem], [harvestcraft:rhubarbitem], [harvestcraft:tealeafitem], [harvestcraft:garlicitem], [harvestcraft:sweetpotatoitem], [harvestcraft:turnipitem], [harvestcraft:spiceleafitem], [harvestcraft:beanitem], [harvestcraft:leekitem], [harvestcraft:scallionitem], [harvestcraft:tomatoitem], [harvestcraft:juteitem]]
|
||||||
|
S:shadedGarden <
|
||||||
|
harvestcraft:whitemushroomitem
|
||||||
|
harvestcraft:blackberryitem
|
||||||
|
harvestcraft:zucchiniitem
|
||||||
|
harvestcraft:radishitem
|
||||||
|
harvestcraft:rhubarbitem
|
||||||
|
harvestcraft:tealeafitem
|
||||||
|
harvestcraft:garlicitem
|
||||||
|
harvestcraft:sweetpotatoitem
|
||||||
|
harvestcraft:turnipitem
|
||||||
|
harvestcraft:spiceleafitem
|
||||||
|
harvestcraft:beanitem
|
||||||
|
harvestcraft:leekitem
|
||||||
|
harvestcraft:scallionitem
|
||||||
|
harvestcraft:tomatoitem
|
||||||
|
harvestcraft:juteitem
|
||||||
|
>
|
||||||
|
|
||||||
|
# [default: [harvestcraft:brusselsproutitem], [harvestcraft:spiceleafitem], [harvestcraft:blueberryitem], [harvestcraft:asparagusitem], [harvestcraft:cranberryitem], [harvestcraft:riceitem], [harvestcraft:seaweeditem], [harvestcraft:waterchestnutitem], [harvestcraft:okraitem], [harvestcraft:cottonitem], [harvestcraft:kaleitem], [harvestcraft:milletitem], [harvestcraft:jicamaitem], [harvestcraft:greengrapeitem], [harvestcraft:mulberryitem], [harvestcraft:tomatilloitem]]
|
||||||
|
S:soggyGarden <
|
||||||
|
harvestcraft:brusselsproutitem
|
||||||
|
harvestcraft:spiceleafitem
|
||||||
|
harvestcraft:blueberryitem
|
||||||
|
harvestcraft:asparagusitem
|
||||||
|
harvestcraft:cranberryitem
|
||||||
|
harvestcraft:riceitem
|
||||||
|
harvestcraft:seaweeditem
|
||||||
|
harvestcraft:waterchestnutitem
|
||||||
|
harvestcraft:okraitem
|
||||||
|
harvestcraft:cottonitem
|
||||||
|
harvestcraft:kaleitem
|
||||||
|
harvestcraft:milletitem
|
||||||
|
harvestcraft:jicamaitem
|
||||||
|
harvestcraft:greengrapeitem
|
||||||
|
harvestcraft:mulberryitem
|
||||||
|
harvestcraft:tomatilloitem
|
||||||
|
>
|
||||||
|
|
||||||
|
# [default: [harvestcraft:grapeitem], [harvestcraft:pineappleitem], [harvestcraft:kiwiitem], [harvestcraft:sesameseedsitem], [harvestcraft:curryleafitem], [harvestcraft:bambooshootitem], [harvestcraft:cantaloupeitem], [harvestcraft:gingeritem], [harvestcraft:coffeebeanitem], [harvestcraft:soybeanitem], [harvestcraft:eggplantitem], [harvestcraft:kenafitem], [harvestcraft:arrowrootitem], [harvestcraft:taroitem]]
|
||||||
|
S:tropicalGarden <
|
||||||
|
harvestcraft:grapeitem
|
||||||
|
harvestcraft:pineappleitem
|
||||||
|
harvestcraft:kiwiitem
|
||||||
|
harvestcraft:sesameseedsitem
|
||||||
|
harvestcraft:curryleafitem
|
||||||
|
harvestcraft:bambooshootitem
|
||||||
|
harvestcraft:cantaloupeitem
|
||||||
|
harvestcraft:gingeritem
|
||||||
|
harvestcraft:coffeebeanitem
|
||||||
|
harvestcraft:soybeanitem
|
||||||
|
harvestcraft:eggplantitem
|
||||||
|
harvestcraft:kenafitem
|
||||||
|
harvestcraft:arrowrootitem
|
||||||
|
harvestcraft:taroitem
|
||||||
|
>
|
||||||
|
|
||||||
|
# [default: [harvestcraft:strawberryitem], [harvestcraft:barleyitem], [harvestcraft:cornitem], [harvestcraft:cucumberitem], [harvestcraft:wintersquashitem], [harvestcraft:mustardseedsitem], [harvestcraft:onionitem], [harvestcraft:parsnipitem], [harvestcraft:peanutitem], [minecraft:potato], [minecraft:carrot], [harvestcraft:lettuceitem], [harvestcraft:artichokeitem], [harvestcraft:bellpepperitem], [harvestcraft:chilipepperitem], [minecraft:wheat], [harvestcraft:flaxitem], [harvestcraft:amaranthitem], [harvestcraft:elderberryitem]]
|
||||||
|
S:windyGarden <
|
||||||
|
harvestcraft:strawberryitem
|
||||||
|
harvestcraft:barleyitem
|
||||||
|
harvestcraft:cornitem
|
||||||
|
harvestcraft:cucumberitem
|
||||||
|
harvestcraft:wintersquashitem
|
||||||
|
harvestcraft:mustardseedsitem
|
||||||
|
harvestcraft:onionitem
|
||||||
|
harvestcraft:parsnipitem
|
||||||
|
harvestcraft:peanutitem
|
||||||
|
minecraft:potato
|
||||||
|
minecraft:carrot
|
||||||
|
harvestcraft:lettuceitem
|
||||||
|
harvestcraft:artichokeitem
|
||||||
|
harvestcraft:bellpepperitem
|
||||||
|
harvestcraft:chilipepperitem
|
||||||
|
minecraft:wheat
|
||||||
|
harvestcraft:flaxitem
|
||||||
|
harvestcraft:amaranthitem
|
||||||
|
harvestcraft:elderberryitem
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"food items" {
|
||||||
|
# Enables Wheat as an edible item [default: true]
|
||||||
|
B:makeWheatEdible=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
gardens {
|
||||||
|
B:enablearidgardenGeneration=true
|
||||||
|
B:enablefrostgardenGeneration=true
|
||||||
|
B:enablegardenSpread=true
|
||||||
|
B:enableshadedgardenGeneration=true
|
||||||
|
B:enablesoggygardenGeneration=true
|
||||||
|
B:enabletropicalgardenGeneration=true
|
||||||
|
B:enablewindygardenGeneration=true
|
||||||
|
I:gardenRarity=2
|
||||||
|
|
||||||
|
# Garden spread rate. 100 means a garden spawns every tick. 1 means a garden spawns with a probability of 1% per tick. [range: 1 ~ 100, default: 30]
|
||||||
|
I:gardenSpreadRate=30
|
||||||
|
I:gardendropAmount=3
|
||||||
|
I:gardenspreadMax=8
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Default: 3600 or 3 minutes
|
||||||
|
I:buffTimeForTopTier=3600
|
||||||
|
|
||||||
|
# Enables harvesting by right-clicking. [default: true]
|
||||||
|
B:enableEasyHarvest=true
|
||||||
|
|
||||||
|
# Enables catching of HarvestCraft fish using the normal fishing rod. [default: true]
|
||||||
|
B:enableHCFish=true
|
||||||
|
|
||||||
|
# Makes changes to vanilla food item and drop hunger restore and saturation values to be balanced with HarvestCraft food. [default: true]
|
||||||
|
B:enablevanillafoodBalance=true
|
||||||
|
|
||||||
|
# Enable to have raw calamari smelt into cooked fish instead. [default: false]
|
||||||
|
B:smeltsquidintocookedFish=true
|
||||||
|
|
||||||
|
# Enables squid mobs to drop raw calamari. [default: true]
|
||||||
|
B:squiddropCalamari=true
|
||||||
|
|
||||||
|
# Default: 10, Choose 5, 6, 7, 8, 9, or 10 shank foods which become top tier. Foods at this level or above give buffs. Top tier foods are always edible, so be careful! Set to 0 to have no top tier foods.
|
||||||
|
I:topTierFood=10
|
||||||
|
|
||||||
|
# How long the Water Filter takes to run. Default 516. For comparison, the Presser time is 125.
|
||||||
|
I:waterfilterTime=516
|
||||||
|
|
||||||
|
# How many Fresh Water you get per Woven Cloth in the Water Filter. Default 8. Use whole numbers between 0 and 64.
|
||||||
|
I:waterfilterfreshwaterAmount=8
|
||||||
|
|
||||||
|
# How many Salt you get per Woven Cloth in the Water Filter. Default 8. Use whole numbers between 0 and 64.
|
||||||
|
I:waterfiltersaltAmount=8
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"market currency" {
|
||||||
|
I:marketcurrencyBees=0
|
||||||
|
I:marketcurrencyBonemeal=0
|
||||||
|
I:marketcurrencyChicken=0
|
||||||
|
I:marketcurrencyCow=0
|
||||||
|
I:marketcurrencyFish=0
|
||||||
|
I:marketcurrencyHorse=0
|
||||||
|
I:marketcurrencyLead=0
|
||||||
|
I:marketcurrencyLlama=0
|
||||||
|
I:marketcurrencyMeat=0
|
||||||
|
I:marketcurrencyNametag=0
|
||||||
|
I:marketcurrencyOcelot=0
|
||||||
|
I:marketcurrencyPig=0
|
||||||
|
I:marketcurrencyRabbit=0
|
||||||
|
I:marketcurrencySeeds=0
|
||||||
|
I:marketcurrencySheep=0
|
||||||
|
I:marketcurrencyWolf=0
|
||||||
|
I:marketcurrencyconiferousSaplings=0
|
||||||
|
I:marketcurrencytemperateSaplings=0
|
||||||
|
I:marketcurrencytropicalSaplings=0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"market prices" {
|
||||||
|
I:marketbonemealPrice=3
|
||||||
|
I:marketchickenPrice=3
|
||||||
|
I:marketcowPrice=9
|
||||||
|
I:markethorsePrice=12
|
||||||
|
I:marketleadPrice=1
|
||||||
|
I:marketllamaPrice=12
|
||||||
|
I:marketnametagPrice=1
|
||||||
|
I:marketocelotPrice=9
|
||||||
|
I:marketpigPrice=6
|
||||||
|
I:marketqueenbeePrice=3
|
||||||
|
I:marketrabbitPrice=3
|
||||||
|
I:marketsaplingPrice=3
|
||||||
|
I:marketseedPrice=1
|
||||||
|
I:marketsheepPrice=6
|
||||||
|
I:marketwolfPrice=9
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"market sales" {
|
||||||
|
B:marketsellBonemeal=true
|
||||||
|
B:marketsellChicken=true
|
||||||
|
B:marketsellCow=true
|
||||||
|
B:marketsellHorse=true
|
||||||
|
B:marketsellLead=true
|
||||||
|
B:marketsellLlama=true
|
||||||
|
B:marketsellNametag=true
|
||||||
|
B:marketsellOcelot=true
|
||||||
|
B:marketsellPig=true
|
||||||
|
B:marketsellQueenbee=true
|
||||||
|
B:marketsellRabbit=true
|
||||||
|
B:marketsellSeeds=true
|
||||||
|
B:marketsellSheep=true
|
||||||
|
B:marketsellWolf=true
|
||||||
|
B:marketsellconiferousSaplings=true
|
||||||
|
B:marketselltemperateSaplings=true
|
||||||
|
B:marketselltropicalSaplings=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"miscellaneous recipes" {
|
||||||
|
B:enablecroptoseedRecipe=true
|
||||||
|
B:enablehoneyslimeballPresser=true
|
||||||
|
B:enablelistAllwaterfreshwater=true
|
||||||
|
B:enablelistAllwatervanillawaterbucket=true
|
||||||
|
B:enablemaplesyrupslimeballPresser=true
|
||||||
|
B:enablesaltfromwaterbucketrecipe=true
|
||||||
|
B:enabletofuasmeatinRecipes=true
|
||||||
|
B:enabletofuasmilkinRecipes=true
|
||||||
|
I:marketblockrecipeItem=0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
seeds {
|
||||||
|
B:agaveseeddropfromgrass=false
|
||||||
|
B:amaranthseeddropfromgrass=false
|
||||||
|
B:arrowrootseeddropfromgrass=false
|
||||||
|
B:artichokeseeddropfromgrass=false
|
||||||
|
B:asparagusseeddropfromgrass=false
|
||||||
|
B:bambooshootseeddropfromgrass=false
|
||||||
|
B:barleyseeddropfromgrass=false
|
||||||
|
B:beanseeddropfromgrass=false
|
||||||
|
B:beetseeddropfromgrass=false
|
||||||
|
B:bellpepperseeddropfromgrass=false
|
||||||
|
B:blackberryseeddropfromgrass=false
|
||||||
|
B:blueberryseeddropfromgrass=false
|
||||||
|
B:broccoliseeddropfromgrass=false
|
||||||
|
B:brusselsproutseeddropfromgrass=false
|
||||||
|
B:cabbageseeddropfromgrass=false
|
||||||
|
B:cactusfruitseeddropfromgrass=false
|
||||||
|
B:candleberryseeddropfromgrass=false
|
||||||
|
B:cantaloupeseeddropfromgrass=false
|
||||||
|
B:cassavaseeddropfromgrass=false
|
||||||
|
B:cauliflowerseeddropfromgrass=false
|
||||||
|
B:celeryseeddropfromgrass=false
|
||||||
|
B:chickpeaseeddropfromgrass=false
|
||||||
|
B:chilipepperseeddropfromgrass=false
|
||||||
|
B:coffeeseeddropfromgrass=false
|
||||||
|
B:cornseeddropfromgrass=false
|
||||||
|
B:cottonseeddropfromgrass=false
|
||||||
|
B:cranberryseeddropfromgrass=false
|
||||||
|
B:cucumberseeddropfromgrass=false
|
||||||
|
B:curryleafseeddropfromgrass=false
|
||||||
|
B:eggplantseeddropfromgrass=false
|
||||||
|
B:elderberryseeddropfromgrass=false
|
||||||
|
B:flaxseeddropfromgrass=false
|
||||||
|
B:garlicseeddropfromgrass=false
|
||||||
|
B:gingerseeddropfromgrass=false
|
||||||
|
B:grapeseeddropfromgrass=false
|
||||||
|
B:greengrapeseeddropfromgrass=false
|
||||||
|
B:huckleberryseeddropfromgrass=false
|
||||||
|
B:jicamaseeddropfromgrass=false
|
||||||
|
B:juniperberryseeddropfromgrass=false
|
||||||
|
B:juteseeddropfromgrass=false
|
||||||
|
B:kaleseeddropfromgrass=false
|
||||||
|
B:kenafseeddropfromgrass=false
|
||||||
|
B:kiwiseeddropfromgrass=false
|
||||||
|
B:kohlrabiseeddropfromgrass=false
|
||||||
|
B:leekseeddropfromgrass=false
|
||||||
|
B:lentilseeddropfromgrass=false
|
||||||
|
B:lettuceseeddropfromgrass=false
|
||||||
|
B:milletseeddropfromgrass=false
|
||||||
|
B:mulberryseeddropfromgrass=false
|
||||||
|
B:mustardseeddropfromgrass=false
|
||||||
|
B:oatsseeddropfromgrass=false
|
||||||
|
B:okraseeddropfromgrass=false
|
||||||
|
B:onionseeddropfromgrass=false
|
||||||
|
B:parsnipseeddropfromgrass=false
|
||||||
|
B:peanutseeddropfromgrass=false
|
||||||
|
B:peasseeddropfromgrass=false
|
||||||
|
B:pineappleseeddropfromgrass=false
|
||||||
|
B:quinoaseeddropfromgrass=false
|
||||||
|
B:radishseeddropfromgrass=false
|
||||||
|
B:raspberryseeddropfromgrass=false
|
||||||
|
B:rhubarbseeddropfromgrass=false
|
||||||
|
B:riceseeddropfromgrass=false
|
||||||
|
B:rutabagaseeddropfromgrass=false
|
||||||
|
B:ryeseeddropfromgrass=false
|
||||||
|
B:scallionseeddropfromgrass=false
|
||||||
|
B:seaweedseeddropfromgrass=false
|
||||||
|
I:seedrarity=1
|
||||||
|
B:sesameseedsseeddropfromgrass=false
|
||||||
|
B:sisalseeddropfromgrass=false
|
||||||
|
B:soybeanseeddropfromgrass=false
|
||||||
|
B:spiceleafseeddropfromgrass=false
|
||||||
|
B:spinachseeddropfromgrass=false
|
||||||
|
B:strawberryseeddropfromgrass=false
|
||||||
|
B:sweetpotatoseeddropfromgrass=false
|
||||||
|
B:taronutseeddropfromgrass=false
|
||||||
|
B:teaseeddropfromgrass=false
|
||||||
|
B:tomatilloseeddropfromgrass=false
|
||||||
|
B:tomatoseeddropfromgrass=false
|
||||||
|
B:turnipseeddropfromgrass=false
|
||||||
|
B:waterchestnutseeddropfromgrass=false
|
||||||
|
B:whitemushroomseeddropfromgrass=false
|
||||||
|
B:wintersquashseeddropfromgrass=false
|
||||||
|
B:zucchiniseeddropfromgrass=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"shipping bin prices" {
|
||||||
|
I:shippingbinbeesPrice=16
|
||||||
|
I:shippingbincropPrice=32
|
||||||
|
I:shippingbinfishPrice=16
|
||||||
|
I:shippingbinmeatPrice=16
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"shipping bin purchases" {
|
||||||
|
B:shippingbinbuyBees=true
|
||||||
|
B:shippingbinbuyCrops=true
|
||||||
|
B:shippingbinbuyFish=true
|
||||||
|
B:shippingbinbuyMeat=true
|
||||||
|
B:shippingbinenablevanillaMCBees=true
|
||||||
|
B:shippingbinenablevanillaMCCrops=true
|
||||||
|
B:shippingbinenablevanillaMCEgg=true
|
||||||
|
B:shippingbinenablevanillaMCFish=true
|
||||||
|
B:shippingbinenablevanillaMCMeat=true
|
||||||
|
B:shippingbinenablevanillaMCMonsterParts=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
1434
config-source/harvestcraft_fruittree.cfg
Normal file
1434
config-source/harvestcraft_fruittree.cfg
Normal file
File diff suppressed because it is too large
Load Diff
229
config-source/hyperlighting.cfg
Normal file
229
config-source/hyperlighting.cfg
Normal file
|
@ -0,0 +1,229 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# torches
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Torches
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
torches {
|
||||||
|
# Can the color of a torch be changed after being placed
|
||||||
|
B:Dyeable=true
|
||||||
|
|
||||||
|
# Should Torches be lit when placed
|
||||||
|
B:"On By Default"=false
|
||||||
|
|
||||||
|
# Should Torches require Lighter Tool to turn on and off
|
||||||
|
B:"Require Tool"=true
|
||||||
|
|
||||||
|
# Make torches emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
|
||||||
|
# Use a more detailed flame texture
|
||||||
|
B:"Use Detailed Flame"=false
|
||||||
|
|
||||||
|
# Use vanilla lighting along with Colored Lighting. This causes a whiteout effect, so this is up to you
|
||||||
|
B:"Use Vanilla Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# lanterns
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Lanterns
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
lanterns {
|
||||||
|
# Can the color of a Lantern be changed after being placed
|
||||||
|
B:Dyeable=true
|
||||||
|
|
||||||
|
# Should Lanterns be lit when placed
|
||||||
|
B:"On By Default"=false
|
||||||
|
|
||||||
|
# Should Lanterns require Lighter Tool to turn on and off
|
||||||
|
B:"Require Tool"=true
|
||||||
|
|
||||||
|
# Make lanterns emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
|
||||||
|
# Use a more detailed flame texture
|
||||||
|
B:"Use Detailed Flame"=false
|
||||||
|
|
||||||
|
# Use vanilla lighting along with Colored Lighting. This causes a whiteout effect, so this is up to you
|
||||||
|
B:"Use Vanilla Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# tiki torches
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Tiki Torches
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"tiki torches" {
|
||||||
|
# Can the color of a tiki torch be changed after being placed
|
||||||
|
B:Dyeable=true
|
||||||
|
|
||||||
|
# Should Tiki Torches be lit when placed
|
||||||
|
B:"On By Default"=false
|
||||||
|
|
||||||
|
# Should Tiki Torches require Lighter Tool to turn on and off
|
||||||
|
B:"Require Tool"=true
|
||||||
|
|
||||||
|
# Make Tiki Torches emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
|
||||||
|
# Use a more detailed flame texture
|
||||||
|
B:"Use Detailed Flame"=false
|
||||||
|
|
||||||
|
# Use vanilla lighting along with Colored Lighting. This causes a whiteout effect, so this is up to you
|
||||||
|
B:"Use Vanilla Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# soul fire
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Soul Fire items
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"soul fire" {
|
||||||
|
# Should Soul Fire lights require Lighter Tool to turn on and off
|
||||||
|
B:"Require Tool"=true
|
||||||
|
|
||||||
|
# Use a more detailed flame texture
|
||||||
|
B:"Use Detailed Flame"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# candles
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Candles
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
candles {
|
||||||
|
# Use Colored Lux if installed to emit a brighter light with Candle in a Jar
|
||||||
|
B:"Candle in a Jar Use colored lux"=true
|
||||||
|
|
||||||
|
# Can the color of a candle be changed after being placed
|
||||||
|
B:Dyeable=true
|
||||||
|
|
||||||
|
# Should Candles be lit when placed
|
||||||
|
B:"On By Default"=false
|
||||||
|
|
||||||
|
# Should Candles require Lighter Tool to turn on and off
|
||||||
|
B:"Require Tool"=true
|
||||||
|
|
||||||
|
# Make Candles emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
|
||||||
|
# Use a more detailed flame texture
|
||||||
|
B:"Use Detailed Flame"=false
|
||||||
|
|
||||||
|
# Use vanilla lighting along with Colored Lighting. This causes a whiteout effect, so this is up to you
|
||||||
|
B:"Use Vanilla Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# general config
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control general config for Hyper Lighting
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"general config" {
|
||||||
|
# Show message in chat when update is available
|
||||||
|
B:"Update Chat Message"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# redstone lamps
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Redstone Lamps
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"redstone lamps" {
|
||||||
|
# Can the color of a redstone lamp be changed after being placed
|
||||||
|
B:Dyeable=true
|
||||||
|
|
||||||
|
# Make Redstone Lamps emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
|
||||||
|
# Use vanilla lighting along with Colored Lighting. This causes a whiteout effect, so this is up to you
|
||||||
|
B:"Use Vanilla Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# neon signs config
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Neon Signs
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"neon signs config" {
|
||||||
|
# Enable or disable the neon hum sound
|
||||||
|
B:Sounds=true
|
||||||
|
|
||||||
|
# Make Neon Signs emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# neon battery lights
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Neon Battery Lights
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"neon battery lights" {
|
||||||
|
# Make Neon Battery Lights emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
|
||||||
|
# Use vanilla lighting along with Colored Lighting. This causes a whiteout effect, so this is up to you
|
||||||
|
B:"Use Vanilla Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# campfire config
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Campfires
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"campfire config" {
|
||||||
|
# Should Campfires be lit when placed
|
||||||
|
B:"On By Default"=false
|
||||||
|
|
||||||
|
# Should Campfires require Lighter Tool to turn on and off
|
||||||
|
B:"Require Tool"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# pumpkin trio config
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Pumpkin Trio
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"pumpkin trio config" {
|
||||||
|
# Should Pumpkin Trios be lit when placed
|
||||||
|
B:"On By Default"=false
|
||||||
|
|
||||||
|
# Should Pumpkin Trios require Lighter Tool to turn on and off
|
||||||
|
B:"Require Tool"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# glowstone
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Control config for Glowstone
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
glowstone {
|
||||||
|
# Can the color of a Glowstone be changed after being placed
|
||||||
|
B:Dyeable=true
|
||||||
|
|
||||||
|
# Make Glowstone emit colored light if Colored Lux is installed
|
||||||
|
B:"Use Colored Light"=true
|
||||||
|
|
||||||
|
# Use vanilla lighting along with Colored Lighting. This causes a whiteout effect, so this is up to you
|
||||||
|
B:"Use Vanilla Light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
10
config-source/ironchest.cfg
Normal file
10
config-source/ironchest.cfg
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 0.2
|
||||||
|
|
||||||
|
enable-disable {
|
||||||
|
B:"Add Shulker Boxes to Creative Menu"=true
|
||||||
|
B:"Enable Shulker Box Recipes"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
22
config-source/jade.cfg
Normal file
22
config-source/jade.cfg
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
B:bypassLockedContainer=false
|
||||||
|
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:inventoryNormalShowAmount=0
|
||||||
|
S:inventoryShowBlacklist <
|
||||||
|
refinedstorage:disk_drive
|
||||||
|
>
|
||||||
|
|
||||||
|
# Min: 1
|
||||||
|
# Max: 2147483647
|
||||||
|
I:inventoryShowItemPreLine=9
|
||||||
|
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:inventorySneakShowAmount=54
|
||||||
|
}
|
||||||
|
|
||||||
|
|
17
config-source/jei/itemBlacklist.cfg
Normal file
17
config-source/jei/itemBlacklist.cfg
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 0.1.0
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# advanced
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Advanced config options to change the way JEI functions.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
advanced {
|
||||||
|
# List of ingredients that should not be displayed in the list. Format: modId[:name[:meta]]. Hide Ingredients Mode will automatically add or remove entries here. [Default: []]
|
||||||
|
S:itemBlacklist <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
79
config-source/jei/jei.cfg
Normal file
79
config-source/jei/jei.cfg
Normal file
|
@ -0,0 +1,79 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 0.4.0
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# advanced
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Advanced config options to change the way JEI functions.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
advanced {
|
||||||
|
# Move the JEI search bar to the bottom center of the screen. [default: false]
|
||||||
|
B:centerSearchBarEnabled=false
|
||||||
|
B:debugModeEnabled=false
|
||||||
|
|
||||||
|
# Choose if JEI should give ingredients direct to the inventory (inventory) or pick them up with the mouse (mouse_pickup).
|
||||||
|
# [Default: mouse_pickup]
|
||||||
|
# [Valid: [inventory, mouse_pickup]]
|
||||||
|
S:giveMode=MOUSE_PICKUP
|
||||||
|
|
||||||
|
# The maximum width of the ingredient list. [range: 4 ~ 100, default: 100]
|
||||||
|
I:maxColumns=100
|
||||||
|
|
||||||
|
# The maximum height of the recipe GUI. [range: 175 ~ 5000, default: 350]
|
||||||
|
I:maxRecipeGuiHeight=350
|
||||||
|
|
||||||
|
# How the mod name should be formatted in the tooltip for JEI GUIs. Leave blank to disable. [Default: blue italic] [Valid: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic]]
|
||||||
|
S:modNameFormat=blue italic
|
||||||
|
|
||||||
|
# Enable JEI memory usage optimizations. [default: true]
|
||||||
|
B:optimizeMemoryUsage=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# search
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Options relating to the search bar.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
search {
|
||||||
|
# Search mode for Colors (prefix: ^)
|
||||||
|
# [Default: disabled]
|
||||||
|
# [Valid: [enabled, require_prefix, disabled]]
|
||||||
|
S:colorSearchMode=DISABLED
|
||||||
|
|
||||||
|
# Search mode for Creative Tab Names (prefix: %)
|
||||||
|
# [Default: disabled]
|
||||||
|
# [Valid: [enabled, require_prefix, disabled]]
|
||||||
|
S:creativeTabSearchMode=DISABLED
|
||||||
|
|
||||||
|
# Search mode for Mod Names (prefix: @)
|
||||||
|
# [Default: require_prefix]
|
||||||
|
# [Valid: [enabled, require_prefix, disabled]]
|
||||||
|
S:modNameSearchMode=REQUIRE_PREFIX
|
||||||
|
|
||||||
|
# Search mode for Ore Dictionary Names (prefix: $)
|
||||||
|
# [Default: disabled]
|
||||||
|
# [Valid: [enabled, require_prefix, disabled]]
|
||||||
|
S:oreDictSearchMode=DISABLED
|
||||||
|
|
||||||
|
# Search mode for resources ids (prefix: &)
|
||||||
|
# [Default: disabled]
|
||||||
|
# [Valid: [enabled, require_prefix, disabled]]
|
||||||
|
S:resourceIdSearchMode=DISABLED
|
||||||
|
|
||||||
|
# Search mode for Tooltips (prefix: #)
|
||||||
|
# [Default: enabled]
|
||||||
|
# [Valid: [enabled, require_prefix, disabled]]
|
||||||
|
S:tooltipSearchMode=ENABLED
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
searchadvancedtooltips {
|
||||||
|
# config.jei.searchAdvancedTooltips.search.comment [default: false]
|
||||||
|
B:search=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
53
config-source/jei/searchColors.cfg
Normal file
53
config-source/jei/searchColors.cfg
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 0.1.0
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# searchcolors
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# config.jei.searchColors.comment
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
searchcolors {
|
||||||
|
# config.jei.searchColors.searchColors.comment [Default: [White:EEEEEE, LightBlue:7492cc, Cyan:00EEEE, Blue:2222dd, LapisBlue:25418b, Teal:008080, Yellow:cacb58, GoldenYellow:EED700, Orange:d97634, Pink:D1899D, HotPink:FC0FC0, Magenta:b24bbb, Purple:813eb9, JadedPurple:43324f, EvilPurple:2e1649, Lavender:B57EDC, Indigo:480082, Sand:dbd3a0, Tan:bb9b63, LightBrown:A0522D, Brown:634b33, DarkBrown:3a2d13, LimeGreen:43b239, SlimeGreen:83cb73, Green:008000, DarkGreen:224d22, GrassGreen:548049, Red:963430, BrickRed:b0604b, NetherBrick:2a1516, Redstone:ce3e36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0]]
|
||||||
|
S:searchColors <
|
||||||
|
White:EEEEEE
|
||||||
|
LightBlue:7492cc
|
||||||
|
Cyan:00EEEE
|
||||||
|
Blue:2222dd
|
||||||
|
LapisBlue:25418b
|
||||||
|
Teal:008080
|
||||||
|
Yellow:cacb58
|
||||||
|
GoldenYellow:EED700
|
||||||
|
Orange:d97634
|
||||||
|
Pink:D1899D
|
||||||
|
HotPink:FC0FC0
|
||||||
|
Magenta:b24bbb
|
||||||
|
Purple:813eb9
|
||||||
|
JadedPurple:43324f
|
||||||
|
EvilPurple:2e1649
|
||||||
|
Lavender:B57EDC
|
||||||
|
Indigo:480082
|
||||||
|
Sand:dbd3a0
|
||||||
|
Tan:bb9b63
|
||||||
|
LightBrown:A0522D
|
||||||
|
Brown:634b33
|
||||||
|
DarkBrown:3a2d13
|
||||||
|
LimeGreen:43b239
|
||||||
|
SlimeGreen:83cb73
|
||||||
|
Green:008000
|
||||||
|
DarkGreen:224d22
|
||||||
|
GrassGreen:548049
|
||||||
|
Red:963430
|
||||||
|
BrickRed:b0604b
|
||||||
|
NetherBrick:2a1516
|
||||||
|
Redstone:ce3e36
|
||||||
|
Black:181515
|
||||||
|
CharcoalGray:464646
|
||||||
|
IronGray:646464
|
||||||
|
Gray:808080
|
||||||
|
Silver:C0C0C0
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
115
config-source/jei/worldSettings.cfg
Normal file
115
config-source/jei/worldSettings.cfg
Normal file
|
@ -0,0 +1,115 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
~CONFIG_VERSION: 0.1.0
|
||||||
|
|
||||||
|
world1544803905 {
|
||||||
|
S:filterText=
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world1755115606 {
|
||||||
|
# Show the list of bookmarks next to open GUIs.
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
|
||||||
|
# Give items instead of showing the recipe.
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
|
||||||
|
# Hide and unhide ingredients by clicking them in the list.
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=gat
|
||||||
|
|
||||||
|
# Show the list of ingredients next to open GUIs.
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world1857731947 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=copper
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world2560 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world2561 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world2562 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world2563 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world770028353 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world770028354 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world770028355 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world770028356 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
world770028357 {
|
||||||
|
B:bookmarkOverlayEnabled=true
|
||||||
|
B:cheatItemsEnabled=false
|
||||||
|
B:editEnabled=false
|
||||||
|
S:filterText=
|
||||||
|
B:overlayEnabled=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
35
config-source/magicbees.cfg
Normal file
35
config-source/magicbees.cfg
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
client {
|
||||||
|
# Whether to render the bee inside the Bee Collector's Jar with a TESR. [default: true]
|
||||||
|
B:fancyJarRenderer=true
|
||||||
|
|
||||||
|
# Set to true to use the old model for the Bee Collector's Jar [default: false]
|
||||||
|
B:oldJarmodel=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Sets base range of the Mysterious Magnet. [range: 1 ~ 8, default: 3]
|
||||||
|
I:magnetBaseRange=3
|
||||||
|
|
||||||
|
# Used to calculate the range of the Mysterious Magnet; Range = baseValue + level * multiplier [range: 0.1 ~ 8.0, default: 0.75]
|
||||||
|
S:magnetLevelMultiplier=0.75
|
||||||
|
|
||||||
|
# Sets max level of the Mysterious Magnet. [range: 1 ~ 16, default: 9]
|
||||||
|
I:magnetMaxLevel=9
|
||||||
|
|
||||||
|
# Enables/Disables the magnet sounds. [default: true]
|
||||||
|
B:magnetSound=true
|
||||||
|
|
||||||
|
# Whether the MoonDial should show the MoonPhase in it's tooltip. [default: true]
|
||||||
|
B:moonDialShowsPhaseInText=true
|
||||||
|
|
||||||
|
# When true, removes all bees related to mods that are not present from the game. [default: true]
|
||||||
|
B:removeUnneededBees=true
|
||||||
|
|
||||||
|
# Set to true to show all MagicBees bees in the creative tab/JEI. [default: true]
|
||||||
|
B:showAllBees=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
1
config-source/metallurgy_reforged/config_pack_version
Normal file
1
config-source/metallurgy_reforged/config_pack_version
Normal file
|
@ -0,0 +1 @@
|
||||||
|
1.3
|
113
config-source/metallurgy_reforged/effects.cfg
Normal file
113
config-source/metallurgy_reforged/effects.cfg
Normal file
|
@ -0,0 +1,113 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
effect_roster {
|
||||||
|
B:"Abattoir (Carmot Weapons)"=true
|
||||||
|
B:"Acceleration (Quicksilver Armor)"=true
|
||||||
|
B:"Adaptability (Haderoth Armor)"=true
|
||||||
|
B:"Apex (Haderoth weapons)"=true
|
||||||
|
B:"Aquatic (Deep Iron Armor)"=true
|
||||||
|
B:"Arcane (Mithril Items)"=true
|
||||||
|
B:"Autonomous (Carmot Tools)"=true
|
||||||
|
B:"Berserker (Orichalcum Armor)"=true
|
||||||
|
B:"Blizzard (Ceruclase Armor)"=true
|
||||||
|
B:"Blood Tap (Sanguinite Tools)"=true
|
||||||
|
B:"Bounty (Midasium Weapon)"=true
|
||||||
|
B:"Brilliance (Damascus Steel Weapons)"=true
|
||||||
|
B:"Broken Evasion (Shadow Iron Armor)"=true
|
||||||
|
B:"Cathartic Strike (Platinum Weapons)"=true
|
||||||
|
B:"Champion (Orichalcum Items)"=true
|
||||||
|
B:"Chaos Crit (Shadow Iron Weapons)"=true
|
||||||
|
B:"Cloak & Dagger (Hepatizon Armor)"=true
|
||||||
|
B:"Cold Snap (Ceruclase Tools)"=true
|
||||||
|
B:"Crushing (Oureclase Pickaxe)"=true
|
||||||
|
B:"Dazzle (Damascus Steel Pickaxe)"=true
|
||||||
|
B:"Deceitful (Sanguinite Items)"=true
|
||||||
|
B:"Devour (Sanguinite Weapons)"=true
|
||||||
|
B:"Disarm (Hepatizon Weapons)"=true
|
||||||
|
B:"Dissolve (Vyroxeres Armor)"=true
|
||||||
|
B:"Diver (Deep Iron Tools)"=true
|
||||||
|
B:"Diver (Deep Iron Weapons)"=true
|
||||||
|
B:"Divine Grace (Amordrine Weapons)"=true
|
||||||
|
B:"Eclipse (Shadow Steel Armor)"=true
|
||||||
|
B:"End Domestic (Eximite Armor)"=true
|
||||||
|
B:"Escalation (Celenegil Tools)"=true
|
||||||
|
B:"Ethereal (Etherium Armor)"=true
|
||||||
|
B:"Explosion (Vulcanite Armor)"=true
|
||||||
|
B:"Extraterrestrial I (Astral Silver Weapon)"=true
|
||||||
|
B:"Extraterrestrial II (Astral Silver Tools)"=true
|
||||||
|
B:"Fissure (Vulcanite Tools)"=true
|
||||||
|
B:"Flak (Krik Weapons)"=true
|
||||||
|
B:"Flash Freeze (Ceruclase Weapons)"=true
|
||||||
|
B:"Flawless (Platinum Items (except armor))"=true
|
||||||
|
B:"Freyr (Prometheum Armor)"=true
|
||||||
|
B:"Fuse (Vulcanite Weapons)"=true
|
||||||
|
B:"Glory Seeker (Celenegil Weapons)"=true
|
||||||
|
B:"Greed (Midasium Tool)"=true
|
||||||
|
B:"Gust of Wind (Atlarus Weapons)"=true
|
||||||
|
B:"Harmony (Shadow Steel Weapons)"=true
|
||||||
|
B:"Harvest (Prometheum Hoe)"=true
|
||||||
|
B:"Hot-Blooded (Ignatius Armor)"=true
|
||||||
|
B:"Inclusions (Adamantine Items)"=true
|
||||||
|
B:"Incompatible (Shadow Iron Pickaxe)"=true
|
||||||
|
B:"Krik-Drives (Krik Tools)"=true
|
||||||
|
B:"Magic Aspect (Mithril Weapon)"=true
|
||||||
|
B:"Magnet (Electrum Weapons)"=true
|
||||||
|
B:"Metamorph (Haderoth Items)"=true
|
||||||
|
B:"Midas Touch (Midasium hoe)"=true
|
||||||
|
B:"Molten Blade (Ignatius Weapons)"=true
|
||||||
|
B:"Molten Core (Ignatius Tools)"=true
|
||||||
|
B:"Mountain (Black Steel Weapon)"=true
|
||||||
|
B:"Multiply (Mithril Pickaxe)"=true
|
||||||
|
B:"Necromastery (Sanguinite Armor)"=true
|
||||||
|
B:"Nullifier (Desichalkos Weapons)"=true
|
||||||
|
B:"Orb (Desichalkos Armor)"=true
|
||||||
|
B:"Outworlder (Eximite Weapons)"=true
|
||||||
|
B:"Paragon absorb (Tartarite Items)"=true
|
||||||
|
B:"Perseverance (Celenegil Armor)"=true
|
||||||
|
B:"Photosynthesis (Prometheum Items)"=true
|
||||||
|
B:"Power User (Carmot Armor)"=true
|
||||||
|
B:"Pulverize (Oureclase Weapons)"=true
|
||||||
|
B:"Purification (Platinum Armor)"=true
|
||||||
|
B:"Reactive I (Angmallen Weapons)"=true
|
||||||
|
B:"Reactive II (Angmallen Armor)"=true
|
||||||
|
B:"Reinforcement (Black Steel Armor)"=true
|
||||||
|
B:"Restoration (Kalendrite Tools)"=true
|
||||||
|
B:"Royal Blood (Damascus Steel Armor)"=true
|
||||||
|
B:"Siphon (Etherium Weapons)"=true
|
||||||
|
B:"Sky-High (Amordrine Armor)"=true
|
||||||
|
B:"Sleight of blade (Quicksilver Weapons)"=true
|
||||||
|
B:"Soulbound (Amordrine Items)"=true
|
||||||
|
B:"Stampede (Oureclase Armor)"=true
|
||||||
|
B:"Starlight (Astral Silver Armor)"=true
|
||||||
|
B:"Static (Electrum Armor)"=true
|
||||||
|
B:"Symbiosis (Adamantine Armor)"=true
|
||||||
|
B:"Tailwind (Quicksilver Tools)"=true
|
||||||
|
B:"Time Cleave (Inolashite Weapons)"=true
|
||||||
|
B:"Time Leap (Inolashite Tools)"=true
|
||||||
|
B:"Titan (Osmium Armor)"=true
|
||||||
|
B:"Toxin (Vyroxeres Weapons)"=true
|
||||||
|
B:"Tranquil (Kalendrite Armor)"=true
|
||||||
|
B:"Transmute (Angmallen Pickaxe)"=true
|
||||||
|
B:"Umbral-synthesis (Shadow Steel Items)"=true
|
||||||
|
B:"Voltage Control (Electrum Tools)"=true
|
||||||
|
B:"Warp (Inolashite Armor)"=true
|
||||||
|
B:"Weight-Controlled Flight (Krik Armor)"=true
|
||||||
|
B:"Whirlwind (Atlarus Armor)"=true
|
||||||
|
B:"Wind Scythe (Atlarus Hoe)"=true
|
||||||
|
B:"Wormhole (Desichalkos Tools)"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
effect_tweaks {
|
||||||
|
# Chaos Crit damage multiplier is a random number between 1.2 and this value
|
||||||
|
# Min: 1.2
|
||||||
|
# Max: 50.0
|
||||||
|
D:"Chaos Crit Damage Upper Bound"=3.2
|
||||||
|
|
||||||
|
# You can blacklist blocks that players cannot clip through.
|
||||||
|
S:"Ethereal BlackList" <
|
||||||
|
minecraft:bedrock
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
66
config-source/metallurgy_reforged/gadgets.cfg
Normal file
66
config-source/metallurgy_reforged/gadgets.cfg
Normal file
|
@ -0,0 +1,66 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
brass_knuckles {
|
||||||
|
# Affects the damage for each hit when attacking with brass knuckles | value is summed to default items' damage value
|
||||||
|
D:"Brass Knuckles Attack Damage"=1.0
|
||||||
|
|
||||||
|
# Affects the amount of hits of brass knucles in a certain time lapse | value is summed to default items' damage value
|
||||||
|
D:"Brass Knuckles Attack Speed"=16.0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
gauntlet {
|
||||||
|
# Sets the gauntlet attack damage
|
||||||
|
D:"Attack Modifier"=3.0
|
||||||
|
|
||||||
|
# We suggest to set the value to 16 or else the process bar will be rendered
|
||||||
|
# Min: -3.0
|
||||||
|
# Max: 16.0
|
||||||
|
D:"Attack Speed Modifier"=16.0
|
||||||
|
|
||||||
|
# Sets the damage dealt to the target by being hit on the block
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Gauntlet Block Damage"=0.5
|
||||||
|
|
||||||
|
# Sets the Maximum Durability for the Rubracium Gauntlet
|
||||||
|
I:"Gauntlet Durability"=750
|
||||||
|
|
||||||
|
# Sets the gauntlet hunger modifier [ 1 = 0.5 ]
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Gauntlet Hunger Modifier"=1
|
||||||
|
|
||||||
|
# Set to true for disable block griefing
|
||||||
|
B:"Gauntlet disable block griefing"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ignatius_fuel {
|
||||||
|
# How many items should 1 infused ignatius item process in a vanilla furnace (this value is automatically tripled when the fuel is used in metallurgy machines) [default: 8]
|
||||||
|
# Min: 1
|
||||||
|
# Max: 64
|
||||||
|
I:"Infused Ignatius Fuel Value"=24
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
phosphorus_lamp {
|
||||||
|
# Set this to false to disable entity collisions with lantern
|
||||||
|
B:"Lantern entity collision"=true
|
||||||
|
|
||||||
|
# Sets how bright the lantern should be
|
||||||
|
I:"Phosphorus Lantern Light Level"=8
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
thermite_dust {
|
||||||
|
# The Temperature required to melt thermite in a Tinkers' Construct Smeltery
|
||||||
|
I:"Thermite Fuel Temperature"=400
|
||||||
|
|
||||||
|
# How many items should 1 thermite item cook in a vanilla furnace (this value is automatically doubled when thermite is used in metallurgy machines) [default: 8]
|
||||||
|
# Min: 1
|
||||||
|
# Max: 64
|
||||||
|
I:"Thermite Fuel Value"=8
|
||||||
|
}
|
||||||
|
|
||||||
|
|
67
config-source/metallurgy_reforged/general.cfg
Normal file
67
config-source/metallurgy_reforged/general.cfg
Normal file
|
@ -0,0 +1,67 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
# Set to true to disable default EMC values
|
||||||
|
B:"Disable Automatic EMC values"=false
|
||||||
|
|
||||||
|
# Set to true to disable Construct's Armory Integration
|
||||||
|
B:"Disable ConArm Integration"=false
|
||||||
|
|
||||||
|
# Set to true to disable Industrial Foregoing Integration
|
||||||
|
B:"Disable IF Integration"=false
|
||||||
|
|
||||||
|
# Set to true to disable Tinkers' Construct Integration
|
||||||
|
B:"Disable tinker integration"=false
|
||||||
|
|
||||||
|
# Loads the `material.json` file in the config folder that allows players to edit any material stat in the mod and to disable specific metals
|
||||||
|
B:"Enable Custom Materials Stats Configuration file"=false
|
||||||
|
|
||||||
|
# When set to true the duplication trait from tinker integration is enabled
|
||||||
|
B:"Enable Duplication Trait"=true
|
||||||
|
|
||||||
|
# Loads the `metallurgy_enderio_alloys.xml` file in the config folder that allows players to edit alloy recipes that you can make in the Alloy Smelter from EnderIO
|
||||||
|
B:"Enable EnderIO alloying recipes xml file"=false
|
||||||
|
|
||||||
|
# When set to true it shows the warning message when joining the world
|
||||||
|
B:"Enable On World Join Message"=false
|
||||||
|
|
||||||
|
# Set this to true to enable ore particles (Particles that are bigger depending on the harvest tier of the ore) [default: false]
|
||||||
|
B:"Enable Ore Particles"=true
|
||||||
|
|
||||||
|
# A list of metals which cannot be equipped by mobs.
|
||||||
|
# Metal names must be written in snake case.
|
||||||
|
S:"Metal equipment spawn blacklist" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# A list of mob ids that can spawn with metallurgy armor and/or tools
|
||||||
|
S:"Mob that can spawn equipped" <
|
||||||
|
minecraft:zombie
|
||||||
|
minecraft:skeleton
|
||||||
|
minecraft:wither_skeleton
|
||||||
|
minecraft:stray
|
||||||
|
minecraft:husk
|
||||||
|
>
|
||||||
|
|
||||||
|
# When set to true the mod will load new recipes from the OreDictionary (this could cause some incompatibility issues when removing recipes with CraftTweaker disable this if you see that some recipes are not being removed)
|
||||||
|
B:"OreDict Crusher Recipes"=true
|
||||||
|
|
||||||
|
# Set the road speed multiplier
|
||||||
|
# Min: 1.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:"Road Speed Multiplier"=1.5
|
||||||
|
|
||||||
|
# Set this to true to enable the possibility to repair armors in Vanilla Anvil
|
||||||
|
B:"Should Armor be repairable in Anvil"=true
|
||||||
|
|
||||||
|
# Set this to true to make ore blocks that have a harvest level higher than 5 to emit light [default: false]
|
||||||
|
B:"Should High Tier Ore emit light"=true
|
||||||
|
|
||||||
|
# Set this to true to be able to repair tools in Vanilla Anvil
|
||||||
|
B:"Should Tool be repairable in Anvil"=true
|
||||||
|
|
||||||
|
# Add a material in this array to blacklist it during game boot - material name format is "snake_case" (e.g. 'osmium' or 'damascus_steel')
|
||||||
|
S:"Tinker Materials Blacklist" <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
1121
config-source/metallurgy_reforged/materials.json
Normal file
1121
config-source/metallurgy_reforged/materials.json
Normal file
File diff suppressed because it is too large
Load Diff
71
config-source/metallurgy_reforged/registry.cfg
Normal file
71
config-source/metallurgy_reforged/registry.cfg
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# blocks
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# §cWARNING! Disabling any of the features here could break some of the mod's content
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
blocks {
|
||||||
|
# If true bricks metal blocks will be registered
|
||||||
|
B:"Bricks Metal Blocks"=true
|
||||||
|
|
||||||
|
# If true crystal metal blocks will be registered
|
||||||
|
B:"Crystallized Metal Blocks"=true
|
||||||
|
|
||||||
|
# If true engraved metal blocks will be registered
|
||||||
|
B:"Engraved Metal Blocks"=true
|
||||||
|
|
||||||
|
# If true hazard metal blocks will be registered
|
||||||
|
B:"Hazard Metal Blocks"=true
|
||||||
|
|
||||||
|
# If true large bricks metal blocks will be registered
|
||||||
|
B:"Large Bricks Metal Blocks"=true
|
||||||
|
|
||||||
|
# If true FluidBlocks will be registered (When false fluids will still be registered but you won't be able to place them in-world)
|
||||||
|
B:"Molten Metal FluidBlocks"=true
|
||||||
|
|
||||||
|
# If true raw 3x3 ingot metal blocks will be registered §c(WARNING: these blocks are necessary for Sublimation Chamber recipes to work)
|
||||||
|
B:"Raw Metal Blocks"=true
|
||||||
|
|
||||||
|
# If true reinforced glass blocks will be registered
|
||||||
|
B:"Reinforced Glass Blocks"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# items
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# §cWARNING! Disabling any of the features here could break some of the mod's content
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
items {
|
||||||
|
# If true armor sets will be registered
|
||||||
|
B:"Metal Armor Sets"=true
|
||||||
|
|
||||||
|
# If true axes will be registered
|
||||||
|
B:"Metal Axes"=true
|
||||||
|
|
||||||
|
# If true metal dusts will be registered §c(WARNING: disabling this will break some recipes!)
|
||||||
|
B:"Metal Dusts"=true
|
||||||
|
|
||||||
|
# If true hoes will be registered
|
||||||
|
B:"Metal Hoes"=true
|
||||||
|
|
||||||
|
# If true metal nuggets will be registered §c(WARNING: disabling this could break some recipes!)
|
||||||
|
B:"Metal Nuggets"=true
|
||||||
|
|
||||||
|
# If true pickaxes will be registered
|
||||||
|
B:"Metal Pickaxes"=true
|
||||||
|
|
||||||
|
# If true shovels will be registered
|
||||||
|
B:"Metal Shovels"=true
|
||||||
|
|
||||||
|
# If true swords will be registered
|
||||||
|
B:"Metal Swords"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
773
config-source/metallurgy_reforged/worldgen.cfg
Normal file
773
config-source/metallurgy_reforged/worldgen.cfg
Normal file
|
@ -0,0 +1,773 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
ore_generation {
|
||||||
|
# Enable/Disable Retrogen
|
||||||
|
B:Retrogen=true
|
||||||
|
|
||||||
|
# Add the ID of the dimensions you want tar lakes to spawn in
|
||||||
|
I:"Tar Lakes Worldgen Dimension Whitelist" <
|
||||||
|
0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Sets to 0 to disable tar lakes world generation
|
||||||
|
# Min: 0
|
||||||
|
# Max: 500
|
||||||
|
I:"The spawnrate of tar lakes in the overworld"=20
|
||||||
|
|
||||||
|
# Enable/Disable verbose logging for retrogen
|
||||||
|
B:"Verbose Retrogen"=false
|
||||||
|
|
||||||
|
rarity {
|
||||||
|
# Set the value of common Rarity [ The smaller the value, the rarer it is ] (Don't change if you aren't a dev)
|
||||||
|
# Min: 1
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Common Ore Rarity"=10
|
||||||
|
|
||||||
|
# Set the value of rare Rarity [ The smaller the value, the rarer it is ] (Don't change if you aren't a dev)
|
||||||
|
# Min: 1
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Rare Ore Rarity"=5
|
||||||
|
|
||||||
|
# Set the value of ultra rare Rarity [ The smaller the value, the rarer it is ] (Don't change if you aren't a dev)
|
||||||
|
# Min: 1
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Ultra Rare Ore Rarity"=1
|
||||||
|
|
||||||
|
# Set the value of uncommon Rarity [ The smaller the value, the rarer it is ] (Don't change if you aren't a dev)
|
||||||
|
# Min: 1
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Uncommon Ore Rarity"=7
|
||||||
|
|
||||||
|
# Set the value of very rare Rarity [ The smaller the value, the rarer it is ] (Don't change if you aren't a dev)
|
||||||
|
# Min: 1
|
||||||
|
# Max: 2147483647
|
||||||
|
I:"Very Rare Ore Rarity"=3
|
||||||
|
}
|
||||||
|
|
||||||
|
adamantine {
|
||||||
|
# Adamantine biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Adamantine maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=30
|
||||||
|
|
||||||
|
# Adamantine minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Adamantine indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=3
|
||||||
|
}
|
||||||
|
|
||||||
|
astralsilver {
|
||||||
|
# Astral Silver biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Astral Silver maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=140
|
||||||
|
|
||||||
|
# Astral Silver minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=40
|
||||||
|
|
||||||
|
# Astral Silver indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
atlarus {
|
||||||
|
# Atlarus biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Atlarus maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=48
|
||||||
|
|
||||||
|
# Atlarus minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=22
|
||||||
|
|
||||||
|
# Atlarus indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
carmot {
|
||||||
|
# Carmot biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Carmot maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=52
|
||||||
|
|
||||||
|
# Carmot minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=24
|
||||||
|
|
||||||
|
# Carmot indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=4
|
||||||
|
}
|
||||||
|
|
||||||
|
copper {
|
||||||
|
# Copper biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Copper maximum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=120
|
||||||
|
|
||||||
|
# Copper minimum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:minY=35
|
||||||
|
|
||||||
|
# Copper indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=8
|
||||||
|
}
|
||||||
|
|
||||||
|
deepiron {
|
||||||
|
# Deep Iron biome spawn
|
||||||
|
S:biomes <
|
||||||
|
minecraft:ocean
|
||||||
|
minecraft:beaches
|
||||||
|
minecraft:river
|
||||||
|
minecraft:frozen_river
|
||||||
|
minecraft:frozen_ocean
|
||||||
|
minecraft:stone_beach
|
||||||
|
minecraft:cold_beach
|
||||||
|
>
|
||||||
|
|
||||||
|
# Deep Iron maximum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=30
|
||||||
|
|
||||||
|
# Deep Iron minimum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:minY=10
|
||||||
|
|
||||||
|
# Deep Iron indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
infuscolium {
|
||||||
|
# Infuscolium biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Infuscolium maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=72
|
||||||
|
|
||||||
|
# Infuscolium minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=18
|
||||||
|
|
||||||
|
# Infuscolium indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
manganese {
|
||||||
|
# Manganese biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Manganese maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Manganese minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=16
|
||||||
|
|
||||||
|
# Manganese indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=8
|
||||||
|
}
|
||||||
|
|
||||||
|
mithril {
|
||||||
|
# Mithril biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Mithril maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Mithril minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=32
|
||||||
|
|
||||||
|
# Mithril indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
oureclase {
|
||||||
|
# Ourseclase biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Ourseclase maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=96
|
||||||
|
|
||||||
|
# Ourseclase minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Ourseclase indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
orichalcum {
|
||||||
|
# Orichalcum biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Orichalcum maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Orichalcum minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Orichalcum indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
osmium {
|
||||||
|
# Osmium biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Osmium maximum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=10
|
||||||
|
|
||||||
|
# Osmium minimum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:minY=3
|
||||||
|
|
||||||
|
# Osmium indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
phosphorite {
|
||||||
|
# Phosphorite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Phosphorite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=100
|
||||||
|
|
||||||
|
# Phosphorite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Phosphorite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
platinum {
|
||||||
|
# Platinum biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Platinum maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=80
|
||||||
|
|
||||||
|
# Platinum minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Platinum indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=4
|
||||||
|
}
|
||||||
|
|
||||||
|
potash {
|
||||||
|
# Potash biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Potash maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=72
|
||||||
|
|
||||||
|
# Potash minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=32
|
||||||
|
|
||||||
|
# Potash indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=7
|
||||||
|
}
|
||||||
|
|
||||||
|
prometheum {
|
||||||
|
# Prometheum biome spawn
|
||||||
|
S:biomes <
|
||||||
|
minecraft:jungle
|
||||||
|
minecraft:jungle_hills
|
||||||
|
minecraft:jungle_edge
|
||||||
|
>
|
||||||
|
|
||||||
|
# Prometheum maximum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=64
|
||||||
|
|
||||||
|
# Prometheum minimum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Prometheum indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
rubracium {
|
||||||
|
# Rubracium biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Rubracium maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=30
|
||||||
|
|
||||||
|
# Rubracium minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Rubracium indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
silver {
|
||||||
|
# Silver biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Silver maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Silver minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Silver indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=8
|
||||||
|
}
|
||||||
|
|
||||||
|
sulfur {
|
||||||
|
# Sulfur biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Sulfur maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=15
|
||||||
|
|
||||||
|
# Sulfur minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Sulfur indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
tin {
|
||||||
|
# Tin biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Tin maximum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=50
|
||||||
|
|
||||||
|
# Tin minimum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 255
|
||||||
|
I:minY=28
|
||||||
|
|
||||||
|
# Tin indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=8
|
||||||
|
}
|
||||||
|
|
||||||
|
zinc {
|
||||||
|
# Zinc biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Zinc maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Zinc minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Zinc indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=8
|
||||||
|
}
|
||||||
|
|
||||||
|
alduorite {
|
||||||
|
# Alduorite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Alduorite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=127
|
||||||
|
|
||||||
|
# Alduorite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=70
|
||||||
|
|
||||||
|
# Alduorite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=4
|
||||||
|
}
|
||||||
|
|
||||||
|
cerucalse {
|
||||||
|
# Ceruclase biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Ceruclase maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=127
|
||||||
|
|
||||||
|
# Ceruclase minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Ceruclase indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
ignatius {
|
||||||
|
# Ignatius biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Ignatius maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=96
|
||||||
|
|
||||||
|
# Ignatius minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=32
|
||||||
|
|
||||||
|
# Ignatius indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=8
|
||||||
|
}
|
||||||
|
|
||||||
|
kalendrite {
|
||||||
|
# Kalendrite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Kalendrite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=120
|
||||||
|
|
||||||
|
# Kalendrite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=27
|
||||||
|
|
||||||
|
# Kalendrite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
lemurite {
|
||||||
|
# Lemurite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Lemurite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=50
|
||||||
|
|
||||||
|
# Lemurite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Lemurite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
lutetium {
|
||||||
|
# Lutetium biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Lutetium maximum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=50
|
||||||
|
|
||||||
|
# Lutetium minimum Y level
|
||||||
|
# Min: 2
|
||||||
|
# Max: 127
|
||||||
|
I:minY=20
|
||||||
|
|
||||||
|
# Lutetium indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=4
|
||||||
|
}
|
||||||
|
|
||||||
|
midasium {
|
||||||
|
# Midasium biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Midasium maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=127
|
||||||
|
|
||||||
|
# Midasium minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=32
|
||||||
|
|
||||||
|
# Midasium indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=6
|
||||||
|
}
|
||||||
|
|
||||||
|
sanguinite {
|
||||||
|
# Sanguinite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Sanguinite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Sanguinite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Sanguinite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=4
|
||||||
|
}
|
||||||
|
|
||||||
|
shadowiron {
|
||||||
|
# Shadow Iron biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Shadow Iron maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=32
|
||||||
|
|
||||||
|
# Shadow Iron minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=96
|
||||||
|
|
||||||
|
# Shadow Iron indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=7
|
||||||
|
}
|
||||||
|
|
||||||
|
vulcanite {
|
||||||
|
# Vulcanite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Vulcanite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=39
|
||||||
|
|
||||||
|
# Vulcanite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=27
|
||||||
|
|
||||||
|
# Vulcanite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
vyroxeres {
|
||||||
|
# Vyroxeres biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Vyroxeres maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:maxY=120
|
||||||
|
|
||||||
|
# Vyroxeres minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 127
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Vyroxeres indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=5
|
||||||
|
}
|
||||||
|
|
||||||
|
eximite {
|
||||||
|
# Eximite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Eximite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Eximite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Eximite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=7
|
||||||
|
}
|
||||||
|
|
||||||
|
meutoite {
|
||||||
|
# Meutoite biome spawn
|
||||||
|
S:biomes <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Meutoite maximum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:maxY=128
|
||||||
|
|
||||||
|
# Meutoite minimum Y level
|
||||||
|
# Min: 0
|
||||||
|
# Max: 255
|
||||||
|
I:minY=0
|
||||||
|
|
||||||
|
# Meutoite indicative vein size (Set to 0 to disable this ore)
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2147483647
|
||||||
|
I:veinSize=7
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
5
config-source/microblocks.cfg
Normal file
5
config-source/microblocks.cfg
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
#Configuration file for adding microblock materials for aesthetic blocks added by mods
|
||||||
|
#Each line needs to be of the form <name>:<meta>
|
||||||
|
#<name> is the registry key of the block/item enclosed in quotes. NEI can help you find these
|
||||||
|
#<meta> may be ommitted, in which case it defaults to 0, otherwise it can be a number, a comma separated list of numbers, or a dash separated range
|
||||||
|
#Ex. "dirt" "minecraft:planks":3 "iron_ore":1,2,3,5 "ThermalFoundation:Storage":0-15
|
|
@ -0,0 +1,263 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
is_treasure {
|
||||||
|
# Set whether Agility is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.agility=false
|
||||||
|
|
||||||
|
# Set whether Arrow Recovery is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.arrowrecovery=false
|
||||||
|
|
||||||
|
# Set whether Assassinate is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.assassinate=false
|
||||||
|
|
||||||
|
# Set whether Bash is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.bash=false
|
||||||
|
|
||||||
|
# Set whether Blast is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.blast=false
|
||||||
|
|
||||||
|
# Set whether Blocking Power is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.blockpower=false
|
||||||
|
|
||||||
|
# Set whether Combo is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.combo=false
|
||||||
|
|
||||||
|
# Set whether Diamonds Everywhere is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.diamonds=false
|
||||||
|
|
||||||
|
# Set whether Disarm is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.disarm=false
|
||||||
|
|
||||||
|
# Set whether Education is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.education=false
|
||||||
|
|
||||||
|
# Set whether Fling is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.fling=false
|
||||||
|
|
||||||
|
# Set whether Heavy is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.heavy=false
|
||||||
|
|
||||||
|
# Set whether High Jump is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.highjump=false
|
||||||
|
|
||||||
|
# Set whether Multishot is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.multishot=false
|
||||||
|
|
||||||
|
# Set whether Penetration is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.penetration=false
|
||||||
|
|
||||||
|
# Set whether Range is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.range=false
|
||||||
|
|
||||||
|
# Set whether Rapid Fire is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.rapidfire=false
|
||||||
|
|
||||||
|
# Set whether Reflection is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.reflection=false
|
||||||
|
|
||||||
|
# Set whether Smelting is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.smelting=false
|
||||||
|
|
||||||
|
# Set whether Spellshield is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.spellshield=false
|
||||||
|
|
||||||
|
# Set whether Tunneling is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.tunneling=false
|
||||||
|
|
||||||
|
# Set whether Vampirism is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.vampirism=false
|
||||||
|
|
||||||
|
# Set whether Versatility is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.versatility=false
|
||||||
|
|
||||||
|
# Set whether Vitality is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.vitality=false
|
||||||
|
|
||||||
|
# Set whether Weightless is a treasure enchantment or not
|
||||||
|
B:enchantment.mujmajnkraftsbettersurvival.weightless=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
material_stats {
|
||||||
|
# Set aluminium gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.aluminium_stats <
|
||||||
|
2.0
|
||||||
|
220.0
|
||||||
|
12.0
|
||||||
|
1.7999999523162842
|
||||||
|
14.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set bronze gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.bronze_stats <
|
||||||
|
2.0
|
||||||
|
200.0
|
||||||
|
6.0
|
||||||
|
1.7999999523162842
|
||||||
|
14.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set copper gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.copper_stats <
|
||||||
|
1.0
|
||||||
|
160.0
|
||||||
|
5.0
|
||||||
|
1.0
|
||||||
|
5.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set electrum gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.electrum_stats <
|
||||||
|
0.0
|
||||||
|
32.0
|
||||||
|
15.0
|
||||||
|
0.6000000238418579
|
||||||
|
35.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set enderium gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.enderium_stats <
|
||||||
|
3.0
|
||||||
|
1000.0
|
||||||
|
10.0
|
||||||
|
4.0
|
||||||
|
20.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set invar gear stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.invar_stats <
|
||||||
|
2.0
|
||||||
|
250.0
|
||||||
|
6.5
|
||||||
|
2.0999999046325684
|
||||||
|
10.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set lumium gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.lumium_stats <
|
||||||
|
2.0
|
||||||
|
600.0
|
||||||
|
12.0
|
||||||
|
2.5
|
||||||
|
14.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set signalum gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.signalum_stats <
|
||||||
|
2.0
|
||||||
|
500.0
|
||||||
|
10.0
|
||||||
|
2.0
|
||||||
|
14.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set silver gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.silver_stats <
|
||||||
|
0.0
|
||||||
|
32.0
|
||||||
|
12.0
|
||||||
|
0.5
|
||||||
|
22.0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Set steel gear base stats (harvest level, durability, efficiency, damage, enchantability)
|
||||||
|
D:mujmajnkraftsbettersurvival.configgui.steel_stats <
|
||||||
|
2.0
|
||||||
|
350.0
|
||||||
|
6.5
|
||||||
|
2.5
|
||||||
|
14.0
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
max_level {
|
||||||
|
# Set max level of Agility enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.agility=2
|
||||||
|
|
||||||
|
# Set max level of Arrow Recovery enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.arrowrecovery=3
|
||||||
|
|
||||||
|
# Set max level of Assassinate enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.assassinate=3
|
||||||
|
|
||||||
|
# Set max level of Bash enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.bash=3
|
||||||
|
|
||||||
|
# Set max level of Blast enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.blast=2
|
||||||
|
|
||||||
|
# Set max level of Blocking Power enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.blockpower=3
|
||||||
|
|
||||||
|
# Set max level of Combo enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.combo=3
|
||||||
|
|
||||||
|
# Set max level of Diamonds Everywhere enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.diamonds=3
|
||||||
|
|
||||||
|
# Set max level of Disarming enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.disarm=3
|
||||||
|
|
||||||
|
# Set max level of Education enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.education=3
|
||||||
|
|
||||||
|
# Set max level of Fling enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.fling=2
|
||||||
|
|
||||||
|
# Set max level of Heavy enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.heavy=1
|
||||||
|
|
||||||
|
# Set max level of High Jump enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.highjump=2
|
||||||
|
|
||||||
|
# Set max level of Multishot enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.multishot=3
|
||||||
|
|
||||||
|
# Set max level of Penetration enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.penetration=5
|
||||||
|
|
||||||
|
# Set max level of Range enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.range=1
|
||||||
|
|
||||||
|
# Set max level of Rapid Fire enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.rapidfire=5
|
||||||
|
|
||||||
|
# Set max level of Reflection enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.reflection=3
|
||||||
|
|
||||||
|
# Set max level of Smelting enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.smelting=1
|
||||||
|
|
||||||
|
# Set max level of Spellshield enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.spellshield=3
|
||||||
|
|
||||||
|
# Set max level of Tunneling enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.tunneling=2
|
||||||
|
|
||||||
|
# Set max level of Vampirism enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.vampirism=2
|
||||||
|
|
||||||
|
# Set max level of Versatility enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.versatility=1
|
||||||
|
|
||||||
|
# Set max level of Vitality enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.vitality=1
|
||||||
|
|
||||||
|
# Set max level of Weightless enchantments (setting it to 0 will disable it).
|
||||||
|
I:enchantment.mujmajnkraftsbettersurvival.weightless=1
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
other {
|
||||||
|
# When set flase, vanilla shield recipe is disabled forcing player to use this mod's shields
|
||||||
|
B:mujmajnkraftsbettersurvival.configgui.allow_vanilla_shields=true
|
||||||
|
|
||||||
|
# When set to true, your movement speed won't effect your field of view.
|
||||||
|
B:mujmajnkraftsbettersurvival.configgui.fov=true
|
||||||
|
|
||||||
|
# When set to true, you can craft weapons from materials from other mods
|
||||||
|
B:mujmajnkraftsbettersurvival.configgui.integration=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
22
config-source/multipart.cfg
Normal file
22
config-source/multipart.cfg
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
#Multipart API config file
|
||||||
|
|
||||||
|
#Set this to true to show all MicroParts in JEI. By default only Stone is shown.
|
||||||
|
showAllMicroparts=false
|
||||||
|
|
||||||
|
#Set to true to use mc style icons for the saw instead of the 3D model
|
||||||
|
useSawIcons=false
|
||||||
|
|
||||||
|
saw_diamond
|
||||||
|
{
|
||||||
|
durability=2048
|
||||||
|
}
|
||||||
|
|
||||||
|
saw_iron
|
||||||
|
{
|
||||||
|
durability=1024
|
||||||
|
}
|
||||||
|
|
||||||
|
saw_stone
|
||||||
|
{
|
||||||
|
durability=512
|
||||||
|
}
|
293
config-source/rafradek_tf2_weapons.cfg
Normal file
293
config-source/rafradek_tf2_weapons.cfg
Normal file
|
@ -0,0 +1,293 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
adaption {
|
||||||
|
# Gravity applied when rocket jumping. 0.0381 is original TF2 gravity [range: 0.0 ~ 3.4028235E38, default: 0.046]
|
||||||
|
S:"Blast jump gravity"=0.046
|
||||||
|
|
||||||
|
# Velocity added for each point of explosive damage. 0.115 is TF2 original [range: 0.0 ~ 3.4028235E38, default: 0.14]
|
||||||
|
S:"Explosion knockback"=0.14
|
||||||
|
|
||||||
|
# Sandman balls and cleavers recover faster than normal [default: true]
|
||||||
|
B:"Fast item cooldown"=true
|
||||||
|
|
||||||
|
# Dispensers produce metal every 5 seconds [default: false]
|
||||||
|
B:"Fast metal production"=false
|
||||||
|
|
||||||
|
# Throwable and consumable items are free to use [default: false]
|
||||||
|
B:"Free use items"=false
|
||||||
|
|
||||||
|
# Banner buffs build longer and last longer [default: true]
|
||||||
|
B:"Long duration banner"=true
|
||||||
|
|
||||||
|
# Simulate ramps when rocket jumping or charging
|
||||||
|
S:"Simulate ramps"=Horizontal only
|
||||||
|
|
||||||
|
# How much 10 minecraft hearts are worth in TF2 health [range: -10000 ~ 10000, default: 200]
|
||||||
|
I:"TF2 - Minecraft health translation"=200
|
||||||
|
|
||||||
|
# How many meters long minecraft block is [range: 0.0 ~ 3.4028235E38, default: 0.9]
|
||||||
|
S:"World scale"=0.9
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
building {
|
||||||
|
# [default: false]
|
||||||
|
B:"Buildings use energy"=false
|
||||||
|
|
||||||
|
# Energy use on repairs and heals [range: 0 ~ 40000, default: 15]
|
||||||
|
I:"Dispenser energy use"=15
|
||||||
|
|
||||||
|
# Repair per 1 metal. Reduced by enchants [range: 0.0 ~ 10000.0, default: 3.0]
|
||||||
|
S:"Dispenser repair rate"=3.0
|
||||||
|
|
||||||
|
# Mobs will attack sentries that dont shoot [default: true]
|
||||||
|
B:"Mobs target sentries"=true
|
||||||
|
|
||||||
|
# When enabled, no material is being used to repair [default: false]
|
||||||
|
B:"Old dispenser behavior"=false
|
||||||
|
|
||||||
|
# Item IDs that should not be repairable by dispensers [default: ]
|
||||||
|
S:"Repair blacklist" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Energy use on attack [range: 0 ~ 40000, default: 100]
|
||||||
|
I:"Sentry energy use"=100
|
||||||
|
|
||||||
|
# Energy use on teleport [range: 0 ~ 40000, default: 20000]
|
||||||
|
I:"Teleport energy use"=20000
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"default building targets" {
|
||||||
|
# [default: false]
|
||||||
|
B:"Attack friendly creatures"=false
|
||||||
|
|
||||||
|
# [default: true]
|
||||||
|
B:"Attack hostile mobs"=true
|
||||||
|
|
||||||
|
# [default: true]
|
||||||
|
B:"Attack on hurt"=true
|
||||||
|
|
||||||
|
# [default: false]
|
||||||
|
B:"Attack other players"=false
|
||||||
|
|
||||||
|
# [default: true]
|
||||||
|
B:"Dispensers heal neutral players"=true
|
||||||
|
|
||||||
|
# [default: true]
|
||||||
|
B:"Entities can teleport"=true
|
||||||
|
|
||||||
|
# [default: true]
|
||||||
|
B:"Neutral players can teleport"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
gameplay {
|
||||||
|
# Allow players to join teams [default: true]
|
||||||
|
B:"Allow team joining"=true
|
||||||
|
|
||||||
|
# Chance of dropping ammo from non-TF2 hostile creature [range: 0.0 ~ 1.0, default: 0.15]
|
||||||
|
S:"Ammo drop chance"=0.15
|
||||||
|
|
||||||
|
# Ignore, respect, or batch damage dealt during mob invulnerability
|
||||||
|
S:"Attack invulnerability period"=Ignore
|
||||||
|
|
||||||
|
# Always reload weapons automatically [default: true]
|
||||||
|
B:"Auto reload"=true
|
||||||
|
|
||||||
|
# Activate backpack by switching slot in hotbar [default: true]
|
||||||
|
B:"Backpack activation in hotbar"=true
|
||||||
|
|
||||||
|
# Maximum boss reappear time in ticks. Bosses always spawn in full moon [range: 1100 ~ 2147483647, default: 30000]
|
||||||
|
I:"Boss respawn cooldown"=30000
|
||||||
|
|
||||||
|
# Explosions can destroy blocks
|
||||||
|
S:"Destructible terrain"=Upgrade only
|
||||||
|
|
||||||
|
# Stop new contracts from appearing [default: false]
|
||||||
|
B:"Disable contracts"=false
|
||||||
|
|
||||||
|
# [default: false]
|
||||||
|
B:"Enable UDP (experimental)"=false
|
||||||
|
|
||||||
|
# Disable in case of mod conflicts [default: true]
|
||||||
|
B:"Enable australium statues"=true
|
||||||
|
|
||||||
|
# Strafing, no air resistance and reduced gravity when blast jumping [default: true]
|
||||||
|
B:"Enchanted blast jumping"=true
|
||||||
|
|
||||||
|
# Does feign death trigger death events, set to false in case of mod conflicts [default: true]
|
||||||
|
B:"Feign death events"=true
|
||||||
|
|
||||||
|
# Entity IDs that should not be considered hostile [default: [minecraft:enderman], [minecraft:zombie_pigman]]
|
||||||
|
S:"Hostile entity blacklist" <
|
||||||
|
minecraft:enderman
|
||||||
|
minecraft:zombie_pigman
|
||||||
|
>
|
||||||
|
|
||||||
|
# Maximum upgrade limit, applied after other limits [range: 0 ~ 2147483647, default: 2147483647]
|
||||||
|
I:"Max upgrade limit"=2147483647
|
||||||
|
|
||||||
|
# Left Click selects healing target [default: false]
|
||||||
|
B:"Medigun lock target"=false
|
||||||
|
|
||||||
|
# Enables randomly appearing critical hits that deal 3x more damage
|
||||||
|
S:"Random critical hits"=Players only
|
||||||
|
|
||||||
|
# Weapons have to be reloaded in creative mode [default: true]
|
||||||
|
B:"Reload in creative"=true
|
||||||
|
|
||||||
|
# Gunfire made by players attracts mobs [default: true]
|
||||||
|
B:"Shooting attracts mobs"=true
|
||||||
|
|
||||||
|
# Swaps attack and use buttons on weapons [default: false]
|
||||||
|
B:"Swap mouse buttons"=false
|
||||||
|
|
||||||
|
# Upgrade cost multiplier [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:"Upgrade cost multiplier"=1.0
|
||||||
|
|
||||||
|
# Weapon cost multiplier in Mann Co. store [range: 0.0 ~ 100.0, default: 1.0]
|
||||||
|
S:"Weapon cost multiplier"=1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
internal {
|
||||||
|
I:"Weapon Config Version"=49
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
mercenary {
|
||||||
|
# Mercenary accurracy multiplier [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:"Accurracy multiplier"=1.0
|
||||||
|
|
||||||
|
# Base chance of armored mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 0.06]
|
||||||
|
S:"Armored mercenary chance"=0.06
|
||||||
|
|
||||||
|
# Should mercenaries attack mobs [default: true]
|
||||||
|
B:"Attack mobs"=true
|
||||||
|
|
||||||
|
# Should mercenaries attack neutral players [default: false]
|
||||||
|
B:"Attack neutral players"=false
|
||||||
|
|
||||||
|
# Should engineers build at extra speed [default: true]
|
||||||
|
B:"Engineer fast build"=true
|
||||||
|
|
||||||
|
# Starting metal for engineers [range: 0 ~ 2147483647, default: 500]
|
||||||
|
I:"Engineer max metal"=500
|
||||||
|
|
||||||
|
# Base chance of hatted mercenaries. Altered by difficulty level [range: 0.0 ~ 10.0, default: 1.0]
|
||||||
|
S:"Hatted mercenary chance"=1.0
|
||||||
|
|
||||||
|
# Speed multiplier of mercenaries. Does not apply to owned mercenaries [range: 0.0 ~ 2.0, default: 0.8]
|
||||||
|
S:"Mercenary speed multiplier"=0.8
|
||||||
|
S:"Natural mob detection"=Always
|
||||||
|
|
||||||
|
# Reduce weapon effectiveness versus players [default: true]
|
||||||
|
B:"Reduce vs player damage"=true
|
||||||
|
|
||||||
|
# Delay in sending position updates. Only for dedicated server [range: 1 ~ 20, default: 3]
|
||||||
|
I:"Update delay"=3
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
miscellaneous {
|
||||||
|
# Should overhead doors block light [default: true]
|
||||||
|
B:"Overhead door blocks light"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
modcompatibility {
|
||||||
|
# Enables custom light sources for AtomicStryker's Dynamic Lights mod [default: true]
|
||||||
|
B:"Dynamic Lights"=true
|
||||||
|
|
||||||
|
# Should projectiles emit light [default: true]
|
||||||
|
B:"Dynamic Lights - Projectiles"=true
|
||||||
|
|
||||||
|
# Adds centrifudge and smelter recipes for smelting ammo, gas acts as a refined fuel container [default: true]
|
||||||
|
B:"Thermal Expansion"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"sound volume" {
|
||||||
|
# Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 4.0]
|
||||||
|
S:"Boss volume (radius)"=4.0
|
||||||
|
|
||||||
|
# Applies only to players, values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 2.0]
|
||||||
|
S:"Gun volume (radius)"=2.0
|
||||||
|
|
||||||
|
# Values above 1 increase sound radius only [range: 0.0 ~ 10.0, default: 0.6]
|
||||||
|
S:"Mercenary volume (radius)"=0.6
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"spawn rate" {
|
||||||
|
# [range: 0 ~ 1000, default: 12]
|
||||||
|
I:Demoman=12
|
||||||
|
|
||||||
|
# Disable random tf2 boss spawn [default: false]
|
||||||
|
B:"Disable boss spawn"=false
|
||||||
|
|
||||||
|
# Disable boss spawning items [default: false]
|
||||||
|
B:"Disable boss spawn items"=false
|
||||||
|
|
||||||
|
# Disable invasion items [default: false]
|
||||||
|
B:"Disable invasion event items"=false
|
||||||
|
|
||||||
|
# Disable mod-specific mobs spawning [default: false]
|
||||||
|
B:"Disable mob spawning"=true
|
||||||
|
|
||||||
|
# [range: 0 ~ 1000, default: 9]
|
||||||
|
I:Engineer=9
|
||||||
|
|
||||||
|
# [range: 0 ~ 1000, default: 12]
|
||||||
|
I:Heavy=12
|
||||||
|
|
||||||
|
# Chance of robot invasion occuring at the beginning of each day. [range: 0.0 ~ 1.0, default: 0.06]
|
||||||
|
S:"Invasion chance"=0.06
|
||||||
|
|
||||||
|
# Maximum amount of waves [range: 1 ~ 2147483647, default: 6]
|
||||||
|
I:"Invasion max waves"=6
|
||||||
|
|
||||||
|
# Minimal delay between invasions, in days [range: 0 ~ 2147483647, default: 10]
|
||||||
|
I:"Invasion minimum delay"=10
|
||||||
|
|
||||||
|
# Medic spawn chance multiplier [range: 0.0 ~ 1000.0, default: 1.0]
|
||||||
|
S:"Medic spawn chance"=1.0
|
||||||
|
|
||||||
|
# [range: 0 ~ 1000, default: 12]
|
||||||
|
I:Pyro=12
|
||||||
|
|
||||||
|
# [range: 0 ~ 1000, default: 12]
|
||||||
|
I:Scout=12
|
||||||
|
|
||||||
|
# [range: 0 ~ 1000, default: 9]
|
||||||
|
I:Sniper=9
|
||||||
|
|
||||||
|
# [range: 0 ~ 1000, default: 12]
|
||||||
|
I:Soldier=12
|
||||||
|
|
||||||
|
# Default - biomes that spawn vanilla monsters
|
||||||
|
S:"Spawn in biomes"=Default
|
||||||
|
|
||||||
|
# Disable spawning in custom dimensions [default: false]
|
||||||
|
B:"Spawn only in overworld"=false
|
||||||
|
|
||||||
|
# [range: 0 ~ 1000, default: 9]
|
||||||
|
I:Spy=9
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
"world gen" {
|
||||||
|
# Median chunk distance between base buildings [range: 1 ~ 2147483647, default: 32]
|
||||||
|
I:"Base building chance"=2147483647
|
||||||
|
|
||||||
|
# Disable chest loot generated by this mod [default: false]
|
||||||
|
B:"Disable chest loot"=false
|
||||||
|
B:"Disable structures"=true
|
||||||
|
S:"Generate australium"=Always
|
||||||
|
S:"Generate copper"=Default
|
||||||
|
S:"Generate lead"=Default
|
||||||
|
I:"Mann Co. building chance"=2147483647
|
||||||
|
}
|
||||||
|
|
||||||
|
|
427
config-source/railcraft/blocks.cfg
Normal file
427
config-source/railcraft/blocks.cfg
Normal file
|
@ -0,0 +1,427 @@
|
||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# blocks
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Here you can disable entire blocks.
|
||||||
|
# Changing these will have adverse effects on existing worlds.
|
||||||
|
# For the list of which sub-blocks are on each ID see the sub-block section below.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
blocks {
|
||||||
|
B:actuator=true
|
||||||
|
B:admin_steam_producer=true
|
||||||
|
B:anvil=true
|
||||||
|
B:battery_nickel_iron=true
|
||||||
|
B:battery_nickel_zinc=true
|
||||||
|
B:battery_zinc_carbon=true
|
||||||
|
B:battery_zinc_silver=true
|
||||||
|
B:blast_furnace=true
|
||||||
|
B:boiler_firebox_fluid=true
|
||||||
|
B:boiler_firebox_solid=true
|
||||||
|
B:boiler_tank_pressure_high=true
|
||||||
|
B:boiler_tank_pressure_low=true
|
||||||
|
B:brick_abyssal=true
|
||||||
|
B:brick_andesite=true
|
||||||
|
B:brick_bleachedbone=true
|
||||||
|
B:brick_bloodstained=true
|
||||||
|
B:brick_diorite=true
|
||||||
|
B:brick_frostbound=true
|
||||||
|
B:brick_granite=true
|
||||||
|
B:brick_infernal=true
|
||||||
|
B:brick_nether=true
|
||||||
|
B:brick_pearlized=true
|
||||||
|
B:brick_quarried=true
|
||||||
|
B:brick_red_nether=true
|
||||||
|
B:brick_red_sandy=true
|
||||||
|
B:brick_sandy=true
|
||||||
|
B:charge_feeder=true
|
||||||
|
B:charge_trap=true
|
||||||
|
B:chest_metals=true
|
||||||
|
B:chest_void=true
|
||||||
|
B:coke_oven=true
|
||||||
|
B:coke_oven_red=true
|
||||||
|
B:detector=true
|
||||||
|
B:equipment=true
|
||||||
|
B:fluid.creosote=true
|
||||||
|
B:fluid.steam=true
|
||||||
|
B:flux_transformer=true
|
||||||
|
B:force_track_emitter=true
|
||||||
|
B:frame=true
|
||||||
|
B:generic=true
|
||||||
|
B:glass=true
|
||||||
|
B:lantern=true
|
||||||
|
B:logbook=true
|
||||||
|
B:manipulator=true
|
||||||
|
B:metal=true
|
||||||
|
B:ore=true
|
||||||
|
B:ore_magic=true
|
||||||
|
B:ore_metal=true
|
||||||
|
B:ore_metal_poor=true
|
||||||
|
B:post=true
|
||||||
|
B:post_metal=true
|
||||||
|
B:post_metal_platform=true
|
||||||
|
B:reinforced_concrete=true
|
||||||
|
B:ritual=true
|
||||||
|
B:rock_crusher=true
|
||||||
|
B:signal=true
|
||||||
|
B:signal_box=true
|
||||||
|
B:signal_dual=true
|
||||||
|
B:slab=true
|
||||||
|
B:stair=true
|
||||||
|
B:steam_oven=true
|
||||||
|
B:steam_turbine=true
|
||||||
|
B:tank_iron_gauge=true
|
||||||
|
B:tank_iron_valve=true
|
||||||
|
B:tank_iron_wall=true
|
||||||
|
B:tank_steel_gauge=true
|
||||||
|
B:tank_steel_valve=true
|
||||||
|
B:tank_steel_wall=true
|
||||||
|
B:tank_water=true
|
||||||
|
B:track_elevator=true
|
||||||
|
B:track_flex_abandoned=true
|
||||||
|
B:track_flex_electric=true
|
||||||
|
B:track_flex_high_speed=true
|
||||||
|
B:track_flex_hs_electric=true
|
||||||
|
B:track_flex_reinforced=true
|
||||||
|
B:track_flex_strap_iron=true
|
||||||
|
B:track_force=true
|
||||||
|
B:track_outfitted=true
|
||||||
|
B:trade_station=true
|
||||||
|
B:wall=true
|
||||||
|
B:wire=true
|
||||||
|
B:worldlogic=true
|
||||||
|
B:worldspike=true
|
||||||
|
B:worldspike_point=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# subblocks
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Here is were you can enable/disable various sub-blocks.
|
||||||
|
# Railcraft will attempt to compensate for any missing component by providing alternatives (usually).
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
subblocks {
|
||||||
|
B:activator=true
|
||||||
|
B:actuator_lever=true
|
||||||
|
B:actuator_motor=true
|
||||||
|
B:actuator_routing=true
|
||||||
|
B:booster=true
|
||||||
|
B:brick_abyssal_block=true
|
||||||
|
B:brick_abyssal_brick=true
|
||||||
|
B:brick_abyssal_cobble=true
|
||||||
|
B:brick_abyssal_etched=true
|
||||||
|
B:brick_abyssal_fitted=true
|
||||||
|
B:brick_abyssal_ornate=true
|
||||||
|
B:brick_andesite_block=true
|
||||||
|
B:brick_andesite_brick=true
|
||||||
|
B:brick_andesite_cobble=true
|
||||||
|
B:brick_andesite_etched=true
|
||||||
|
B:brick_andesite_fitted=true
|
||||||
|
B:brick_andesite_ornate=true
|
||||||
|
B:brick_bleachedbone_block=true
|
||||||
|
B:brick_bleachedbone_brick=true
|
||||||
|
B:brick_bleachedbone_cobble=true
|
||||||
|
B:brick_bleachedbone_etched=true
|
||||||
|
B:brick_bleachedbone_fitted=true
|
||||||
|
B:brick_bleachedbone_ornate=true
|
||||||
|
B:brick_bloodstained_block=true
|
||||||
|
B:brick_bloodstained_brick=true
|
||||||
|
B:brick_bloodstained_cobble=true
|
||||||
|
B:brick_bloodstained_etched=true
|
||||||
|
B:brick_bloodstained_fitted=true
|
||||||
|
B:brick_bloodstained_ornate=true
|
||||||
|
B:brick_diorite_block=true
|
||||||
|
B:brick_diorite_brick=true
|
||||||
|
B:brick_diorite_cobble=true
|
||||||
|
B:brick_diorite_etched=true
|
||||||
|
B:brick_diorite_fitted=true
|
||||||
|
B:brick_diorite_ornate=true
|
||||||
|
B:brick_frostbound_block=true
|
||||||
|
B:brick_frostbound_brick=true
|
||||||
|
B:brick_frostbound_cobble=true
|
||||||
|
B:brick_frostbound_etched=true
|
||||||
|
B:brick_frostbound_fitted=true
|
||||||
|
B:brick_frostbound_ornate=true
|
||||||
|
B:brick_granite_block=true
|
||||||
|
B:brick_granite_brick=true
|
||||||
|
B:brick_granite_cobble=true
|
||||||
|
B:brick_granite_etched=true
|
||||||
|
B:brick_granite_fitted=true
|
||||||
|
B:brick_granite_ornate=true
|
||||||
|
B:brick_infernal_block=true
|
||||||
|
B:brick_infernal_brick=true
|
||||||
|
B:brick_infernal_cobble=true
|
||||||
|
B:brick_infernal_etched=true
|
||||||
|
B:brick_infernal_fitted=true
|
||||||
|
B:brick_infernal_ornate=true
|
||||||
|
B:brick_nether_block=true
|
||||||
|
B:brick_nether_brick=true
|
||||||
|
B:brick_nether_cobble=true
|
||||||
|
B:brick_nether_etched=true
|
||||||
|
B:brick_nether_fitted=true
|
||||||
|
B:brick_nether_ornate=true
|
||||||
|
B:brick_pearlized_block=true
|
||||||
|
B:brick_pearlized_brick=true
|
||||||
|
B:brick_pearlized_cobble=true
|
||||||
|
B:brick_pearlized_etched=true
|
||||||
|
B:brick_pearlized_fitted=true
|
||||||
|
B:brick_pearlized_ornate=true
|
||||||
|
B:brick_quarried_block=true
|
||||||
|
B:brick_quarried_brick=true
|
||||||
|
B:brick_quarried_cobble=true
|
||||||
|
B:brick_quarried_etched=true
|
||||||
|
B:brick_quarried_fitted=true
|
||||||
|
B:brick_quarried_ornate=true
|
||||||
|
B:brick_red_nether_block=true
|
||||||
|
B:brick_red_nether_brick=true
|
||||||
|
B:brick_red_nether_cobble=true
|
||||||
|
B:brick_red_nether_etched=true
|
||||||
|
B:brick_red_nether_fitted=true
|
||||||
|
B:brick_red_nether_ornate=true
|
||||||
|
B:brick_red_sandy_block=true
|
||||||
|
B:brick_red_sandy_brick=true
|
||||||
|
B:brick_red_sandy_cobble=true
|
||||||
|
B:brick_red_sandy_etched=true
|
||||||
|
B:brick_red_sandy_fitted=true
|
||||||
|
B:brick_red_sandy_ornate=true
|
||||||
|
B:brick_sandy_block=true
|
||||||
|
B:brick_sandy_brick=true
|
||||||
|
B:brick_sandy_cobble=true
|
||||||
|
B:brick_sandy_etched=true
|
||||||
|
B:brick_sandy_fitted=true
|
||||||
|
B:brick_sandy_ornate=true
|
||||||
|
B:buffer=true
|
||||||
|
B:charge_feeder_admin=true
|
||||||
|
B:charge_feeder_ic2=true
|
||||||
|
B:control=true
|
||||||
|
B:coupler=true
|
||||||
|
B:delayed=true
|
||||||
|
B:detector=true
|
||||||
|
B:detector_advanced=true
|
||||||
|
B:detector_age=true
|
||||||
|
B:detector_animal=true
|
||||||
|
B:detector_any=true
|
||||||
|
B:detector_empty=true
|
||||||
|
B:detector_item=true
|
||||||
|
B:detector_locomotive=true
|
||||||
|
B:detector_mob=true
|
||||||
|
B:detector_player=true
|
||||||
|
B:detector_routing=true
|
||||||
|
B:detector_sheep=true
|
||||||
|
B:detector_tank=true
|
||||||
|
B:detector_train=true
|
||||||
|
B:detector_villager=true
|
||||||
|
B:disembarking=true
|
||||||
|
B:dumping=true
|
||||||
|
B:embarking=true
|
||||||
|
B:equipment_feed_station=true
|
||||||
|
B:equipment_rolling_manual=true
|
||||||
|
B:equipment_rolling_powered=true
|
||||||
|
B:equipment_smoker=true
|
||||||
|
B:gated=true
|
||||||
|
B:generic_brass=true
|
||||||
|
B:generic_bronze=true
|
||||||
|
B:generic_coke=true
|
||||||
|
B:generic_concrete=true
|
||||||
|
B:generic_copper=true
|
||||||
|
B:generic_creosote=true
|
||||||
|
B:generic_crushed_obsidian=true
|
||||||
|
B:generic_invar=true
|
||||||
|
B:generic_lead=true
|
||||||
|
B:generic_nickel=true
|
||||||
|
B:generic_silver=true
|
||||||
|
B:generic_steel=true
|
||||||
|
B:generic_stone_abyssal=true
|
||||||
|
B:generic_stone_quarried=true
|
||||||
|
B:generic_tin=true
|
||||||
|
B:generic_zinc=true
|
||||||
|
B:junction=true
|
||||||
|
B:launcher=true
|
||||||
|
B:locking=true
|
||||||
|
B:locomotive=true
|
||||||
|
B:manipulator_dispenser_cart=true
|
||||||
|
B:manipulator_dispenser_train=true
|
||||||
|
B:manipulator_loader_fluid=true
|
||||||
|
B:manipulator_loader_ic2=true
|
||||||
|
B:manipulator_loader_item=true
|
||||||
|
B:manipulator_loader_item_advanced=true
|
||||||
|
B:manipulator_loader_rf=true
|
||||||
|
B:manipulator_unloader_fluid=true
|
||||||
|
B:manipulator_unloader_ic2=true
|
||||||
|
B:manipulator_unloader_item=true
|
||||||
|
B:manipulator_unloader_item_advanced=true
|
||||||
|
B:manipulator_unloader_rf=true
|
||||||
|
B:messenger=true
|
||||||
|
B:metal_brass=true
|
||||||
|
B:metal_bronze=true
|
||||||
|
B:metal_copper=true
|
||||||
|
B:metal_invar=true
|
||||||
|
B:metal_lead=true
|
||||||
|
B:metal_nickel=true
|
||||||
|
B:metal_silver=true
|
||||||
|
B:metal_steel=true
|
||||||
|
B:metal_tin=true
|
||||||
|
B:metal_zinc=true
|
||||||
|
B:one_way=true
|
||||||
|
B:ore_dark_diamond=true
|
||||||
|
B:ore_dark_emerald=true
|
||||||
|
B:ore_dark_lapis=true
|
||||||
|
B:ore_magic_firestone=true
|
||||||
|
B:ore_metal_copper=true
|
||||||
|
B:ore_metal_lead=true
|
||||||
|
B:ore_metal_nickel=true
|
||||||
|
B:ore_metal_poor_copper=true
|
||||||
|
B:ore_metal_poor_gold=true
|
||||||
|
B:ore_metal_poor_iron=true
|
||||||
|
B:ore_metal_poor_lead=true
|
||||||
|
B:ore_metal_poor_nickel=true
|
||||||
|
B:ore_metal_poor_silver=true
|
||||||
|
B:ore_metal_poor_tin=true
|
||||||
|
B:ore_metal_poor_zinc=true
|
||||||
|
B:ore_metal_silver=true
|
||||||
|
B:ore_metal_tin=true
|
||||||
|
B:ore_metal_zinc=true
|
||||||
|
B:ore_saltpeter=true
|
||||||
|
B:ore_sulfur=true
|
||||||
|
B:priming=true
|
||||||
|
B:reinforced_concrete_black=true
|
||||||
|
B:reinforced_concrete_blue=true
|
||||||
|
B:reinforced_concrete_brown=true
|
||||||
|
B:reinforced_concrete_cyan=true
|
||||||
|
B:reinforced_concrete_gray=true
|
||||||
|
B:reinforced_concrete_green=true
|
||||||
|
B:reinforced_concrete_light_blue=true
|
||||||
|
B:reinforced_concrete_light_gray=true
|
||||||
|
B:reinforced_concrete_lime=true
|
||||||
|
B:reinforced_concrete_magenta=true
|
||||||
|
B:reinforced_concrete_orange=true
|
||||||
|
B:reinforced_concrete_pink=true
|
||||||
|
B:reinforced_concrete_purple=true
|
||||||
|
B:reinforced_concrete_red=true
|
||||||
|
B:reinforced_concrete_white=true
|
||||||
|
B:reinforced_concrete_yellow=true
|
||||||
|
B:routing=true
|
||||||
|
B:signal_block=true
|
||||||
|
B:signal_box_analog=true
|
||||||
|
B:signal_box_capacitor=true
|
||||||
|
B:signal_box_controller=true
|
||||||
|
B:signal_box_interlock=true
|
||||||
|
B:signal_box_receiver=true
|
||||||
|
B:signal_box_relay=true
|
||||||
|
B:signal_box_sequencer=true
|
||||||
|
B:signal_distant=true
|
||||||
|
B:signal_dual_block=true
|
||||||
|
B:signal_dual_distant=true
|
||||||
|
B:signal_dual_token=true
|
||||||
|
B:signal_token=true
|
||||||
|
B:tank_iron_gauge_black=true
|
||||||
|
B:tank_iron_gauge_blue=true
|
||||||
|
B:tank_iron_gauge_brown=true
|
||||||
|
B:tank_iron_gauge_cyan=true
|
||||||
|
B:tank_iron_gauge_gray=true
|
||||||
|
B:tank_iron_gauge_green=true
|
||||||
|
B:tank_iron_gauge_light_blue=true
|
||||||
|
B:tank_iron_gauge_light_gray=true
|
||||||
|
B:tank_iron_gauge_lime=true
|
||||||
|
B:tank_iron_gauge_magenta=true
|
||||||
|
B:tank_iron_gauge_orange=true
|
||||||
|
B:tank_iron_gauge_pink=true
|
||||||
|
B:tank_iron_gauge_purple=true
|
||||||
|
B:tank_iron_gauge_red=true
|
||||||
|
B:tank_iron_gauge_white=true
|
||||||
|
B:tank_iron_gauge_yellow=true
|
||||||
|
B:tank_iron_valve_black=true
|
||||||
|
B:tank_iron_valve_blue=true
|
||||||
|
B:tank_iron_valve_brown=true
|
||||||
|
B:tank_iron_valve_cyan=true
|
||||||
|
B:tank_iron_valve_gray=true
|
||||||
|
B:tank_iron_valve_green=true
|
||||||
|
B:tank_iron_valve_light_blue=true
|
||||||
|
B:tank_iron_valve_light_gray=true
|
||||||
|
B:tank_iron_valve_lime=true
|
||||||
|
B:tank_iron_valve_magenta=true
|
||||||
|
B:tank_iron_valve_orange=true
|
||||||
|
B:tank_iron_valve_pink=true
|
||||||
|
B:tank_iron_valve_purple=true
|
||||||
|
B:tank_iron_valve_red=true
|
||||||
|
B:tank_iron_valve_white=true
|
||||||
|
B:tank_iron_valve_yellow=true
|
||||||
|
B:tank_iron_wall_black=true
|
||||||
|
B:tank_iron_wall_blue=true
|
||||||
|
B:tank_iron_wall_brown=true
|
||||||
|
B:tank_iron_wall_cyan=true
|
||||||
|
B:tank_iron_wall_gray=true
|
||||||
|
B:tank_iron_wall_green=true
|
||||||
|
B:tank_iron_wall_light_blue=true
|
||||||
|
B:tank_iron_wall_light_gray=true
|
||||||
|
B:tank_iron_wall_lime=true
|
||||||
|
B:tank_iron_wall_magenta=true
|
||||||
|
B:tank_iron_wall_orange=true
|
||||||
|
B:tank_iron_wall_pink=true
|
||||||
|
B:tank_iron_wall_purple=true
|
||||||
|
B:tank_iron_wall_red=true
|
||||||
|
B:tank_iron_wall_white=true
|
||||||
|
B:tank_iron_wall_yellow=true
|
||||||
|
B:tank_steel_gauge_black=true
|
||||||
|
B:tank_steel_gauge_blue=true
|
||||||
|
B:tank_steel_gauge_brown=true
|
||||||
|
B:tank_steel_gauge_cyan=true
|
||||||
|
B:tank_steel_gauge_gray=true
|
||||||
|
B:tank_steel_gauge_green=true
|
||||||
|
B:tank_steel_gauge_light_blue=true
|
||||||
|
B:tank_steel_gauge_light_gray=true
|
||||||
|
B:tank_steel_gauge_lime=true
|
||||||
|
B:tank_steel_gauge_magenta=true
|
||||||
|
B:tank_steel_gauge_orange=true
|
||||||
|
B:tank_steel_gauge_pink=true
|
||||||
|
B:tank_steel_gauge_purple=true
|
||||||
|
B:tank_steel_gauge_red=true
|
||||||
|
B:tank_steel_gauge_white=true
|
||||||
|
B:tank_steel_gauge_yellow=true
|
||||||
|
B:tank_steel_valve_black=true
|
||||||
|
B:tank_steel_valve_blue=true
|
||||||
|
B:tank_steel_valve_brown=true
|
||||||
|
B:tank_steel_valve_cyan=true
|
||||||
|
B:tank_steel_valve_gray=true
|
||||||
|
B:tank_steel_valve_green=true
|
||||||
|
B:tank_steel_valve_light_blue=true
|
||||||
|
B:tank_steel_valve_light_gray=true
|
||||||
|
B:tank_steel_valve_lime=true
|
||||||
|
B:tank_steel_valve_magenta=true
|
||||||
|
B:tank_steel_valve_orange=true
|
||||||
|
B:tank_steel_valve_pink=true
|
||||||
|
B:tank_steel_valve_purple=true
|
||||||
|
B:tank_steel_valve_red=true
|
||||||
|
B:tank_steel_valve_white=true
|
||||||
|
B:tank_steel_valve_yellow=true
|
||||||
|
B:tank_steel_wall_black=true
|
||||||
|
B:tank_steel_wall_blue=true
|
||||||
|
B:tank_steel_wall_brown=true
|
||||||
|
B:tank_steel_wall_cyan=true
|
||||||
|
B:tank_steel_wall_gray=true
|
||||||
|
B:tank_steel_wall_green=true
|
||||||
|
B:tank_steel_wall_light_blue=true
|
||||||
|
B:tank_steel_wall_light_gray=true
|
||||||
|
B:tank_steel_wall_lime=true
|
||||||
|
B:tank_steel_wall_magenta=true
|
||||||
|
B:tank_steel_wall_orange=true
|
||||||
|
B:tank_steel_wall_pink=true
|
||||||
|
B:tank_steel_wall_purple=true
|
||||||
|
B:tank_steel_wall_red=true
|
||||||
|
B:tank_steel_wall_white=true
|
||||||
|
B:tank_steel_wall_yellow=true
|
||||||
|
B:throttle=true
|
||||||
|
B:transition=true
|
||||||
|
B:turnout=true
|
||||||
|
B:whistle=true
|
||||||
|
B:worldspike_admin=true
|
||||||
|
B:worldspike_passive=true
|
||||||
|
B:worldspike_personal=true
|
||||||
|
B:worldspike_standard=true
|
||||||
|
B:wye=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user