sierra-modpack/config-source/waila/waila.cfg

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2023-01-24 01:54:35 -07:00
# Configuration file
client {
# The amount of time in milliseconds (1000ms = 1s) between queries to the server for Tile Entity and Entity data. There is an enforced minimum of 250 (or every 1/4 of a second).
I:waila.cfg.ratelimiter=250
}
general {
I:waila.cfg.alpha=80
I:waila.cfg.bgcolor=1048592
S:waila.cfg.blocknameformat=\u00A7f%s
S:waila.cfg.entitynameformat=\u00A7f%s
S:waila.cfg.fluidnameformat=\u00A7f%s
I:waila.cfg.fontcolor=10526880
I:waila.cfg.gradient1=5243135
I:waila.cfg.gradient2=2621567
I:waila.cfg.heartsperline=20
B:waila.cfg.hidefromdebug=false
B:waila.cfg.hidefromlist=true
B:waila.cfg.keybind=true
B:waila.cfg.liquid=false
I:waila.cfg.maxhpbeforetext=40
B:waila.cfg.metadata=false
S:waila.cfg.metadataformat=\u00A77[%s@%d]
S:waila.cfg.modnameformat=\u00A79\u00A7o%s
B:waila.cfg.newfilters=true
I:waila.cfg.posx=5000
I:waila.cfg.posy=100
I:waila.cfg.scale=100
B:waila.cfg.show=true
B:waila.cfg.showitem=true
B:waila.cfg.showmode=true
B:waila.cfg.tts=false
}
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Those are the config keys defined in modules.
# Server side, it is used to enforce keys client side using the next section.
##########################################################################################################
modules {
B:capability.energyinfo=false
B:capability.inventoryinfo=true
B:capability.tankinfo=false
B:general.showcrop=true
B:general.showents=true
B:general.showhp=true
B:general.showstates=false
B:jade.brewingstand=true
B:jade.horsechest=true
B:jade.horsestat=true
B:jade.itemframe=true
B:jade.mobbreeding=true
B:jade.mobgrowth=true
B:jade.potioneffects=true
B:oc.address=true
B:oc.componentName=true
B:oc.energy=true
B:tconstruct.casting=true
B:tconstruct.progress=true
B:tconstruct.tank=true
B:vanilla.comparator=true
B:vanilla.furnacedisplay=true
B:vanilla.jukebox=true
B:vanilla.leverstate=true
B:vanilla.redstone=true
B:vanilla.repeater=true
B:vanilla.silverfish=true
B:vanilla.spawntype=true
}
##########################################################################################################
# server_forcing
#--------------------------------------------------------------------------------------------------------#
# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above.
# This is useful for enforcing false to 'cheating' keys like silverfish.
##########################################################################################################
server_forcing {
B:capability.energyinfo=false
B:capability.inventoryinfo=false
B:capability.tankinfo=false
B:general.showcrop=false
B:general.showents=false
B:general.showhp=false
B:general.showstates=false
B:jade.brewingstand=false
B:jade.horsechest=false
B:jade.horsestat=false
B:jade.itemframe=false
B:jade.mobbreeding=false
B:jade.mobgrowth=false
B:jade.potioneffects=false
B:oc.address=false
B:oc.componentName=false
B:oc.energy=false
B:tconstruct.casting=false
B:tconstruct.progress=false
B:tconstruct.tank=false
B:vanilla.comparator=false
B:vanilla.furnacedisplay=false
B:vanilla.jukebox=false
B:vanilla.leverstate=false
B:vanilla.redstone=false
B:vanilla.repeater=false
B:vanilla.silverfish=false
B:vanilla.spawntype=false
}