sierra-modpack/config-source/treecapitator.cfg

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2023-01-24 01:54:35 -07:00
# Configuration file
~CONFIG_VERSION: 2.1
##########################################################################################################
# general_settings
#--------------------------------------------------------------------------------------------------------#
# ATTENTION: Editing this file manually is no longer necessary UNLESS YOU ARE ADDING NEW MODS/TREES.
# On the Mods list screen select the entry for Treecapitator, then click the Config button to modify these settings.
##########################################################################################################
general_settings {
# [Global] Set to true to enable Treecapitator, false to disable. [default: true]
B:enabled=true
miscellaneous_settings {
# [Global] Set to true if you want Treecapitator to log info about what it's doing, false to disable.
# If you are having an issue with the mod, set this option to true and post the resulting log to the
# Treecapitator Minecraftforum.net thread along with a detailed description of the issue. [default: false]
B:allowDebugLogging=false
# [Global] Flag to disable drops in Creative mode [default: false]
B:disableCreativeDrops=false
# [Global] Flag to disable tree chopping in Creative mode [default: false]
B:disableInCreative=false
# [Global] When true, Treecapitator will scan the Forge Ore Dictionary for blocks with an ore name matching
# one of the strings in oreDictionaryLogStrings and generate a generic tree definition for them on the fly.
# When false oreDictionaryLogStrings and oreDictionaryLeafStrings will be ignored. [default: false]
B:allowOreDictionaryLookup=false
# [Global] The list of log type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: logWood, woodRubber,]
S:oreDictionaryLogStrings=logWood, woodRubber,
# [Global] The list of leaf type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: treeLeaves,]
S:oreDictionaryLeafStrings=treeLeaves,
# [Global] Add unique block names to this list if you want to keep them from being registered as logs. This list will override
# the local user configuration, inter-mod communication (IMC) configuration, and the Ore Dictionary scanning feature.
# Use ',' to split block name from metadata and ';' to split entries.
# Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
S:blockIDBlacklist=
# [Global] Add unique item names to this list if you want to keep them from being registered as axes. This list will override
# the local user configuration and inter-mod communication (IMC) configuration.
# Use ',' to split item name from metadata and ';' to split entries.
# Refer to the UniqueNames.txt file in the config folder for a list of values. [default: ]
S:itemIDBlacklist=
}
break_speed_settings {
# [Global, PerTree] When using an item that can chop trees, the break speed will by multiplied by this value
# THIS OPTION IS IGNORED WHEN treeHeightDecidesBreakSpeed=true [range: 0.01 ~ 1.0, default: 0.256]
S:breakSpeedModifier=1.0
# [Global] When true, the log break speed is equal to original break speed / (tree height * <treeHeightModifier>)
# When false, the original break speed is multiplied by the breakSpeedModifier value [default: true]
B:treeHeightDecidesBreakSpeed=false
# [Global] See description for treeHeightDecidesBreakSpeed [range: 0.25 ~ 10.0, default: 2.0]
S:treeHeightModifier=2.0
}
item_settings {
# [Global] This setting controls whether or not Treecapitator will automatically detect axe-type items. This is
# done by checking the effectiveness of the tool against logs.
# Set to true to enable this feature, false to disable. [default: true]
B:allowAutoAxeDetection=true
# [Global] Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop
# trees with any item. [default: true]
B:needItem=true
# [Global] Enable to cause item damage based on number of blocks destroyed [default: true]
B:allowItemDamage=true
# [Global] Axes and shears will take damage this many times for each log broken. Remaining damage is
# rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
S:damageMultiplier=1.0
# [Global] Enable to allow chopping down the entire tree even if your item does not have enough damage
# remaining to cover the number of blocks. [default: false]
B:allowMoreBlocksThanDamage=true
# [Global] Set to true to have the per-block item damage amount increase after every
# increaseDamageEveryXBlocks blocks are broken. [default: false]
B:useIncreasingItemDamage=false
# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase by this
# amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
S:damageIncreaseAmount=1.0
# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase each time
# this many blocks are broken in a tree. [range: 1 ~ 500, default: 8]
I:increaseDamageEveryXBlocks=8
}
tree_chop_behavior_settings {
# [Global] This setting controls whether or not Treecapitator will automatically detect new trees when they are
# chopped. This is done by first checking Block.isLog() for the block broken, finding the highest connected block
# of the same type above the block broken, and checking Block.isLeaves() for the blocks around the top log. If
# enough leaf blocks are found the structure is considered a tree and is added to the TreeRegistry. Trees will
# also be added to your local config file to allow for tweaking of settings if desired.
# Set to true to enable this feature, false to disable. [default: true]
B:allowAutoTreeDetection=true
# [Global, PerTree] Set to false to disable Treecapitator Smart Tree Detection.
# Smart Tree Detection counts the number of leaf blocks that are adjacent to the
# top-most connected log block at the x, z location of a log you've broken. If
# there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
# Treecapitator considers it a tree and allows chopping.
# WARNING: Disabling Smart Tree Detection will remove the only safeguard against
# accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
B:allowSmartTreeDetection=true
# [Global, PerTree] If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
# Increasing this value will search further. I would try to keep it at or below 3. [range: 1 ~ 8, default: 1]
I:maxLeafIDDist=1
# [Global, PerTree] The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
I:minLeavesToID=3
# [Global, PerTree] Set to false to use the older "top log" algorithm for finding the top log of a tree.
# The old algorithm searches only the vertical column of blocks above the log you are chopping,
# the newer algorithm is able to branch out to find the true top log of a tree. [default: true]
B:useAdvancedTopLogLogic=true
# [Global] Set to true if you want only the log/leaf blocks listed with each log in a tree
# to break when that log type is chopped. When set to false it will break
# any log/leaf type blocks connected to the tree, not just the types for that tree. [default: true]
B:useStrictBlockPairing=true
# [Global] Enabling this will make leaves be destroyed when trees are chopped. [default: true]
B:destroyLeaves=true
# [Global, PerTree] When true Treecapitator will only instantly decay leaves that have actually been marked
# for decay. Set to false if you want leaves to be destroyed regardless of their decay status
# (hint: or for "leaf" blocks that are not really leaves). [default: true]
B:requireLeafDecayCheck=true
# [Global] Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar
# (ignored if destroyLeaves is false). [default: false]
B:shearLeaves=true
# [Global] Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar
# (ignored if destroyLeaves is false). [default: false]
B:shearVines=true
# [Gloabl] The maximum number of blocks allowed in a tree to be chopped. If a tree has more blocks than this
# chopping will be canceled. Set to -1 for no limit. [range: -1 ~ 2147483647, default: -1]
I:maxNumberOfBlocksInTree=-1
# [Global, PerTree] The maximum horizontal distance that the leaf breaking effect will travel from the tree (use -1 for no limit). [range: -1 ~ 100, default: 4]
I:maxHorLeafBreakDist=4
# [Global, PerTree] The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
I:maxHorLogBreakDist=16
# [Global, PerTree] The maximum vertical distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 255, default: -1]
I:maxVerLogBreakDist=-1
# [Global, PerTree] Setting this to false will allow the chopping to move downward as well as upward (and
# blocks below the one you break will be chopped) [default: true]
B:onlyDestroyUpwards=true
# [Global] Set sneakAction = "disable" to disable tree chopping while sneaking,
# set sneakAction = "enable" to only enable tree chopping while sneaking,
# set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
S:sneakAction=disable
# [Global] Set to true to enable the stacking of dropped items, false to disable. [default: false]
B:stackDrops=false
# [Global] Set to true to have items drop in place, false to have them drop at the player's position. [default: true]
B:itemsDropInPlace=true
}
enchantment_mode_settings {
# [Global] Toggle for whether or not to use the Treecapitating enchantment as opposed to requiring an item
# to be in the axeIDList to chop a tree. [default: false]
B:enableEnchantmentMode=false
# [Global] The internal ID for the Treecapitating enchantment. Change this if the default ID is conflicting
# with another mod. [range: 0 ~ 255, default: 187]
I:enchantmentID=187
# [Global] Whether or not to check the axe ID list for an item when determining if a given item can be
# imbued with the Treecapitating enchantment.
# NOTE: when set to false, any ItemTool type item (pickaxes, shovels, etc) with a high enough
# enchantability level can get the enchantment, not just axes. [default: true]
B:requireItemInAxeListForEnchant=true
}
}
##########################################################################################################
# tree_and_mod_configs
#--------------------------------------------------------------------------------------------------------#
# This category is where all your settings live that are related to trees, items that can chop trees, and mods.
# NOTE: Using item or block number IDs WILL NOT WORK. Refer to the UniqueNames.txt file in the config folder for the list of block and item IDs.
#
# How to add new mods:
#
# Keep in mind that you can also include settings marked with [PerTree] on a per-tree basis to override the global default values.
#
# Format:
# <section_name> { (typically same as modID)
# S:modID=<modID> (this can be found on the Mods screen in game or in mcmod.info)
# S:axeIDList=<unique_item_identifier>,<optional metadata>; minecraft:wooden_axe; minecraft:stone_axe
# S:shearsIDList=<unique_item_identifier>,<optional metadata>
# B:overrideIMC=<optional, defaults to false) whether or not a mod's user config (this file) should override a mod's IMC config (IMC allows mods to send messages to each other for compatibility)
#
# <tree_name> { (the tree name is just for organization and clarity)
# # logs/leaves: list of unique block name values. "," separates name and metadata, ";" separates block entries
# S:logs=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:log,0
# S:leaves=<unique block identifier>,<optional metadata>; <unique_block_identifier>,0; minecraft:leaves,0
# [optionally add per-tree settings here]
#
# }
# }
##########################################################################################################
tree_and_mod_configs {
# This setting controls whether or not IMC config messages sent by other mods will be saved to the local
# config file when they are processed by Treecapitator. The message will only be saved if your local config
# for a given mod is not set to override the IMC message. [default: true]
B:saveIMCConfigsToFile=true
# This setting controls the default behavior when a mod is both configured manually (in the config file) and
# by the mod itself via IMC (inter-mod communication). [default: false]
B:userConfigOverridesIMC=false
biomesoplenty {
S:axeIDList=BiomesOPlenty:axeMud; BiomesOPlenty:axeAmethyst
M:modID=BiomesOPlenty
B:overrideIMC=false
S:shearsIDList=
bop_cherry {
S:leaves=BiomesOPlenty:leaves3, 3 % 8
S:logs=BiomesOPlenty:logs1, 1 % 4
}
bop_darkwood {
S:leaves=BiomesOPlenty:leaves1, 3 % 8
S:logs=BiomesOPlenty:logs1, 2 % 4
}
bop_magic {
S:leaves=BiomesOPlenty:leaves1, 2 % 8
S:logs=BiomesOPlenty:logs2, 1 % 4
}
}
ic2 {
S:axeIDList=IC2:itemToolBronzeAxe; IC2:itemToolChainsaw
M:modID=IC2
B:overrideIMC=false
S:shearsIDList=IC2:itemToolChainsaw
ic2_rubber_tree {
S:leaves=IC2:blockRubLeaves
S:logs=IC2:blockRubWood
}
ic2_rubber_wood_2 {
S:leaves=minecraft:leaves, 1 % 8
S:logs=ic2:rubber_wood, 2 % 4
}
ic2_rubber_wood_0 {
S:leaves=ic2:leaves, 4 % 8
S:logs=ic2:rubber_wood, 0 % 4
}
}
natura {
S:axeIDList=Natura:natura.axe.bloodwood; Natura:natura.axe.darkwood; Natura:natura.axe.fusewood; Natura:natura.axe.ghostwood; Natura:natura.axe.netherquartz
M:modID=Natura
B:overrideIMC=false
S:shearsIDList=
eucalyptus {
S:leaves=Natura:floraleaves, 1 % 8
S:logs=Natura:tree, 0 % 4
}
ghostwood {
S:leaves=Natura:floraleavesnocolor, 1 % 8
S:logs=Natura:tree, 2 % 4
}
hopseed {
S:leaves=Natura:floraleaves, 2 % 8
S:logs=Natura:tree, 3 % 4
}
sakura {
S:leaves=Natura:floraleavesnocolor, 0 % 8
S:logs=Natura:tree, 1 % 4
}
}
thaumcraft {
M:modID=Thaumcraft
S:axeIDList=Thaumcraft:ItemAxeThaumium; Thaumcraft:ItemAxeElemental
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
greatwood {
S:leaves=Thaumcraft:blockMagicalLeaves, 0 % 8
S:logs=Thaumcraft:blockMagicalLog, 0 % 4
I:maxHorLeafBreakDist=7
B:requireLeafDecayCheck=false
}
silverwood {
S:leaves=Thaumcraft:blockMagicalLeaves, 1 % 8
S:logs=Thaumcraft:blockMagicalLog, 1 % 4
}
thaumcraft_log_greatwood_1 {
S:leaves=thaumcraft:leaves_greatwood, 0 % 8
S:logs=thaumcraft:log_greatwood, 1 % 4
}
thaumcraft_log_greatwood_0 {
S:logs=thaumcraft:log_greatwood, 0 % 4
S:leaves=thaumcraft:leaves_greatwood, 0 % 8
}
thaumcraft_log_greatwood_2 {
S:leaves=thaumcraft:leaves_greatwood, 0 % 8
S:logs=thaumcraft:log_greatwood, 2 % 4
}
}
twilightforest {
S:axeIDList=TwilightForest:item.ironwoodAxe; TwilightForest:item.knightlyAxe; TwilightForest:item.minotaurAxe; TwilightForest:item.steeleafAxe
M:modID=TwilightForest
B:overrideIMC=false
S:shearsIDList=
tf_canopy {
S:leaves=TwilightForest:tile.TFLeaves, 1 % 8
S:logs=TwilightForest:tile.TFLog, 1 % 4
}
tf_darkwood {
S:leaves=TwilightForest:tile.TFHedge, 1
S:logs=TwilightForest:tile.TFLog, 3 % 4
I:maxHorLeafBreakDist=5
I:maxLeafIDDist=2
B:requireLeafDecayCheck=false
}
tf_mangrove {
S:leaves=TwilightForest:tile.TFLeaves, 2 % 8
S:logs=TwilightForest:tile.TFLog, 2 % 4
}
tf_miner {
S:leaves=TwilightForest:tile.TFMagicLeaves, 2 % 8
S:logs=TwilightForest:tile.TFMagicLog, 2 % 4; TwilightForest:tile.TFMagicLogSpecial, 2 % 4
}
tf_oak {
S:leaves=TwilightForest:tile.TFLeaves, 0 % 8
S:logs=TwilightForest:tile.TFLog, 0 % 4
}
tf_sorting {
S:leaves=TwilightForest:tile.TFMagicLeaves, 3 % 8
S:logs=TwilightForest:tile.TFMagicLog, 3 % 4; TwilightForest:tile.TFMagicLogSpecial, 3 % 4
}
tf_time {
S:leaves=TwilightForest:tile.TFMagicLeaves, 0 % 8
S:logs=TwilightForest:tile.TFMagicLog, 0 % 4; TwilightForest:tile.TFMagicLogSpecial, 0 % 4
}
tf_transformation {
S:leaves=TwilightForest:tile.TFMagicLeaves, 1 % 8
S:logs=TwilightForest:tile.TFMagicLog, 1 % 4; TwilightForest:tile.TFMagicLogSpecial, 1 % 4
}
}
##########################################################################################################
# 1_vanilla_trees_and_items
#--------------------------------------------------------------------------------------------------------#
# This special category is the home of the vanilla tree block and item configurations. You can change the
# values in this category to suit your preferences.
#
# WARNING: This config category must not be removed! If this category is renamed or removed Treecapitator
# will assume your config file is new and reload the default user mod config settings!
##########################################################################################################
1_vanilla_trees_and_items {
M:modID=minecraft
S:axeIDList=minecraft:wooden_axe; minecraft:stone_axe; minecraft:iron_axe; minecraft:golden_axe; minecraft:diamond_axe
S:shearsIDList=minecraft:shears
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
vanilla_acacia {
S:logs=minecraft:log2, 0 % 4
S:leaves=minecraft:leaves2, 0 % 8
}
vanilla_birch {
S:logs=minecraft:log, 2 % 4
S:leaves=minecraft:leaves, 2 % 8
}
vanilla_dark_oak {
S:logs=minecraft:log2, 1 % 4
S:leaves=minecraft:leaves2, 1 % 8
}
vanilla_future_tree_1 {
S:logs=minecraft:log2, 2 % 4
S:leaves=minecraft:leaves2, 2 % 8
}
vanilla_future_tree_2 {
S:logs=minecraft:log2, 3 % 4
S:leaves=minecraft:leaves2, 3 % 8
}
vanilla_huge_brown_mushroom {
S:logs=minecraft:brown_mushroom_block, 10; minecraft:brown_mushroom_block, 15
S:leaves=minecraft:brown_mushroom_block, 1; minecraft:brown_mushroom_block, 2; minecraft:brown_mushroom_block, 3; minecraft:brown_mushroom_block, 4; minecraft:brown_mushroom_block, 5; minecraft:brown_mushroom_block, 6; minecraft:brown_mushroom_block, 7; minecraft:brown_mushroom_block, 8; minecraft:brown_mushroom_block, 9; minecraft:brown_mushroom_block, 14
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=6
}
vanilla_huge_red_mushroom {
S:logs=minecraft:red_mushroom_block, 10; minecraft:red_mushroom_block, 15
S:leaves=minecraft:red_mushroom_block, 1; minecraft:red_mushroom_block, 2; minecraft:red_mushroom_block, 3; minecraft:red_mushroom_block, 4; minecraft:red_mushroom_block, 5; minecraft:red_mushroom_block, 6; minecraft:red_mushroom_block, 7; minecraft:red_mushroom_block, 8; minecraft:red_mushroom_block, 9; minecraft:red_mushroom_block, 14
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=6
}
vanilla_jungle {
S:logs=minecraft:log, 3 % 4
S:leaves=minecraft:leaves, 3 % 8; minecraft:leaves, 0 % 8
# Optional
B:requireLeafDecayCheck=false
# Optional
I:maxHorLeafBreakDist=6
}
vanilla_oak {
S:logs=minecraft:log, 0 % 4
S:leaves=minecraft:leaves, 0 % 8
}
vanilla_spruce {
S:logs=minecraft:log, 1 % 4
S:leaves=minecraft:leaves, 1 % 8
}
}
tconstruct {
M:modID=tconstruct
S:axeIDList=tconstruct:hatchet; tconstruct:mattock; tconstruct:lumberaxe
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
}
harvestcraft {
M:modID=harvestcraft
S:axeIDList=
S:shearsIDList=
# This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
B:overrideIMC=false
harvestcraft_pammaple_0 {
S:logs=harvestcraft:pammaple, 0 % 4
S:leaves=minecraft:leaves, 1 % 8
}
harvestcraft_pammaple_1 {
S:logs=harvestcraft:pammaple, 1 % 4
S:leaves=minecraft:leaves, 1 % 8
}
harvestcraft_pammaple_2 {
S:logs=harvestcraft:pammaple, 2 % 4
S:leaves=minecraft:leaves, 1 % 8
}
}
}