74 lines
2.4 KiB
INI
74 lines
2.4 KiB
INI
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# Configuration file
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~CONFIG_VERSION: 1.12.2-2.2.20.0
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aesthetics {
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# When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used.
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B:enableArmor3DModels=true
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}
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controls {
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# When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used.
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B:customControls=false
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# The name of the Descend key when Custom Controls are enabled.
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S:descendKey=LSHIFT
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# When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works).
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B:doubleTapSprintInAir=true
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# The name of the Fly key when Custom Controls are enabled.
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S:flyKey=SPACE
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# Invert Hover Mode sneaking behavior.
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B:invertHoverSneakingBehavior=false
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}
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gui {
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# The HUD display will be shifted horizontally by this value. This value may be negative.
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I:HUDOffsetX=0
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# The HUD display will be shifted vertically by this value. This value may be negative.
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I:HUDOffsetY=0
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# How large the HUD will be rendered.
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D:HUDScale=1.0
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# Change the text color in the HUD. (Note: Color is in Integer form)
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I:HUDTextColor=15658734
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# When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show.
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B:enableEnergyHUD=true
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# When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show.
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B:enableStateHUD=true
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# When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar.
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B:enableStateMessages=true
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# When enabled, item details are only shown in the tooltip when holding Shift.
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B:holdShiftForDetails=true
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# Change the position of the HUD.
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S:hudPosition=TOP_LEFT
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# When enabled, only the energy amounts themselves will be rendered on the energy HUD.
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B:minimalEnergyHUD=false
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# When enabled, the energy HUD will display the exact amount of RF rather than just a percentage.
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B:showExactEnergyInHUD=false
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# When enabled, the HUD will display even when the chat window is opened.
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B:showHUDWhileChatting=true
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}
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sounds {
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# When enabled, jetpacks will make sounds when used.
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B:jetpackSounds=true
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}
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