457 lines
12 KiB
INI
457 lines
12 KiB
INI
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# Configuration file
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automation {
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I:formationPlaneEntityLimit=128
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}
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battery {
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I:chargedStaff=8000
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I:colorApplicator=20000
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I:entropyManipulator=200000
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I:matterCannon=200000
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I:portableCell=20000
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I:wirelessTerminal=1600000
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}
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client {
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# Possible Values: AE, EU, RF
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S:PowerUnit=AE
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# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
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S:SEARCH_MODE=AUTOSEARCH
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# Possible Values: YES, NO, UNDECIDED
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S:SEARCH_TOOLTIPS=YES
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# Possible Values: TALL, FULL, SMALL
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S:TERMINAL_STYLE=TALL
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# Controls buttons on Crafting Screen : Capped at 9
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I:craftAmtButton1=1
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# Controls buttons on Crafting Screen : Capped at 99
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I:craftAmtButton2=10
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# Controls buttons on Crafting Screen : Capped at 999
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I:craftAmtButton3=100
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# Controls buttons on Crafting Screen : Capped at 9999
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I:craftAmtButton4=1000
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B:disableColoredCableRecipesInJEI=true
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B:enableEffects=true
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# Controls buttons on Level Emitter Screen : Capped at 9
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I:levelAmtButton1=1
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# Controls buttons on Level Emitter Screen : Capped at 99
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I:levelAmtButton2=10
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# Controls buttons on Level Emitter Screen : Capped at 999
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I:levelAmtButton3=100
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# Controls buttons on Level Emitter Screen : Capped at 9999
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I:levelAmtButton4=1000
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# Controls buttons on Priority Screen : Capped at 9
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I:priorityAmtButton1=1
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# Controls buttons on Priority Screen : Capped at 99
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I:priorityAmtButton2=10
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# Controls buttons on Priority Screen : Capped at 999
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I:priorityAmtButton3=100
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# Controls buttons on Priority Screen : Capped at 9999
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I:priorityAmtButton4=1000
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B:useColoredCraftingStatus=true
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B:useTerminalUseLargeFont=false
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}
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condenser {
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I:MatterBalls=256
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I:Singularity=256000
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}
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craftingcpu {
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I:craftingCalculationTimePerTick=5
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}
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##########################################################################################################
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# features
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#--------------------------------------------------------------------------------------------------------#
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# Warning: Disabling a feature may disable other features depending on it.
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##########################################################################################################
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features {
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world {
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B:CertusOre=true
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B:CertusQuartzWorldGen=true
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B:ChargedCertusOre=true
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B:ChestLoot=true
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# Blocks that are not used in any essential recipes, also slabs and stairs.
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B:DecorativeBlocks=true
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B:DecorativeLights=true
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B:Flour=true
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B:MeteoriteWorldGen=true
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B:SkyStoneChests=true
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B:SpawnPressesInMeteorites=true
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B:TinyTNT=true
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B:VillagerTrading=true
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}
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machines {
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B:Charger=true
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B:CrystalGrowthAccelerator=true
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B:GrindStone=true
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B:Inscriber=true
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B:VibrationChamber=true
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}
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toolsclassifications {
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B:CertusQuartzTools=true
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B:NetherQuartzTools=true
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B:PoweredTools=true
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}
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tools {
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B:ChargedStaff=true
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B:ColorApplicator=true
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B:EntropyManipulator=true
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B:MatterCannon=true
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B:MeteoriteCompass=true
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B:PaintBalls=true
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B:QuartzAxe=true
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B:QuartzHoe=true
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B:QuartzKnife=true
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B:QuartzPickaxe=true
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B:QuartzSpade=true
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B:QuartzSword=true
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B:QuartzWrench=true
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B:WirelessAccessTerminal=true
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}
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networkfeatures {
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B:Channels=true
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B:QuantumNetworkBridge=true
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B:Security=true
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B:SpatialIO=true
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}
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networkbuses {
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B:AnnihilationPlane=true
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B:CableAnchor=true
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B:CraftingTerminal=true
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B:ExportBus=true
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B:FluidAnnihilationPlane=true
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B:FluidExportBus=true
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B:FluidFormationPlane=true
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B:FluidImportBus=true
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B:FluidInterface=true
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B:FluidLevelEmitter=true
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B:FluidStorageBus=true
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B:FluidTerminal=true
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B:FormationPlane=true
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B:IdentityAnnihilationPlane=true
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B:ImportBus=true
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B:Interface=true
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B:LevelEmitter=true
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B:P2PTunnel=true
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B:Panels=true
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B:PartConversionMonitor=true
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B:QuartzFiber=true
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B:StorageBus=true
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B:StorageMonitor=true
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B:Terminal=true
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B:ToggleBus=true
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}
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portablecell {
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B:PortableCell=true
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}
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storage {
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B:Condenser=true
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B:IOPort=true
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B:MEChest=true
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B:MEDrive=true
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B:StorageCells=true
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}
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networktool {
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B:MemoryCard=true
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B:NetworkTool=true
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}
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cables {
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B:CoveredCables=true
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B:DenseCables=true
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B:GlassCables=true
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B:SmartCables=true
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}
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energy {
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B:DenseEnergyCells=true
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B:EnergyAcceptor=true
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B:EnergyCells=true
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}
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p2ptunnels {
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B:P2PTunnelEU=true
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B:P2PTunnelFE=true
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B:P2PTunnelFluids=true
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B:P2PTunnelItems=true
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B:P2PTunnelLight=true
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B:P2PTunnelME=true
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B:P2PTunnelOpenComputers=true
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B:P2PTunnelPressure=true
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B:P2PTunnelRedstone=true
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}
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blockfeatures {
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B:MassCannonBlockDamage=true
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B:TinyTNTBlockDamage=true
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}
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facades {
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B:Facades=true
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}
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misc {
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B:Achievements=true
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B:CraftingLog=false
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B:Creative=true
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B:DebugLogging=false
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B:GrinderLogging=false
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B:IntegrationLogging=false
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B:LightDetector=true
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B:LogSecurityAudits=false
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B:Logging=true
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B:PacketLogging=false
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B:UnsupportedDeveloperTools=false
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B:UpdateLogging=false
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B:WebsiteRecipes=false
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}
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crafting {
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B:EnableDisassemblyCrafting=true
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B:EnableFacadeCrafting=true
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B:InWorldFluix=true
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B:InWorldPurification=true
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B:InWorldSingularity=true
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B:InterfaceTerminal=true
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}
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rendering {
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B:AlphaPass=true
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}
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craftingfeatures {
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B:CraftingCPU=true
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# Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact.
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B:CraftingManagerFallback=true
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B:MolecularAssembler=true
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B:Patterns=true
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}
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upgrades {
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B:AdvancedCards=true
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B:BasicCards=true
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B:ViewCell=true
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}
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materials {
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B:Certus=true
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B:CrystalSeeds=true
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B:Dusts=true
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B:Fluix=true
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B:Nuggets=true
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B:PureCrystals=true
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B:QuartzGlass=true
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B:Silicon=true
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B:SkyStone=true
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}
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craftingcomponents {
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B:Cores=true
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B:MatterBall=true
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B:Presses=true
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B:PrintedCircuits=true
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B:Processors=true
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}
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commands {
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B:ChunkLoggerTrace=false
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}
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}
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general {
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# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
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B:removeCrashingItemsOnLoad=false
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}
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##########################################################################################################
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# grindstone
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#--------------------------------------------------------------------------------------------------------#
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# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
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##########################################################################################################
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grindstone {
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# Blacklists the exact oredict name from being handled by any recipe.
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S:blacklist <
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>
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# The list of types to handle. Specify without a prefix like ore or dust.
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S:grinderOres <
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Obsidian
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Ender
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EnderPearl
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Coal
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Iron
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Gold
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Charcoal
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NetherQuartz
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CertusQuartz
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Wheat
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Fluix
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Copper
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Tin
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Silver
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Lead
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Bronze
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Brass
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Platinum
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Nickel
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Invar
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Aluminium
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Electrum
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Osmium
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Zinc
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>
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# Chance to actually get an output with stacksize > 1.
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D:oreDoublePercentage=90.0
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}
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##########################################################################################################
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# modintegration
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#--------------------------------------------------------------------------------------------------------#
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# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
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##########################################################################################################
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modintegration {
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S:CraftTweaker=AUTO
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S:IndustrialCraft2=AUTO
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S:InventoryTweaks=AUTO
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S:JustEnoughItems=AUTO
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S:Mekanism=AUTO
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S:MineFactoryReloaded=AUTO
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S:OpenComputers=AUTO
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S:Railcraft=AUTO
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S:Tesla=AUTO
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S:TheOneProbe=AUTO
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S:Waila=AUTO
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}
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powerratios {
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D:ForgeEnergy=0.5
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D:IC2=2.0
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D:UsageMultiplier=1.0
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}
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spatialio {
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D:spatialPowerExponent=1.35
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D:spatialPowerMultiplier=1250.0
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I:storageDimensionID=2
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I:storageProviderID=-11
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}
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##########################################################################################################
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# tickrates
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#--------------------------------------------------------------------------------------------------------#
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# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
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##########################################################################################################
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tickrates {
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I:AnnihilationPlane.max=120
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I:AnnihilationPlane.min=2
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I:Charger.max=120
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I:Charger.min=10
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I:ExportBus.max=60
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I:ExportBus.min=5
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I:FluidExportBus.max=60
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I:FluidExportBus.min=5
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I:FluidImportBus.max=40
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I:FluidImportBus.min=5
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I:FluidStorageBus.max=60
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I:FluidStorageBus.min=5
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I:IOPort.max=5
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I:IOPort.min=1
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I:ImportBus.max=40
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I:ImportBus.min=5
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I:Inscriber.max=1
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I:Inscriber.min=1
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I:Interface.max=120
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I:Interface.min=5
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I:ItemTunnel.max=60
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I:ItemTunnel.min=5
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I:LightTunnel.max=60
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I:LightTunnel.min=5
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I:METunnel.max=20
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I:METunnel.min=5
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I:OpenComputersTunnel.max=5
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I:OpenComputersTunnel.min=1
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I:PressureTunnel.max=120
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I:PressureTunnel.min=1
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I:StorageBus.max=60
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I:StorageBus.min=5
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I:VibrationChamber.max=40
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I:VibrationChamber.min=10
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}
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##########################################################################################################
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# wireless
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#--------------------------------------------------------------------------------------------------------#
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# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
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# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
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##########################################################################################################
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wireless {
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D:wirelessBaseCost=8.0
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D:wirelessBaseRange=16.0
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D:wirelessBoosterExp=1.5
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D:wirelessBoosterRangeMultiplier=1.0
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D:wirelessCostMultiplier=1.0
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D:wirelessTerminalDrainMultiplier=1.0
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}
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worldgen {
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D:meteoriteClusterChance=0.1
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I:meteoriteDimensionWhitelist <
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0
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>
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I:meteoriteMaximumSpawnHeight=180
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I:minMeteoriteDistance=707
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I:quartzOresClusterAmount=15
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I:quartzOresPerCluster=4
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D:spawnChargedChance=0.07999998331069946
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}
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