49 lines
2.7 KiB
INI
49 lines
2.7 KiB
INI
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General configuration
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##########################################################################################################
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general {
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# How far (in blocks) should border shunts scan for the next island shunt per tick? [range: 1 ~ 2000, default: 10]
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I:borderTick=10
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# How far (in blocks) should border shunts scan for the next island shunt? [range: 1 ~ 2000, default: 150]
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I:borderTimeout=150
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# How far (in blocks) should each island shunt scan for the next island shunt? [range: 1 ~ 100, default: 20]
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I:islandTimeout=20
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# How many crossing relay boxes should be scanned per tick? PERFORMANCE NOTE: Total blocks scanned = borderTick * parallelScans. The higher this number, the amount of blocks scanned per tick is multiplied. [range: 1 ~ 20, default: 1]
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I:parallelScans=1
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# How many letters should be rendered in a tooltip before it wraps down to the next line? [range: 64 ~ 5412, default: 256]
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I:tooltipCharWrapLength=256
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}
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traffic_light {
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# What entity classes will activate the traffic signal sensors? [default: [minecraftransportsimulator.vehicles.main.EntityVehicleD_Moving], [com.mrcrayfish.vehicle.entity.EntityVehicle], [com.flansmod.common.driveables.EntityDriveable], [net.fexcraft.mod.fvtm.sys.legacy.LandVehicle], [net.fexcraft.mod.fvtm.sys.uni12.ULandVehicle], [net.minecraft.entity.passive.EntityPig], [net.minecraft.entity.passive.EntityHorse], [net.minecraft.entity.passive.EntityDonkey], [net.minecraft.entity.passive.EntityMule], [net.minecraft.entity.passive.EntitySkeletonHorse], [net.minecraft.entity.passive.EntityZombieHorse], [de.maxhenkel.car.entity.car.base.EntityVehicleBase]]
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S:sensorClasses <
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minecraftransportsimulator.vehicles.main.EntityVehicleD_Moving
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com.mrcrayfish.vehicle.entity.EntityVehicle
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com.flansmod.common.driveables.EntityDriveable
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net.fexcraft.mod.fvtm.sys.legacy.LandVehicle
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net.fexcraft.mod.fvtm.sys.uni12.ULandVehicle
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net.minecraft.entity.passive.EntityPig
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net.minecraft.entity.passive.EntityHorse
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net.minecraft.entity.passive.EntityDonkey
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net.minecraft.entity.passive.EntityMule
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net.minecraft.entity.passive.EntitySkeletonHorse
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net.minecraft.entity.passive.EntityZombieHorse
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de.maxhenkel.car.entity.car.base.EntityVehicleBase
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>
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# How far up (in blocks) should traffic signal sensors scan for entities? [Min = 0, Max = 10, Default = 5] [range: 0 ~ 10, default: 5]
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I:sensorScanHeight=5
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}
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