sierra-modpack/config-source/forestry/gamemodes/HARD.cfg

145 lines
4.6 KiB
INI
Raw Permalink Normal View History

2023-01-24 01:54:35 -07:00
# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
S:demand.modifier=4.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 1]
I:fertilizer.modifier=1
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
S:combustion=0.5
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
S:generator=0.5
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
S:biogas=0.5
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
S:generator=0.5
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
I:can=8
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
I:capsule=2
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
I:refractory=2
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
I:apatite=5
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
I:ash=0
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
I:wheat=1
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
I:bucket=4
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
I:can=5
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
I:compost=150
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
I:fertilizer=100
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:cactus=10
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:cane=10
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:mushroom=10
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
I:sapling=50
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:wheat=10
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
I:apple=60
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
I:seed=3
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
I:apple=8
}
}
}