sierra-modpack/config-source/environmentalcreepers.cfg

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2023-01-24 01:54:35 -07:00
# Configuration file
Generic {
# If true, then the global config file is copied to the world
# (in data/environmentalcreepers/environmentalcreepers.cfg), if one doesn't exist there yet.
B:copyConfigToWorld=true
# The maximum y position where Creeper explosions will do block damage,
# if enableCreeperAltitudeCondition is enabled.
I:creeperAltitudeDamageMaxY=64
# The minimum y position where Creeper explosions will do block damage,
# if enableCreeperAltitudeCondition is enabled.
I:creeperAltitudeDamageMinY=-64
# The chance of Creeper explosions to cause other Creepers to trigger within range. Set to 1.0 to always trigger.
D:creeperChainReactionChance=1.0
# The maximum distance within which a Creeper exploding will cause a chain reaction.
D:creeperChainReactionMaxDistance=16.0
# The chance of Creeper explosions to drop the blocks as items. Set to 1.0 to always drop.
D:creeperExplosionBlockDropChance=1.0
# The strength of Charged Creeper explosions. Default in vanilla: 6.0 (double of normal Creepers).
D:creeperExplosionStrengthCharged=6.0
# The strength of Creeper explosions. Default in vanilla: 3.0 for normal Creepers (becomes double ie. 6.0 for Charged Creepers).
D:creeperExplosionStrengthNormal=3.0
# Completely disable Creeper explosion from damaging blocks
B:disableCreeperExplosionBlockDamage=true
# Completely disable Creepers from exploding
B:disableCreeperExplosionCompletely=false
# Disable Creeper explosions from damaging items on the ground
B:disableCreeperExplosionItemDamage=true
# Completely disable other explosions than Creepers from damaging blocks
B:disableOtherExplosionBlockDamage=false
# Disable other explosions than Creepers from damaging items on the ground
B:disableOtherExplosionItemDamage=true
# Enable setting a y range for Creepers to do block damage.
# Set the range in 'creeperAltitudeDamageMaxY' and 'creeperAltitudeDamageMinY'.
B:enableCreeperAltitudeCondition=false
# When enabled, a Creeper exploding has a chance to trigger other nearby Creepers.
B:enableCreeperExplosionChainReaction=false
# Modify the chance of Creeper explosions to drop the blocks as items. Set the chance in creeperExplosionBlockDropChance.
B:modifyCreeperExplosionDropChance=true
# Modify the strength of Creeper explosions.
B:modifyCreeperExplosionStrength=false
# Modify the chance of other explosions than Creepers to drop the blocks as items. Set the chance in otherExplosionBlockDropChance.
B:modifyOtherExplosionDropChance=true
# The chance of other explosions than Creepers to drop the blocks as items. Set to 1.0 to always drop.
D:otherExplosionBlockDropChance=1.0
# If true, then configs are attempted to be read from a config inside the world
# (in data/environmentalcreepers/environmentalcreepers.cfg), if one exists there.
B:usePerWorldConfig=true
# Log some messages on each explosion, for debugging purposes. Leave disabled for normal use.
B:verboseLogging=false
}
Lists {
# The list type for the explosion class filtering.
# Either 'none' or 'blacklist' or 'whitelist'.
# Blacklisted (or non-whitelisted) entities will not be removed from the explosion damage list.
# This allows for example those entities to run their custom code when damaged by explosions.
S:entityClassListType=blacklist
# A list of full class names of entities that should be ignored.
# This means that these entities will not get removed from the
# list of entities to be damaged by the explosion, allowing these
# entities to handle the explosion code themselves.
# Used if entityClassListType = blacklist
S:entityTypeBlacklist <
appeng.entity.EntitySingularity
>
# A list of full class names of entities that are the only ones
# that should be acted on, see the comment on entityTypeBlacklist.
# Used if entityClassListType = whitelist
S:entityTypeWhitelist <
>
# The list type for the explosion class filtering.
# Either 'none' or 'blacklist' or 'whitelist'.
# Blacklisted (or non-whitelisted) explosion types won't be handled by this mod.
S:explosionClassListType=blacklist
# A list of full class names of explosions that should be ignored. Used if explosionClassListType = blacklist
S:explosionTypeBlacklist <
slimeknights.tconstruct.gadgets.entity.ExplosionEFLN
>
# A list of full class names of explosions that are the only ones that should be acted on. Used if explosionClassListType = whitelist
S:explosionTypeWhitelist <
>
}