46 lines
1.6 KiB
INI
46 lines
1.6 KiB
INI
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# Configuration file
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~CONFIG_VERSION: 1
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##########################################################################################################
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# common
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#--------------------------------------------------------------------------------------------------------#
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# Settings applied to all facades.
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#
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# By default full blocks with no tile entity and a model do not need whitelisting.
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# This will only be read once during client startup.
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##########################################################################################################
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common {
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# Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
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B:allowTileEntityFacades=false
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}
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##########################################################################################################
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# facades
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#--------------------------------------------------------------------------------------------------------#
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# A way to explicitly handle certain blocks as facades.
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#
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# Blocks can be added by their resource location under the following rules.
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# - One category per domain like minecraft or appliedenergistics2
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# - One key per id. E.g. glass in case of minecraft:glass
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# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed
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##########################################################################################################
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facades {
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minecraft {
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I:glass=16
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I:stained_glass=16
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}
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appliedenergistics2 {
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I:quartz_glass=16
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I:quartz_vibrant_glass=16
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}
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}
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