74 lines
1.7 KiB
Swift
74 lines
1.7 KiB
Swift
//
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// Block.swift
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// Privyet
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//
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// Created by Amy Bowersox on 5/23/20.
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// Copyright © 2020 Erbosoft Metaverse Design Solutions. All rights reserved.
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//
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import Foundation
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import SpriteKit
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// Colors that may be applied to blocks (whcih controls the sprite image they use)
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enum BlockColor: Int, CustomStringConvertible, CaseIterable {
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case Blue = 0, Orange, Purple, Red, Teal, Yellow, Green
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var spriteName: String {
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switch self {
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case .Blue:
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return "blue"
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case .Orange:
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return "orange"
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case .Purple:
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return "purple"
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case .Red:
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return "red"
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case .Teal:
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return "teal"
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case .Yellow:
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return "yellow"
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case .Green:
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return "green"
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}
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}
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var description: String {
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return self.spriteName
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}
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}
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// Represents a single block in the game.
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class Block: Hashable, CustomStringConvertible {
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// Constants
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let color: BlockColor
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// Properties
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var column: Int
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var row: Int
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var sprite: SKSpriteNode?
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var spriteName: String {
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return color.spriteName
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}
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static func == (lhs: Block, rhs: Block) -> Bool {
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return lhs.column == rhs.column && lhs.row == rhs.row
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&& lhs.color.rawValue == rhs.color.rawValue
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}
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func hash(into hasher: inout Hasher) {
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hasher.combine(column)
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hasher.combine(row)
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}
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var description: String {
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return "\(color): [\(column), \(row)]"
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}
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init(column: Int, row: Int, color: BlockColor) {
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self.column = column
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self.row = row
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self.color = color
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}
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}
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