privyet/Privyet/Block.swift

78 lines
1.8 KiB
Swift

//
// Block.swift
// Privyet
//
// Created by Amy Bowersox on 5/23/20.
// Copyright © 2020 Erbosoft Metaverse Design Solutions. All rights reserved.
//
import Foundation
import SpriteKit
// Colors that may be applied to blocks (whcih controls the sprite image they use)
enum BlockColor: Int, CustomStringConvertible, CaseIterable {
case Blue = 0, Orange, Purple, Red, Teal, Yellow, Green
var spriteName: String {
switch self {
case .Blue:
return "blue"
case .Orange:
return "orange"
case .Purple:
return "purple"
case .Red:
return "red"
case .Teal:
return "teal"
case .Yellow:
return "yellow"
case .Green:
return "green"
}
}
var description: String {
return self.spriteName
}
static func random() -> BlockColor {
return BlockColor.allCases.shuffled().first!
}
}
// Represents a single block in the game.
class Block: Hashable, CustomStringConvertible {
// Constants
let color: BlockColor
// Properties
var column: Int
var row: Int
var sprite: SKSpriteNode?
var spriteName: String {
return color.spriteName
}
static func == (lhs: Block, rhs: Block) -> Bool {
return lhs.column == rhs.column && lhs.row == rhs.row
&& lhs.color.rawValue == rhs.color.rawValue
}
func hash(into hasher: inout Hasher) {
hasher.combine(column)
hasher.combine(row)
}
var description: String {
return "\(color): [\(column), \(row)]"
}
init(column: Int, row: Int, color: BlockColor) {
self.column = column
self.row = row
self.color = color
}
}