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65 changed files with 657 additions and 105 deletions

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@ -13,7 +13,6 @@
E1EB2FBA247A33F200AA6A24 /* GameViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = E1EB2FB9247A33F200AA6A24 /* GameViewController.swift */; };
E1EB2FBD247A33F200AA6A24 /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = E1EB2FBB247A33F200AA6A24 /* Main.storyboard */; };
E1EB2FBF247A340600AA6A24 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = E1EB2FBE247A340600AA6A24 /* Assets.xcassets */; };
E1EB2FC2247A340600AA6A24 /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = E1EB2FC0247A340600AA6A24 /* LaunchScreen.storyboard */; };
E1EB2FCD247A340700AA6A24 /* PrivyetTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = E1EB2FCC247A340700AA6A24 /* PrivyetTests.swift */; };
E1EB2FD8247A340700AA6A24 /* PrivyetUITests.swift in Sources */ = {isa = PBXBuildFile; fileRef = E1EB2FD7247A340700AA6A24 /* PrivyetUITests.swift */; };
E1EB2FE6247A37EB00AA6A24 /* Sounds in Resources */ = {isa = PBXBuildFile; fileRef = E1EB2FE5247A37EB00AA6A24 /* Sounds */; };
@ -29,6 +28,7 @@
E1EB2FFB247A5E4200AA6A24 /* ZShape.swift in Sources */ = {isa = PBXBuildFile; fileRef = E1EB2FFA247A5E4200AA6A24 /* ZShape.swift */; };
E1EB2FFD247AF6ED00AA6A24 /* Privyet.swift in Sources */ = {isa = PBXBuildFile; fileRef = E1EB2FFC247AF6ED00AA6A24 /* Privyet.swift */; };
E1EB2FFE247B2FFA00AA6A24 /* Sprites.atlas in Resources */ = {isa = PBXBuildFile; fileRef = E1EB2FE7247A380100AA6A24 /* Sprites.atlas */; };
E1EB3001247E480300AA6A24 /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = E1EB2FFF247E480300AA6A24 /* LaunchScreen.storyboard */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
@ -56,7 +56,6 @@
E1EB2FB9247A33F200AA6A24 /* GameViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GameViewController.swift; sourceTree = "<group>"; };
E1EB2FBC247A33F200AA6A24 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/Main.storyboard; sourceTree = "<group>"; };
E1EB2FBE247A340600AA6A24 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
E1EB2FC1247A340600AA6A24 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/LaunchScreen.storyboard; sourceTree = "<group>"; };
E1EB2FC3247A340600AA6A24 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
E1EB2FC8247A340700AA6A24 /* PrivyetTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = PrivyetTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
E1EB2FCC247A340700AA6A24 /* PrivyetTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PrivyetTests.swift; sourceTree = "<group>"; };
@ -77,6 +76,7 @@
E1EB2FF8247A5C8200AA6A24 /* SShape.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SShape.swift; sourceTree = "<group>"; };
E1EB2FFA247A5E4200AA6A24 /* ZShape.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ZShape.swift; sourceTree = "<group>"; };
E1EB2FFC247AF6ED00AA6A24 /* Privyet.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Privyet.swift; sourceTree = "<group>"; };
E1EB3000247E480300AA6A24 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; name = Base; path = Base.lproj/LaunchScreen.storyboard; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -127,6 +127,7 @@
E1EB2FB0247A33F200AA6A24 /* Privyet */ = {
isa = PBXGroup;
children = (
E1EB2FFF247E480300AA6A24 /* LaunchScreen.storyboard */,
E1EB2FB1247A33F200AA6A24 /* AppDelegate.swift */,
E1EB2FB5247A33F200AA6A24 /* Actions.sks */,
E1EB2FB7247A33F200AA6A24 /* GameScene.swift */,
@ -135,7 +136,6 @@
E1EB2FE5247A37EB00AA6A24 /* Sounds */,
E1EB2FBB247A33F200AA6A24 /* Main.storyboard */,
E1EB2FBE247A340600AA6A24 /* Assets.xcassets */,
E1EB2FC0247A340600AA6A24 /* LaunchScreen.storyboard */,
E1EB2FC3247A340600AA6A24 /* Info.plist */,
E1EB2FE8247A3CB900AA6A24 /* Array2D.swift */,
E1EB2FEA247A408800AA6A24 /* Block.swift */,
@ -277,8 +277,8 @@
E1EB2FFE247B2FFA00AA6A24 /* Sprites.atlas in Resources */,
E1EB2FE6247A37EB00AA6A24 /* Sounds in Resources */,
E1EB2FBD247A33F200AA6A24 /* Main.storyboard in Resources */,
E1EB3001247E480300AA6A24 /* LaunchScreen.storyboard in Resources */,
E1EB2FBF247A340600AA6A24 /* Assets.xcassets in Resources */,
E1EB2FC2247A340600AA6A24 /* LaunchScreen.storyboard in Resources */,
E1EB2FB6247A33F200AA6A24 /* Actions.sks in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
@ -361,10 +361,10 @@
name = Main.storyboard;
sourceTree = "<group>";
};
E1EB2FC0247A340600AA6A24 /* LaunchScreen.storyboard */ = {
E1EB2FFF247E480300AA6A24 /* LaunchScreen.storyboard */ = {
isa = PBXVariantGroup;
children = (
E1EB2FC1247A340600AA6A24 /* Base */,
E1EB3000247E480300AA6A24 /* Base */,
);
name = LaunchScreen.storyboard;
sourceTree = "<group>";

View File

@ -11,34 +11,37 @@
"size" : "20x20"
},
{
"filename" : "icon-29pt.png",
"filename" : "privyet-icon-58sq.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "29x29"
},
{
"filename" : "privyet-icon-87sq.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "29x29"
},
{
"filename" : "icon-40pt.png",
"filename" : "privyet-icon-80sq.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
},
{
"filename" : "privyet-icon-120sq-1.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "40x40"
},
{
"filename" : "icon-60pt.png",
"filename" : "privyet-icon-120sq.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "60x60"
},
{
"filename" : "privyet-icon-180sq.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "60x60"
@ -89,6 +92,7 @@
"size" : "83.5x83.5"
},
{
"filename" : "privyet-1024sq.png",
"idiom" : "ios-marketing",
"scale" : "1x",
"size" : "1024x1024"

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@ -0,0 +1,200 @@
{
"images" : [
{
"extent" : "full-screen",
"filename" : "privyet-launch-2688.png",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "portrait",
"scale" : "3x",
"subtype" : "2688h"
},
{
"extent" : "full-screen",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "landscape",
"scale" : "3x",
"subtype" : "2688h"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-1792.png",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "portrait",
"scale" : "2x",
"subtype" : "1792h"
},
{
"extent" : "full-screen",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "landscape",
"scale" : "2x",
"subtype" : "1792h"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-2436.png",
"idiom" : "iphone",
"minimum-system-version" : "11.0",
"orientation" : "portrait",
"scale" : "3x",
"subtype" : "2436h"
},
{
"extent" : "full-screen",
"idiom" : "iphone",
"minimum-system-version" : "11.0",
"orientation" : "landscape",
"scale" : "3x",
"subtype" : "2436h"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-2208.png",
"idiom" : "iphone",
"minimum-system-version" : "8.0",
"orientation" : "portrait",
"scale" : "3x",
"subtype" : "736h"
},
{
"extent" : "full-screen",
"idiom" : "iphone",
"minimum-system-version" : "8.0",
"orientation" : "landscape",
"scale" : "3x",
"subtype" : "736h"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-1334.png",
"idiom" : "iphone",
"minimum-system-version" : "8.0",
"orientation" : "portrait",
"scale" : "2x",
"subtype" : "667h"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-960.png",
"idiom" : "iphone",
"minimum-system-version" : "7.0",
"orientation" : "portrait",
"scale" : "2x"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-1136.png",
"idiom" : "iphone",
"minimum-system-version" : "7.0",
"orientation" : "portrait",
"scale" : "2x",
"subtype" : "retina4"
},
{
"extent" : "full-screen",
"idiom" : "ipad",
"minimum-system-version" : "7.0",
"orientation" : "portrait",
"scale" : "1x"
},
{
"extent" : "full-screen",
"idiom" : "ipad",
"minimum-system-version" : "7.0",
"orientation" : "landscape",
"scale" : "1x"
},
{
"extent" : "full-screen",
"idiom" : "ipad",
"minimum-system-version" : "7.0",
"orientation" : "portrait",
"scale" : "2x"
},
{
"extent" : "full-screen",
"idiom" : "ipad",
"minimum-system-version" : "7.0",
"orientation" : "landscape",
"scale" : "2x"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-480.png",
"idiom" : "iphone",
"orientation" : "portrait",
"scale" : "1x"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-961.png",
"idiom" : "iphone",
"orientation" : "portrait",
"scale" : "2x"
},
{
"extent" : "full-screen",
"filename" : "privyet-launch-1137.png",
"idiom" : "iphone",
"orientation" : "portrait",
"scale" : "2x",
"subtype" : "retina4"
},
{
"extent" : "to-status-bar",
"idiom" : "ipad",
"orientation" : "portrait",
"scale" : "1x"
},
{
"extent" : "full-screen",
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"orientation" : "portrait",
"scale" : "1x"
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{
"extent" : "to-status-bar",
"idiom" : "ipad",
"orientation" : "landscape",
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{
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{
"extent" : "to-status-bar",
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"orientation" : "portrait",
"scale" : "2x"
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{
"extent" : "full-screen",
"idiom" : "ipad",
"orientation" : "portrait",
"scale" : "2x"
},
{
"extent" : "to-status-bar",
"idiom" : "ipad",
"orientation" : "landscape",
"scale" : "2x"
},
{
"extent" : "full-screen",
"idiom" : "ipad",
"orientation" : "landscape",
"scale" : "2x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
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@ -0,0 +1,22 @@
{
"images" : [
{
"filename" : "panelback.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "panelback@2x.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="16097" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina6_1" orientation="portrait" appearance="light"/>
<device id="retina6_5" orientation="portrait" appearance="light"/>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="16087"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
@ -14,13 +14,14 @@
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<rect key="frame" x="0.0" y="0.0" width="414" height="896"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" systemColor="systemOrangeColor" red="1" green="0.58431372550000005" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="backgroundColor" red="0.0" green="0.16078431372549018" blue="0.83921568627450982" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="tintColor" white="0.0" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
<point key="canvasLocation" x="52.173913043478265" y="375"/>
</scene>
</scenes>
</document>

View File

@ -11,58 +11,62 @@
<scene sceneID="tXr-a1-R10">
<objects>
<viewController modalPresentationStyle="fullScreen" id="BV1-FR-VrT" customClass="GameViewController" customModule="Privyet" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="3se-qz-xqx" customClass="SKView">
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<autoresizingMask key="autoresizingMask" flexibleMinX="YES" flexibleMinY="YES" flexibleMaxY="YES"/>
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<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="999" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="G8x-d8-J4Q">
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<color key="textColor" red="0.54509803921568623" green="0.45490196078431372" blue="0.76078431372549016" alpha="1" colorSpace="calibratedRGB"/>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="999" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" id="G8x-d8-J4Q">
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<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="SCORE" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" id="InR-1s-zXh">
<rect key="frame" x="7" y="4" width="70" height="21"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" flexibleMinY="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" name="Avenir-Black" family="Avenir" pointSize="15"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="999" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" id="Zja-c9-zBQ">
<rect key="frame" x="0.0" y="14" width="84" height="39"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" flexibleMinY="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" name="Avenir-Black" family="Avenir" pointSize="20"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
</subviews>
</view>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="NEXT" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="kjl-Kl-IpX">
<rect key="frame" x="257" y="44" width="40" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" name="Avenir-Heavy" family="Avenir" pointSize="15"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="HOLD" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" id="BOe-2c-WvE">
<rect key="frame" x="257" y="204" width="50" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" name="Avenir-Heavy" family="Avenir" pointSize="15"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" systemColor="systemPurpleColor" red="0.68627450980000004" green="0.32156862749999998" blue="0.87058823529999996" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<gestureRecognizers/>
@ -99,10 +103,10 @@
</connections>
</swipeGestureRecognizer>
</objects>
<point key="canvasLocation" x="-64" y="86"/>
<point key="canvasLocation" x="-65.217391304347828" y="85.714285714285708"/>
</scene>
</scenes>
<resources>
<image name="whitebg" width="84" height="100"/>
<image name="panelback" width="84" height="100"/>
</resources>
</document>

View File

@ -9,10 +9,9 @@
import Foundation
import SpriteKit
let NumberOfColors: UInt32 = 6
enum BlockColor: Int, CustomStringConvertible {
case Blue = 0, Orange, Purple, Red, Teal, Yellow
// Colors that may be applied to blocks (whcih controls the sprite image they use)
enum BlockColor: Int, CustomStringConvertible, CaseIterable {
case Blue = 0, Orange, Purple, Red, Teal, Yellow, Green
var spriteName: String {
switch self {
@ -28,18 +27,56 @@ enum BlockColor: Int, CustomStringConvertible {
return "teal"
case .Yellow:
return "yellow"
case .Green:
return "green"
}
}
var description: String {
return self.spriteName
}
}
// Rectangles in block coordinates
class BlockRect {
var left: Int
var top: Int
var right: Int
var bottom: Int
static func random() -> BlockColor {
return BlockColor(rawValue:Int(arc4random_uniform(NumberOfColors)))!
init(left: Int, top: Int, right: Int, bottom: Int) {
self.left = left
self.top = top
self.right = right
self.bottom = bottom
}
convenience init(x: Int, y: Int) {
self.init(left: x, top: y, right: x, bottom: y)
}
var width: Int {
return right - left + 1
}
var height: Int {
return bottom - top + 1
}
static func +(lhs: BlockRect, rhs: BlockRect) -> BlockRect {
return BlockRect(left: min(lhs.left, rhs.left), top: min(lhs.top, rhs.top), right: max(lhs.right, rhs.right), bottom: max(lhs.bottom, rhs.bottom))
}
static func +=(lhs: BlockRect, rhs: BlockRect) -> BlockRect {
lhs.left = min(lhs.left, rhs.left)
lhs.top = min(lhs.top, rhs.top)
lhs.right = max(lhs.right, rhs.right)
lhs.bottom = max(lhs.bottom, rhs.bottom)
return lhs
}
}
// Represents a single block in the game.
class Block: Hashable, CustomStringConvertible {
// Constants
let color: BlockColor

View File

@ -22,6 +22,9 @@ class GameScene: SKScene {
var tickLengthMillis = TickLengthLevelOne
var lastTick: NSDate?
var scaleFactor: CGFloat!
var holdControlRect: CGRect!
var textureCache = Dictionary<String, SKTexture>()
var textureAtlas: SKTextureAtlas?
@ -31,38 +34,54 @@ class GameScene: SKScene {
override init(size: CGSize) {
super.init(size: size)
print("Init scene with size \(size)")
//print("Init scene with size \(size)")
textureAtlas = SKTextureAtlas(named: "Sprites")
anchorPoint = CGPoint(x: 0, y: 1.0)
let background = SKSpriteNode(imageNamed: "background")
print("Background is sized \(background.size)")
//print("Background is sized \(background.size)")
// Scale computations
scaleFactor = CGFloat(min(size.width / background.size.width, size.height / background.size.height))
background.position = CGPoint(x: 0, y: 0)
background.anchorPoint = CGPoint(x: 0, y: 1.0)
background.setScale(scaleFactor)
addChild(background)
gameLayer.setScale(scaleFactor)
addChild(gameLayer)
// Load and add the game board and shape layer
let gameBoardTexture = SKTexture(imageNamed: "gameboard")
let gameBoard = SKSpriteNode(texture: gameBoardTexture, size: CGSize(width: BlockSize * CGFloat(NumColumns), height: BlockSize * CGFloat(NumRows)))
gameBoard.anchorPoint = CGPoint(x: 0, y: 1.0)
gameBoard.position = LayerPosition
shapeLayer.position = LayerPosition
shapeLayer.addChild(gameBoard)
gameLayer.addChild(shapeLayer)
// Calculate area of "hold" piece for hit-testing
let holdBBox = Shape.boundingBox(baseColumn: HoldColumn, baseRow: HoldRow)
let holdWidth = CGFloat(holdBBox.width) * BlockSize
let holdHeight = CGFloat(holdBBox.height) * BlockSize
let holdX = LayerPosition.x + (CGFloat(HoldColumn) * BlockSize)
let holdY = LayerPosition.y + (CGFloat(HoldRow) * BlockSize)
holdControlRect = CGRect(x: holdX * scaleFactor, y: holdY * scaleFactor, width: holdWidth * scaleFactor, height: holdHeight * scaleFactor)
// Set the theme music to play infinitely.
run(SKAction.repeatForever(SKAction.playSoundFileNamed("Sounds/theme.mp3", waitForCompletion: true)))
}
// Convenience function to play a sound file.
func playSound(sound: String) {
run(SKAction.playSoundFileNamed(sound, waitForCompletion: false))
}
// Called once per frame by the framework, before it's rendered.
override func update(_ currentTime: TimeInterval) {
// Called before each frame is rendered
guard let lastTick = lastTick else {
return
}
@ -71,23 +90,32 @@ class GameScene: SKScene {
self.lastTick = NSDate()
tick?()
}
}
// Starts the game tick going.
func startTicking() {
lastTick = NSDate()
}
// Stops the game tick.
func stopTicking() {
lastTick = nil
}
// Convert bucket row/column coordinates to display coordinates.
func pointForColumn(column: Int, row: Int) -> CGPoint {
let x = LayerPosition.x + (CGFloat(column) * BlockSize) + (BlockSize / 2)
let y = LayerPosition.y - ((CGFloat(row) * BlockSize) + (BlockSize / 2))
return CGPoint(x: x, y: y)
}
func rectForBucket() -> CGRect {
let width = CGFloat(NumColumns) * BlockSize
let height = CGFloat(NumRows) * BlockSize
return CGRect(x: (LayerPosition.x + (BlockSize / 2)) * scaleFactor, y: (LayerPosition.y + (BlockSize / 2)) * scaleFactor, width: width * scaleFactor, height: height * scaleFactor)
}
// Add the "preview" shape to the current scene. This also "rezzes in" a shape's block sprites.
func addPreviewShapeToScene(shape: Shape, completion: @escaping () -> ()) {
for block in shape.blocks {
var texture = textureCache[block.spriteName]
@ -115,6 +143,7 @@ class GameScene: SKScene {
run(SKAction.sequence([waitAction, completeAction]))
}
// Move the "preview" shape into position so it becomes the new "falling" shape.
func movePreviewShape(shape: Shape, completion: @escaping () -> ()) {
for block in shape.blocks {
let sprite = block.sprite!
@ -128,6 +157,7 @@ class GameScene: SKScene {
run(SKAction.sequence([waitAction, completeAction]))
}
// Redraw the falling shape by shifting the position of its component blocks.
func redrawShape(shape: Shape, completion: @escaping () -> ()) {
for block in shape.blocks {
let sprite = block.sprite!
@ -141,9 +171,21 @@ class GameScene: SKScene {
}
}
func animateCollapsingLines(linesToRemove: Array<Array<Block>>, fallenBlocks: Array<Array<Block>>, completion: @escaping () -> ()) {
// Animate the removed lines "exploding" and the remaining blocks dropping into place.
func animateCollapsingLines(linesToRemove: Array<Array<Block>>, fallenBlocks: Array<Array<Block>>, fadingShapes: Array<Shape>, completion: @escaping () -> ()) {
var longestDuration: TimeInterval = 0
// Animate the shapes fading out
for fadeShape in fadingShapes {
for block in fadeShape.blocks {
let sprite = block.sprite!
let fadeOutAction: SKAction = SKAction.fadeOut(withDuration: TimeInterval(0.1))
fadeOutAction.timingMode = .easeIn
sprite.run(SKAction.sequence([fadeOutAction, SKAction.removeFromParent()]))
}
}
// Animate the falling blocks dropping into place
for (columnIdx, column) in fallenBlocks.enumerated() {
for (blockIdx, block) in column.enumerated() {
let newPosition = pointForColumn(column: block.column, row: block.row)
@ -158,15 +200,16 @@ class GameScene: SKScene {
}
}
// Animate the "removed" blocks "exploding"
for rowToRemove in linesToRemove {
for block in rowToRemove {
let randomRadius = CGFloat(UInt(arc4random_uniform(400) + 100))
let goLeft = arc4random_uniform(100) % 2 == 0
let randomRadius = CGFloat(Float.random(in: 100.0 ... 500.0))
let goLeft = Bool.random()
var point = pointForColumn(column: block.column, row: block.row)
point = CGPoint(x: point.x + (goLeft ? -randomRadius : randomRadius), y: point.y)
let randomDuration = TimeInterval(arc4random_uniform(2)) + 0.5
let randomDuration = TimeInterval(Float.random(in: 0.5 ... 2.5))
var startAngle = CGFloat(Double.pi)
var endAngle = startAngle * 2
@ -188,4 +231,28 @@ class GameScene: SKScene {
}
run(SKAction.sequence([SKAction.wait(forDuration: longestDuration), SKAction.run(completion)]))
}
// Animate the multiple-line clearance banner.
func animateClearanceBanner(bannerName: String?) {
guard let name = bannerName else {
return
}
var texture = textureCache[name]
if texture == nil {
texture = textureAtlas?.textureNamed(name)
textureCache[name] = texture
}
let sprite = SKSpriteNode(texture: texture)
sprite.position = CGPoint(x: LayerPosition.x + (CGFloat(NumColumns / 2) * BlockSize), y: LayerPosition.y - (CGFloat(NumRows / 2) * BlockSize))
sprite.zPosition = 20
sprite.alpha = 0
shapeLayer.addChild(sprite)
// Animate a quick fade-in followed by a slow fade out
let fadeInAction: SKAction = SKAction.fadeAlpha(to: 0.9, duration: 0.05)
let fadeOutAction: SKAction = SKAction.fadeOut(withDuration: 1.5)
fadeOutAction.timingMode = .easeIn
sprite.run(SKAction.sequence([fadeInAction, fadeOutAction, SKAction.removeFromParent()]))
}
}

View File

@ -10,9 +10,12 @@ import UIKit
import SpriteKit
import GameplayKit
let ClearanceAnimation = [nil, "double", "triple", "privyet"]
class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizerDelegate {
var scene: GameScene!
var privyet: Privyet!
var bucketRect: CGRect!
var panPointReference: CGPoint?
@IBOutlet weak var scoreLabel: UILabel!
@ -29,6 +32,10 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
scene = GameScene(size: skView.bounds.size)
scene.scaleMode = .aspectFill
bucketRect = scene.rectForBucket()
//print("Computed bucket rectangle = \(bucketRect!)")
//print("Computed hold rectangle = \(scene.holdControlRect!)")
scene.tick = didTick
privyet = Privyet()
@ -43,10 +50,17 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
return true
}
// Called when the user taps the screen
@IBAction func didTap(_ sender: UITapGestureRecognizer) {
privyet.rotateShape()
let tapLoc = sender.location(in: view)
if bucketRect.contains(tapLoc) {
privyet.rotateShape()
} else if scene.holdControlRect.contains(tapLoc) {
privyet.holdShape()
}
}
// Called when the user slides their finger across the screen
@IBAction func didPan(_ sender: UIPanGestureRecognizer) {
let currentPoint = sender.translation(in: self.view)
if let originalPoint = panPointReference {
@ -64,14 +78,17 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
}
}
// Called when the user swipes the screen in a downward direction
@IBAction func didSwipe(_ sender: UISwipeGestureRecognizer) {
privyet.dropShape()
}
// Used to allow multiple gesture recognizers to be used simultaneously
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
// Used to prioritize one gesture recognizer over another
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool {
if gestureRecognizer is UISwipeGestureRecognizer {
if otherGestureRecognizer is UIPanGestureRecognizer {
@ -85,10 +102,12 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
return false
}
// Called once per game tick (interval over which blocks drop)
func didTick() {
privyet.letShapeFall()
}
// Advances the "next' and "falling" shapes and places them on the screen
func nextShape() {
let newShapes = privyet.newShape()
guard let fallingShape = newShapes.fallingShape else {
@ -101,6 +120,7 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
}
}
// Called when the game starts
func gameDidBegin(privyet: Privyet) {
levelLabel.text = "\(privyet.level)"
scoreLabel.text = "\(privyet.score)"
@ -116,15 +136,17 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
}
}
// Called when the game ends
func gameDidEnd(privyet: Privyet) {
view.isUserInteractionEnabled = false
scene.stopTicking()
scene.playSound(sound: "Sounds/gameover.mp3")
scene.animateCollapsingLines(linesToRemove: privyet.removeAllBlocks(), fallenBlocks: privyet.removeAllBlocks()) {
scene.animateCollapsingLines(linesToRemove: privyet.removeAllBlocks(), fallenBlocks: privyet.removeAllBlocks(), fadingShapes: privyet.removeAllShapes()) {
privyet.beginGame()
}
}
// Called when the game advances in level (gets faster)
func gameDidLevelUp(privyet: Privyet) {
levelLabel.text = "\(privyet.level)"
if scene.tickLengthMillis >= 100 {
@ -135,6 +157,7 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
scene.playSound(sound: "Sounds/levelup.mp3")
}
// Called when a shape is "dropped"
func gameShapeDidDrop(privyet: Privyet) {
scene.stopTicking()
scene.redrawShape(shape: privyet.fallingShape!) {
@ -143,21 +166,55 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
scene.playSound(sound: "Sounds/drop.mp3")
}
func gameShapeDidLand(privyet: Privyet) {
// Called when the current shape is put "on hold"
func gameShapePutOnHold(privyet: Privyet, firstHold: Bool) {
guard let held = privyet.heldShape else {
return
}
scene.stopTicking()
self.view.isUserInteractionEnabled = false
view.isUserInteractionEnabled = false
scene.redrawShape(shape: held) {
if (firstHold) {
self.nextShape() // act like the previous shape settled
} else {
self.scene.redrawShape(shape: privyet.fallingShape!) {
self.scene.startTicking()
self.view.isUserInteractionEnabled = true
}
}
}
scene.playSound(sound: "Sounds/zap.mp3")
}
// Internal: called when a shape lands, used to keep from showing the "special" banner more than once
func internalDidLand(privyet: Privyet, showBanner: Bool) {
let removedLines = privyet.removeCompletedLines()
if removedLines.linesRemoved.count > 0 {
let linesCount = removedLines.linesRemoved.count
if linesCount > 0 {
self.scoreLabel.text = "\(privyet.score)"
scene.animateCollapsingLines(linesToRemove: removedLines.linesRemoved, fallenBlocks: removedLines.fallenBlocks) {
self.gameShapeDidLand(privyet: privyet)
if (showBanner) {
scene.animateClearanceBanner(bannerName: ClearanceAnimation[linesCount - 1])
}
scene.animateCollapsingLines(linesToRemove: removedLines.linesRemoved, fallenBlocks: removedLines.fallenBlocks, fadingShapes: []) {
self.internalDidLand(privyet: privyet, showBanner: (linesCount <= 1) && showBanner)
}
self.scene.playSound(sound: "Sounds/bomb.mp3")
if showBanner && linesCount == 4 {
self.scene.playSound(sound: "Sounds/privyet.mp3")
}
} else {
nextShape()
}
}
// Called when a shape "lands" on top of existing blocks or at the bottom of the bucket
func gameShapeDidLand(privyet: Privyet) {
scene.stopTicking()
self.view.isUserInteractionEnabled = false
internalDidLand(privyet: privyet, showBanner: true)
}
// Called when a shape moves on the screen
func gameShapeDidMove(privyet: Privyet) {
scene.redrawShape(shape: privyet.fallingShape!) { }
}

View File

@ -31,6 +31,10 @@ class JShape: Shape {
*/
// Rotates around block #1
override var color: BlockColor? {
return .Blue
}
override var blockRowColumnPositions: [Orientation : Array<(columnDiff: Int, rowDiff: Int)>] {
return [
Orientation.Zero: [(1, 0), (1, 1), (1, 2), (0, 2)],

View File

@ -32,6 +32,10 @@ class LShape: Shape {
*/
// Pivots about block #1
override var color: BlockColor? {
return .Green
}
override var blockRowColumnPositions: [Orientation : Array<(columnDiff: Int, rowDiff: Int)>] {
return [
Orientation.Zero: [(0, 0), (0, 1), (0, 2), (1, 2)],

View File

@ -22,6 +22,10 @@ class LineShape: Shape {
*/
// Hinges about the second block
override var color: BlockColor? {
return .Teal
}
override var blockRowColumnPositions: [Orientation : Array<(columnDiff: Int, rowDiff: Int)>] {
return [
Orientation.Zero: [(0, 0), (0, 1), (0, 2), (0, 3)],

View File

@ -15,10 +15,14 @@ let StartingColumn = 4
let StartingRow = 0
let PreviewColumn = 12
let PreviewRow = 1
let PreviewRow = 3
let PointsPerLine = 10
let LevelThreshold = 500
let HoldColumn = 12
let HoldRow = 10
// number of points for single (1 line), double (2 lines), triple (3 lines), Privyet (4 lines)
let PointsPerLine = [1, 2, 5, 10]
let LevelThreshold = 50
protocol PrivyetDelegate {
// Invoked when the current round of Privyet ends
@ -36,14 +40,18 @@ protocol PrivyetDelegate {
// invoked when the falling shape has changed its location after being dropped
func gameShapeDidDrop(privyet: Privyet)
// invoked when the current shape is put on hold
func gameShapePutOnHold(privyet: Privyet, firstHold: Bool)
// invoked when the game has reached a new level
func gameDidLevelUp(privyet: Privyet)
}
class Privyet {
var blockArray: Array2D<Block>
var bucket: Array2D<Block>
var nextShape: Shape?
var fallingShape: Shape?
var heldShape: Shape?
var delegate: PrivyetDelegate?
var score = 0
@ -52,9 +60,11 @@ class Privyet {
init() {
fallingShape = nil
nextShape = nil
blockArray = Array2D<Block>(columns: NumColumns, rows: NumRows)
heldShape = nil
bucket = Array2D<Block>(columns: NumColumns, rows: NumRows)
}
// Starts the game by initializing game data
func beginGame() {
if (nextShape == nil) {
nextShape = Shape.random(startingColumn: PreviewColumn, startingRow: PreviewRow)
@ -62,6 +72,7 @@ class Privyet {
delegate?.gameDidBegin(privyet: self)
}
// Advances the current falling shape and the "next" shape. Returns both these shapes as a tuple.
func newShape() -> (fallingShape: Shape?, nextShape: Shape?) {
fallingShape = nextShape
nextShape = Shape.random(startingColumn: PreviewColumn, startingRow: PreviewRow)
@ -77,6 +88,8 @@ class Privyet {
return (fallingShape, nextShape)
}
// Returns true if the falling shape is in an "illegal" placement (outside bucket bounds or "colliding"
// with existing blocks in the bucket).
func detectIllegalPlacement() -> Bool {
guard let shape = fallingShape else {
return false
@ -84,82 +97,93 @@ class Privyet {
for block in shape.blocks {
if block.column < 0 || block.column >= NumColumns || block.row < 0 || block.row >= NumRows {
return true
} else if blockArray[block.column, block.row] != nil {
} else if bucket[block.column, block.row] != nil {
return true
}
}
return false
}
// "Settle" the falling shape by transferring its blocks to the bucket.
func settleShape() {
guard let shape = fallingShape else {
return
}
for block in shape.blocks {
blockArray[block.column, block.row] = block
bucket[block.column, block.row] = block
}
fallingShape = nil
delegate?.gameShapeDidLand(privyet: self)
}
// Returns true if the falling block is "landing" (at the bottom of the bucket or directly above existing blocks)
func detectTouch() -> Bool {
guard let shape = fallingShape else {
return false
}
for bottomBlock in shape.bottomBlocks {
if bottomBlock.row == NumRows - 1 || blockArray[bottomBlock.column, bottomBlock.row + 1] != nil {
if bottomBlock.row == NumRows - 1 || bucket[bottomBlock.column, bottomBlock.row + 1] != nil {
return true
}
}
return false
}
// Ends the current game
func endGame() {
score = 0
level = 1
delegate?.gameDidEnd(privyet: self)
}
// Detect and remove completed lines. Returns a tuple of two arrays of arrays:
// linesRemoved - The blocks that will be removed as a result of completed lines.
// fallenBlocks - The blocks that will drop to a lower line in the bucket when the above blocks are removed.
// If no lines are to be removed, returns a pair of empty lists.
func removeCompletedLines() -> (linesRemoved: Array<Array<Block>>, fallenBlocks: Array<Array<Block>>) {
var removedLines = Array<Array<Block>>()
for row in (1..<NumRows).reversed() {
var rowOfBlocks = Array<Block>()
for column in 0..<NumColumns {
guard let block = blockArray[column, row] else {
guard let block = bucket[column, row] else {
continue
}
rowOfBlocks.append(block)
}
if rowOfBlocks.count == NumColumns {
// filled line detected, remove it
removedLines.append(rowOfBlocks)
for block in rowOfBlocks {
blockArray[block.column, block.row] = nil
bucket[block.column, block.row] = nil
}
}
}
if removedLines.count == 0 {
return ([], [])
return ([], []) // no lines filled
}
let pointsEarned = removedLines.count * PointsPerLine * level
// Advance score and game level as appropriate
let pointsEarned = PointsPerLine[removedLines.count - 1] * max(level / 2, 1)
score += pointsEarned
if score >= level * LevelThreshold {
level += 1
delegate?.gameDidLevelUp(privyet: self)
}
var fallenBlocks = Array<Array<Block>>()
for column in 0..<NumColumns {
var fallenBlocksArray = Array<Block>()
for row in (1..<removedLines[0][0].row).reversed() {
guard let block = blockArray[column, row] else {
guard let block = bucket[column, row] else {
continue
}
var newRow = row
while (newRow < NumRows - 1 && blockArray[column, newRow + 1] == nil) {
while (newRow < NumRows - 1 && bucket[column, newRow + 1] == nil) {
newRow += 1
}
block.row = newRow
blockArray[column, row] = nil
blockArray[column, newRow] = block
bucket[column, row] = nil
bucket[column, newRow] = block
fallenBlocksArray.append(block)
}
if fallenBlocksArray.count > 0 {
@ -169,22 +193,39 @@ class Privyet {
return (removedLines, fallenBlocks)
}
// Removes all blocks from the bucket (at end of game). Returns all the removed blocks.
func removeAllBlocks() -> Array<Array<Block>> {
var allBlocks = Array<Array<Block>>()
for row in 0..<NumRows {
var rowOfBlocks = Array<Block>()
for column in 0..<NumColumns {
guard let block = blockArray[column, row] else {
guard let block = bucket[column, row] else {
continue
}
rowOfBlocks.append(block)
blockArray[column, row] = nil
bucket[column, row] = nil
}
allBlocks.append(rowOfBlocks)
}
return allBlocks
}
// Removes all stored shapes from their slots (at end of game). Returns all the removed shapes.
func removeAllShapes() -> Array<Shape> {
var allShapes = Array<Shape>()
for shape in [fallingShape, nextShape, heldShape] {
guard let s = shape else {
continue
}
allShapes.append(s)
}
fallingShape = nil
nextShape = nil
heldShape = nil
return allShapes
}
// Drop the falling shape down as far as it will go.
func dropShape() {
guard let shape = fallingShape else {
return
@ -196,6 +237,7 @@ class Privyet {
delegate?.gameShapeDidDrop(privyet: self)
}
// Let the falling shape fall by one row.
func letShapeFall() {
guard let shape = fallingShape else {
return
@ -204,18 +246,21 @@ class Privyet {
if detectIllegalPlacement() {
shape.raiseShapeByOneRow()
if detectIllegalPlacement() {
endGame()
endGame() // shape was in illegal place to start, this ends the game
} else {
settleShape()
settleShape() // shape can land
}
} else {
delegate?.gameShapeDidMove(privyet: self)
/* AGRB 5/29/2020 - removed to allow "finessing" moves
if detectTouch() {
settleShape()
}
*/
}
}
// Rotate the falling shape clockwise by 90 degrees.
func rotateShape() {
guard let shape = fallingShape else {
return
@ -228,6 +273,7 @@ class Privyet {
delegate?.gameShapeDidMove(privyet: self)
}
// Move the falling shape left by one column.
func moveShapeLeft() {
guard let shape = fallingShape else {
return
@ -240,6 +286,7 @@ class Privyet {
delegate?.gameShapeDidMove(privyet: self)
}
// Move the falling shape right by one column.
func moveShapeRight() {
guard let shape = fallingShape else {
return
@ -252,4 +299,21 @@ class Privyet {
delegate?.gameShapeDidMove(privyet: self)
}
// Places current shape "on hold."
func holdShape() {
guard let shape = fallingShape else {
return
}
guard let held = heldShape else {
shape.moveTo(column: HoldColumn, row: HoldRow)
heldShape = shape
fallingShape = nil
delegate?.gameShapePutOnHold(privyet: self, firstHold: true)
return
}
shape.exchangePositions(other: held)
fallingShape = held
heldShape = shape
delegate?.gameShapePutOnHold(privyet: self, firstHold: false)
}
}

View File

@ -21,6 +21,10 @@ class SShape: Shape {
* marks the row/column indicator for the shape
*/
override var color: BlockColor? {
return .Purple
}
override var blockRowColumnPositions: [Orientation : Array<(columnDiff: Int, rowDiff: Int)>] {
return [
Orientation.Zero: [(0, 0), (0, 1), (1, 1), (1, 2)],

View File

@ -9,9 +9,8 @@
import Foundation
import SpriteKit
let NumOrientations: UInt32 = 4
enum Orientation: Int, CustomStringConvertible {
// Represents the orientation of a shape in increments of 90 degrees
enum Orientation: Int, CustomStringConvertible, CaseIterable {
case Zero = 0, Ninety, OneEighty, TwoSeventy
var description: String {
@ -28,9 +27,10 @@ enum Orientation: Int, CustomStringConvertible {
}
static func random() -> Orientation {
return Orientation(rawValue:Int(arc4random_uniform(NumOrientations)))!
return Orientation.allCases.shuffled().first!
}
// Returns the orientation resulting from a rotation in either direction.
static func rotate(orientation: Orientation, clockwise: Bool) -> Orientation {
var rotated = orientation.rawValue + (clockwise ? 1 : -1)
if rotated > Orientation.TwoSeventy.rawValue {
@ -43,7 +43,7 @@ enum Orientation: Int, CustomStringConvertible {
}
// The number of total shape varieties
let NumShapeTypes: UInt32 = 7
let NumShapeTypes = 7
// Shape indexes
let FirstBlockIdx: Int = 0
@ -51,10 +51,9 @@ let SecondBlockIdx: Int = 1
let ThirdBlockIdx: Int = 2
let FourthBlockIdx: Int = 3
// Base class representing a shape consisting of four blocks. Derived classes represent the different
// tetramino shapes.
class Shape: Hashable, CustomStringConvertible {
// The color of the shape
let color: BlockColor
// The blocks comprising the shape
var blocks = Array<Block>()
// The current orientation of the shape
@ -65,15 +64,24 @@ class Shape: Hashable, CustomStringConvertible {
// Required overrides
// Subclasses must override this property
// The color of the shape
var color: BlockColor? {
return nil
}
// Subclasses must override this property
// Returns the relative positions of the shape blocks based on the shape orientation
var blockRowColumnPositions: [Orientation: Array<(columnDiff: Int, rowDiff: Int)>] {
return [:]
}
// Subclasses must override this property
// Returns the blocks in a shape that are "on the bottom" based on the shape orientation
var bottomBlocksForOrientations: [Orientation: Array<Block>] {
return [:]
}
// Returns the blocks in this shape that are currently "on the bottom"
var bottomBlocks: Array<Block> {
guard let bottomBlocks = bottomBlocksForOrientations[orientation] else {
return []
@ -95,11 +103,13 @@ class Shape: Hashable, CustomStringConvertible {
// CustomStringConvertible
var description: String {
guard let color = color else {
return "<invalid color> block facing \(orientation): \(blocks[FirstBlockIdx]), \(blocks[SecondBlockIdx]), \(blocks[ThirdBlockIdx]), \(blocks[FourthBlockIdx])"
}
return "\(color) block facing \(orientation): \(blocks[FirstBlockIdx]), \(blocks[SecondBlockIdx]), \(blocks[ThirdBlockIdx]), \(blocks[FourthBlockIdx])"
}
init(column: Int, row: Int, color: BlockColor, orientation: Orientation) {
self.color = color
init(column: Int, row: Int, orientation: Orientation) {
self.column = column
self.row = row
self.orientation = orientation
@ -107,19 +117,36 @@ class Shape: Hashable, CustomStringConvertible {
}
convenience init(column: Int, row: Int) {
self.init(column: column, row: row, color: BlockColor.random(), orientation: Orientation.random())
self.init(column: column, row: row, orientation: Orientation.random())
}
// Initialize the blocks of the shape based on the current position, color, and orientation.
final func initializeBlocks() {
guard let blockRowColumnTranslations = blockRowColumnPositions[orientation] else {
return
}
blocks = blockRowColumnTranslations.map { (diff) -> Block in
return Block(column: column + diff.columnDiff, row: row + diff.rowDiff, color: color)
return Block(column: column + diff.columnDiff, row: row + diff.rowDiff, color: color!)
}
}
final func getBoundingBoxForOrientation(baseColumn: Int, baseRow: Int, orientation: Orientation) -> BlockRect {
guard let offsets = blockRowColumnPositions[orientation] else {
return BlockRect(x: baseColumn, y: baseRow)
}
let blockRects = offsets.map { (offset) -> BlockRect in
return BlockRect(x: baseColumn + offset.columnDiff, y: baseRow + offset.rowDiff)
}
return blockRects[0] + blockRects[1] + blockRects[2] + blockRects[3]
}
final func getBoundingBox(baseColumn: Int, baseRow: Int) -> BlockRect {
return getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .Zero) + getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .Ninety) + getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .OneEighty) + getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .TwoSeventy)
}
// Rotate the blocks in this shape to a new orientation.
final func rotateBlocks(orientation: Orientation) {
guard let blockRowColumnTranslation: Array<(columnDiff: Int, rowDiff: Int)> = blockRowColumnPositions[orientation] else {
return
@ -130,34 +157,41 @@ class Shape: Hashable, CustomStringConvertible {
}
}
// Rotate the blocks in this shape clockwise.
final func rotateClockwise() {
let newOrientation = Orientation.rotate(orientation: orientation, clockwise: true)
rotateBlocks(orientation: newOrientation)
orientation = newOrientation
}
// Rotate the blocks in this shape counterclockwise.
final func rotateCounterClockwise() {
let newOrientation = Orientation.rotate(orientation: orientation, clockwise: false)
rotateBlocks(orientation: newOrientation)
orientation = newOrientation
}
// Updates block positions in this shape to one row down.
final func lowerShapeByOneRow() {
shiftBy(columns: 0, rows: 1)
}
// Updates block positions in this shape to one row up.
final func raiseShapeByOneRow() {
shiftBy(columns: 0, rows: -1)
}
// Updates block positions in this shape to one colukmn to the right.
final func shiftRightByOneColumn() {
shiftBy(columns: 1, rows: 0)
}
// Updates block positions in this shape to one column to the left.
final func shiftLeftByOneColumn() {
shiftBy(columns: -1, rows: 0)
}
// Shifts plock positions in this shape in a relative fashion.
final func shiftBy(columns: Int, rows: Int) {
self.column += columns
self.row += rows
@ -167,14 +201,27 @@ class Shape: Hashable, CustomStringConvertible {
}
}
// Moves the shape to an absolute position.
final func moveTo(column: Int, row: Int) {
self.column = column
self.row = row
rotateBlocks(orientation: orientation)
}
final func exchangePositions(other: Shape) {
var tmp = other.column
other.column = self.column
self.column = tmp
tmp = other.row
other.row = self.row
self.row = tmp
other.rotateBlocks(orientation: other.orientation)
rotateBlocks(orientation: orientation)
}
// Generates a random shape.
final class func random(startingColumn: Int, startingRow: Int) -> Shape {
switch Int(arc4random_uniform(NumShapeTypes)) {
switch Int.random(in: 0 ..< NumShapeTypes) {
case 0:
return SquareShape(column: startingColumn, row: startingRow)
case 1:
@ -191,4 +238,14 @@ class Shape: Hashable, CustomStringConvertible {
return ZShape(column: startingColumn, row: startingRow)
}
}
final class func boundingBox(baseColumn: Int, baseRow: Int) -> BlockRect {
return SquareShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
TShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
LineShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
LShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
JShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
SShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
ZShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow)
}
}

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@ -16,6 +16,10 @@ class SquareShape: Shape {
*/
// The square shape wll not rotate
override var color: BlockColor? {
return .Red
}
override var blockRowColumnPositions: [Orientation : Array<(columnDiff: Int, rowDiff: Int)>] {
return [
Orientation.Zero: [(0, 0), (1, 0), (0, 1), (1, 1)],

View File

@ -31,6 +31,10 @@ class TShape: Shape {
* marks the row/column indicator for the shape
*/
override var color: BlockColor? {
return .Yellow
}
override var blockRowColumnPositions: [Orientation : Array<(columnDiff: Int, rowDiff: Int)>] {
return [
Orientation.Zero: [(1, 0), (0, 1), (1, 1), (2, 1)],

View File

@ -21,6 +21,10 @@ class ZShape: Shape {
* marks the row/column indicator for the shape
*/
override var color: BlockColor? {
return .Orange
}
override var blockRowColumnPositions: [Orientation : Array<(columnDiff: Int, rowDiff: Int)>] {
return [
Orientation.Zero: [(1, 0), (1, 1), (0, 1), (0, 2)],

11
README.md Normal file
View File

@ -0,0 +1,11 @@
# Privyet: A Familar Puzzle Game for iOS
Thanks to:
* Bloc.io for the tutorial containing the original "Swiftris" code on which this is based
* GIMP for graphics editing
* Audacity on Windows for recording a sound clip
* ZapSplat.com for supplying a sound effect
* VMware Carbon Black for having a Hackathon where I could put this together
- Amy G. Bowersox, May 29, 2020